The gaming laptop market size is expected to see strong growth in the next few years. It will grow to $25.95 billion in 2030 at a compound annual growth rate (CAGR) of 8.4%. The growth in the forecast period can be attributed to increasing demand for ai-enhanced gaming experiences, adoption of cloud gaming and streaming services, development of more efficient cooling systems, integration of vr/xr technologies in gaming, growth of professional gaming tournaments and esports leagues. Major trends in the forecast period include high-performance gpu integration, advanced cooling solutions, high-refresh-rate displays, rgb customization & aesthetics, portability & lightweight design.
The increasing prominence of esports is expected to drive the growth of the gaming laptop market in the future. Esports involves competitive video gaming through structured tournaments where individuals or teams compete at a professional level. The rise of esports is fueled by factors such as growing audience engagement, significant investments and sponsorships, and its appeal to younger demographics. Gaming laptops, with advanced processors, high-performance graphics cards, and high refresh rate displays, provide the smooth gameplay and responsiveness essential for competitive gaming. For example, in May 2024, Esports News UK reported a 140% increase in revenue from UK gaming events and venues, reaching £10.3 million in 2023, up from £4.35 million in 2022. Consequently, the growing prominence of esports is driving the expansion of the gaming laptop market.
Major companies in the gaming laptop market are advancing new technologies, such as Ryzen artificial intelligence (AI), to enhance resource management, reduce power consumption, and extend battery life. Ryzen AI, integrated into Ryzen processors, is designed to optimize performance and operational efficiency. For example, in April 2024, Acer Inc., a Taiwan-based electronics manufacturer, introduced the Nitro 14 and Nitro 16 gaming laptops. These high-performance devices are built for gaming and productivity. The Nitro 14 features a 14-inch WQXGA display, while the Nitro 16 has a 16-inch WQXGA screen. Both models are equipped with powerful AMD Ryzen 8040 Series processors and NVIDIA GeForce RTX 4060 graphics cards. They are well-suited for intensive gaming and multitasking, offering high refresh-rate screens, AI-driven enhancements for better audio and visuals, and advanced cooling systems.
In May 2023, Samsung Display, a South Korea-based display technology company, formed a partnership with Micro-Star International Co., Ltd. The collaboration, details of which were not disclosed, is intended to enhance the premium laptop and gaming markets by equipping MSI's new Stealth 16 Mercedes-AMG Motorsport gaming laptop with high-quality 16-inch UHD+ OLED screens. Micro-Star International Co. Ltd., a Taiwan-based computer manufacturer, specializes in designing, manufacturing, and selling gaming laptops.
Major companies operating in the gaming laptop market are Samsung Electronics Co. Ltd, Dell Inc., Lenovo Group Limited, HP Inc., ASUSTeK Computer Inc., Acer Incorporated, Micro-Star International Co. Ltd, Gigabyte Technology Co. Ltd, Razer Inc., Clevo Co., CyberPowerPC, Eurocom Corporation, Origin PC Corporation, Digital Storm Limited, Sager AG, Metabox Pty Ltd, Utopia Computers Ltd, Wired2Fire Ltd, Schenker Technologies GmbH, Eluktronics Inc.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
Tariffs on gaming laptops and their components have influenced global pricing and supply chains, leading to higher production costs and delays in delivery. The impact is particularly felt in Asia-Pacific manufacturing hubs like China and Taiwan, affecting processors, graphic cards, and peripherals. Consumer segments, especially professional and hardcore gamers, face higher prices, while manufacturers are prompted to diversify sourcing and localize production. Some positive impacts include incentivizing innovation and the development of cost-optimized gaming laptops for regional markets.
The gaming laptop market research report is one of a series of new reports that provides gaming laptop market statistics, including gaming laptop industry global market size, regional shares, competitors with a gaming laptop market share, detailed gaming laptop market segments, market trends and opportunities, and any further data you may need to thrive in the gaming laptop industry. This gaming laptop market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.
Gaming laptops are high-performance portable computers designed specifically for gaming. They feature powerful graphics processing units (GPUs), fast processors, and advanced cooling systems to manage graphically intensive applications. These laptops often include customizable RGB lighting and high-refresh-rate displays to enhance the gaming experience and immersion.
Key components of a gaming laptop include processors, peripherals, random access memory (RAM), graphic cards, storage, and display size. Processors are crucial as they perform all the computing tasks. Gaming laptops are distributed through both offline and online channels and are used for various purposes, including household, commercial, and more. They cater to different users such as professional gamers, hardcore gamers, casual gamers, and others.North America was the largest region in the gaming laptop market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the gaming laptop market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the gaming laptop market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The gaming laptop market consists of sales of ultra-portable gaming laptops, entry-level gaming laptops, and high-end gaming laptops. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Gaming Laptop Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses gaming laptop market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for gaming laptop? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The gaming laptop market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Scope
Markets Covered:
1) By Component: Processors; Peripherals; Random Access Memory (RAM) Size; Graphic Cards; Storage; Display Size2) By Distribution Channel: Offline; Online
3) By Application: Household; Commercial; Other Applications
4) By End User: Professional Gamers; Hardcore Gamers; Casual Gamers; Other End Users
Subsegments:
1) By Processors: Intel Processors; AMD Processors; ARM Processors2) By Peripherals: Keyboards; Mice; Headsets; External Storage Devices; Gaming Controllers
3) By Random Access Memory (RAM) Size: 8 GB RAM; 16 GB RAM; 32 GB RAM; 64 GB RAM
4) By Graphic Cards: NVIDIA Graphics Cards; AMD Graphics Cards; Integrated Graphics Cards; External Graphics Cards (eGPU)
5) By Storage: Hard Disk Drive (HDD); Solid State Drive (SSD); Hybrid Drives (SSHD); NVMe SSD
6) By Display Size: 13-inch; 15-inch; 17-inch; 18-inch or larger
Companies Mentioned: Samsung Electronics Co. Ltd; Dell Inc.; Lenovo Group Limited; HP Inc.; ASUSTeK Computer Inc.; Acer Incorporated; Micro-Star International Co. Ltd; Gigabyte Technology Co. Ltd; Razer Inc.; Clevo Co.; CyberPowerPC; Eurocom Corporation; Origin PC Corporation; Digital Storm Limited; Sager AG; Metabox Pty Ltd; Utopia Computers Ltd; Wired2Fire Ltd; Schenker Technologies GmbH; Eluktronics Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Gaming Laptop market report include:- Samsung Electronics Co. Ltd
- Dell Inc.
- Lenovo Group Limited
- HP Inc.
- ASUSTeK Computer Inc.
- Acer Incorporated
- Micro-Star International Co. Ltd
- Gigabyte Technology Co. Ltd
- Razer Inc.
- Clevo Co.
- CyberPowerPC
- Eurocom Corporation
- Origin PC Corporation
- Digital Storm Limited
- Sager AG
- Metabox Pty Ltd
- Utopia Computers Ltd
- Wired2Fire Ltd
- Schenker Technologies GmbH
- Eluktronics Inc.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 18.82 Billion |
| Forecasted Market Value ( USD | $ 25.95 Billion |
| Compound Annual Growth Rate | 8.4% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


