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Gaming Console Market Size, Share & Trends Analysis Report By Application (Gaming, Non-gaming), By Product (Nintendo, Xbox), By Distribution Channel (Online, Offline), By Type, By Component, By Region, And Segment Forecasts, 2023-2030

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    Report

  • 185 Pages
  • June 2023
  • Region: Global
  • Grand View Research
  • ID: 5846838
The global gaming console market size is expected to reach USD 47.02 billion by 2030, growing at a CAGR of 8.5% from 2023 to 2030, according to a new study by the publisher. The gaming industry has shifted towards digital game sales and subscriptions in recent years, with an increasing number of gamers preferring the convenience and accessibility of digital games over physical games. This trend has also been reflected in the console market, where console manufacturers are shifting their focus toward digital game sales and subscription-based models. The increasing availability of high-speed internet connection has made it easier for gamers to download games quickly and easily.

In addition, digital games offer several advantages over physical copies, such as the ability to play immediately after purchase without waiting for delivery or going to a physical store. Physical copies require manufacturing, shipping, and distribution costs, while digital games can be delivered instantly and at a lower cost. This allows console manufacturers to offer games at lower prices, attracting more customers and increasing overall revenue. Subscription-based models are also becoming increasingly popular in the gaming industry. Console manufacturers, such as Microsoft and Sony, have introduced subscription services like Xbox Game Pass and PlayStation Now, with monthly charges to access an extensive library of games.

These services provide gamers with a more affordable way to access a variety of games and also generate recurring revenue for console manufacturers. The increasing popularity of esports has significantly impacted the market, driving its growth and demand for a console that can support competitive gaming. Esports has become a significant industry in recent years, with millions of fans and professional players worldwide. The accessibility and popularity of online multiplayer games, such as Fortnite, Call of Duty, and League of Legends, have increased. These games have a competitive aspect that appeals to gamers who want to test their skills against other players, and this has led to the rise of esports tournaments and events.

With the growing demand for competitive gaming, console manufacturers have invested in features that enhance the esports experience. For example, the PlayStation 5 and Xbox Series X/S offer faster loading times, improved graphics, and better connectivity, giving gamers an edge in competitive matches. The introduction of VR and AR has significantly developed the gaming industry and impacted the console market. VR and AR have opened up new possibilities for immersive gaming experiences and have driven demand for consoles that can support these technologies. Virtual reality involves creating a simulated environment that can be experienced through a VR headset. In contrast, augmented reality overlaps digital content with the natural world through smartphones or other devices.


Both technologies have the potential to revolutionize the way we play games and have already started to do so. The increasing availability and affordability of VR and AR devices also boost the market for AR and VR games. In recent years, VR and AR headsets and devices from manufacturers, such as Oculus, HTC, and Microsoft, have increased. These devices have become more affordable and accessible, making it easier for gamers to experience VR and AR gaming. The market has come a long way since its inception. From the early days of the Atari 2600 and the Nintendo Entertainment Systems to the current generation PlayStation 5, Xbox Series X/S, and Nintendo Switch consoles have seen tremendous technological advancements over the years.

The advancement in the market has been the development of graphics processing units (GPUs). GPUs are specialized processors designed to handle the complex calculations required to render 3D graphics in real time. Early consoles relied on basic graphics chips that could only produce simple 2D graphics. With the advent of more powerful GPUs, gaming consoles could render complex graphics, which allowed for a more immersive gaming experience. Connectivity has also been a significant factor, as previously consoles had limited connectivity options, usually limited to a single controller port and possibly a cartridge slot. With the advent of the internet, gaming consoles could connect to online services, allowing for online gaming, downloadable content, and streaming services. Modern consoles can connect wirelessly to the internet and support features such as cloud gaming and video chat.

Gaming Console Market Report Highlights

  • The Nintendo segment is anticipated to witness a significant CAGR of over 9.0% during the forecast period due to the innovative design, which offers a unique gaming experience that can’t be found on other consoles
  • In addition, Nintendo has a strong portfolio of first-party games, such as Super Mario, The Legend of Zelda, and Animal Crossing
  • The gaming application segment is expected to register the fastest CAGR from 2023 to 2030. The growth is attributed to the increasing popularity of digital games and the rise of online gaming
  • Asia Pacific is anticipated to maintain its leading position in the global market while expanding at a CAGR of more than 7.0% over the forecast period owing to the region's large and growing population of gamers


