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In-Game Advertising Market - Global Forecast 2026-2032

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    Report

  • 191 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 5888747
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The In-Game Advertising Market grew from USD 6.20 billion in 2025 to USD 6.69 billion in 2026. It is expected to continue growing at a CAGR of 9.46%, reaching USD 11.67 billion by 2032.

A strategic primer explaining why immersive gameplay environments and evolving programmatic capabilities elevate in-game advertising into a central channel for modern brand engagement

The digital landscape of interactive entertainment has evolved into a cornerstone medium for audience attention and brand storytelling. As players spend increasingly immersive hours inside virtual worlds, brands can no longer treat games as peripheral channels; instead, games represent rich, context-sensitive environments where relevance, timing, and creative integration determine commercial impact. This introduction outlines the strategic rationale for prioritizing in-game advertising within broader omnichannel marketing plans and establishes the analytical lens used across the report.

Contemporary game environments blend narrative and mechanics to create unique opportunities for contextual advertising. Unlike traditional display ecosystems, in-game placements can leverage game state, player behavior, and session characteristics to deliver ads that enhance rather than interrupt the player experience. This shift elevates the role of creative that respects player agency, aligns with game genres and formats, and delivers measurable engagement without degrading retention.

Moreover, the convergence of programmatic technologies, real-time analytics, and privacy-driven identity alternatives has created an operational foundation for sophisticated ad delivery. Teams that master cross-functional coordination between product, creative, and data science will unlock scalable in-game programs. This introduction sets the stage for deeper exploration of landscape changes, policy influences, segmentation insights, and recommended actions for marketers and platform partners.

How technological innovation, shifting player expectations, and privacy-driven identity changes are collectively redefining the commercial mechanics and creative strategies of in-game advertising

The in-game advertising landscape is undergoing transformative shifts driven by technological maturation, changing consumer behaviors, and an evolving regulatory backdrop. On the technology front, advancements in dynamic ad insertion, server-side rendering, and lightweight SDKs allow advertisers to serve contextually relevant creative across platforms without compromising frame rates or player experience. These technical innovations are paired with stronger analytics capabilities that provide near-real-time feedback on exposure, interaction, and downstream attention signals, enabling creative iteration at speed.

Player expectations are also shifting. Audiences increasingly prize seamless integrations that respect immersion, favoring reward-based and playable formats when value exchange is clear. Short-session mobile gameplay demands succinct, high-impact creative while long-session PC and console experiences reward narrative-aligned executions. As a result, creative strategies must be genre-aware and format-sensitive to maintain authenticity.

Simultaneously, industry participants are reconfiguring commercial models. Publishers and platform holders are exploring blended ad approaches that combine in-world placements with out-of-game activations to extend narrative arcs and measurement windows. Privacy and data policy changes have accelerated investments in cookieless identity solutions and contextual targeting, prompting advertisers to prioritize first-party relationships and strategic partnerships with game ecosystems. Transitioning smoothly through these changes requires cross-disciplinary capabilities and an emphasis on measurement constructs that bridge engagement to business outcomes.

Assessment of how 2025 tariff measures influenced hardware availability, platform monetization strategies, and advertiser prioritization across interactive entertainment ecosystems

United States tariff policy shifts in 2025 produced ripple effects across the in-game advertising ecosystem through hardware cost dynamics, supply chain frictions, and downstream platform economics. Tariffs applied to imported components and consumer electronics elevated the landed cost of headsets, consoles, and certain PC components, which influenced device upgrade cycles and consumer purchasing patterns. When hardware refresh timelines decelerate, platform monetization roadmaps adjust to emphasize software and advertising-driven revenue opportunities, altering prioritization within publisher roadmaps.

Supply-chain impacts extended to development timelines for immersive experiences and peripherals; manufacturers faced longer lead times and higher production costs, prompting some to defer non-essential hardware launches. This environment encouraged publishers and middleware providers to optimize existing platforms and pursue incremental monetization through advertising, especially in titles with strong live-service economics. Advertisers responded by prioritizing platforms with stable user bases and lower distribution friction, reallocating creative and measurement investments accordingly.

