The pc gaming mouse market size is expected to see rapid growth in the next few years. It will grow to $5.69 billion in 2030 at a compound annual growth rate (CAGR) of 15.1%. The growth in the forecast period can be attributed to growth of esports tournaments, rising adoption of wireless gaming peripherals, increasing demand for ultra low latency input devices, expansion of competitive gaming communities, innovation in sensor and switch technologies. Major trends in the forecast period include rising demand for high precision optical and laser sensors, growing adoption of wireless low latency gaming mice, increasing preference for customizable and programmable buttons, rising focus on ergonomic and lightweight mouse designs, growing popularity of esports oriented peripheral devices.
The increasing popularity of e-sports is anticipated to drive the growth of the PC gaming mouse market. E-sports, or electronic sports, involves organized, competitive video gaming where professional players and teams compete in various video game titles at local, national, and international levels. The widespread availability of high-speed internet and affordable gaming devices has made e-sports accessible to a broader audience. PC gaming mice are crucial tools in e-sports, providing precision, customization, and ergonomic design for competitive advantage and enhanced gameplay performance. For instance, in December 2023, according to Fusion CPA, a US-based consulting company, around 530 million viewers interacted with eSports through platforms such as Twitch, with this figure expected to increase to 577 million by 2024. Consequently, the growing popularity of e-sports is fueling the PC gaming mouse market.
Leading companies in the PC gaming mouse market are focusing on developing innovative products, such as high-end wireless gaming mice, to provide unparalleled gaming experiences. A wireless gaming PC mouse is a peripheral device designed for gaming on personal computers that operates without a physical connection via cables. For instance, in April 2024, Razer Inc., a US-based electronics company, launched the Viper V3 Pro, the latest high-end wireless gaming mouse designed for competitive esports and PC gaming. This new mouse features a hyper-precise optical sensor, offering up to 20,000 DPI for exceptional accuracy and responsiveness. It is equipped with Razer's HyperSpeed wireless technology, ensuring ultra-low latency and interference reduction for a seamless, lag-free gaming experience. The mouse also includes customizable Chroma RGB lighting, which syncs with other Razer devices for an immersive visual effect.
In February 2024, Paper Rex, a Singapore-based esports organization, partnered with Pulsar to become the official mouse and keyboard partner for Paper Rex’s VALORANT roster and content creators, aiming to improve player performance and expand brand visibility in regional gaming markets. Pulsar is a South Korea-based gaming peripherals brand specializing in designing and manufacturing advanced gaming accessories, including gaming mice.
Major companies operating in the pc gaming mouse market are Microsoft Corporation, Dell Technologies Inc., Lenovo Group Limited, The Hewlett-Packard Company, Xiaomi Corporation, ASUSTeK Computer Inc., Logitech International S.A., GIGA-BYTE Technology Co. Ltd., Anker Innovations Limited, Corsair Gaming Inc., Razer Inc., Kensington Computer Products Group, COUGAR, Turtle Beach Corporation, SteelSeries ApS, Mad Catz Interactive Inc., RAPOO, Genius, Fnatic Gear Ltd., HyperX, Roccat GmbH, AZIO Corporation, Glorious PC Gaming Race LLC, Mionix AB, UtechSmart Inc.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
Tariffs have influenced the pc gaming mouse market by increasing costs of imported sensors, microcontrollers, switches, and plastic components used in mouse manufacturing. These impacts are most evident across consumer electronics segments in asia pacific, north america, and europe, where gaming peripherals are largely produced or assembled. Higher production costs have led to selective price increases and margin pressure. However, tariffs have also encouraged supply chain diversification, regional manufacturing, and component optimization to maintain competitive pricing.
The PC gaming mouse market research report is one of a series of new reports that provides PC gaming mouse market statistics, including PC gaming mouse industry global market size, regional shares, competitors with a PC gaming mouse market share, detailed PC gaming mouse market segments, market trends and opportunities, and any further data you may need to thrive in the PC gaming mouse industry. This PC gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
A personal computer (PC) gaming mouse is a specialized input device designed for gaming on personal computers. It features high-precision sensors, customizable buttons, and ergonomic designs to enhance both performance and comfort for gamers, specifically catering to their needs and enhancing the gaming experience.
There are two main types of PC gaming mouse wireless and wired. A wireless mouse transmits data between the mouse and the computer using wireless technology. Different game types include first-person shooter (FPS) mice, real-time strategy (RTS) mice, massively multiplayer online (MMO) mice, hybrid ergonomic (HE) mice, and others. These mice are used in various applications such as personal use, gaming competitions, internet cafes, and more.North America was the largest region in the PC gaming mouse market in 2025. The regions covered in the pc gaming mouse market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the pc gaming mouse market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The PC gaming mouse market consists of sales of customizable buttons, onboard memory, optical sensors, laser sensors, dots per inch (dpi), and programmable buttons. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
PC Gaming Mouse Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses pc gaming mouse market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for pc gaming mouse? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The pc gaming mouse market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Scope
Markets Covered:
1) By Type: Wireless Mouse; Wire Mouse2) By Game Type: First Person Shooter (FPS) Mouse; Real-Time Strategy (RTS) Mouse; Massive Multiplayer Online (MMO) Mouse; Hybrid Ergonomic (HE) Mouse; Other Game Types
3) By Application: Private Used; Game Competition; Internet Cafes; Other Applications
Subsegments:
1) By Wireless Mouse: Bluetooth Gaming Mouse; RF (Radio Frequency) Wireless Gaming Mouse2) By Wire Mouse: USB Wired Gaming Mouse; PS/2 Wired Gaming Mouse
Companies Mentioned: Microsoft Corporation; Dell Technologies Inc.; Lenovo Group Limited; The Hewlett-Packard Company; Xiaomi Corporation; ASUSTeK Computer Inc.; Logitech International S.A.; GIGA-BYTE Technology Co. Ltd.; Anker Innovations Limited; Corsair Gaming Inc.; Razer Inc.; Kensington Computer Products Group; COUGAR; Turtle Beach Corporation; SteelSeries ApS; Mad Catz Interactive Inc.; RAPOO; Genius; Fnatic Gear Ltd.; HyperX; Roccat GmbH; AZIO Corporation; Glorious PC Gaming Race LLC; Mionix AB; UtechSmart Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this PC Gaming Mouse market report include:- Microsoft Corporation
- Dell Technologies Inc.
- Lenovo Group Limited
- The Hewlett-Packard Company
- Xiaomi Corporation
- ASUSTeK Computer Inc.
- Logitech International S.A.
- GIGA-BYTE Technology Co. Ltd.
- Anker Innovations Limited
- Corsair Gaming Inc.
- Razer Inc.
- Kensington Computer Products Group
- COUGAR
- Turtle Beach Corporation
- SteelSeries ApS
- Mad Catz Interactive Inc.
- RAPOO
- Genius
- Fnatic Gear Ltd.
- HyperX
- Roccat GmbH
- AZIO Corporation
- Glorious PC Gaming Race LLC
- Mionix AB
- UtechSmart Inc.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 3.24 Billion |
| Forecasted Market Value ( USD | $ 5.69 Billion |
| Compound Annual Growth Rate | 15.1% |
| Regions Covered | Global |
| No. of Companies Mentioned | 26 |


