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LAMEA Virtual Reality In Retail Market Size, Share & Industry Trends Analysis Report By Application, By Component, By Device, By Vertical, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 92 Pages
  • June 2023
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5852153
The Latin America, Middle East and Africa Virtual Reality In Retail Market should witness market growth of 30.2% CAGR during the forecast period (2023-2030).

Customers can view an item virtually as if they were actually holding it in the store. Customers may easily customize the products according to their tastes and preferences as VR can view the changes in real-time. For instance, imagine holding an outfit in hand while the color, graphics, and other aspects of the product change. Users can purchase what they want with VR shopping. Businesses are reinventing themselves via technological blends to engage customers in new ways. Online shopping for groceries and perusing e-commerce sites are already commonplace.

Much like the internet did, augmented reality (AR) and virtual reality (VR) are poised to dramatically revolutionize the retail experience and the industry. The usage of virtual reality (VR) in retail goes beyond just having it in-store; it may be applied to research projects even before the general public is involved. Virtual reality can develop distinctive brand experiences in retail that increase conversions, return visits, and sales. It's quite likely that customers will adjust to the advent of VR in retail if retailers give them a novel technology experience that may enhance their shopping and product-searching habits.

In Saudi Arabia, e-commerce is well-positioned for future expansion. According to predictions, 33.6 million Saudis will use the Internet for e-commerce (buying and selling) by 2024, up 42% from 2019. Saudi Arabia has one of the highest smartphone penetration rates (97%) in the world, more mobile broadband internet subscribers than the majority of developed markets, the tenth-fastest internet fastest in the world and has a relatively high percentage of adults (15+) who maintain a bank account (72%). Virtual reality in the retail market is expected to drive due to the expansion of e-commerce as a result of rising prevalence of VR applications in online shopping.

The Brazil market dominated the LAMEA Virtual Reality In Retail Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $381 million by 2030. The Argentina market is anticipated to grow at a CAGR of 30.9% during (2023-2030). Additionally, The UAE market would showcase a CAGR of 29.9% during (2023-2030).

Based on Application, the market is segmented into Advertising & Marketing, Try-on Solutions, Planning & Designing and Information Systems. Based on Component, the market is segmented into Hardware, Software and Services. Based on Device, the market is segmented into Head Mounted Devices, Gesture Tracking Device and Projectors & Display Wall. Based on Vertical, the market is segmented into Clothing, Consumer Electronics, Food & Beverages and Home Products. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Matterport, Inc., Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.), FXGear, Inc., Visualise Creative Limited, Panedia Pty Ltd., FireBird VR, KonceptVR LLC, WeMakeVR, Fiebak Medien, and Subvrsive, Inc.

Scope of the Study

By Application

  • Advertising & Marketing
  • Try-on Solutions
  • Planning & Designing
  • Information Systems