Tariff-driven price volatility also affected media economics by shifting consumer disposable income allocation toward services and free-to-play experiences. As a consequence, ad-supported models and reward-based formats gained relative appeal. Additionally, the policy environment accelerated conversations between advertisers, publishers, and cloud providers about localization of supply chains and strategic sourcing to reduce exposure to tariff cycles, with implications for global campaign planning and vendor selection.

Multi-axis segmentation insights revealing how genre, format type, player engagement, audience demographics, and platform nuances should shape differentiated in-game advertising strategies

Segmentation insights are essential to designing precise in-game advertising strategies that align creative, delivery mechanisms, and measurement. Based on game genre, the market requires differentiated approaches across Action titles including Fighting, Shooter, and Stealth subgenres where fast pacing and high attention moments favor succinct formats; within Shooter games, first-person and third-person experiences dictate camera perspectives and ad visibility; Adventure titles span Graphic Adventure, Text Adventure, and Visual Novels where narrative alignment and immersive lore-based placements perform best; Sports games divide into Individual Sports, Racing, and Team Sports requiring tournament and seasonal activation strategies; Strategy games split across Real-Time and Turn-Based formats where session length and decision intensity shape acceptable ad cadence. Based on format type, Banner placements remain utility-focused, Interstitials serve transitional moments, Playable formats drive engagement and testing, and Reward-Based units align with value exchange mechanics to maximize opt-in exposure. Based on type, Around-the-game executions leverage surrounding UI and companion content, Away-from-the-game activations extend reach through ancillary media, and Blended in-game integrations merge narrative placements with programmatic delivery to create hybrid experiences. Based on game format, Co-Operative Play and Massively Multiplayer Online environments prioritize social and sponsorship activations, Multiplayer competitive spaces demand unobtrusive yet prominent placements, and Single-Player journeys allow for story-driven brand moments. Based on engagement level, Long-Session Play supports episodic storytelling and progressive campaigns while Short-Session Play rewards concise, high-impact creative and strong immediate calls to action. Based on target audience, Adults skew toward Casino and Simulation game contexts where realism and purchase intent are higher, Kids and Pre-Teens engage best through Adventure and Educational titles that emphasize safe, value-driven interactions, and Teenagers respond to Competitive and Social games where identity and community dynamics influence ad receptivity. Based on platform, Console ecosystems encompassing Nintendo, PlayStation, and Xbox demand certification and performance alignment, Mobile environments split between Smartphone and Tablet where session frequency and touch interactions dominate, PC remains a flexible canvas for high-fidelity experiences, and Virtual Reality requires hardware-compatible creative and rigorous usability testing.

These layered segmentation axes demonstrate that a one-size-fits-all approach is untenable. Instead, advertisers must translate genre-specific creative guidelines into format and platform playbooks, align message timing to engagement level, and tailor measurement frameworks to the behavioral and technical constraints of each segment. This multidimensional view enables teams to prioritize opportunities that balance reach, authenticity, and operational feasibility.

How distinct regional audience behaviors, regulatory environments, and platform preferences across the Americas, Europe Middle East & Africa, and Asia-Pacific should inform activation and localization choices

Regional dynamics play a pivotal role in planning and executing successful in-game advertising programs, with each macro-region presenting unique audiences, regulatory contours, and platform preferences. In the Americas, mature mobile monetization and entrenched console ecosystems coexist with robust influencer and esports communities, creating fertile ground for integrated campaigns that combine in-game placements with live events and social extensions. North American advertisers often seek tight measurement linkages to downstream purchase behaviors, which influences creative testing and attribution models.

Europe, Middle East & Africa (EMEA) present a mosaic of regulatory environments and cultural nuances that require local market sensitivity. Privacy regimes and advertising standards vary across jurisdictions, prompting advertisers to favor contextual strategies and partnerships with regional publishers. In several European markets, cross-border campaigns must reconcile language localization and cultural references, while in emerging EMEA territories, mobile-first consumption and browser-based gaming represent high-opportunity channels for lightweight ad formats.