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Table of Contents

Chapter 1 Methodology and Scope
1.1 Market Segmentation & Scope
1.2 Market Definitions
1.3 Information Procurement
1.3.1 Information Analysis
1.3.2 Market Formulation & Data Visualization
1.3.3 Data Validation & Publishing
1.4 Research Scope And Assumptions
1.4.1 List To Data Sources
Chapter 2 Executive Summary
2.1 Gaming Console Market Snapshot
2.2 Gaming Console - Segment Snapshot (1/2)
2.3 Gaming Console - Segment Snapshot (2/2)
2.4 Gaming Console - Competitive Landscape Snapshot
Chapter 3 Gaming Console Market - Industry Outlook
3.1 Market Lineage Outlook
3.2 Value Chain Analysis
3.3 Market Dynamics
3.3.1 Market Driver Analysis
3.3.2 Market Restraint Analysis
3.4 Industry Analysis Tools
3.4.1 Porter’s Analysis
3.4.2 Macroeconomic Analysis
3.5 Gaming Console Market - COVID-19 Impact Analysis
Chapter 4 Gaming Console Market: Product Estimates & Trend Analysis
4.1 Product Movement Analysis & Market Share, 2022 & 2030
4.2 Gaming Console Market Estimates & Forecast, By Product (USD Million)
4.2.1 Nintendo
4.2.2 Playstation
4.2.3 Xbox
4.2.4 Others
Chapter 5 Gaming Console Market: Application Estimates & Trend Analysis
5.1 Application Movement Analysis & Market Share, 2022 & 2030
5.2 Gaming Console Market Estimates & Forecast, By Application (USD Million)
5.2.1 Gaming
5.2.2 Non-Gaming
Chapter 6 Gaming Console Market: Distribution Channel Estimates & Trend Analysis
6.1 Distribution Channel Movement Analysis & Market Share, 2022 & 2030
6.2 Gaming Console Market Estimates & Forecast, By Distribution Channel (USD Million)
6.2.1 Online Distribution Channel
6.2.2 Offline Distribution Channel
Chapter 7 Gaming Console Market: Type Estimates & Trend Analysis
7.1 Type Movement Analysis & Market Share, 2022 & 2030
7.2 Gaming Console Market Estimates & Forecast, By Type (USD Million)
7.2.1 Home Video Game Console
7.2.2 Handheld Game Console
7.2.1.1 Portable
7.2.1.2 Non-Portable
7.2.3 Hybrid Video Game Console
7.2.4 Plug And Play/Retro Console
Chapter 8 Gaming Console Market: Component Estimates & Trend Analysis
8.1 Component Movement Analysis & Market Share, 2022 & 2030
8.2 Gaming Console Market Estimates & Forecast, By Component (USD Million)
8.2.1 Console Unit
8.2.2 Controller
8.2.2.1 Paddle
8.2.2.2 Joystick
8.2.2.3 Gamepad
8.2.3 Game Media
8.2.3.1 Game Cartridge
8.2.3.2 Optical Media
8.2.3.3 Digital Distribution
8.2.3.4 Cloud Gaming
8.2.4 External Storage
Chapter 9 Regional Estimates & Trend Analysis
9.1 Gaming Console Market: Regional Outlook
9.2 North America
9.2.1 North America Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.2.2 U.S.
9.2.2.1 U.S. Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.2.3 Canada
9.2.3.1 Canada Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.3 Europe
9.3.1 Europe Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.3.2 Germany
9.3.2.1 Germany Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.3.3 Uk
9.3.3.1 Uk Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.3.4 France
9.3.4.1 France Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.3.5 Italy
9.3.5.1 Italy Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.3.6 Spain
9.3.6.1 Spain Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.4 Asia Pacific
9.4.1 Asia Pacific Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.4.2 China
9.4.2.1 China Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.4.3 India
9.4.3.1 India Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.4.4 Japan
9.4.4.1 Japan Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.4.5 South Korea
9.4.5.1 South Korea Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.5 Latin America
9.5.1 Latin America Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.5.2 Brazil
9.5.2.1 Brazil Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.5.3 Mexico
9.5.3.1 Mexico Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.6 Middle East And Africa
9.6.1 Middle East And Africa Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.6.2 Saudi Arabia
9.6.2.1 Saudi Arabia Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.6.3 Uae
9.6.3.1 Uae Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
9.6.4 South Africa
9.6.4.1 South Africa Gaming Console Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Chapter 10 Gaming Console Market - Competitive Landscape
10.1 Key Market Participants
10.1.1 Activision Blizzard
10.1.2 Atari Inc.
10.1.3 Capcom Co. Ltd.
10.1.4 Cooler Master Co. Ltd.
10.1.5 Corsair Components Inc.
10.1.6 Dell Technologies
10.1.7 Gameloft Se
10.1.8 Hyperkin Inc.
10.1.9 Hyperx
10.1.10 Logitech Inc.
10.1.11 Mad Catz Global Ltd.
10.1.12 Microsoft Corporation
10.1.13 Nintendo Co. Ltd.
10.1.14 Nvidia Corporation
10.1.15 Ouya Inc. (Subsidiary Of Razer)
10.1.16 Playjam
10.1.17 Razer Inc.
10.1.18 Redragon
10.1.19 Republic Of Games
10.1.20 Rockstar Games Inc.
10.1.21 Sega Holdings Co. Ltd.
