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Gaming Laptop Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6075521
The gaming laptop market size has grown strongly in recent years. It will grow from $17.36 billion in 2025 to $18.82 billion in 2026 at a compound annual growth rate (CAGR) of 8.4%. The growth in the historic period can be attributed to growing popularity of pc gaming, advancement in gpu technology, increasing demand for high-refresh-rate displays, rising esports and competitive gaming, expansion of gaming content and platforms.

The gaming laptop market size is expected to see strong growth in the next few years. It will grow to $25.95 billion in 2030 at a compound annual growth rate (CAGR) of 8.4%. The growth in the forecast period can be attributed to increasing demand for ai-enhanced gaming experiences, adoption of cloud gaming and streaming services, development of more efficient cooling systems, integration of vr/xr technologies in gaming, growth of professional gaming tournaments and esports leagues. Major trends in the forecast period include high-performance gpu integration, advanced cooling solutions, high-refresh-rate displays, rgb customization & aesthetics, portability & lightweight design.

The increasing prominence of esports is expected to drive the growth of the gaming laptop market in the future. Esports involves competitive video gaming through structured tournaments where individuals or teams compete at a professional level. The rise of esports is fueled by factors such as growing audience engagement, significant investments and sponsorships, and its appeal to younger demographics. Gaming laptops, with advanced processors, high-performance graphics cards, and high refresh rate displays, provide the smooth gameplay and responsiveness essential for competitive gaming. For example, in May 2024, Esports News UK reported a 140% increase in revenue from UK gaming events and venues, reaching £10.3 million in 2023, up from £4.35 million in 2022. Consequently, the growing prominence of esports is driving the expansion of the gaming laptop market.

Major companies in the gaming laptop market are advancing new technologies, such as Ryzen artificial intelligence (AI), to enhance resource management, reduce power consumption, and extend battery life. Ryzen AI, integrated into Ryzen processors, is designed to optimize performance and operational efficiency. For example, in April 2024, Acer Inc., a Taiwan-based electronics manufacturer, introduced the Nitro 14 and Nitro 16 gaming laptops. These high-performance devices are built for gaming and productivity. The Nitro 14 features a 14-inch WQXGA display, while the Nitro 16 has a 16-inch WQXGA screen. Both models are equipped with powerful AMD Ryzen 8040 Series processors and NVIDIA GeForce RTX 4060 graphics cards. They are well-suited for intensive gaming and multitasking, offering high refresh-rate screens, AI-driven enhancements for better audio and visuals, and advanced cooling systems.

In May 2023, Samsung Display, a South Korea-based display technology company, formed a partnership with Micro-Star International Co., Ltd. The collaboration, details of which were not disclosed, is intended to enhance the premium laptop and gaming markets by equipping MSI's new Stealth 16 Mercedes-AMG Motorsport gaming laptop with high-quality 16-inch UHD+ OLED screens. Micro-Star International Co. Ltd., a Taiwan-based computer manufacturer, specializes in designing, manufacturing, and selling gaming laptops.

Major companies operating in the gaming laptop market are Samsung Electronics Co. Ltd, Dell Inc., Lenovo Group Limited, HP Inc., ASUSTeK Computer Inc., Acer Incorporated, Micro-Star International Co. Ltd, Gigabyte Technology Co. Ltd, Razer Inc., Clevo Co., CyberPowerPC, Eurocom Corporation, Origin PC Corporation, Digital Storm Limited, Sager AG, Metabox Pty Ltd, Utopia Computers Ltd, Wired2Fire Ltd, Schenker Technologies GmbH, Eluktronics Inc.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Tariffs on gaming laptops and their components have influenced global pricing and supply chains, leading to higher production costs and delays in delivery. The impact is particularly felt in Asia-Pacific manufacturing hubs like China and Taiwan, affecting processors, graphic cards, and peripherals. Consumer segments, especially professional and hardcore gamers, face higher prices, while manufacturers are prompted to diversify sourcing and localize production. Some positive impacts include incentivizing innovation and the development of cost-optimized gaming laptops for regional markets.

The gaming laptop market research report is one of a series of new reports that provides gaming laptop market statistics, including gaming laptop industry global market size, regional shares, competitors with a gaming laptop market share, detailed gaming laptop market segments, market trends and opportunities, and any further data you may need to thrive in the gaming laptop industry. This gaming laptop market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.

