The Brazil market dominated the LAMEA Amusement Machine Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $660.1 million by 2031. The Argentina market is showcasing a CAGR of 13.4% during 2024-2031. Additionally, the UAE market would register a CAGR of 11.5% during 2024-2031.
Several key trends are shaping the market as it navigates the demands of a digital-first world. One prominent trend is the integration of immersive technologies, particularly VR and AR, which transform traditional arcade experiences into dynamic, interactive adventures. VR-based rides and AR-enhanced games offer players a sense of presence and agency, appealing to a generation accustomed to high-definition digital content.
Another notable trend is the resurgence of retro gaming, driven by a wave of nostalgia among older players and curiosity among younger ones. Classic games like Pac-Man, pinball, and skee-ball are being refurbished or reimagined with modern updates, finding new life in social entertainment venues like bar arcades and bowling alleys. This retro revival contrasts with the push toward innovation, creating a dual-track market catering to vintage enthusiasts and tech-forward consumers.
The market, which includes arcade gaming, vending machines, and entertainment simulators, is significantly influenced by economic conditions, infrastructural developments, and technological advancements in various regions. Nigeria’s market is benefiting from the positive growth in National Disposable Income, which has been on an upward trajectory since Q4 of 2021. Due to large-scale tourism and hospitality investments, Saudi Arabia’s market is experiencing a boost. The Red Sea Project, which saw the inauguration of three hotels in 2023 and aims to introduce 13 more by 2024, is set to establish a network of 50 hotels with over 8,000 rooms.
The UAE’s market is advancing due to its emphasis on smart city infrastructure and artificial intelligence initiatives. The Smart Cities & Artificial Intelligence Plan (2018-2022) has facilitated the use of IoT-based entertainment solutions, leading to the adoption of interactive amusement machines. Therefore, economic growth in Nigeria, tourism-driven infrastructure in Saudi Arabia, and smart city initiatives in the UAE collectively foster the expansion of this market.
List of Key Companies Profiled
- Adrenaline Amusements Inc.
- Bay Tek Entertainment, Inc.
- Bob’s Space Racer
- CAPCOM Group
- Coastal Amusements Inc.
- Elaut Group
- Innovative Concepts in Entertainment, Inc.
- Konami Holdings Corporation
- LAI Games Pty. Ltd.
- Player One Amusement Group Inc.
Market Report Segmentation
By Application
- Indoor Specialty Centers
- Amusement & Recreational Theme Park
- Game Centers
- Hotel & Bars
- Other Application
By Game Type
- Indoor Go-Karts
- Simulation & AR-VR Games
- Redemption Games
- Video Games
- Electro-Mechanical Games
- Claw Machine Games
- Photo Booths
- Others
By Country
- Brazil
- Argentina
- UAE
- Saudi Arabia
- South Africa
- Nigeria
- Rest of LAMEA
Table of Contents
Companies Mentioned
- Adrenaline Amusements Inc.
- Bay Tek Entertainment, Inc.
- Bob’s Space Racer
- CAPCOM Group
- Coastal Amusements Inc.
- Elaut Group
- Innovative Concepts in Entertainment, Inc.
- Konami Holdings Corporation
- LAI Games Pty. Ltd.
- Player One Amusement Group Inc.
Methodology
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