By Component

  • Hardware
  • Software
  • Services

By Device

  • Head Mounted Devices
  • Gesture Tracking Device
  • Projectors & Display Wall

By Vertical

  • Clothing
  • Consumer Electronics
  • Food & Beverages
  • Home Products

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Matterport, Inc.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • FXGear, Inc.
  • Visualise Creative Limited
  • Panedia Pty Ltd.
  • FireBird VR
  • KonceptVR LLC
  • WeMakeVR
  • Fiebak Medien
  • Subvrsive, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Virtual Reality In Retail Market, by Application
1.4.2 LAMEA Virtual Reality In Retail Market, by Component
1.4.3 LAMEA Virtual Reality In Retail Market, by Device
1.4.4 LAMEA Virtual Reality In Retail Market, by Vertical
1.4.5 LAMEA Virtual Reality In Retail Market, by Country
1.5 Methodology for the research
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. LAMEA Virtual Reality In Retail Market by Application
3.1 LAMEA Advertising & Marketing Market by Country
3.2 LAMEA Try-on Solutions Market by Country
3.3 LAMEA Planning & Designing Market by Country
3.4 LAMEA Information Systems Market by Country
Chapter 4. LAMEA Virtual Reality In Retail Market by Component
4.1 LAMEA Hardware Market by Country
4.2 LAMEA Software Market by Country
4.3 LAMEA Services Market by Country
Chapter 5. LAMEA Virtual Reality In Retail Market by Device
5.1 LAMEA Head Mounted Devices Market by Country
5.2 LAMEA Gesture Tracking Device Market by Country
5.3 LAMEA Projectors & Display Wall Market by Country
Chapter 6. LAMEA Virtual Reality In Retail Market by Vertical
6.1 LAMEA Clothing Market by Country
6.2 LAMEA Consumer Electronics Market by Country
6.3 LAMEA Food & Beverages Market by Country
6.4 LAMEA Home Products Market by Country
Chapter 7. LAMEA Virtual Reality In Retail Market by Country
7.1 Brazil Virtual Reality In Retail Market
7.1.1 Brazil Virtual Reality In Retail Market by Application
7.1.2 Brazil Virtual Reality In Retail Market by Component
7.1.3 Brazil Virtual Reality In Retail Market by Device
7.1.4 Brazil Virtual Reality In Retail Market by Vertical
7.2 Argentina Virtual Reality In Retail Market
7.2.1 Argentina Virtual Reality In Retail Market by Application
7.2.2 Argentina Virtual Reality In Retail Market by Component
7.2.3 Argentina Virtual Reality In Retail Market by Device
7.2.4 Argentina Virtual Reality In Retail Market by Vertical
7.3 UAE Virtual Reality In Retail Market
7.3.1 UAE Virtual Reality In Retail Market by Application
7.3.2 UAE Virtual Reality In Retail Market by Component
7.3.3 UAE Virtual Reality In Retail Market by Device
7.3.4 UAE Virtual Reality In Retail Market by Vertical
7.4 Saudi Arabia Virtual Reality In Retail Market
7.4.1 Saudi Arabia Virtual Reality In Retail Market by Application
7.4.2 Saudi Arabia Virtual Reality In Retail Market by Component
7.4.3 Saudi Arabia Virtual Reality In Retail Market by Device
7.4.4 Saudi Arabia Virtual Reality In Retail Market by Vertical
7.5 South Africa Virtual Reality In Retail Market
7.5.1 South Africa Virtual Reality In Retail Market by Application
7.5.2 South Africa Virtual Reality In Retail Market by Component
7.5.3 South Africa Virtual Reality In Retail Market by Device
7.5.4 South Africa Virtual Reality In Retail Market by Vertical
7.6 Nigeria Virtual Reality In Retail Market
7.6.1 Nigeria Virtual Reality In Retail Market by Application
7.6.2 Nigeria Virtual Reality In Retail Market by Component
7.6.3 Nigeria Virtual Reality In Retail Market by Device
7.6.4 Nigeria Virtual Reality In Retail Market by Vertical
7.7 Rest of LAMEA Virtual Reality In Retail Market
7.7.1 Rest of LAMEA Virtual Reality In Retail Market by Application
7.7.2 Rest of LAMEA Virtual Reality In Retail Market by Component
7.7.3 Rest of LAMEA Virtual Reality In Retail Market by Device
7.7.4 Rest of LAMEA Virtual Reality In Retail Market by Vertical
Chapter 8. Company Profiles
8.1 Matterport, Inc.
8.1.1 Company Overview
8.1.2 Financial Analysis
8.1.3 Research & Development Expenses
8.1.4 Recent strategies and developments:
8.1.4.1 Partnerships, Collaborations, and Agreements:
8.2 Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.3 FXGear, Inc.
8.3.1 Company Overview
8.3.2 Recent strategies and developments:
8.3.2.1 Product Launches and Product Expansions:
8.4 Visualise Creative Limited
8.4.1 Company Overview
8.5 Panedia Pty Ltd.
8.5.1 Company Overview
8.6 FireBird VR
8.6.1 Company Overview
8.7 KonceptVR LLC
8.7.1 Company Overview
8.8 WeMakeVR.
8.8.1 Company Overview
8.9 Fiebak Medien
8.9.1 Company Overview
8.10. Subvrsive, Inc.
8.10.1 Company Overview

Companies Mentioned

  • Matterport, Inc.
  • Scapic Innovations Private Limited (Flipkart Pvt. Ltd,) (Walmart Inc.)
  • FXGear, Inc.
  • Visualise Creative Limited
  • Panedia Pty Ltd.
  • FireBird VR
  • KonceptVR LLC
  • WeMakeVR
  • Fiebak Medien
  • Subvrsive, Inc.

Methodology

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