Gaming laptops are high-performance portable computers designed specifically for gaming. They feature powerful graphics processing units (GPUs), fast processors, and advanced cooling systems to manage graphically intensive applications. These laptops often include customizable RGB lighting and high-refresh-rate displays to enhance the gaming experience and immersion.

Key components of a gaming laptop include processors, peripherals, random access memory (RAM), graphic cards, storage, and display size. Processors are crucial as they perform all the computing tasks. Gaming laptops are distributed through both offline and online channels and are used for various purposes, including household, commercial, and more. They cater to different users such as professional gamers, hardcore gamers, casual gamers, and others.North America was the largest region in the gaming laptop market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the gaming laptop market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the gaming laptop market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The gaming laptop market consists of sales of ultra-portable gaming laptops, entry-level gaming laptops, and high-end gaming laptops. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

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Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Gaming Laptop Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Gaming Laptop Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation (Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation)
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Gaming Laptop Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Gaming Laptop Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Artificial Intelligence & Autonomous Intelligence
4.1.2 Industry 4.0 & Intelligent Manufacturing
4.1.3 Digitalization, Cloud, Big Data & Cybersecurity
4.1.4 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.5 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.2. Major Trends
4.2.1 High-Performance Gpu Integration
4.2.2 Advanced Cooling Solutions
4.2.3 High-Refresh-Rate Displays
4.2.4 Rgb Customization & Aesthetics
4.2.5 Portability & Lightweight Design
5. Gaming Laptop Market Analysis of End Use Industries
5.1 Professional Gamers
5.2 Hardcore Gamers
5.3 Casual Gamers
5.4 Game Developers
5.5 Students & Educational Users
6. Gaming Laptop Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Gaming Laptop Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Gaming Laptop PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Gaming Laptop Market Size, Comparisons and Growth Rate Analysis
7.3. Global Gaming Laptop Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global Gaming Laptop Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global Gaming Laptop Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Gaming Laptop Market Segmentation
9.1. Global Gaming Laptop Market, Segmentation by Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Processors, Peripherals, Random Access Memory (RAM) Size, Graphic Cards, Storage, Display Size
9.2. Global Gaming Laptop Market, Segmentation by Distribution Channel, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Offline, Online
9.3. Global Gaming Laptop Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Household, Commercial, Other Applications
9.4. Global Gaming Laptop Market, Segmentation by End User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Professional Gamers, Hardcore Gamers, Casual Gamers, Other End Users
9.5. Global Gaming Laptop Market, Sub-Segmentation of Processors, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Intel Processors, AMD Processors, ARM Processors
9.6. Global Gaming Laptop Market, Sub-Segmentation of Peripherals, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Keyboards, Mice, Headsets, External Storage Devices, Gaming Controllers
9.7. Global Gaming Laptop Market, Sub-Segmentation of Random Access Memory (RAM) Size, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
8 GB RAM, 16 GB RAM, 32 GB RAM, 64 GB RAM
9.8. Global Gaming Laptop Market, Sub-Segmentation of Graphic Cards, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • NVIDIA Graphics Cards, AMD Graphics Cards, Integrated Graphics Cards, External Graphics Cards (eGPU)
9.9. Global Gaming Laptop Market, Sub-Segmentation of Storage, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Hard Disk Drive (HDD), Solid State Drive (SSD), Hybrid Drives (SSHD), NVMe SSD
9.10. Global Gaming Laptop Market, Sub-Segmentation of Display Size, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • 13-inch, 15-inch, 17-inch, 18-inch or larger
10. Gaming Laptop Market Regional and Country Analysis
10.1. Global Gaming Laptop Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Gaming Laptop Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Gaming Laptop Market
11.1. Asia-Pacific Gaming Laptop Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Gaming Laptop Market
12.1. China Gaming Laptop Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Gaming Laptop Market
13.1. India Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Gaming Laptop Market
14.1. Japan Gaming Laptop Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Gaming Laptop Market
15.1. Australia Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Gaming Laptop Market
16.1. Indonesia Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Gaming Laptop Market
17.1. South Korea Gaming Laptop Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Gaming Laptop Market
18.1. Taiwan Gaming Laptop Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Gaming Laptop Market
19.1. South East Asia Gaming Laptop Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Gaming Laptop Market
20.1. Western Europe Gaming Laptop Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Gaming Laptop Market
21.1. UK Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Gaming Laptop Market
22.1. Germany Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Gaming Laptop Market
23.1. France Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Gaming Laptop Market
24.1. Italy Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Gaming Laptop Market
25.1. Spain Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Gaming Laptop Market
26.1. Eastern Europe Gaming Laptop Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Gaming Laptop Market
27.1. Russia Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Gaming Laptop Market
28.1. North America Gaming Laptop Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Gaming Laptop Market
29.1. USA Gaming Laptop Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Gaming Laptop Market
30.1. Canada Gaming Laptop Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Gaming Laptop Market
31.1. South America Gaming Laptop Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Gaming Laptop Market
32.1. Brazil Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Gaming Laptop Market
33.1. Middle East Gaming Laptop Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Gaming Laptop Market
34.1. Africa Gaming Laptop Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Gaming Laptop Market, Segmentation by Component, Segmentation by Distribution Channel, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Gaming Laptop Market Regulatory and Investment Landscape
36. Gaming Laptop Market Competitive Landscape and Company Profiles
36.1. Gaming Laptop Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Gaming Laptop Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Gaming Laptop Market Company Profiles
36.3.1. Samsung Electronics Co. Ltd Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Dell Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Lenovo Group Limited Overview, Products and Services, Strategy and Financial Analysis
36.3.4. HP Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. ASUSTeK Computer Inc. Overview, Products and Services, Strategy and Financial Analysis
37. Gaming Laptop Market Other Major and Innovative Companies
  • Acer Incorporated, Micro-Star International Co. Ltd, Gigabyte Technology Co. Ltd, Razer Inc., Clevo Co., CyberPowerPC, Eurocom Corporation, Origin PC Corporation, Digital Storm Limited, Sager AG, Metabox Pty Ltd, Utopia Computers Ltd, Wired2Fire Ltd, Schenker Technologies GmbH, Eluktronics Inc.
38. Global Gaming Laptop Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Gaming Laptop Market
40. Gaming Laptop Market High Potential Countries, Segments and Strategies
40.1 Gaming Laptop Market in 2030 - Countries Offering Most New Opportunities
40.2 Gaming Laptop Market in 2030 - Segments Offering Most New Opportunities
40.3 Gaming Laptop Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Gaming Laptop Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses gaming laptop market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for gaming laptop? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The gaming laptop market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Scope

