+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Gaming Console Market - Global Forecast 2026-2032

  • PDF Icon

    Report

  • 197 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 5967928
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The gaming console market is evolving rapidly, marked by technological breakthroughs, new content formats, and changing end-user needs. Senior decision-makers require strategic insights that bridge innovation, operational challenges, and business opportunities to inform their platform strategies in this shifting environment.

Market Snapshot: Gaming Console Market Growth and Outlook

The gaming console market grew from USD 35.91 billion in 2025 to USD 39.54 billion in 2026 and is projected to reach USD 70.96 billion by 2032, posting a CAGR of 10.21%. These gains reflect momentum in hardware innovation, digital content deployment, and shifts in consumer and professional user segments that are reshaping the industry’s operational and commercial fundamentals.

Scope & Segmentation: Unpacking the Evolving Gaming Console Ecosystem

This report offers a comprehensive analysis of the gaming console market, detailing the technology landscape, distribution models, user diversity, and geographic differences that shape platform strategies and operational decisions.

  • Device Types: Examines the dynamics of home consoles, handheld consoles, and hybrid devices integrating portability with enhanced user experiences.
  • Distribution Channels: Evaluates offline retail, online storefronts, and omnichannel approaches, emphasizing their influence on customer acquisition, digital service engagement, and conversion rates.
  • End-User Cohorts: Details segmentation by casual players, dedicated gamers, esports professionals, and content creators, illuminating how distinct needs drive hardware choice and platform stickiness.
  • Technology Innovations: Assesses advances in hardware architecture, including silicon and thermal improvements, as well as the integration of cloud gaming and digital-first content ecosystems.
  • Regional Markets: Analyzes the Americas, Europe/Middle East/Africa, and Asia-Pacific, considering factors like retail infrastructure, market uptake, and connectivity readiness to highlight market entry and expansion opportunities.

Key Takeaways: Strategic Drivers in the Gaming Console Market

  • Technological advances and the growing adoption of cloud gaming are setting new benchmarks for both performance and platform flexibility, shaping portfolio and investment decisions.
  • The migration to digital-first and subscription-driven distribution is changing revenue streams and user retention strategies, compelling platforms to innovate pricing and engagement frameworks.
  • Regional disparities in logistics, retail access, and broadband infrastructure require customized approaches to market development and tailored product and partnership offerings.
  • Strengthening supply chain strategies through modular design and diversified sourcing is now essential to managing risk and securing supply amid volatile input and policy shifts.
  • A unified strategy across hardware, software, and content ecosystems delivers a better user journey, boosting loyalty and long-term value for both established and emerging platforms.

Tariff Impact: Navigating Policy and Supply Chain Volatility

Shifting tariffs and international trade policies are significantly impacting sourcing, manufacturing, and distribution strategies within the gaming console market. Elevated input costs have propelled companies to reassess their supply chains, prompting increased focus on localization, diverse procurement frameworks, and strategic partnerships with regional suppliers. Adaptation extends to logistics planning, inventory controls, and contract flexibility, helping stakeholders navigate cost variability and maintain consistent value delivery to end-users as external policy environments fluctuate.

Methodology & Data Sources

This analysis draws on executive-level interviews, technical briefings, and comprehensive secondary research using verified industry publications, regulatory notices, and official platform materials. The methodology incorporates value chain mapping, detailed segmentation, and scenario-based forecasting, with findings cross-checked to support reliable recommendations and market forecasts.

Why This Report Matters

  • Enables strategic planning by directly connecting innovation trends in the gaming console market to operational and commercial outcomes.
  • Prepares stakeholders to respond to shifting regulatory landscapes, market regionalization, and divergent user requirements with relevant strategies and actionable recommendations.
  • Provides guidance on leveraging engineering adaptability, supply chain partnerships, and cross-sector collaboration to maintain market position.

