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In-Game Advertising Market by Game Genre, Format Type, Type, Game Format, Engagement Level, Target Audience, Platform - Global Forecast to 2030

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    Report

  • 180 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5888747
UP TO OFF until Dec 31st 2025
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The In-Game Advertising Market grew from USD 5.74 billion in 2024 to USD 6.20 billion in 2025. It is expected to continue growing at a CAGR of 7.85%, reaching USD 9.04 billion by 2030.

Unlocking the Future of In-Game Advertising

In-game advertising has emerged as a transformative conduit between brands and highly engaged audiences, redefining how marketing budgets are allocated across digital entertainment. As gaming continues to dominate leisure time for millions worldwide, the ability to embed meaningful brand interactions within game environments offers unparalleled opportunities for audience immersion and recall. This executive summary distills the critical developments shaping this dynamic sector, offering decision-makers a roadmap to navigate its complexity.

From global platform expansion to the maturation of ad measurement techniques, the in-game advertising landscape is undergoing a period of intense innovation. Brands are moving beyond traditional display formats to embrace interactive experiences that resonate with players at every level of engagement. By examining the latest technological advancements, regulatory influences, and shifting consumer behaviors, stakeholders can calibrate their strategies to harness the full potential of this medium.

Evolutionary Shifts Shaping In-Game Advertising

The in-game advertising environment is experiencing a series of profound shifts that are redefining both creative delivery and commercial models. Interactive ad units have evolved from static banners to fully playable experiences, enabling users to trial products and services within the context of gameplay itself. This transition is bolstered by the rise of reward-based formats that incentivize participation, driving higher completion rates and deeper brand affinity.

Simultaneously, the integration of augmented reality and virtual reality is creating immersive brand encounters that transcend two-dimensional screens. Programmatic buying platforms have matured, offering precision targeting powered by real-time data analytics. Advertisers can now calibrate campaigns based on granular metrics such as session length, player progression, and in-game social interactions, ensuring that every impression aligns with defined performance objectives.

As consumer expectations shift toward seamless ad integration, developers and marketers are forging collaborative frameworks to maintain a balance between monetization and user experience. These transformative shifts underscore a broader trend toward personalization at scale, elevating in-game advertising from ancillary revenue streams into core pillars of digital marketing strategies.

Assessing the Influence of New 2025 Tariff Measures

The imposition of new tariffs on imported hardware and related components in 2025 has reverberated through the in-game advertising ecosystem, influencing both cost structures and strategic priorities. Hardware price inflation has nudged player demographics toward cost-effective platforms, prompting advertisers to recalibrate budget allocations across console, PC, and mobile channels. This realignment has spurred increased investment in formats optimized for smartphones and tablets, where lower barriers to entry mitigate the impact of elevated device costs.

Supply chain adjustments driven by tariff mitigation efforts have also reshaped content production timelines. Advertisers reliant on custom hardware integrations have encountered longer lead times, leading to a pivot toward ad units that leverage existing platform toolkits. At the same time, regional diversification strategies have gained prominence as marketers seek to minimize exposure to tariff volatility by balancing campaigns across multiple geographies.

Overall, these cumulative effects underscore the importance of agile planning and cross-functional collaboration. Organizations that proactively incorporate tariff scenarios into their forecasting models are better positioned to sustain ad delivery performance and maintain engagement levels despite fluctuating input costs.

Deep Dive into Market Segmentation for In-Game Ads

A nuanced understanding of market segmentation is essential to crafting high-impact in-game advertising campaigns. When evaluating genre dynamics, action titles-encompassing fighting, shooter, and stealth subgenres-continue to attract substantial audiences, while within shooter experiences the division between first-person and third-person perspectives unlocks distinct engagement profiles. Adventure narratives divide into graphic adventures, text adventures, and visual novels, each offering varying levels of story immersion that influence ad recall. Meanwhile, sports-themed environments segment into individual sports, racing, and team sports, reflecting divergent session lengths and social play patterns. Strategy titles, whether deployed as real-time or turn-based gameplay, cater to users with an appetite for cognitive challenge, presenting opportunities for extended brand storytelling.

