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Europe AR VR Software Market Size, Share & Industry Trends Analysis Report By Vertical, By Technology Type (AR Software, and VR Software), By Software Type, By Country and Growth Forecast, 2023 - 2030

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    Report

  • October 2023
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5935788
The Europe AR VR Software Market would witness market growth of 17.9% CAGR during the forecast period (2023-2030).

A significant trend is the convergence of AR and VR technologies. Mixed Reality (MR) is emerging as a hybrid approach that combines aspects of both AR and VR, offering more versatile and interactive experiences. MR allows digital and physical elements to coexist, providing a spectrum of experiences from fully immersive VR to augmented environments.

Moreover, social VR platforms are gaining popularity, enabling users to interact with others in virtual spaces. These platforms offer social experiences, such as virtual gatherings, conferences, and live events. They are becoming a bridge between physical and virtual social interactions, providing an alternative to traditional video conferencing. The concept of an AR Cloud involves creating a persistent digital twin of the physical world that is accessible through AR devices. This technology allows for shared AR experiences and persistent virtual content overlaid on the real world. It has applications in navigation, gaming, and location-based marketing.

The UK is renowned around the world for its world-class innovation and creative excellence. The UK government made efforts to increase the spending on VR and AR by 78.3% between 2019 and 2024. By 2030, growth is expected to reach £62.5 billion, and the UK would present enormous investment prospects. The need for companies to function more sustainably and cut carbon emissions has intensified in the nation. Immersive technology can help with this by enhancing asset operations, continuing inspection, and maintenance across several important industries, including maritime, healthcare, advanced manufacturing, and renewable energy. An important area of growth for the country is electrification, which offers excellent prospects for immersive technology. British Volt, which is developing an education and training hub and has issued an open request for immersive tech businesses to pitch, emphasizes this. Hence, in the coming years, the rapid integration of immersive technologies like AR and VR in the region will increase the growth prospects for the market.

The Germany market dominated the Europe AR VR Software Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $6,048.6 Million by 2030. The UK market is registering a CAGR of 16.8% during (2023 - 2030). Additionally, The France market would showcase a CAGR of 18.8% during (2023 - 2030).

Based on Vertical, the market is segmented into Media & Entertainment, Training & Education, Travel & Hospitality, Manufacturing, Healthcare, Aerospace & Defense, Real Estate, Automotive, Retail & E-commerce, and Others. Based on Technology Type, the market is segmented into AR Software, and VR Software. Based on Software Type, the market is segmented into Software Development Kit, Game Engine, Modeling & Visualization Software, Content Management System, Training & Simulation Software, and Others. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Microsoft Corporation, Google LLC, Magic Leap, Inc., Adobe, Inc., Autodesk, Inc., NVIDIA Corporation, Advanced Micro Devices, Inc., Qualcomm, Inc., Zoho Corporation Pvt. Ltd., and Hexagon AB.

Scope of the Study

Market Segments Covered in the Report:

By Vertical
  • Media & Entertainment
  • Training & Education
  • Travel & Hospitality
  • Manufacturing
  • Healthcare
  • Aerospace & Defense
  • Real Estate
  • Automotive
  • Retail & E-commerce
  • Others
By Technology Type
  • AR Software
  • VR Software
By Software Type
  • Software Development Kit
  • Game Engine
  • Modeling & Visualization Software
  • Content Management System
  • Training & Simulation Software
  • Others
By Country
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Microsoft Corporation
  • Google LLC
  • Magic Leap, Inc.
  • Adobe, Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Qualcomm, Inc.
  • Zoho Corporation Pvt. Ltd.
  • Hexagon AB