Markets Covered:

1) By Component: Processors; Peripherals; Random Access Memory (RAM) Size; Graphic Cards; Storage; Display Size
2) By Distribution Channel: Offline; Online
3) By Application: Household; Commercial; Other Applications
4) By End User: Professional Gamers; Hardcore Gamers; Casual Gamers; Other End Users

Subsegments:

1) By Processors: Intel Processors; AMD Processors; ARM Processors
2) By Peripherals: Keyboards; Mice; Headsets; External Storage Devices; Gaming Controllers
3) By Random Access Memory (RAM) Size: 8 GB RAM; 16 GB RAM; 32 GB RAM; 64 GB RAM
4) By Graphic Cards: NVIDIA Graphics Cards; AMD Graphics Cards; Integrated Graphics Cards; External Graphics Cards (eGPU)
5) By Storage: Hard Disk Drive (HDD); Solid State Drive (SSD); Hybrid Drives (SSHD); NVMe SSD
6) By Display Size: 13-inch; 15-inch; 17-inch; 18-inch or larger

Companies Mentioned: Samsung Electronics Co. Ltd; Dell Inc.; Lenovo Group Limited; HP Inc.; ASUSTeK Computer Inc.; Acer Incorporated; Micro-Star International Co. Ltd; Gigabyte Technology Co. Ltd; Razer Inc.; Clevo Co.; CyberPowerPC; Eurocom Corporation; Origin PC Corporation; Digital Storm Limited; Sager AG; Metabox Pty Ltd; Utopia Computers Ltd; Wired2Fire Ltd; Schenker Technologies GmbH; Eluktronics Inc.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support
Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Companies Mentioned

The companies featured in this Gaming Laptop market report include:
  • Samsung Electronics Co. Ltd
  • Dell Inc.
  • Lenovo Group Limited
  • HP Inc.
  • ASUSTeK Computer Inc.
  • Acer Incorporated
  • Micro-Star International Co. Ltd
  • Gigabyte Technology Co. Ltd
  • Razer Inc.
  • Clevo Co.
  • CyberPowerPC
  • Eurocom Corporation
  • Origin PC Corporation
  • Digital Storm Limited
  • Sager AG
  • Metabox Pty Ltd
  • Utopia Computers Ltd
  • Wired2Fire Ltd
  • Schenker Technologies GmbH
  • Eluktronics Inc.

Table Information