+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

AR/VR Display Market - Global Forecast 2026-2032

  • PDF Icon

    Report

  • 188 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 4995328
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The AR/VR display market is rapidly evolving in response to new technology breakthroughs, shifting enterprise requirements, and increasing demand across core industry sectors. As organizations prioritize both innovation and practical deployment, understanding this market’s dynamics is critical for strategic planning and investment.

Market Snapshot: AR/VR Display Market Trends and Growth

The AR/VR display market advanced from USD 2.03 billion in 2025 to USD 2.17 billion in 2026 and is projected to reach USD 3.28 billion by 2032, reflecting a compound annual growth rate (CAGR) of 7.10%. This expansion highlights robust momentum driven by technological progress in display hardware, heightened enterprise adoption, and improvements in display components. Markets across the Americas, Asia-Pacific, and EMEA demonstrate increasing integration and diverse commercial strategies, positioning AR/VR displays as central to next-generation digital innovation.

Scope & Segmentation

  • Device Types: Augmented Reality devices deliver contextual overlays and transparent optics for interactive experiences, while Virtual Reality devices focus on fully immersive and visually isolated environments to support simulation and entertainment use cases.
  • Form Factors: Head-Mounted Displays, Heads-Up Displays, Holograms, and Projectors encompass varying deployment scenarios, enabling applications from wearable technology to spatial visualization within workspaces and learning environments.
  • Display Technologies: Liquid Crystal Display (LCD), MicroLED, and Organic Light-Emitting Diode (OLED) each provide specific benefits related to energy efficiency, color accuracy, and manufacturing scalability—shaping product differentiation and supply strategies.
  • Application Segments: The market addresses Education & Training with enhanced learning interfaces, Gaming & Entertainment with immersive content, Healthcare for medical visualization and surgical support, as well as Manufacturing & Construction for digital workflows, and Retail & E-commerce for interactive shopping experiences.
  • Regional Markets: The Americas, Europe Middle East & Africa, and Asia-Pacific vary in maturity, with local supply chains, regulations, and consumer preferences informing regional go-to-market execution and partnership development.

Key Takeaways

  • Advances in optics, advanced materials, and semiconductors enable lighter, energy-efficient devices, enhancing user comfort and utility across enterprise deployments.
  • Market participants are migrating from a hardware-centric approach to integrated platform strategies, where alliances among content creators, chipmakers, and device OEMs are vital for ecosystem growth.
  • Development priorities balance clarity, weight, and operational endurance, requiring platform alignment for AR and VR to meet diverse vertical requirements including training, healthcare, and industrial applications.
  • Supplier specialization, cross-sector partnerships, and intellectual property management each contribute to organizational resilience and the ability to maintain competitive advantages within a crowded vendor landscape.
  • Regional regulatory compliance and procurement processes directly influence sourcing, production location, and after-sales support, underscoring the necessity of locally adaptive approaches and flexible supply arrangements.

Tariff Impact: Responding to U.S. Trade Policy and Supply Chain Shifts

New U.S. tariffs introduced in 2025 resulted in increased landed costs and prompted companies to reassess AR/VR display component sourcing. Organizations adopted risk-mitigation measures, such as dual-sourcing suppliers, updating engineering for component adaptability, and exploring nearshoring options. These steps, alongside the use of bonded warehousing and revised procurement contracts, have helped companies strengthen operational continuity as trade conditions shift.

Methodology & Data Sources

This report is grounded in practitioner interviews with engineers and procurement leads, a systematic review of technical publications, and scenario-based industry workshops. These sources provide a well-rounded perspective, blending direct user insight with empirical component validation to ensure accuracy and practical relevance for the AR/VR display market.

Why This Report Matters

  • Senior decision-makers gain actionable insights into geographic dynamics, supply risks, and evolving business structures within the AR/VR display landscape.
  • The findings support critical planning efforts regarding future product development, sourcing strategies, and partnership models by identifying both operational opportunities and challenges.
  • Analysis delivers practical guidance for achieving resilience and differentiation throughout technology shifts and geopolitical changes affecting market access.

