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Global Massive Multiplayer Online Role-playing Game Market by Type (Free-to-Play Games, Mobile Games, Pay-in-Play Games), Device (Mobile, Tablet), Applications - Forecast 2024-2030

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    Report

  • 185 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 5716290
UP TO OFF until Dec 31st 2024
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The Massive Multiplayer Online Role-playing Game Market size was estimated at USD 12.74 billion in 2023, USD 13.98 billion in 2024, and is expected to grow at a CAGR of 9.50% to reach USD 24.08 billion by 2030.The ever-changing landscape of the massively multiplayer online role-playing game (MMORPG) market extends across numerous digital forums, expertly weaving together elements of technology, entertainment, social interaction, and dynamic animations. Its primary force lies within entertainment, yet it is progressively permeating the spheres of education and training due to its capacity to recreate life-like scenarios. Significant growth determinants are rooted in tech enhancements, digital infrastructure development, internet saturation, and mobile gaming's surge. Notably, the freemium model, eSports, augmented reality (AR), virtual reality (VR), and the dawn of cloud gaming have paved the way for a wealth of opportunities. However, such advances come with roadblocks, including soaring development costs, online security concerns, privacy issues, and the widespread perception that gaming negatively affects mental and physical well-being. Yet, within these challenges emerge areas primed for innovation. Design and gameplay can offer more diverse and immersive experiences while AR and VR technologies can further heighten gameplay to untold levels. Revenue-wise, the introduction of non-invasive in-game advertising opens up fresh avenues for monetization. Equally pivotal is research focusing on user behavior, motivations, and socio-cultural effects on game dynamics to shape MMORPGs that resonate deeper with target audiences. The MMORPG sector thus presents immense possibilities for transforming online gaming but it necessitates overcoming technological hurdles and user expectations.

Regional Insights

In the Americas, with the United States and Canada in the lead, the MMORPG market has seen robust growth, backed by a strong digital infrastructure and an affinity for technological innovation. Customer's inclination towards premium gaming content and high-speed gaming experience, often backed by substantial financial investments. Ventures and collaborations with international gaming giants are prominent, with companies continually acquiring patents to preserve unique content. Facilitated by the unified digital market strategy, the proliferation of MMORPGs in Europe represents a significant portion of the gaming sector. European consumers show high participation rates, spurred by an increasing trend of e-Sports and competitive gaming. Continual research contributes to developing immersive experiences, with several European companies performing in virtual and augmented reality patents. The gaming sector in EMEA regions, particularly the Middle East, is experiencing an impressive upswing. Notably, localized content and culturally significant narratives are crucial in driving consumer engagement. Global companies are gradually investing in the region, capitalizing on the high demand and expanding digital infrastructure, with start-ups launching initiatives to nurture local talent and research. The Asia Pacific region exhibits the highest growth in the MMORPG market. Fast-paced innovation, particularly in China and Japan, coupled with an increase in mobile gaming platforms, are driving factors. In India, the burgeoning youth population forms a promising consumer base. Noteworthy are the tech companies' constant push for patents, reflecting an intense competition for unique and innovative gaming experiences. Governments across these countries actively support gaming industries with various initiatives and investments.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Massive Multiplayer Online Role-playing Game Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Massive Multiplayer Online Role-playing Game Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Massive Multiplayer Online Role-playing Game Market, highlighting leading vendors and their innovative profiles. These include Amazon.com, Inc., Ankama Games, ChangYou.com Ltd., CipSoft GmbH, eGames LLC, Electronic Arts Inc., Gamigo AG, Gumi Inc., GungHo Online Entertainment, Inc., Jagex Ltd., Konami Group Corporation, Microsoft Corporation, Mythical Games Inc., NCSOFT Corporation, Nexon Co. Ltd., Pearl Abyss Corp., Pixelmatic, Rebellion Developments Limited, Roblox Corporation, Salvay LLC, Scopely, Inc., Sony Group Corporation, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Company, Valve Corporation, WebZen Inc., Wemade Co., Ltd., WHA Entertainment, Inc., and Xandar Games.

Market Segmentation & Coverage

This research report categorizes the Massive Multiplayer Online Role-playing Game Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Type
    • Free-to-Play Games
    • Mobile Games
    • Pay-in-Play Games
    • Pay-to-Play Games
  • Device
    • Mobile
    • Tablet
  • Applications
    • Amateur Players
    • Professional Players
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects:

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as:

  1. What is the market size and forecast of the Massive Multiplayer Online Role-playing Game Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Massive Multiplayer Online Role-playing Game Market?
  3. What are the technology trends and regulatory frameworks in the Massive Multiplayer Online Role-playing Game Market?
  4. What is the market share of the leading vendors in the Massive Multiplayer Online Role-playing Game Market?
  5. Which modes and strategic moves are suitable for entering the Massive Multiplayer Online Role-playing Game Market?