Asia-Pacific is characterized by high mobile engagement, rapid adoption of live-service models, and strong ecosystem players that combine social features with commerce. The region often leads in experimental formats such as livestream-integrated activations and in-game commerce tied to regional festivals and IP collaborations. Scaling campaigns across Asia-Pacific requires platform-native creative, partnership models that accommodate regional publishing norms, and sensitivity to local payment and measurement ecosystems. Understanding these regional distinctions enables advertisers to prioritize investments, adapt creative assets, and select partners that can effectively navigate localization and compliance considerations.

Insight into how platform policies, ad delivery and measurement vendors, creative studios, and engine providers collectively determine execution speed, brand safety, and monetization pathways

Key company-level dynamics shape the operational and commercial contours of the in-game advertising ecosystem. Platform holders and major publishers continue to exert gatekeeper influence through SDK policies, certification requirements, and revenue-sharing constructs that affect how quickly advertisers can deploy campaigns at scale. Technology providers focused on in-game ad delivery and measurement are improving latency, creative rendering, and identity solutions that support cookieless targeting and cross-session attribution. Advertising networks and demand-side platforms have invested in connectors and adapters that bridge game engines with programmatic workflows, enabling broader reach across diverse game inventories while maintaining control over contextual suitability.

At the same time, creative agencies and specialized studios are forging closer alliances with game teams to produce assets that preserve immersion and respect gameplay mechanics. Measurement vendors are pushing toward multi-touch engagement metrics that combine viewability proxies with behavioral signals such as retention lift and session frequency changes. Meanwhile, middleware and engine companies are offering native tooling that simplifies in-game ad insertion and measurement, reducing friction for mid-tier and indie publishers.

For advertisers, partnering with companies that demonstrate transparent inventory controls, robust brand-safety mechanisms, and flexible creative delivery will be a decisive factor in program success. Vendor selection should weigh execution speed against governance capabilities and the ability to adapt to evolving technical and policy requirements.

Practical playbook for building cross-functional capabilities, standardized measurement primitives, privacy-forward targeting, and publisher partnerships to scale in-game advertising programs

Actionable recommendations help industry leaders convert insight into practice by focusing on capability building, measurement, and partnerships that scale. First, prioritize cross-functional teams that include product managers, creatives, data scientists, and legal specialists to reduce time-to-market while preserving creative authenticity and compliance. Second, adopt a format-first creative roadmap: define templates for banner, interstitial, playable, and reward-based executions that can be localized by genre and platform to accelerate iteration. Third, invest in measurement primitives that go beyond impressions to include engagement-duration, retention effects, and incremental attention metrics tied to business objectives. These metrics should be standardized across partners to enable comparable performance assessments.

Fourth, pursue strategic partnerships with publishers and platform partners to gain preferred inventory access, early creative testing environments, and co-branded activation opportunities. Fifth, design privacy-forward identity strategies that blend first-party signals, contextual taxonomy, and deterministic consent flows to maintain targeting effectiveness amid regulatory change. Sixth, allocate a portion of program budgets to experimentation-A/B creative tests, playable prototypes, and reward-based pilots-so that learning is funded and insights are rapidly operationalized. Finally, implement governance frameworks that codify brand safety, frequency caps, and placement exclusions while allowing for creative flexibility within approved boundaries. Collectively, these actions create a scalable operating model for sustainable in-game advertising.

Transparent methodology combining expert interviews, technical audits, observational testing in live titles, and triangulated secondary research to validate segmentation-driven recommendations

The research methodology blends primary and secondary approaches to ensure conclusions are grounded in observable behavior, expert insight, and technical evaluation. Primary research comprised structured interviews with senior leaders across publishing, ad technology, creative agencies, and platform operations, supplemented by technical audits of SDK performance and creative rendering across representative device classes. Observational testing was conducted in live title environments to assess ad visibility, interaction latency, and player experience impact under realistic session conditions.