Conclusion: Building Sustainable Platform Success

Future success in gaming consoles depends on aligning technical advancements, regional strategies, and flexible operations. A focus on resilient supply chains and tailored end-user engagement will position platforms to lead as the industry landscape evolves.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Gaming Console Market, by Console Type
8.1. Handheld Console
8.1.1. Next Generation
8.1.2. Previous Generation
8.2. Home Console
8.2.1. Next Generation
8.2.2. Previous Generation
8.3. Hybrid Console
9. Gaming Console Market, by Distribution Channel
9.1. Offline
9.2. Online
10. Gaming Console Market, by End User
10.1. Casual
10.2. Hardcore
10.3. Professional
11. Gaming Console Market, by Region
11.1. Americas
11.1.1. North America
11.1.2. Latin America
11.2. Europe, Middle East & Africa
11.2.1. Europe
11.2.2. Middle East
11.2.3. Africa
11.3. Asia-Pacific
12. Gaming Console Market, by Group
12.1. ASEAN
12.2. GCC
12.3. European Union
12.4. BRICS
12.5. G7
12.6. NATO
13. Gaming Console Market, by Country
13.1. United States
13.2. Canada
13.3. Mexico
13.4. Brazil
13.5. United Kingdom
13.6. Germany
13.7. France
13.8. Russia
13.9. Italy
13.10. Spain
13.11. China
13.12. India
13.13. Japan
13.14. Australia
13.15. South Korea
14. United States Gaming Console Market
15. China Gaming Console Market
16. Competitive Landscape
16.1. Market Concentration Analysis, 2025
16.1.1. Concentration Ratio (CR)
16.1.2. Herfindahl Hirschman Index (HHI)
16.2. Recent Developments & Impact Analysis, 2025
16.3. Product Portfolio Analysis, 2025
16.4. Benchmarking Analysis, 2025
16.5. Activision Blizzard
16.6. Analogue, Inc.
16.7. Atari Inc.
16.8. Atari SA
16.9. Capcom Co. Ltd.
16.10. Cooler Master Co. Ltd.
16.11. Corsair Components Inc.
16.12. Dell Technologies
16.13. Gameloft SE
16.14. Hyperkin, Inc.
16.15. HyperX
16.16. Intellivision Entertainment, LLC
16.17. Logitech Inc.
16.18. Mad Catz Global Ltd.
16.19. Microsoft Corp.
16.20. Nintendo Co. Ltd.
16.21. NVIDIA Corporation
16.22. Ouya Inc.
16.23. PlayJam
16.24. Redragon
16.25. Republic of Games
16.26. Rockstar Games Inc.
16.27. Sega Holdings Co. Ltd.
16.28. SNK CORPORATION
16.29. Sony Corp.
16.30. Sony Interactive Entertainment LLC
16.31. SteelSeries
16.32. Ubisoft Entertainment SA
16.33. Valve Corporation
List of Figures
FIGURE 1. GLOBAL GAMING CONSOLE MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL GAMING CONSOLE MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL GAMING CONSOLE MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL GAMING CONSOLE MARKET SIZE, BY END USER, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL GAMING CONSOLE MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL GAMING CONSOLE MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. UNITED STATES GAMING CONSOLE MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 11. CHINA GAMING CONSOLE MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL GAMING CONSOLE MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL GAMING CONSOLE MARKET SIZE, BY NEXT GENERATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL GAMING CONSOLE MARKET SIZE, BY NEXT GENERATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL GAMING CONSOLE MARKET SIZE, BY NEXT GENERATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL GAMING CONSOLE MARKET SIZE, BY PREVIOUS GENERATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL GAMING CONSOLE MARKET SIZE, BY PREVIOUS GENERATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL GAMING CONSOLE MARKET SIZE, BY PREVIOUS GENERATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL GAMING CONSOLE MARKET SIZE, BY NEXT GENERATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL GAMING CONSOLE MARKET SIZE, BY NEXT GENERATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL GAMING CONSOLE MARKET SIZE, BY NEXT GENERATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL GAMING CONSOLE MARKET SIZE, BY PREVIOUS GENERATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL GAMING CONSOLE MARKET SIZE, BY PREVIOUS GENERATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL GAMING CONSOLE MARKET SIZE, BY PREVIOUS GENERATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL GAMING CONSOLE MARKET SIZE, BY HYBRID CONSOLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL GAMING CONSOLE MARKET SIZE, BY HYBRID CONSOLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL GAMING CONSOLE MARKET SIZE, BY HYBRID CONSOLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL GAMING CONSOLE MARKET SIZE, BY OFFLINE, BY REGION, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL GAMING CONSOLE MARKET SIZE, BY OFFLINE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL GAMING CONSOLE MARKET SIZE, BY OFFLINE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL GAMING CONSOLE MARKET SIZE, BY ONLINE, BY REGION, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL GAMING CONSOLE MARKET SIZE, BY ONLINE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL GAMING CONSOLE MARKET SIZE, BY ONLINE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL GAMING CONSOLE MARKET SIZE, BY CASUAL, BY REGION, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL GAMING CONSOLE MARKET SIZE, BY CASUAL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL GAMING CONSOLE MARKET SIZE, BY CASUAL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL GAMING CONSOLE MARKET SIZE, BY HARDCORE, BY REGION, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL GAMING CONSOLE MARKET SIZE, BY HARDCORE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL GAMING CONSOLE MARKET SIZE, BY HARDCORE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL GAMING CONSOLE MARKET SIZE, BY PROFESSIONAL, BY REGION, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL GAMING CONSOLE MARKET SIZE, BY PROFESSIONAL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL GAMING CONSOLE MARKET SIZE, BY PROFESSIONAL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL GAMING CONSOLE MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 44. AMERICAS GAMING CONSOLE MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 45. AMERICAS GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 46. AMERICAS GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 47. AMERICAS GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 48. AMERICAS GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 49. AMERICAS GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 50. NORTH AMERICA GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 51. NORTH AMERICA GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 52. NORTH AMERICA GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 53. NORTH AMERICA GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 54. NORTH AMERICA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 55. NORTH AMERICA GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 56. LATIN AMERICA GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 57. LATIN AMERICA GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 58. LATIN AMERICA GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 59. LATIN AMERICA GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 60. LATIN AMERICA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 61. LATIN AMERICA GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 62. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 63. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 64. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 65. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 66. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 67. EUROPE, MIDDLE EAST & AFRICA GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 68. EUROPE GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 69. EUROPE GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 70. EUROPE GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 71. EUROPE GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 72. EUROPE GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 73. EUROPE GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 74. MIDDLE EAST GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 75. MIDDLE EAST GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 76. MIDDLE EAST GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 77. MIDDLE EAST GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 78. MIDDLE EAST GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 79. MIDDLE EAST GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 80. AFRICA GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 81. AFRICA GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 82. AFRICA GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 83. AFRICA GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 84. AFRICA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 85. AFRICA GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 86. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 87. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 88. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 89. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 90. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 91. ASIA-PACIFIC GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 92. GLOBAL GAMING CONSOLE MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 93. ASEAN GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 94. ASEAN GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 95. ASEAN GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 96. ASEAN GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 97. ASEAN GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 98. ASEAN GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 99. GCC GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 100. GCC GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 101. GCC GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 102. GCC GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 103. GCC GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 104. GCC GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 105. EUROPEAN UNION GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 106. EUROPEAN UNION GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 107. EUROPEAN UNION GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 108. EUROPEAN UNION GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 109. EUROPEAN UNION GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 110. EUROPEAN UNION GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 111. BRICS GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 112. BRICS GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 113. BRICS GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 114. BRICS GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 115. BRICS GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 116. BRICS GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 117. G7 GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 118. G7 GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 119. G7 GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 120. G7 GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 121. G7 GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 122. G7 GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 123. NATO GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 124. NATO GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 125. NATO GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 126. NATO GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 127. NATO GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 128. NATO GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 129. GLOBAL GAMING CONSOLE MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 130. UNITED STATES GAMING CONSOLE MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 131. UNITED STATES GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 132. UNITED STATES GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 133. UNITED STATES GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 134. UNITED STATES GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 135. UNITED STATES GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)
TABLE 136. CHINA GAMING CONSOLE MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 137. CHINA GAMING CONSOLE MARKET SIZE, BY CONSOLE TYPE, 2018-2032 (USD MILLION)
TABLE 138. CHINA GAMING CONSOLE MARKET SIZE, BY HANDHELD CONSOLE, 2018-2032 (USD MILLION)
TABLE 139. CHINA GAMING CONSOLE MARKET SIZE, BY HOME CONSOLE, 2018-2032 (USD MILLION)
TABLE 140. CHINA GAMING CONSOLE MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 141. CHINA GAMING CONSOLE MARKET SIZE, BY END USER, 2018-2032 (USD MILLION)

Companies Mentioned

The key companies profiled in this Gaming Console market report include:
  • Activision Blizzard
  • Analogue, Inc.
  • Atari Inc.
  • Atari SA
  • Capcom Co. Ltd.
  • Cooler Master Co. Ltd.
  • Corsair Components Inc.
  • Dell Technologies
  • Gameloft SE
  • Hyperkin, Inc.
  • HyperX
  • Intellivision Entertainment, LLC
  • Logitech Inc.
  • Mad Catz Global Ltd.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corporation
  • Ouya Inc.
  • PlayJam
  • Redragon
  • Republic of Games
  • Rockstar Games Inc.
  • Sega Holdings Co. Ltd.
  • SNK CORPORATION
  • Sony Corp.
  • Sony Interactive Entertainment LLC
  • SteelSeries
  • Ubisoft Entertainment SA
  • Valve Corporation

Table Information