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This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Massive Multiplayer Online Role-playing Game Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Expanding multi-player gaming community and cross-platform gaming activities
5.1.1.2. Rise of free-to-play models and in-game microtransactions
5.1.1.3. Popularity of live events and seasonal content for active player retention
5.1.2. Restraints
5.1.2.1. Technical limitations associated with connectivity and server downtimes
5.1.3. Opportunities
5.1.3.1. Introduction of a new multiplayer online role-playing game backed by AR & VR
5.1.3.2. Expansion of esports and competitive gaming events worldwide
5.1.4. Challenges
5.1.4.1. Concerns related to exploitation and privacy breaches in online game systems
5.2. Market Segmentation Analysis
5.2.1. Type: Continually evolving types of MMORPG games caters to diverse player preferences and needs
5.2.2. Device: Mobile gaming is preferred choice among consumers owing to more casual gaming audience due to their accessibility, and portability
5.2.3. Application: Preference of amateur players fuels the need for games that are accessible and have broad mass appeal
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Massive Multiplayer Online Role-playing Game Market, by Type
6.1. Introduction
6.2. Free-to-Play Games
6.3. Mobile Games
6.4. Pay-in-Play Games
6.5. Pay-to-Play Games
7. Massive Multiplayer Online Role-playing Game Market, by Device
7.1. Introduction
7.2. Mobile
7.3. Tablet
8. Massive Multiplayer Online Role-playing Game Market, by Applications
8.1. Introduction
8.2. Amateur Players
8.3. Professional Players
9. Americas Massive Multiplayer Online Role-playing Game Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Massive Multiplayer Online Role-playing Game Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Massive Multiplayer Online Role-playing Game Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
12.3.1. Merger & Acquisition
12.3.1.1. Reaper Games and CLV Technologies Officially Merge to Form Salvay LLC
12.3.2. Agreement, Collaboration, & Partnership
12.3.2.1. Microsoft Completes Activision Blizzard Acquisition
12.3.2.2. Amazon and Embracer partner for new Lord of the Rings MMO
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. Amazon.com, Inc.
13.1.2. Ankama Games
13.1.3. ChangYou.com Ltd.
13.1.4. CipSoft GmbH
13.1.5. eGames LLC
13.1.6. Electronic Arts Inc.
13.1.7. Gamigo AG
13.1.8. Gumi Inc.
13.1.9. GungHo Online Entertainment, Inc.
13.1.10. Jagex Ltd.
13.1.11. Konami Group Corporation
13.1.12. Microsoft Corporation
13.1.13. Mythical Games Inc.
13.1.14. NCSOFT Corporation
13.1.15. Nexon Co. Ltd.
13.1.16. Pearl Abyss Corp.
13.1.17. Pixelmatic
13.1.18. Rebellion Developments Limited
13.1.19. Roblox Corporation
13.1.20. Salvay LLC
13.1.21. Scopely, Inc.
13.1.22. Sony Group Corporation
13.1.23. Take Two Interactive Software Inc.
13.1.24. Tencent Holdings Ltd.
13.1.25. The Walt Disney Company
13.1.26. Valve Corporation
13.1.27. WebZen Inc.
13.1.28. Wemade Co., Ltd.
13.1.29. WHA Entertainment, Inc.
13.1.30. Xandar Games
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
List of Figures
FIGURE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET RESEARCH PROCESS
FIGURE 2. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2023 VS 2030
FIGURE 3. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET DYNAMICS
FIGURE 7. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2030 (%)
FIGURE 8. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2030 (%)
FIGURE 10. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2030 (%)
FIGURE 12. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 22. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023
List of Tables
TABLE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 6. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE-TO-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 7. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-IN-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PAY-TO-PLAY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 11. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 14. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AMATEUR PLAYERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PROFESSIONAL PLAYERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 17. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 18. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 19. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 20. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 21. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 22. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 23. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 24. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 25. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 26. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 27. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 28. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 29. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 30. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 31. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 32. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 33. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 34. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 35. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 36. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 37. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 38. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 39. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 40. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 41. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 42. AUSTRALIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 43. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 44. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 45. CHINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 46. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 47. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 48. INDIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 49. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 50. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 51. INDONESIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 52. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 53. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 54. JAPAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 55. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 56. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 57. MALAYSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 58. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 59. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 60. PHILIPPINES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 61. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 62. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 63. SINGAPORE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 64. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 65. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 66. SOUTH KOREA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 67. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 68. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 69. TAIWAN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 70. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 71. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 72. THAILAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 73. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 74. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 75. VIETNAM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 76. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 77. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 78. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 80. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 81. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 82. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 83. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 84. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 85. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 86. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 87. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 88. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 89. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 90. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 91. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 92. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 93. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 94. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 95. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 96. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 97. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 98. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 99. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 100. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 101. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 102. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 103. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 104. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 105. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 106. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 107. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 108. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 109. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 110. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 111. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 112. POLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 113. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 114. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 115. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 116. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 117. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 118. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 119. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 120. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 121. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 122. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 123. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 124. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 125. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 126. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 127. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 128. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 129. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 130. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 131. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 132. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 133. SWITZERLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 134. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 135. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 136. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 137. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 138. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 139. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 140. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
TABLE 141. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DEVICE, 2018-2030 (USD MILLION)
TABLE 142. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY APPLICATIONS, 2018-2030 (USD MILLION)
TABLE 143. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2023
TABLE 144. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2023
TABLE 145. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET LICENSE & PRICING

Companies Mentioned

  • Amazon.com, Inc.
  • Ankama Games
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • eGames LLC
  • Electronic Arts Inc.
  • Gamigo AG
  • Gumi Inc.
  • GungHo Online Entertainment, Inc.
  • Jagex Ltd.
  • Konami Group Corporation
  • Microsoft Corporation
  • Mythical Games Inc.
  • NCSOFT Corporation
  • Nexon Co. Ltd.
  • Pearl Abyss Corp.
  • Pixelmatic
  • Rebellion Developments Limited
  • Roblox Corporation
  • Salvay LLC
  • Scopely, Inc.
  • Sony Group Corporation
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • The Walt Disney Company
  • Valve Corporation
  • WebZen Inc.
  • Wemade Co., Ltd.
  • WHA Entertainment, Inc.
  • Xandar Games

Methodology

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Table Information