Secondary research synthesized industry filings, developer documentation, public platform policies, and neutral trade reporting to contextualize primary findings and identify emergent patterns. Data triangulation was used to reconcile differences between self-reported commercial practices and observed technical performance, and cross-validation exercises ensured that conclusions were not unduly influenced by any single data source. Segmentation frameworks were validated through genre-specific playtests and audience behavior sampling to confirm the applicability of creative and measurement recommendations.

Finally, findings were reviewed by an external panel of subject matter experts for credibility checks and to surface alternative interpretations. The methodology prioritizes transparency and reproducibility, and the supporting dataset includes interview protocols, testing scripts, and audit logs available to licensed report purchasers for verification and deeper analysis.

A strategic synthesis showing why careful alignment of creative, measurement, and partner governance is essential for converting in-game audience attention into durable business impact

The conclusion synthesizes the strategic implications of an increasingly sophisticated in-game advertising landscape. Games are no longer a niche channel but a mainstream environment where relevancy, creative design, and technical excellence converge to create meaningful brand experiences. Advertisers that recognize the diversity of player contexts-across genre, format, platform, session length, and regional preferences-will achieve higher engagement and stronger downstream outcomes by aligning creative and measurement strategies to those contexts.

Operational resilience is critical as policy shifts, tariff dynamics, and hardware cycles continue to influence the supply-side economics of platforms. Building privacy-forward targeting capabilities, investing in reusable creative templates, and partnering with publishers for controlled testing are foundational steps. Measurement must evolve from single-point metrics to multi-dimensional attribution constructs that capture attention, retention, and business-relevant lift. Ultimately, success in this medium requires a deliberate approach that balances experimentation with governance, and speed with creative fidelity.

