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Gaming Chair Market by Chair Type, Material, End User, Application, Distribution Channel - Global Forecast to 2030

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    Report

  • 191 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5967618
UP TO OFF until Dec 31st 2025
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The Gaming Chair Market grew from USD 1.38 billion in 2024 to USD 1.49 billion in 2025. It is expected to continue growing at a CAGR of 7.56%, reaching USD 2.14 billion by 2030.

Setting the Stage for the Future of Premium Gaming Seating

The global gaming industry has matured into a sophisticated ecosystem where hardware and peripherals influence user experience as much as software. Within this ecosystem, premium seating solutions have transcended mere comfort to become strategic differentiators for brands and venues alike. As intensive gaming sessions extend over hours, ergonomics and design innovation drive consumer expectations and purchase decisions.

Today’s gaming chairs embody a fusion of biomechanics, materials science, and aesthetic trends sourced from automotive and office furniture sectors. This convergence is driven by escalating demand from casual enthusiasts seeking improved posture support, as well as professional players craving performance-enhancing design features. Meanwhile, commercial venues and esports centers view seating as a component of brand identity and client retention, making investment in high-quality chairs an operational imperative.

In this dynamic environment, stakeholders must grasp the interplay of emerging materials, evolving user behaviors, and supply chain variables. By examining the market’s transformative shifts, tariff implications, segmentation insights, regional dynamics, and competitive landscape, this executive summary offers a holistic view tailored for decision-makers. It aims to equip leaders with the knowledge needed to navigate complexity and capture growth opportunities in the premium gaming chair sector.

Emerging Forces Redefining the Gaming Chair Landscape

Over the past several years, the gaming chair market has undergone rapid transformation fueled by technological integration and shifting consumer priorities. What began as rudimentary seating solutions with minimal adjustability has evolved into sophisticated, feature-rich products incorporating memory foam, adjustable lumbar support, and customizable aesthetics.

Advancements in augmented reality and virtual reality platforms have intensified demand for chairs that enhance immersion through haptic feedback integration and optimized viewing angles. At the same time, the democratization of high-speed internet and livestreaming has elevated amateur and professional gamers alike, driving a greater focus on ergonomics to reduce fatigue during prolonged broadcasts.

Simultaneously, sustainability has emerged as a core concern, prompting material innovations that balance environmental responsibility with durability. Manufacturers are exploring recycled textiles alongside bio-based polymers, striving to meet eco-conscious consumers’ expectations without compromising on longevity.

These converging forces have reshaped industry priorities. Product differentiation now hinges on seamless integration of smart features, sustainable practices, and design adaptability. Understanding how these transformative shifts interact is essential for brands aiming to stand out in an increasingly crowded marketplace.

Navigating the Ripple Effects of U.S. Tariff Adjustments in 2025

In 2025, adjustments to U.S. tariff policies have introduced new variables into the cost structures of manufacturers and importers of gaming chairs. Manufacturers reliant on cross-border component sourcing have encountered higher input costs, necessitating reassessment of supply chain strategies. Some have begun to shift assembly operations closer to end markets to mitigate elevated duties, while others are exploring alternative production hubs with more favorable trade agreements.

These cost pressures have rippled through distribution channels, prompting both online retailers and brick-and-mortar outlets to reevaluate pricing models and inventory planning. Retailers with established relationships and high-volume purchasing power have leveraged negotiated exemptions and bonded warehousing to maintain competitive price points, whereas smaller businesses face heightened challenges in absorbing increased duties.

Amid these conditions, manufacturers are accelerating product roadmaps to introduce new models that justify premium positioning. Value-added features such as integrated cooling systems and connectivity modules can offset perceived price increases, facilitating acceptance among discerning buyers. As tariff landscapes continue to evolve, the agility of supply chain reconfiguration and product innovation will determine market resilience and growth trajectories.

Unveiling Market Segments That Drive Gaming Chair Adoption

Understanding the nuances of gaming chair demand requires a deep dive into how distinct design archetypes resonate with user preferences. Bean bag chairs offer a casual, flexible seating option that appeals to those prioritizing comfort and informal play, while bucket seat models capture the imagination of racing enthusiasts who value immersive ergonomics. Office style chairs, integrating conventional desk-chair ergonomics, cater to hybrid users balancing work and play. Racing chairs, with their high backrests and contoured bolsters, address the needs of competitive gamers seeking stability and precise posture support. Meanwhile, stool designs offer minimalistic profiles for quick-paced gaming environments where freedom of movement is paramount.