Conclusion

Strategic alignment and technical competence are now essential in the AR/VR display sector, where market success is defined by agility in design, robust procurement, and ecosystem collaboration. Maintaining a clear focus on execution and adaptability supports sustainable growth and long-term commercial results.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. AR/VR Display Market, by Type
8.1. Augmented Reality (AR)
8.2. Virtual Reality (VR)
9. AR/VR Display Market, by Device Type
9.1. Head-Mounted Display
9.2. Heads-Up Display
9.3. Hologram
9.4. Projectors
10. AR/VR Display Market, by Display Technology
10.1. Liquid Crystal Display
10.2. MicroLED
10.3. Organic Light-Emitting Diode
11. AR/VR Display Market, by Application
11.1. Education & Training
11.2. Gaming & Entertainment
11.3. Healthcare
11.4. Manufacturing & Construction
11.5. Retail & E-commerce
12. AR/VR Display Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. AR/VR Display Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. AR/VR Display Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. United States AR/VR Display Market
16. China AR/VR Display Market
17. Competitive Landscape
17.1. Market Concentration Analysis, 2025
17.1.1. Concentration Ratio (CR)
17.1.2. Herfindahl Hirschman Index (HHI)
17.2. Recent Developments & Impact Analysis, 2025
17.3. Product Portfolio Analysis, 2025
17.4. Benchmarking Analysis, 2025
17.5. Apple Inc.
17.6. Augmedics, Inc.
17.7. AUO Corporation
17.8. Barco N.V.
17.9. BOE Technology Group Co., Ltd.
17.10. Google LLC by Alphabet Inc.
17.11. Holoeye Photonics AG
17.12. Innolux Corporation
17.13. Kopin Corporation
17.14. Kura Technologies
17.15. Lenovo Group Limited
17.16. LG Display Co., Ltd.
17.17. Magic Leap, Inc.
17.18. Meta Platforms, Inc.
17.19. Mojo Vision
17.20. Raontech
17.21. Samsung Electronics Co., Ltd.
17.22. Seiko Epson Corporation
17.23. Sony Group Corporation
17.24. STMicroelectronics N.V.
17.25. TCL Technology Group Corporation
17.26. TeamViewer SE
17.27. Virtual Realities, LLC
17.28. Vuzix Corporation
17.29. Wave Optics Limited by Snap
List of Figures
FIGURE 1. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. UNITED STATES AR/VR DISPLAY MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 12. CHINA AR/VR DISPLAY MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUGMENTED REALITY (AR), BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUGMENTED REALITY (AR), BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUGMENTED REALITY (AR), BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VIRTUAL REALITY (VR), BY REGION, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VIRTUAL REALITY (VR), BY GROUP, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VIRTUAL REALITY (VR), BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEADS-UP DISPLAY, BY REGION, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEADS-UP DISPLAY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEADS-UP DISPLAY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY GROUP, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LIQUID CRYSTAL DISPLAY, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LIQUID CRYSTAL DISPLAY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LIQUID CRYSTAL DISPLAY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICROLED, BY REGION, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICROLED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICROLED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ORGANIC LIGHT-EMITTING DIODE, BY REGION, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ORGANIC LIGHT-EMITTING DIODE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ORGANIC LIGHT-EMITTING DIODE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION & TRAINING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION & TRAINING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING & CONSTRUCTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING & CONSTRUCTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING & CONSTRUCTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL AR/VR DISPLAY MARKET SIZE, BY RETAIL & E-COMMERCE, BY REGION, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL AR/VR DISPLAY MARKET SIZE, BY RETAIL & E-COMMERCE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL AR/VR DISPLAY MARKET SIZE, BY RETAIL & E-COMMERCE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 49. AMERICAS AR/VR DISPLAY MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 50. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 51. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 52. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 53. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 54. NORTH AMERICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 55. NORTH AMERICA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 56. NORTH AMERICA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 57. NORTH AMERICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 58. NORTH AMERICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 59. LATIN AMERICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 60. LATIN AMERICA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 61. LATIN AMERICA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 62. LATIN AMERICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 63. LATIN AMERICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 64. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 65. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 66. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 67. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 68. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 69. EUROPE AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 70. EUROPE AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 71. EUROPE AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 72. EUROPE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 73. EUROPE AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 74. MIDDLE EAST AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 75. MIDDLE EAST AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 76. MIDDLE EAST AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 77. MIDDLE EAST AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 78. MIDDLE EAST AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 79. AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 80. AFRICA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 81. AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 82. AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 83. AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 84. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 85. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 86. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 87. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 88. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 89. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 90. ASEAN AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 91. ASEAN AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 92. ASEAN AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 93. ASEAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 94. ASEAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 95. GCC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 96. GCC AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 97. GCC AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 98. GCC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 99. GCC AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 100. EUROPEAN UNION AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 101. EUROPEAN UNION AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 102. EUROPEAN UNION AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 103. EUROPEAN UNION AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 104. EUROPEAN UNION AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 105. BRICS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 106. BRICS AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 107. BRICS AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 108. BRICS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 109. BRICS AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 110. G7 AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 111. G7 AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 112. G7 AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 113. G7 AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 114. G7 AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 115. NATO AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 116. NATO AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 117. NATO AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 118. NATO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 119. NATO AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 120. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 121. UNITED STATES AR/VR DISPLAY MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 122. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 123. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 124. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 125. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 126. CHINA AR/VR DISPLAY MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 127. CHINA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 128. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 129. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 130. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)

Companies Mentioned

The key companies profiled in this AR/VR Display market report include:
  • Apple Inc.
  • Augmedics, Inc.
  • AUO Corporation
  • Barco N.V.
  • BOE Technology Group Co., Ltd.
  • Google LLC by Alphabet Inc.
  • Holoeye Photonics AG
  • Innolux Corporation
  • Kopin Corporation
  • Kura Technologies
  • Lenovo Group Limited
  • LG Display Co., Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Mojo Vision
  • Raontech
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • STMicroelectronics N.V.
  • TCL Technology Group Corporation
  • TeamViewer SE
  • Virtual Realities, LLC
  • Vuzix Corporation
  • Wave Optics Limited by Snap

Table Information