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe AR VR Software Market, by Vertical
1.4.2 Europe AR VR Software Market, by Technology Type
1.4.3 Europe AR VR Software Market, by Software Type
1.4.4 Europe AR VR Software Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.2.4 Geographical Expansions
4.3 Market Share Analysis, 2022
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.4.2 Key Strategic Move: (Partnerships, Collaborations & Agreements: 2019, Oct - 2023, Aug) Leading Players
4.5 Porter’s Five Forces Analysis
Chapter 5. Europe AR VR Software Market by Vertical
5.1 Europe Media & Entertainment Market by Country
5.2 Europe Training & Education Market by Country
5.3 Europe Travel & Hospitality Market by Country
5.4 Europe Manufacturing Market by Country
5.5 Europe Healthcare Market by Country
5.6 Europe Aerospace & Defense Market by Country
5.7 Europe Real Estate Market by Country
5.8 Europe Automotive Market by Country
5.9 Europe Retail & E-commerce Market by Country
5.10. Europe Others Market by Country
Chapter 6. Europe AR VR Software Market by Technology Type
6.1 Europe AR Software Market by Country
6.2 Europe VR Software Market by Country
Chapter 7. Europe AR VR Software Market by Software Type
7.1 Europe Software Development Kit Market by Country
7.2 Europe Game Engine Market by Country
7.3 Europe Modeling & Visualization Software Market by Country
7.4 Europe Content Management System Market by Country
7.5 Europe Training & Simulation Software Market by Country
7.6 Europe Others Market by Country
Chapter 8. Europe AR VR Software Market by Country
8.1 Germany AR VR Software Market
8.1.1 Germany AR VR Software Market by Vertical
8.1.2 Germany AR VR Software Market by Technology Type
8.1.3 Germany AR VR Software Market by Software Type
8.2 UK AR VR Software Market
8.2.1 UK AR VR Software Market by Vertical
8.2.2 UK AR VR Software Market by Technology Type
8.2.3 UK AR VR Software Market by Software Type
8.3 France AR VR Software Market
8.3.1 France AR VR Software Market by Vertical
8.3.2 France AR VR Software Market by Technology Type
8.3.3 France AR VR Software Market by Software Type
8.4 Russia AR VR Software Market
8.4.1 Russia AR VR Software Market by Vertical
8.4.2 Russia AR VR Software Market by Technology Type
8.4.3 Russia AR VR Software Market by Software Type
8.5 Spain AR VR Software Market
8.5.1 Spain AR VR Software Market by Vertical
8.5.2 Spain AR VR Software Market by Technology Type
8.5.3 Spain AR VR Software Market by Software Type
8.6 Italy AR VR Software Market
8.6.1 Italy AR VR Software Market by Vertical
8.6.2 Italy AR VR Software Market by Technology Type
8.6.3 Italy AR VR Software Market by Software Type
8.7 Rest of Europe AR VR Software Market
8.7.1 Rest of Europe AR VR Software Market by Vertical
8.7.2 Rest of Europe AR VR Software Market by Technology Type
8.7.3 Rest of Europe AR VR Software Market by Software Type
Chapter 9. Company Profiles
9.1 Microsoft Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent strategies and developments:
9.1.5.1 Partnerships, Collaborations, and Agreements:
9.1.5.2 Acquisition and Mergers:
9.1.6 SWOT Analysis
9.2 Google LLC (Alphabet Inc.)
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expense
9.2.5 Recent strategies and developments:
9.2.5.1 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Magic Leap, Inc.
9.3.1 Company Overview
9.3.2 Recent strategies and developments:
9.3.2.1 Partnerships, Collaborations, and Agreements:
9.3.3 SWOT Analysis
9.4 Adobe, Inc.
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research & Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Product Launches and Product Expansions:
9.4.5.2 Acquisition and Mergers:
9.4.6 SWOT Analysis
9.5 Autodesk, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expenses
9.5.5 SWOT Analysis
9.6 NVIDIA Corporation
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent strategies and developments:
9.6.5.1 Partnerships, Collaborations, and Agreements:
9.6.6 SWOT Analysis
9.7 Advanced Micro Devices, Inc.
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Partnerships, Collaborations, and Agreements:
9.7.6 SWOT Analysis
9.8 Qualcomm, Inc.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent strategies and developments:
9.8.5.1 Product Launches and Product Expansions:
9.8.5.2 Geographical Expansions:
9.8.6 SWOT Analysis
9.9 Zoho Corporation Pvt. Ltd.
9.9.1 Company Overview
9.9.2 SWOT Analysis
9.10. Hexagon AB
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Regional & Segmental Analysis
9.10.4 Research & Development Expenses
9.10.5 Recent strategies and developments:
9.10.5.1 Partnerships, Collaborations, and Agreements:
9.10.6 SWOT Analysis

Companies Mentioned

  • Microsoft Corporation
  • Google LLC
  • Magic Leap, Inc.
  • Adobe, Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Qualcomm, Inc.
  • Zoho Corporation Pvt. Ltd.
  • Hexagon AB

Methodology

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