Material innovations further differentiate products. Breathable mesh frameworks enhance airflow for extended sessions, whereas plush fabric upholstery balances softness with durability. Pu leather delivers a premium appearance and easy maintenance, while metal frame reinforcements underpin structural integrity and load capacity. Each material choice influences cost, longevity, and consumer appeal in distinct ways.

End user segmentation reveals divergent priorities. Casual gamers often seek affordability and basic comfort features, whereas commercial venues require chairs that withstand high-traffic usage and brand customization. Esports centers prioritize modularity and rapid replacement of wear-prone components, while professional gamers demand bespoke adjustments and cutting-edge ergonomics. Application contexts also vary: console gaming environments favor chairs designed around living-room aesthetics; PC gaming setups emphasize adjustability for desk-mounted peripherals; VR gaming scenarios require unobstructed range of motion and awareness of body positioning.

Distribution channels shape consumer engagement. Offline retail allows hands-on trials and instant gratification, fostering tactile confidence in quality, whereas online platforms offer extensive customization options, direct-to-consumer pricing, and global reach. Each channel demands tailored marketing approaches to address customers’ expectations around service, trial opportunities, and delivery timelines.

Regional Variations in Demand for High-Performance Seating Solutions

Regional dynamics in the gaming chair market reflect distinct economic, cultural, and infrastructure factors. In the Americas, robust consumer spending on leisure electronics and a strong tradition of both home gaming and professional esports have propelled demand. This region values premium features, often associating high-end seating with lifestyle aspirations and brand prestige.

Meanwhile, Europe, the Middle East & Africa exhibit a more fragmented landscape. Western European markets demonstrate a blend of office and gaming segments, where multi­purpose seating solutions gain traction. In contrast, emerging Middle Eastern and African economies are characterized by rapidly expanding gaming communities seeking affordable yet reliable chairs. Infrastructure constraints and shipping costs in these areas also influence preferences for locally sourced or regionally assembled products.

Across Asia-Pacific, a diverse spectrum emerges as home to some of the world’s largest gaming populations. High penetration in East Asian markets accompanies significant investment in professional esports, fueling demand for chairs that meet stringent tournament standards. Southeast Asian consumers often balance price sensitivity with brand loyalty, gravitating toward recognized international labels that offer localized support. In Australia and New Zealand, mature retail networks and strong online adoption drive quick uptake of innovative designs, with sustainability credentials increasingly factoring into purchasing decisions.

Competitive Dynamics and Leading Innovators Shaping the Market

The competitive arena of gaming chair manufacturing features a blend of established furniture brands, specialized gaming peripheral companies, and emerging startups. Key incumbents have leveraged deep expertise in ergonomic design from office furniture portfolios to expand into gaming-specific models. Simultaneously, brands with roots in automotive seating have applied motorsport-grade materials and adjustability mechanisms to captivate racing gamers.

Innovators in this space often differentiate through proprietary technologies, such as dynamic lumbar support systems or modular accessory ecosystems that integrate with streaming and content creation setups. Strategic partnerships with professional esports teams amplify visibility and validate product performance claims. Meanwhile, companies focusing on sustainable materials are carving out niches among eco-aware consumers, leveraging certifications to reinforce brand trust.

Distribution strategies also distinguish market leaders. Some enterprises operate flagship showrooms that double as community hubs and demonstration centers, fostering brand loyalty through experiential engagement. Others prioritize omnichannel presence, combining strong online configurators with targeted e-retail partnerships. Across this landscape, agility in product development and supply chain management remains a vital factor for maintaining competitive advantage.

Strategic Imperatives for Industry Leaders to Capitalize on Growth

Industry leaders must adopt a multi-faceted approach to capitalize on evolving consumer priorities and operational challenges. First, integrating advanced ergonomics and smart capabilities into core product lines will strengthen brand differentiation and justify premium positioning. Investing in research and development teams that specialize in human factors engineering can yield features that reduce fatigue and support peak performance.

Second, optimizing supply chains by diversifying production footprints will mitigate risks associated with trade policy fluctuations. Establishing regional manufacturing or assembly centers can accelerate delivery times and lower duty burdens, while partnerships with logistics providers can streamline warehousing and distribution.

Third, building robust omnichannel strategies will enhance customer reach. Upskilling sales teams in offline showrooms to guide experiential testing and leveraging augmented reality tools online for virtual try-before-you-buy experiences will foster confidence and reduce returns.

Finally, fostering sustainability through circular-economy initiatives-such as modular component replacement and take-back programs-will resonate with environmentally conscious buyers and differentiate brands in a crowded field. Clear communication of eco-credentials alongside performance benefits will amplify market appeal.

