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Europe Amusement Machine Market Size, Share & Trends Analysis Report By Application (Indoor Specialty Centers, Amusement & Recreational Theme Park) By Game Type, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 90 Pages
  • April 2025
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6077457
The Europe Amusement Machine Market is expected to witness market growth of 9.9% CAGR during the forecast period (2024-2031).

The Germany market dominated the Europe Amusement Machine Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $2.13 billion by 2031. The UK market is exhibiting a CAGR of 8.9% during 2024-2031. Additionally, the France market is expected to experience a CAGR of 10.8% during 2024-2031.



Traditional entertainment venues, amusement machines have found applications in commercial spaces like shopping malls, movie theaters, and restaurants, serving as ancillary attractions to enhance the overall customer experience. Coin-operated entertainment machines, such as video games and pinball, remain popular in these settings, capitalizing on foot traffic to generate additional revenue.

The adoption has seen significant growth in recent years, fuelled by technological advancements, rising disposable incomes, and shifting consumer preferences toward experiential entertainment. Entertainment centers and theme parks are increasingly investing in these immersive technologies to attract tech-savvy younger demographics, reflecting a broader trend of digital adoption in the leisure sector.

The market in Europe and the UK is witnessing significant growth, fuelled by rising disposable income, increasing household wealth, and expanding tourism. These factors increase consumer spending on leisure and entertainment, increasing demand for amusement machines in arcades, entertainment centers, and retail spaces. The increase in median equivalised disposable income across the EU, from 18,011 PPS in 2021 to 18,706 PPS in 2022, indicates greater financial capacity for discretionary spending, including entertainment. Countries with the highest disposable incomes, such as Luxembourg, the Netherlands, Austria, Belgium, Denmark, and Germany, represent key markets where demand is expected to grow. Higher disposable income enables consumers to spend more on leisure activities, driving investments in amusement centers, gaming arcades, and automated entertainment kiosks. Additionally, Belgium’s average household net wealth of USD 447,607, significantly above the OECD average, highlights the country's strong purchasing power, further stimulating the market. Hence, Europe’s rising disposable income and wealth and the UK’s growing tourism sector are key drivers of the market.

List of Key Companies Profiled

  • Adrenaline Amusements Inc.
  • Bay Tek Entertainment, Inc.
  • Bob’s Space Racer
  • CAPCOM Group
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Holdings Corporation
  • LAI Games Pty. Ltd.
  • Player One Amusement Group Inc.

Market Report Segmentation

By Application

  • Indoor Specialty Centers
  • Amusement & Recreational Theme Park
  • Game Centers
  • Hotel & Bars
  • Other Application

By Game Type

  • Indoor Go-Karts
  • Simulation & AR-VR Games
  • Redemption Games
  • Video Games
  • Electro-Mechanical Games
  • Claw Machine Games
  • Photo Booths
  • Others

By Country

  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Amusement Machine Market, by Application
1.4.2 Europe Amusement Machine Market, by Game Type
1.4.3 Europe Amusement Machine Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. Europe Amusement Machine Market by Application
4.1 Europe Indoor Specialty Centers Market by Country
4.2 Europe Amusement & Recreational Theme Park Market by Country
4.3 Europe Game Centers Market by Country
4.4 Europe Hotel & Bars Market by Country
4.5 Europe Other Application Market by Country
Chapter 5. Europe Amusement Machine Market by Game Type
5.1 Europe Indoor Go-Karts Market by Country
5.2 Europe Simulation & AR-VR Games Market by Country
5.3 Europe Redemption Games Market by Country
5.4 Europe Video Games Market by Country
5.5 Europe Electro-Mechanical Games Market by Country
5.6 Europe Claw Machine Games Market by Country
5.7 Europe Photo Booths Market by Country
5.8 Europe Others Market by Country
Chapter 6. Europe Amusement Machine Market by Country
6.1 Germany Amusement Machine Market
6.1.1 Germany Amusement Machine Market by Application
6.1.2 Germany Amusement Machine Market by Game Type
6.2 UK Amusement Machine Market
6.2.1 UK Amusement Machine Market by Application
6.2.2 UK Amusement Machine Market by Game Type
6.3 France Amusement Machine Market
6.3.1 France Amusement Machine Market by Application
6.3.2 France Amusement Machine Market by Game Type
6.4 Russia Amusement Machine Market
6.4.1 Russia Amusement Machine Market by Application
6.4.2 Russia Amusement Machine Market by Game Type
6.5 Spain Amusement Machine Market
6.5.1 Spain Amusement Machine Market by Application
6.5.2 Spain Amusement Machine Market by Game Type
6.6 Italy Amusement Machine Market
6.6.1 Italy Amusement Machine Market by Application
6.6.2 Italy Amusement Machine Market by Game Type
6.7 Rest of Europe Amusement Machine Market
6.7.1 Rest of Europe Amusement Machine Market by Application
6.7.2 Rest of Europe Amusement Machine Market by Game Type
Chapter 7. Company Profiles
7.1 Adrenaline Amusements Inc.
7.1.1 Company Overview
7.2 Bay Tek Entertainment, Inc.
7.2.1 Company Overview
7.3 Bob’s Space Racer
7.3.1 Company Overview
7.4 CAPCOM Group
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental Analysis
7.4.4 Research & Development Expenses
7.5 Coastal Amusements Inc.
7.5.1 Company Overview
7.6 Elaut Group
7.6.1 Company Overview
7.7 Innovative Concepts in Entertainment, Inc.
7.7.1 Company Overview
7.8 Konami Holdings Corporation
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental Analysis
7.8.4 SWOT Analysis
7.9 LAI Games Pty. Ltd.
7.9.1 Company Overview
7.10. Player One Amusement Group Inc.
7.10.1 Company Overview

Companies Mentioned

  • Adrenaline Amusements Inc.
  • Bay Tek Entertainment, Inc.
  • Bob’s Space Racer
  • CAPCOM Group
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Holdings Corporation
  • LAI Games Pty. Ltd.
  • Player One Amusement Group Inc.

Methodology

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