Forward-looking organizations should treat in-game advertising as a strategic channel that demands dedicated resources, clear governance, and cross-disciplinary collaboration to unlock its full potential within integrated marketing strategies.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. In-Game Advertising Market, by Game Genre
8.1. Action
8.1.1. Fighting
8.1.2. Shooter
8.1.2.1. First-Person Shooter
8.1.2.2. Third-Person Shooter
8.1.3. Stealth
8.2. Adventure
8.2.1. Graphic Adventure
8.2.2. Text Adventure
8.2.3. Visual Novels
8.3. Sports
8.3.1. Individual Sports
8.3.2. Racing
8.3.3. Team Sports
8.4. Strategy
8.4.1. Real-Time Strategy
8.4.2. Turn-Based Strategy
9. In-Game Advertising Market, by Format Type
9.1. Banner
9.2. Interstitial
9.3. Playable
9.4. Reward-Based
10. In-Game Advertising Market, by Type
10.1. Around-the-game
10.2. Away-from-the-game
10.3. Blended in-game
11. In-Game Advertising Market, by Game Format
11.1. Co-Operative Play
11.2. Massively Multiplayer Online
11.3. Multiplayer
11.4. Single-Player
12. In-Game Advertising Market, by Engagement Level
12.1. Long-Session Play
12.2. Short-Session Play
13. In-Game Advertising Market, by Target Audience
13.1. Adults
13.1.1. Casino Games
13.1.2. Simulation Games
13.2. Kids and Pre-Teens
13.2.1. Adventure Games
13.2.2. Educational Games
13.3. Teenagers
13.3.1. Competitive Games
13.3.2. Social Games
14. In-Game Advertising Market, by Platform
14.1. Console
14.1.1. Nintendo
14.1.2. PlayStation
14.1.3. Xbox
14.2. Mobile
14.2.1. Smartphone
14.2.2. Tablet
14.3. PC
14.4. Virtual Reality
15. In-Game Advertising Market, by Region
15.1. Americas
15.1.1. North America
15.1.2. Latin America
15.2. Europe, Middle East & Africa
15.2.1. Europe
15.2.2. Middle East
15.2.3. Africa
15.3. Asia-Pacific
16. In-Game Advertising Market, by Group
16.1. ASEAN
16.2. GCC
16.3. European Union
16.4. BRICS
16.5. G7
16.6. NATO
17. In-Game Advertising Market, by Country
17.1. United States
17.2. Canada
17.3. Mexico
17.4. Brazil
17.5. United Kingdom
17.6. Germany
17.7. France
17.8. Russia
17.9. Italy
17.10. Spain
17.11. China
17.12. India
17.13. Japan
17.14. Australia
17.15. South Korea
18. United States In-Game Advertising Market
19. China In-Game Advertising Market
20. Competitive Landscape
20.1. Market Concentration Analysis, 2025
20.1.1. Concentration Ratio (CR)
20.1.2. Herfindahl Hirschman Index (HHI)
20.2. Recent Developments & Impact Analysis, 2025
20.3. Product Portfolio Analysis, 2025
20.4. Benchmarking Analysis, 2025
20.5. AdInMo Ltd.
20.6. Adverty AB
20.7. Amazon Web Services, Inc.
20.8. Anzu Virtual Reality Ltd.
20.9. AppsFlyer Ltd.
20.10. Bidstack
20.11. Blizzard Entertainment, Inc.
20.12. Chartboost, Inc. by Zynga
20.13. Electronic Arts Inc.
20.14. Frameplay Corporation
20.15. Gadsme
20.16. Google LLC by Alphabet Inc.
20.17. GumGum, Inc.
20.18. InMobi Pte. Ltd.
20.19. Ironsource Ltd.
20.20. MediaSpike, Inc
20.21. Motive Interacttuive Inc.
20.22. NeoReach
20.23. Network N
20.24. Overwolf, Ltd.
20.25. Playwire LLC
20.26. Pubfinity LLC
20.27. Rapidfire Inc.
20.28. Super League Enterprise, Inc.
20.29. Venatus Media Limited
20.30. WPP PLC
List of Figures
FIGURE 1. GLOBAL IN-GAME ADVERTISING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL IN-GAME ADVERTISING MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL IN-GAME ADVERTISING MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 12. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 13. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 14. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 15. CHINA IN-GAME ADVERTISING MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL IN-GAME ADVERTISING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ACTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ACTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ACTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FIGHTING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FIGHTING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FIRST-PERSON SHOOTER, BY REGION, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FIRST-PERSON SHOOTER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FIRST-PERSON SHOOTER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY THIRD-PERSON SHOOTER, BY REGION, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY THIRD-PERSON SHOOTER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY THIRD-PERSON SHOOTER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STEALTH, BY REGION, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STEALTH, BY GROUP, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STEALTH, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GRAPHIC ADVENTURE, BY REGION, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GRAPHIC ADVENTURE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GRAPHIC ADVENTURE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEXT ADVENTURE, BY REGION, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEXT ADVENTURE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEXT ADVENTURE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY VISUAL NOVELS, BY REGION, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY VISUAL NOVELS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY VISUAL NOVELS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY INDIVIDUAL SPORTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY INDIVIDUAL SPORTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY INDIVIDUAL SPORTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY RACING, BY REGION, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY RACING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY RACING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEAM SPORTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEAM SPORTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REAL-TIME STRATEGY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 55. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REAL-TIME STRATEGY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 56. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TURN-BASED STRATEGY, BY REGION, 2018-2032 (USD MILLION)
TABLE 57. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TURN-BASED STRATEGY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 58. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TURN-BASED STRATEGY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 59. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 60. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY BANNER, BY REGION, 2018-2032 (USD MILLION)
TABLE 61. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY BANNER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 62. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY BANNER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 63. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY INTERSTITIAL, BY REGION, 2018-2032 (USD MILLION)
TABLE 64. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY INTERSTITIAL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 65. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY INTERSTITIAL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 66. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLAYABLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 67. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLAYABLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 68. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLAYABLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 69. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REWARD-BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 70. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REWARD-BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 71. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REWARD-BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 72. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 73. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY AROUND-THE-GAME, BY REGION, 2018-2032 (USD MILLION)
TABLE 74. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY AROUND-THE-GAME, BY GROUP, 2018-2032 (USD MILLION)
TABLE 75. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY AROUND-THE-GAME, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 76. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY AWAY-FROM-THE-GAME, BY REGION, 2018-2032 (USD MILLION)
TABLE 77. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY AWAY-FROM-THE-GAME, BY GROUP, 2018-2032 (USD MILLION)
TABLE 78. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY AWAY-FROM-THE-GAME, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 79. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY BLENDED IN-GAME, BY REGION, 2018-2032 (USD MILLION)
TABLE 80. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY BLENDED IN-GAME, BY GROUP, 2018-2032 (USD MILLION)
TABLE 81. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY BLENDED IN-GAME, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 82. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 83. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CO-OPERATIVE PLAY, BY REGION, 2018-2032 (USD MILLION)