Format type segmentation further refines targeting by distinguishing between banner displays, interstitial breaks, playable ad trials, and reward-based formats that grant users in-game incentives. The type of ad placement-ranging from around-the-game backdrops to away-from-the-game loading screens and blended in-game overlays-affects viewability and user acceptance. In parallel, game formats like co-operative play, massively multiplayer online arenas, traditional multiplayer matches, and single-player campaigns demand tailored creative approaches to align with session mechanics.

Engagement-level segmentation splits experiences into long-session play and short-session play, guiding advertisers toward formats that respect user time investment and attention spans. Equally vital is the delineation of target audience segments: adults demonstrate high receptivity to casino and simulation game integrations, kids and pre-teens respond best to adventure and educational game tie-ins, and teenagers gravitate toward competitive and social gaming contexts. Finally, platform segmentation distinguishes console, mobile, PC, and virtual reality deployments. Console audiences further subdivide among Nintendo, PlayStation, and Xbox ecosystems, while mobile initiatives bifurcate on smartphone and tablet attributes. This layered segmentation framework empowers marketers to craft precision campaigns that resonate with specified gamer cohorts at every touchpoint.

Regional Dynamics Driving Advertising Growth

Regional variations play a pivotal role in shaping in-game advertising trajectories, driven by differing regulatory regimes, technology adoption rates, and consumer behaviors. In the Americas, established digital infrastructure and high discretionary spending facilitate early adoption of immersive ad formats, fostering robust partnerships between entertainment publishers and global brands. The prevalence of major league sports and entertainment franchises further amplifies sponsorship opportunities within localized game ecosystems.

Over in Europe, the Middle East & Africa, regulatory considerations around data protection and advertising standards demand meticulous campaign planning, prompting advertisers to prioritize privacy-compliant measurement solutions. Diverse linguistic and cultural landscapes spur a demand for localized creative assets that can engage heterogeneous audiences while adhering to regional guidelines.

Asia-Pacific stands out as the fastest-growing market, propelled by mass-market mobile penetration and burgeoning interest in virtual reality experiences. Innovative monetization models, such as localized in-app currencies and brand-sponsored tournaments, are gaining traction across key hubs. Across all regions, advertisers that tailor their strategies to local market nuances are achieving superior engagement rates and incremental lift in brand perceptions.

Competitive Landscape and Leading Innovators

The competitive arena of in-game advertising is characterized by a convergence of technology providers, ad networks, and game publishers collaborating to deliver seamless brand integrations. Leading ad tech platforms continue to invest heavily in artificial intelligence and machine learning capabilities to enhance targeting precision and fraud detection. These developments enable real-time optimization of creative elements, ensuring that messaging remains contextually relevant.

Navigating this landscape requires an assessment of both market incumbents and emerging disruptors. Established networks maintain scale through deep publisher relationships and expansive demand pools, while nimble startups differentiate via niche offerings such as influencer-driven game integrations and blockchain-powered transparency solutions. Joint ventures between publishers and platform owners are further streamlining the monetization value chain, creating unified dashboards for end-to-end performance tracking.

Successful players in this sector emphasize open APIs, modular SDKs, and interoperability standards that reduce integration friction. As strategic alliances evolve and merger activity intensifies, companies that can blend technological prowess with a developer-centric ethos are poised to capture the largest market share.

Strategic Actions to Capitalize on Emerging Trends

Industry leaders must adopt a proactive approach to leverage emerging in-game advertising trends and sustain a competitive edge. Brands should prioritize immersive, interactive ad formats that reward user participation, thereby driving deeper engagement and higher conversion metrics. At the same time, balancing monetization efforts with user experience considerations will be critical to maintaining long-term player retention.

