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LAMEA Amusement Machine Market Size, Share & Trends Analysis Report By Application (Indoor Specialty Centers, Amusement & Recreational Theme Park) By Game Type, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 89 Pages
  • April 2025
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6077337
The Latin America, Middle East and Africa Amusement Machine Market is expected to witness market growth of 12.5% CAGR during the forecast period (2024-2031).

The Brazil market dominated the LAMEA Amusement Machine Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $660.1 million by 2031. The Argentina market is showcasing a CAGR of 13.4% during 2024-2031. Additionally, the UAE market would register a CAGR of 11.5% during 2024-2031.



Several key trends are shaping the market as it navigates the demands of a digital-first world. One prominent trend is the integration of immersive technologies, particularly VR and AR, which transform traditional arcade experiences into dynamic, interactive adventures. VR-based rides and AR-enhanced games offer players a sense of presence and agency, appealing to a generation accustomed to high-definition digital content.

Another notable trend is the resurgence of retro gaming, driven by a wave of nostalgia among older players and curiosity among younger ones. Classic games like Pac-Man, pinball, and skee-ball are being refurbished or reimagined with modern updates, finding new life in social entertainment venues like bar arcades and bowling alleys. This retro revival contrasts with the push toward innovation, creating a dual-track market catering to vintage enthusiasts and tech-forward consumers.

The market, which includes arcade gaming, vending machines, and entertainment simulators, is significantly influenced by economic conditions, infrastructural developments, and technological advancements in various regions. Nigeria’s market is benefiting from the positive growth in National Disposable Income, which has been on an upward trajectory since Q4 of 2021. Due to large-scale tourism and hospitality investments, Saudi Arabia’s market is experiencing a boost. The Red Sea Project, which saw the inauguration of three hotels in 2023 and aims to introduce 13 more by 2024, is set to establish a network of 50 hotels with over 8,000 rooms.

The UAE’s market is advancing due to its emphasis on smart city infrastructure and artificial intelligence initiatives. The Smart Cities & Artificial Intelligence Plan (2018-2022) has facilitated the use of IoT-based entertainment solutions, leading to the adoption of interactive amusement machines. Therefore, economic growth in Nigeria, tourism-driven infrastructure in Saudi Arabia, and smart city initiatives in the UAE collectively foster the expansion of this market.

List of Key Companies Profiled

  • Adrenaline Amusements Inc.
  • Bay Tek Entertainment, Inc.
  • Bob’s Space Racer
  • CAPCOM Group
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Holdings Corporation
  • LAI Games Pty. Ltd.
  • Player One Amusement Group Inc.

Market Report Segmentation

By Application

  • Indoor Specialty Centers
  • Amusement & Recreational Theme Park
  • Game Centers
  • Hotel & Bars
  • Other Application

By Game Type

  • Indoor Go-Karts
  • Simulation & AR-VR Games
  • Redemption Games
  • Video Games
  • Electro-Mechanical Games
  • Claw Machine Games
  • Photo Booths
  • Others

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Amusement Machine Market, by Application
1.4.2 LAMEA Amusement Machine Market, by Game Type
1.4.3 LAMEA Amusement Machine Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. LAMEA Amusement Machine Market by Application
4.1 LAMEA Indoor Specialty Centers Market by Country
4.2 LAMEA Amusement & Recreational Theme Park Market by Country
4.3 LAMEA Game Centers Market by Country
4.4 LAMEA Hotel & Bars Market by Country
4.5 LAMEA Other Application Market by Country
Chapter 5. LAMEA Amusement Machine Market by Game Type
5.1 LAMEA Indoor Go-Karts Market by Country
5.2 LAMEA Simulation & AR-VR Games Market by Country
5.3 LAMEA Redemption Games Market by Country
5.4 LAMEA Video Games Market by Country
5.5 LAMEA Electro-Mechanical Games Market by Country
5.6 LAMEA Claw Machine Games Market by Country
5.7 LAMEA Photo Booths Market by Country
5.8 LAMEA Others Market by Country
Chapter 6. LAMEA Amusement Machine Market by Country
6.1 Brazil Amusement Machine Market
6.1.1 Brazil Amusement Machine Market by Application
6.1.2 Brazil Amusement Machine Market by Game Type
6.2 Argentina Amusement Machine Market
6.2.1 Argentina Amusement Machine Market by Application
6.2.2 Argentina Amusement Machine Market by Game Type
6.3 UAE Amusement Machine Market
6.3.1 UAE Amusement Machine Market by Application
6.3.2 UAE Amusement Machine Market by Game Type
6.4 Saudi Arabia Amusement Machine Market
6.4.1 Saudi Arabia Amusement Machine Market by Application
6.4.2 Saudi Arabia Amusement Machine Market by Game Type
6.5 South Africa Amusement Machine Market
6.5.1 South Africa Amusement Machine Market by Application
6.5.2 South Africa Amusement Machine Market by Game Type
6.6 Nigeria Amusement Machine Market
6.6.1 Nigeria Amusement Machine Market by Application
6.6.2 Nigeria Amusement Machine Market by Game Type
6.7 Rest of LAMEA Amusement Machine Market
6.7.1 Rest of LAMEA Amusement Machine Market by Application
6.7.2 Rest of LAMEA Amusement Machine Market by Game Type
Chapter 7. Company Profiles
7.1 Adrenaline Amusements Inc.
7.1.1 Company Overview
7.2 Bay Tek Entertainment, Inc.
7.2.1 Company Overview
7.3 Bob’s Space Racer
7.3.1 Company Overview
7.4 CAPCOM Group
7.4.1 Company Overview
7.4.2 Financial Analysis
7.4.3 Segmental Analysis
7.4.4 Research & Development Expenses
7.5 Coastal Amusements Inc.
7.5.1 Company Overview
7.6 Elaut Group
7.6.1 Company Overview
7.7 Innovative Concepts in Entertainment, Inc.
7.7.1 Company Overview
7.8 Konami Holdings Corporation
7.8.1 Company Overview
7.8.2 Financial Analysis
7.8.3 Segmental Analysis
7.8.4 SWOT Analysis
7.9 LAI Games Pty. Ltd.
7.9.1 Company Overview
7.10. Player One Amusement Group Inc.
7.10.1 Company Overview

Companies Mentioned

  • Adrenaline Amusements Inc.
  • Bay Tek Entertainment, Inc.
  • Bob’s Space Racer
  • CAPCOM Group
  • Coastal Amusements Inc.
  • Elaut Group
  • Innovative Concepts in Entertainment, Inc.
  • Konami Holdings Corporation
  • LAI Games Pty. Ltd.
  • Player One Amusement Group Inc.

Methodology

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