10.1.22 Sony Corporation
10.1.23 Steelseries
10.1.24 Tencent Games
10.1.25 Ubisoft Entertainment Sa
10.1.26 Valve Corporation
10.2 Recent Developments & Impact Analysis, By Key Market Participants
10.3 Company Categorization
10.4 Participant’s Overview
10.5 Financial Performance
10.6 Product Benchmarking
10.7 Company Market Share Analysis, 2022
10.8 Company Heat Map Analysis
10.9 Strategy Mapping
10.9.1 Expansion
10.9.2 Mergers & Acquisition
10.9.3 Collaborations
10.9.4 New Product Launches
List of Tables
Table 1: Gaming console market - Key market driver impact
Table 2: Key market restraint/challenges impact
Table 3: Gaming Console Market Revenue Estimates and Forecast, By Product, 2018-2030 (USD Million)
Table 4: Global Gaming Console Market Revenue Estimates and Forecast, By Application, 2018-2030 (USD Million)
Table 5: Global Gaming Console Market Revenue Estimates and Forecast, By Distribution Channel, 2018-2030 (USD Million)
Table 6: Global Gaming Console Market Revenue Estimates and Forecast, By Type, 2018-2030 (USD Million)
Table 7: Global Gaming Console Market Revenue Estimates and Forecast, By Component, 2018-2030 (USD Million)
Table 8: Recent Developments & Impact Analysis, By Key Market Participants
Table 9: Company Heat Map Analysis
Table 10: Key Companies undergoing expansions
Table 11: Key Companies involved in M&As
Table 12: Key Companies undergoing collaborations
Table 13: Key Companies launching new products
List of Figures
Fig. 1: Gaming Console Market Segmentation
Fig. 2: Information Procurement
Fig. 3: Data Analysis Models
Fig. 4: Market Formulation And Validation
Fig. 5: Data Validating & Publishing
Fig. 6: Market Snapshot
Fig. 7: Segment Snapshot (1/2)
Fig. 8: Segment Snapshot (2/2)
Fig. 9: Competitive Landscape Snapshot
Fig. 10: Gaming Console - Industry Value Chain Analysis
Fig. 11: Market dynamics
Fig. 12: Gaming console market: PORTER’s Analysis
Fig. 13: Gaming console market: PESTEL Analysis
Fig. 14: Gaming Console Market, by Product: Key Takeaways
Fig. 15: Gaming Console Market, by Product: Market Share, 2022 & 2030
Fig. 16: Gaming Console Market, by Application: Key Takeaways
Fig. 17: Gaming Console Market, by Application: Market Share, 2022 & 2030
Fig. 18: Gaming Console Market, by Distribution Channe;: Key Takeaways
Fig. 19: Gaming Console Market, by Distribution Channel: Market Share, 2022 & 2030
Fig. 20: Gaming Console Market, by Type: Key Takeaways
Fig. 21: Gaming Console Market, by Type: Market Share, 2022 & 2030
Fig. 22: Gaming Console Market, by Component: Key Takeaways
Fig. 23: Gaming Console Market, by Component: Market Share, 2022 & 2030
Fig. 24: Gaming Console Market Revenue By Region, 2022 & 2030 (USD Million)
Fig. 25: Regional marketplace: Key takeaways
Fig. 26: North America Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 27: U.S. Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 28: Canada Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 29: Europe Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 30: Germany Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 31: UK Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 32: France Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 33: Italy Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 34: Spain Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 35: Asia Pacific Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 36: China Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 37: India Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 38: Japan Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 39: South Korea Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 40: Latin America Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 41: Brazil Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 42: Mexico Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 43: MEA Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 44: Saudi Arabia Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 45: UAE Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 46: South Africa Gaming Console market estimates & forecast, 2018-2030 (USD Million)
Fig. 47: Key Company Categorization
Fig. 48: Company Market Share Analysis, 2022
Fig. 49: Strategic framework

Companies Mentioned

  • Activision Blizzard
  • Atari Inc.
  • Capcom Co. Ltd.
  • Cooler Master Co. Ltd.
  • Corsair Components Inc.
  • Dell Technologies
  • Gameloft Se
  • Hyperkin Inc.
  • Hyperx
  • Logitech Inc.
  • Mad Catz Global Ltd.
  • Microsoft Corporation
  • Nintendo Co. Ltd.
  • Nvidia Corporation
  • Ouya Inc. (Subsidiary Of Razer)
  • Playjam
  • Razer Inc.
  • Redragon
  • Republic Of Games
  • Rockstar Games Inc.
  • Sega Holdings Co. Ltd.
  • Sony Corporation
  • Steelseries
  • Tencent Games
  • Ubisoft Entertainment Sa
  • Valve Corporation

Methodology

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