Rigorous Research Foundation Underpinning Our Analysis

This analysis is founded on a triangulation of qualitative and quantitative research methodologies designed to ensure validity and depth. Primary insights were derived from in-depth interviews with manufacturing executives, product designers, and distribution channel specialists, uncovering operational strategies and innovation roadmaps. Supplementary discussions with esports professionals and venue operators illuminated end-user priorities and performance requirements.

Secondary research encompassed a systematic review of industry publications, trade journals, and regulatory filings to map tariff changes and their implications. Comparative analysis of technical specifications across over fifty current gaming chair models provided a basis for assessing feature differentiation and material usage.

Finally, a robust validation framework involved cross-referencing expert opinions with consumer sentiment data gathered through online forums and social media listening. This iterative process refined our understanding of emerging trends and validated the relative importance of ergonomic, aesthetic, and sustainability attributes.

Converging Insights Pointing to the Next Phase of Market Evolution

As market drivers converge-technological innovation, shifting trade policies, and changing consumer priorities-the gaming chair sector stands on the cusp of a new growth paradigm. The fusion of smart features and sustainable materials will redefine product roadmaps, while supply chain agility will determine competitive resilience.

Stakeholders who internalize these insights and align their strategies accordingly will be well positioned to lead in a landscape that values both performance and purpose. By embracing user-centric design, regional manufacturing efficiencies, and omnichannel engagement, manufacturers and retailers can navigate tariff headwinds and capitalize on burgeoning esports and home gaming markets.

This confluence of factors underscores the importance of ongoing, nuanced market intelligence to guide investment, innovation, and partnership decisions. The gaming chair industry’s next chapter will reward those who blend data-driven agility with a human-centered approach to design and sustainability.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Chair Type
    • Bean Bag
    • Bucket Seat
    • Office Style
    • Racing Chair
    • Stool
  • Material
    • Fabric
    • Mesh
    • Metal Frame
    • Pu Leather
  • End User
    • Casual Gamer
    • Commercial Venue
    • Esports Center
    • Professional Gamer
  • Application
    • Console Gaming
    • Pc Gaming
    • Vr Gaming
  • Distribution Channel
    • Offline
    • Online
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Secretlab Pte. Ltd.
  • DXRacer Inc.
  • Anda Seat International Co., Ltd.
  • AKRacing Co., Ltd.
  • noblechairs GmbH
  • Corsair Gaming, Inc.
  • Razer Inc.
  • Vertagear, Inc.
  • COUGAR Inc.
  • X Rocker, Inc.

 