TABLE 84. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CO-OPERATIVE PLAY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 85. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CO-OPERATIVE PLAY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 86. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE, BY REGION, 2018-2032 (USD MILLION)
TABLE 87. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 88. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 89. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2032 (USD MILLION)
TABLE 90. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MULTIPLAYER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 91. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MULTIPLAYER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 92. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SINGLE-PLAYER, BY REGION, 2018-2032 (USD MILLION)
TABLE 93. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SINGLE-PLAYER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 94. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SINGLE-PLAYER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 95. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 96. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY LONG-SESSION PLAY, BY REGION, 2018-2032 (USD MILLION)
TABLE 97. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY LONG-SESSION PLAY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 98. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY LONG-SESSION PLAY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 99. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHORT-SESSION PLAY, BY REGION, 2018-2032 (USD MILLION)
TABLE 100. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHORT-SESSION PLAY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 101. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHORT-SESSION PLAY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 102. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 103. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 104. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 105. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 106. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 107. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CASINO GAMES, BY REGION, 2018-2032 (USD MILLION)
TABLE 108. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CASINO GAMES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 109. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CASINO GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 110. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SIMULATION GAMES, BY REGION, 2018-2032 (USD MILLION)
TABLE 111. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SIMULATION GAMES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 112. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SIMULATION GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 113. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, BY REGION, 2018-2032 (USD MILLION)
TABLE 114. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 115. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 116. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 117. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE GAMES, BY REGION, 2018-2032 (USD MILLION)
TABLE 118. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE GAMES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 119. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 120. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY EDUCATIONAL GAMES, BY REGION, 2018-2032 (USD MILLION)
TABLE 121. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY EDUCATIONAL GAMES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 122. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY EDUCATIONAL GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 123. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 124. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 125. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 126. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 127. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY COMPETITIVE GAMES, BY REGION, 2018-2032 (USD MILLION)
TABLE 128. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY COMPETITIVE GAMES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 129. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY COMPETITIVE GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 130. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SOCIAL GAMES, BY REGION, 2018-2032 (USD MILLION)
TABLE 131. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SOCIAL GAMES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 132. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SOCIAL GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 133. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 134. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 135. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 136. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 137. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 138. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY NINTENDO, BY REGION, 2018-2032 (USD MILLION)
TABLE 139. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY NINTENDO, BY GROUP, 2018-2032 (USD MILLION)
TABLE 140. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY NINTENDO, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 141. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 142. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLAYSTATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 143. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLAYSTATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 144. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY XBOX, BY REGION, 2018-2032 (USD MILLION)
TABLE 145. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY XBOX, BY GROUP, 2018-2032 (USD MILLION)
TABLE 146. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY XBOX, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 147. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, BY REGION, 2018-2032 (USD MILLION)
TABLE 148. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 149. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 150. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 151. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2032 (USD MILLION)
TABLE 152. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SMARTPHONE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 153. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SMARTPHONE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 154. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TABLET, BY REGION, 2018-2032 (USD MILLION)
TABLE 155. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TABLET, BY GROUP, 2018-2032 (USD MILLION)
TABLE 156. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TABLET, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 157. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PC, BY REGION, 2018-2032 (USD MILLION)
TABLE 158. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PC, BY GROUP, 2018-2032 (USD MILLION)
TABLE 159. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PC, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 160. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2032 (USD MILLION)
TABLE 161. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY VIRTUAL REALITY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 162. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY VIRTUAL REALITY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 163. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 164. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 165. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 166. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 167. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 168. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 169. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 170. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 171. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 172. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 173. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 174. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 175. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 176. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 177. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 178. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 179. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 180. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 181. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 182. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 183. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 184. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 185. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 186. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 187. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 188. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 189. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 190. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 191. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 192. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 193. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 194. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 195. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 196. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 197. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 198. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 199. NORTH AMERICA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 200. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 201. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 202. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 203. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 204. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 205. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 206. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 207. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 208. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 209. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 210. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 211. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 212. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 213. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 214. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 215. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 216. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 217. LATIN AMERICA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 218. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 219. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 220. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 221. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 222. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 223. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 224. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 225. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 226. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 227. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 228. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 229. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 230. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 231. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 232. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 233. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 234. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 235. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 236. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 237. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 238. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 239. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 240. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 241. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 242. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 243. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 244. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 245. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 246. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 247. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 248. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 249. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 250. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 251. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 252. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 253. EUROPE IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 254. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 255. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 256. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 257. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 258. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 259. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 260. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 261. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 262. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 263. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 264. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 265. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 266. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 267. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 268. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 269. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 270. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 271. MIDDLE EAST IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 272. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 273. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 274. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 275. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 276. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 277. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 278. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 279. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 280. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 281. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 282. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 283. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 284. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 285. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 286. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 287. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 288. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 289. AFRICA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 290. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 291. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 292. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 293. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 294. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 295. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 296. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 297. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 298. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 299. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 300. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 301. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 302. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 303. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 304. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 305. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 306. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 307. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 308. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 309. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 310. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 311. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 312. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 313. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 314. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 315. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 316. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 317. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 318. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 319. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)
TABLE 320. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2032 (USD MILLION)
TABLE 321. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2032 (USD MILLION)
TABLE 322. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2032 (USD MILLION)
TABLE 323. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2032 (USD MILLION)
TABLE 324. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 325. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 326. ASEAN IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 327. GCC IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 328. GCC IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2032 (USD MILLION)
TABLE 329. GCC IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2032 (USD MILLION)
TABLE 330. GCC IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 331. GCC IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2032 (USD MILLION)
TABLE 332. GCC IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 333. GCC IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2032 (USD MILLION)
TABLE 334. GCC IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2032 (USD MILLION)
TABLE 335. GCC IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2032 (USD MILLION)
TABLE 336. GCC IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2032 (USD MILLION)
TABLE 337. GCC IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2032 (USD MILLION)

Companies Mentioned

The key companies profiled in this In-Game Advertising market report include:
  • AdInMo Ltd.
  • Adverty AB
  • Amazon Web Services, Inc.
  • Anzu Virtual Reality Ltd.
  • AppsFlyer Ltd.
  • Bidstack
  • Blizzard Entertainment, Inc.
  • Chartboost, Inc. by Zynga
  • Electronic Arts Inc.
  • Frameplay Corporation
  • Gadsme
  • Google LLC by Alphabet Inc.
  • GumGum, Inc.
  • InMobi Pte. Ltd.
  • Ironsource Ltd.
  • MediaSpike, Inc
  • Motive Interacttuive Inc.
  • NeoReach
  • Network N
  • Overwolf, Ltd.
  • Playwire LLC
  • Pubfinity LLC
  • Rapidfire Inc.
  • Super League Enterprise, Inc.
  • Venatus Media Limited
  • WPP PLC

Table Information