Diversification across platforms and formats is another key strategy. By expanding beyond traditional mobile deployments into console and virtual reality channels, marketers can reach underexploited audiences while hedging against platform-specific fluctuations. Integrating advanced analytics and AI-driven optimization will enable real-time campaign adjustments, ensuring that creative assets resonate with evolving player behaviors.

Collaborative partnerships with developers and publishers can unlock bespoke ad placements, transforming in-game environments into dynamic brand showcases. Finally, investing in compliance and data privacy safeguards will foster trust with both platform operators and end-users, reinforcing reputation and mitigating regulatory risks. These combined actions will position organizations to capitalize on the full spectrum of in-game advertising opportunities.

Rigorous Approach Underpinning the Research

The methodology underpinning this market research report integrates both primary and secondary data sources to ensure a robust and unbiased analysis. Primary research involved in-depth interviews with senior executives at leading game studios, ad technology providers, and brand marketing teams. These conversations provided qualitative insights into strategic priorities, creative best practices, and anticipated market disruptions.

Secondary research comprised a thorough review of industry publications, financial filings, regulatory documents, and proprietary databases. Data was systematically validated through cross-referencing and triangulation, ensuring consistency across various information streams. Quantitative analysis employed statistical techniques to identify patterns in ad performance metrics, platform adoption rates, and player engagement trends.

This dual-pronged approach, complemented by a periodic review of emerging academic studies and white papers, delivers a comprehensive understanding of the in-game advertising ecosystem. The rigorous framework enhances the credibility of the findings and supports informed decision-making for all stakeholders.

Synthesizing Insights for Industry Advancement

As the in-game advertising sector continues its rapid evolution, stakeholders who internalize these insights will be well-equipped to harness its full commercial potential. By aligning creative innovation with data-driven targeting and regional market expertise, brands can forge meaningful connections with gaming audiences on a global scale. Looking ahead, the synergy of emerging technologies and strategic partnerships promises to unlock new avenues for brand storytelling.

Sustained success in this domain will hinge on adaptability, collaborative frameworks, and a steadfast commitment to user experience. Armed with the analysis presented in this report, industry leaders can navigate uncertainties, anticipate shifts, and drive incremental value across every campaign.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Game Genre
    • Action
      • Fighting
      • Shooter
        • First-Person Shooter
        • Third-Person Shooter
      • Stealth
    • Adventure
      • Graphic Adventure
      • Text Adventure
      • Visual Novels
    • Sports
      • Individual Sports
      • Racing
      • Team Sports
    • Strategy
      • Real-Time Strategy
      • Turn-Based Strategy
  • Format Type
    • Banner
    • Interstitial
    • Playable
    • Reward-Based
  • Type
    • Around-the-game
    • Away-from-the-game
    • Blended in-game
  • Game Format
    • Co-Operative Play
    • Massively Multiplayer Online
    • Multiplayer
    • Single-Player
  • Engagement Level
    • Long-Session Play
    • Short-Session Play
  • Target Audience
    • Adults
      • Casino Games
      • Simulation Games
    • Kids and Pre-Teens
      • Adventure Games
      • Educational Games
    • Teenagers
      • Competitive Games
      • Social Games
  • Platform
    • Console
      • Nintendo
      • PlayStation
      • Xbox
    • Mobile
      • Smartphone
      • Tablet
    • PC
    • Virtual Reality
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • AdInMo Ltd.
  • Adverty AB
  • Amazon Web Services, Inc.
  • Anzu Virtual Reality Ltd.
  • AppsFlyer Ltd.
  • Bidstack
  • Blizzard Entertainment, Inc.
  • Chartboost, Inc. by Zynga
  • Electronic Arts Inc.
  • Frameplay Corporation
  • Gadsme
  • Google LLC by Alphabet Inc.
  • GumGum, Inc.
  • InMobi Pte. Ltd.
  • Ironsource Ltd.
  • MediaSpike, Inc
  • Motive Interacttuive Inc.
  • NeoReach
  • Network N
  • Overwolf, Ltd.
  • Playwire LLC
  • Pubfinity LLC
  • Rapidfire Inc.
  • Super League Enterprise, Inc.
  • Venatus Media Limited
  • WPP PLC