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  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increasing popularity of home video gaming activities worldwide
5.1.1.2. Rising number of eSports with professional endorsements of chair products
5.1.2. Restraints
5.1.2.1. Adverse chair recalls and complexity of designing ergonomic chairs
5.1.3. Opportunities
5.1.3.1. Advancements in gaming chairs with the integration of smart features
5.1.3.2. Emerging online availability of gaming chair products
5.1.4. Challenges
5.1.4.1. Availability of low-quality and counterfeit products
5.2. Market Segmentation Analysis
5.2.1. Product: Burgeoning usage of hybrid gaming chair aims to provide the comfort needed for long working hours for gamers
5.2.2. End-Use: Evolving utilization of gaming chairs in the commercial sector
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Gaming Chair Market, by Product
6.1. Introduction
6.2. Hybrid Gaming Chair
6.3. PC Gaming Chair
6.4. Platform Gaming Chairs
7. Gaming Chair Market, by Distribution Channel
7.1. Introduction
7.2. Offline
7.3. Online
8. Gaming Chair Market, by End-Use
8.1. Introduction
8.2. Commercial
8.3. Residential
9. Americas Gaming Chair Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Gaming Chair Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Gaming Chair Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.3.1. Secretlab and Paper Rex Launch Gaming Chair to Provide Superior Comfort for the Gaming Community
12.3.2. GTChair Unveils Revolutionary Flagship Gaming Chairs at Tokyo Game Show 2023, Elevating Gaming Experiences with Advanced Ergonomics
12.3.3. Herman Miller Gaming and G2 Esports Launch Limited-Edition Embody Gaming Chair
12.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. GAMING CHAIR MARKET RESEARCH PROCESS
FIGURE 2. GAMING CHAIR MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL GAMING CHAIR MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. GLOBAL GAMING CHAIR MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
FIGURE 7. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2030 (%)
FIGURE 9. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2023 VS 2030 (%)
FIGURE 11. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 12. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 13. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 14. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 15. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 16. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 20. GAMING CHAIR MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 21. GAMING CHAIR MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. GAMING CHAIR MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL GAMING CHAIR MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL GAMING CHAIR MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GAMING CHAIR MARKET DYNAMICS
TABLE 7. GLOBAL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL GAMING CHAIR MARKET SIZE, BY HYBRID GAMING CHAIR, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL GAMING CHAIR MARKET SIZE, BY PC GAMING CHAIR, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL GAMING CHAIR MARKET SIZE, BY PLATFORM GAMING CHAIRS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL GAMING CHAIR MARKET SIZE, BY OFFLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL GAMING CHAIR MARKET SIZE, BY ONLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL GAMING CHAIR MARKET SIZE, BY COMMERCIAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL GAMING CHAIR MARKET SIZE, BY RESIDENTIAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. AMERICAS GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 18. AMERICAS GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 19. AMERICAS GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 20. AMERICAS GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 21. ARGENTINA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 22. ARGENTINA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 23. ARGENTINA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 24. BRAZIL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 25. BRAZIL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 26. BRAZIL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 27. CANADA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 28. CANADA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 29. CANADA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 30. MEXICO GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 31. MEXICO GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 32. MEXICO GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 33. UNITED STATES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 34. UNITED STATES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 35. UNITED STATES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 36. UNITED STATES GAMING CHAIR MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 37. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 38. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 39. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 40. ASIA-PACIFIC GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 41. AUSTRALIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 42. AUSTRALIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 43. AUSTRALIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 44. CHINA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 45. CHINA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 46. CHINA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 47. INDIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 48. INDIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 49. INDIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 50. INDONESIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 51. INDONESIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 52. INDONESIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 53. JAPAN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 54. JAPAN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 55. JAPAN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 56. MALAYSIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 57. MALAYSIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 58. MALAYSIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 59. PHILIPPINES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 60. PHILIPPINES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 61. PHILIPPINES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 62. SINGAPORE GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 63. SINGAPORE GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 64. SINGAPORE GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 65. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 66. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 67. SOUTH KOREA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 68. TAIWAN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 69. TAIWAN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 70. TAIWAN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 71. THAILAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 72. THAILAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 73. THAILAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 74. VIETNAM GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 75. VIETNAM GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 76. VIETNAM GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 77. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 78. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 80. EUROPE, MIDDLE EAST & AFRICA GAMING CHAIR MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 81. DENMARK GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 82. DENMARK GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 83. DENMARK GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 84. EGYPT GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 85. EGYPT GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 86. EGYPT GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 87. FINLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 88. FINLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 89. FINLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 90. FRANCE GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 91. FRANCE GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 92. FRANCE GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 93. GERMANY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 94. GERMANY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 95. GERMANY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 96. ISRAEL GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 97. ISRAEL GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 98. ISRAEL GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 99. ITALY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 100. ITALY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 101. ITALY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 102. NETHERLANDS GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 103. NETHERLANDS GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 104. NETHERLANDS GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 105. NIGERIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 106. NIGERIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 107. NIGERIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 108. NORWAY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 109. NORWAY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 110. NORWAY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 111. POLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 112. POLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 113. POLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 114. QATAR GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 115. QATAR GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 116. QATAR GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 117. RUSSIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 118. RUSSIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 119. RUSSIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 120. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 121. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 122. SAUDI ARABIA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 123. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 124. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 125. SOUTH AFRICA GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 126. SPAIN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 127. SPAIN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 128. SPAIN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 129. SWEDEN GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 130. SWEDEN GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 131. SWEDEN GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 132. SWITZERLAND GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 133. SWITZERLAND GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 134. SWITZERLAND GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 135. TURKEY GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 136. TURKEY GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 137. TURKEY GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 138. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 139. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 140. UNITED ARAB EMIRATES GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 141. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 142. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 143. UNITED KINGDOM GAMING CHAIR MARKET SIZE, BY END-USE, 2018-2030 (USD MILLION)
TABLE 144. GAMING CHAIR MARKET SHARE, BY KEY PLAYER, 2023
TABLE 145. GAMING CHAIR MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The companies profiled in this Gaming Chair market report include:
  • Secretlab Pte. Ltd.
  • DXRacer Inc.
  • Anda Seat International Co., Ltd.
  • AKRacing Co., Ltd.
  • noblechairs GmbH
  • Corsair Gaming, Inc.
  • Razer Inc.
  • Vertagear, Inc.
  • COUGAR Inc.
  • X Rocker, Inc.

Methodology

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Table Information