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Increased smartphone penetration and the growth of mobile games
5.1.1.2. Rising popularity and diversity of video games
5.1.1.3. Shifting consumer behavior toward immersive and interactive entertainment experiences
5.1.2. Restraints
5.1.2.1. Limited consumer acceptance due to invasive or distracting nature of in-game advertisements
5.1.3. Opportunities
5.1.3.1. Expansion of 5G networks driving opportunities for real-time, high-quality in-game ads
5.1.3.2. The rise of cloud gaming platforms providing expanded reach and targeting opportunities
5.1.4. Challenges
5.1.4.1. Balancing immersive in-game ads with preserving the authentic game play experience for players
5.2. Market Segmentation Analysis
5.2.1. Game Genre : Proliferation of in-game advertising in action games
5.2.2. Target Audience : Growing kids and pre-teens engagement, offering advertisers a robust, long-term customer base
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. In-Game Advertising Market, by Game Genre
6.1. Introduction
6.2. Action
6.2.1. Fighting
6.2.2. Shooter
6.2.2.1. First-Person Shooter
6.2.2.2. Third-Person Shooter
6.2.3. Stealth
6.3. Adventure
6.3.1. Graphic Adventure
6.3.2. Text Adventure
6.3.3. Visual Novels
6.4. Sports
6.4.1. Individual Sports
6.4.2. Racing
6.4.3. Team Sports
6.5. Strategy
6.5.1. Real-Time Strategy
6.5.2. Turn-Based Strategy
7. In-Game Advertising Market, by Format Type
7.1. Introduction
7.2. Banner
7.3. Interstitial
7.4. Playable
7.5. Reward-Based
8. In-Game Advertising Market, by Type
8.1. Introduction
8.2. Around-the-game
8.3. Away-from-the-game
8.4. Blended in-game
9. In-Game Advertising Market, by Game Format
9.1. Introduction
9.2. Co-Operative Play
9.3. Massively Multiplayer Online
9.4. Multiplayer
9.5. Single-Player
10. In-Game Advertising Market, by Engagement Level
10.1. Introduction
10.2. Long-Session Play
10.3. Short-Session Play
11. In-Game Advertising Market, by Target Audience
11.1. Introduction
11.2. Adults
11.2.1. Casino Games
11.2.2. Simulation Games
11.3. Kids and Pre-Teens
11.3.1. Adventure Games
11.3.2. Educational Games
11.4. Teenagers
11.4.1. Competitive Games
11.4.2. Social Games
12. In-Game Advertising Market, by Platform
12.1. Introduction
12.2. Console
12.2.1. Nintendo
12.2.2. PlayStation
12.2.3. Xbox
12.3. Mobile
12.3.1. Smartphone
12.3.2. Tablet
12.4. PC
12.5. Virtual Reality
13. Americas In-Game Advertising Market
13.1. Introduction
13.2. Argentina
13.3. Brazil
13.4. Canada
13.5. Mexico
13.6. United States
14. Asia-Pacific In-Game Advertising Market
14.1. Introduction
14.2. Australia
14.3. China
14.4. India
14.5. Indonesia
14.6. Japan
14.7. Malaysia
14.8. Philippines
14.9. Singapore
14.10. South Korea
14.11. Taiwan
14.12. Thailand
14.13. Vietnam
15. Europe, Middle East & Africa In-Game Advertising Market
15.1. Introduction
15.2. Denmark
15.3. Egypt
15.4. Finland
15.5. France
15.6. Germany
15.7. Israel
15.8. Italy
15.9. Netherlands
15.10. Nigeria
15.11. Norway
15.12. Poland
15.13. Qatar
15.14. Russia
15.15. Saudi Arabia
15.16. South Africa
15.17. Spain
15.18. Sweden
15.19. Switzerland
15.20. Turkey
15.21. United Arab Emirates
15.22. United Kingdom
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Scenario Analysis
16.3.1. Ampverse Group launches Ampverse Pulse to innovate brand engagement in the gaming industry
16.3.2. Odeeo secures USD 5 million to expand global reach of non-intrusive in-game audio advertising
16.3.3. Adverty launches In-Play 2.0 ads for mobile gaming monetization
16.3.4. Overwolf acquires Nitro for innovative ad solutions, propelling growth in gaming monetization landscape
16.4. Strategy Analysis & Recommendation
List of Figures
FIGURE 1. IN-GAME ADVERTISING MARKET MULTI-CURRENCY
FIGURE 2. IN-GAME ADVERTISING MARKET MULTI-LANGUAGE
FIGURE 3. IN-GAME ADVERTISING MARKET RESEARCH PROCESS
FIGURE 4. IN-GAME ADVERTISING MARKET SIZE, 2024 VS 2030
FIGURE 5. GLOBAL IN-GAME ADVERTISING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 6. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 8. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 9. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 10. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2024 VS 2030 (%)
FIGURE 11. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 12. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2024 VS 2030 (%)
FIGURE 13. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 14. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2024 VS 2030 (%)
FIGURE 15. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 16. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2024 VS 2030 (%)
FIGURE 17. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 18. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2024 VS 2030 (%)
FIGURE 19. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 20. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 21. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 22. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 23. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 24. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 25. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 26. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 27. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 28. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 29. EUROPE, MIDDLE EAST & AFRICA IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 30. IN-GAME ADVERTISING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 31. IN-GAME ADVERTISING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. IN-GAME ADVERTISING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL IN-GAME ADVERTISING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. IN-GAME ADVERTISING MARKET DYNAMICS
TABLE 7. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FIGHTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FIRST-PERSON SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY THIRD-PERSON SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STEALTH, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GRAPHIC ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEXT ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY VISUAL NOVELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY INDIVIDUAL SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY RACING, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEAM SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TURN-BASED STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY BANNER, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY INTERSTITIAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLAYABLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY REWARD-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY AROUND-THE-GAME, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY AWAY-FROM-THE-GAME, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY BLENDED IN-GAME, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CO-OPERATIVE PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SINGLE-PLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY LONG-SESSION PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SHORT-SESSION PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CASINO GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SIMULATION GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY EDUCATIONAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY COMPETITIVE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SOCIAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY NINTENDO, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY XBOX, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL IN-GAME ADVERTISING MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 73. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 74. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 75. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 76. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 77. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 78. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 79. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 80. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 81. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 82. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 83. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 84. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 85. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 86. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 87. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 88. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 89. AMERICAS IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 90. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 91. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 92. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 93. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 94. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 95. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 96. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 97. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 98. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 99. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 100. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 101. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 102. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 103. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 104. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 105. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 106. ARGENTINA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 107. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 108. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 109. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 110. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 111. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 112. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 113. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 114. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 115. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 116. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 117. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 118. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 119. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 120. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 121. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 122. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 123. BRAZIL IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 124. CANADA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 125. CANADA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 126. CANADA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 127. CANADA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 128. CANADA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 129. CANADA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 130. CANADA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 131. CANADA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 132. CANADA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 133. CANADA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 134. CANADA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 135. CANADA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 136. CANADA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 137. CANADA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 138. CANADA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 139. CANADA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 140. CANADA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 141. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 142. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 143. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 144. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 145. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 146. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 147. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 148. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 149. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 150. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 151. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 152. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 153. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 154. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 155. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 156. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 157. MEXICO IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 158. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 159. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 160. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 161. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 162. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 163. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 164. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 165. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 166. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 167. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 168. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 169. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 170. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 171. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 172. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 173. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 174. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 175. UNITED STATES IN-GAME ADVERTISING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 176. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 177. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 178. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 179. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 180. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 181. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 182. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 183. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 184. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 185. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 186. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 187. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 188. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 189. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 190. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 191. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 192. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 193. ASIA-PACIFIC IN-GAME ADVERTISING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 194. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 195. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 196. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 197. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 198. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 199. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 200. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 201. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 202. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 203. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 204. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 205. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 206. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 207. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 208. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 209. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 210. AUSTRALIA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 211. CHINA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 212. CHINA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 213. CHINA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 214. CHINA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 215. CHINA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 216. CHINA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 217. CHINA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 218. CHINA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 219. CHINA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 220. CHINA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 221. CHINA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 222. CHINA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 223. CHINA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 224. CHINA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 225. CHINA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 226. CHINA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 227. CHINA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 228. INDIA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 229. INDIA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 230. INDIA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 231. INDIA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 232. INDIA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 233. INDIA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 234. INDIA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 235. INDIA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 236. INDIA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 237. INDIA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 238. INDIA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 239. INDIA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 240. INDIA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 241. INDIA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 242. INDIA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 243. INDIA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 244. INDIA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 245. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 246. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 247. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 248. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 249. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 250. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 251. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 252. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 253. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 254. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 255. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 256. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 257. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 258. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 259. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 260. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 261. INDONESIA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 262. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 263. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 264. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 265. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 266. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 267. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 268. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 269. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 270. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 271. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 272. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 273. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 274. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 275. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 276. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 277. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 278. JAPAN IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 279. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 280. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 281. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 282. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 283. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 284. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 285. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 286. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 287. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 288. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 289. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 290. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 291. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 292. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 293. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 294. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 295. MALAYSIA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 296. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 297. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 298. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 299. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 300. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 301. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 302. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 303. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 304. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 305. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 306. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 307. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 308. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 309. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 310. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 311. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 312. PHILIPPINES IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 313. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 314. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 315. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 316. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 317. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 318. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 319. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 320. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 321. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 322. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 323. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 324. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 325. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 326. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 327. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 328. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 329. SINGAPORE IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 330. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 331. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 332. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 333. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 334. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 335. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 336. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 337. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 338. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 339. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY ENGAGEMENT LEVEL, 2018-2030 (USD MILLION)
TABLE 340. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY TARGET AUDIENCE, 2018-2030 (USD MILLION)
TABLE 341. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 342. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY KIDS AND PRE-TEENS, 2018-2030 (USD MILLION)
TABLE 343. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY TEENAGERS, 2018-2030 (USD MILLION)
TABLE 344. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 345. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 346. SOUTH KOREA IN-GAME ADVERTISING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 347. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 348. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 349. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 350. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 351. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 352. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 353. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY FORMAT TYPE, 2018-2030 (USD MILLION)
TABLE 354. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 355. TAIWAN IN-GAME ADVERTISING MARKET SIZE, BY GAME FORMAT, 2018-2030 (USD MILLION)
TABLE 356. TAIWAN IN-GAME ADVERTISING

Companies Mentioned

The companies profiled in this In-Game Advertising market report include:
  • AdInMo Ltd.
  • Adverty AB
  • Amazon Web Services, Inc.
  • Anzu Virtual Reality Ltd.
  • AppsFlyer Ltd.
  • Bidstack
  • Blizzard Entertainment, Inc.
  • Chartboost, Inc. by Zynga
  • Electronic Arts Inc.
  • Frameplay Corporation
  • Gadsme
  • Google LLC by Alphabet Inc.
  • GumGum, Inc.
  • InMobi Pte. Ltd.
  • Ironsource Ltd.
  • MediaSpike, Inc
  • Motive Interacttuive Inc.
  • NeoReach
  • Network N
  • Overwolf, Ltd.
  • Playwire LLC
  • Pubfinity LLC
  • Rapidfire Inc.
  • Super League Enterprise, Inc.
  • Venatus Media Limited
  • WPP PLC

Methodology

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Table Information