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Massive Multiplayer Online Role-playing Game Market by Platform, Game Genre, Revenue Model, Microtransaction Type - Global Forecast to 2030

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    Report

  • 180 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 5716290
UP TO OFF until Jan 01st 2026
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The Massive Multiplayer Online Role-playing Game Market grew from USD 13.98 billion in 2024 to USD 15.35 billion in 2025. It is expected to continue growing at a CAGR of 9.49%, reaching USD 24.10 billion by 2030.

Setting the Stage for the Next Era of Online Role-Playing

Massive multiplayer online role-playing games have evolved into a cultural phenomenon, captivating millions of players and generating revenues that rival those of traditional entertainment industries. This executive summary distills the critical developments shaping the MMOG market, spotlighting transformative trends, regulatory dynamics, and competitive strategies that will define the coming years. It offers a clear, concise framework for decision-makers seeking to navigate an increasingly complex and rapidly changing landscape.

Anchored by rigorous analysis, this section introduces the core themes that underlie player behavior, platform adoption, and monetization strategies. By examining the interplay of technological innovation, regulatory pressures, and shifting consumer expectations, readers will gain a comprehensive understanding of the forces driving market trajectories. Ultimately, this introduction sets the foundation for deeper exploration of segmentation nuances, regional variances, and strategic imperatives that follow, equipping industry professionals with the insights needed to seize emerging opportunities.

Emerging Forces Redefining the MMO Landscape

The MMOG market is undergoing a profound metamorphosis as next-generation consoles, cloud computing, and cross-platform integration converge to reshape player experiences. Advancements in real-time rendering and scalable infrastructure have enabled unprecedented levels of immersion, driving a surge in player engagement across both established franchises and emergent titles. Furthermore, the rise of persistent virtual worlds backed by seamless social hubs is fostering deeper community bonds, blurring the lines between gaming, social media, and live events.

Simultaneously, emerging business models are rewriting the rules of monetization. Dynamic content updates, live service orchestration, and data-driven personalization have become indispensable tools for cultivating sustained revenue streams. In parallel, the integration of blockchain technology and non-fungible assets is beginning to unlock new avenues for digital ownership and secondary marketplaces. As these forces accelerate, industry stakeholders must adapt their development roadmaps and go-to-market strategies to remain competitive.

How US Tariff Policies Are Reshaping the 2025 Market

New tariff measures imposed by the United States in 2025 have introduced material cost pressures across hardware supply chains and digital distribution channels. Components such as high-performance GPUs and specialized networking equipment now carry augmented duties, prompting manufacturers to reevaluate sourcing strategies and reequip production facilities. For subscription-based streaming services and cloud gaming platforms, these cost shifts have translated into tighter margins and reevaluated pricing structures.

Moreover, the tariff landscape has amplified the importance of regional data centers to mitigate import expenses and latency concerns simultaneously. Operators are accelerating investments in localized infrastructure to preserve service quality while navigating a complex regulatory environment. As a result, stakeholders throughout the value chain-from component suppliers to platform providers-are recalibrating partnerships and procurement frameworks to offset the cumulative impact of new trade barriers.

Unveiling Segment Dynamics Driving Market Growth

A nuanced understanding of market segmentation reveals distinct growth vectors and consumer preferences. Players engaging via console channels are gravitating toward hardware ecosystems backed by exclusive content, with Nintendo’s family-friendly titles, PlayStation’s narrative-driven franchises, and Xbox’s integrated subscription services each carving unique footprints. The mobile sector is dominated by Android storefronts that leverage global reach, while iOS continues to command premium spending behaviors. PC devotees, meanwhile, prize customization and high-fidelity graphics, fueling demand for modular hardware and community-driven modding platforms.

In terms of gameplay experiences, fantasy realms continue to enthrall audiences seeking expansive lore and cooperative gameplay, while sci-fi settings capitalize on technological intrigue and futuristic battlegrounds. Shooter titles remain perennial favorites, driving engagement through competitive multiplayer, and sports simulations leverage franchise licensing to attract both casual and hardcore fans. Revenue models now stretch beyond traditional one-time purchases to embrace free-to-play offerings supported by in-app purchases and advertising frameworks, alongside subscription tiers that deliver curated content on annual and monthly cadences. One-time purchase experiences are also diversifying into full game and expansion sales, ensuring that premium audiences retain clear paths to ownership. Meanwhile, microtransaction ecosystems span cosmetic upgrades, downloadable content expansions, randomized loot boxes, and season pass models that blend scheduled releases with tiered rewards, underscoring the intricate balance between monetization and player goodwill.

Regional Market Drivers and Emerging Hotspots

Regional performance patterns illustrate how cultural preferences, regulatory climates, and infrastructure maturity shape market trajectories. In the Americas, North America’s robust consumer spending power and well-established broadband footprint continue to support large-scale launches and high-profile esports leagues, while Latin American markets are rapidly adopting mobile-first strategies to bridge connectivity gaps. Across Europe, Middle East & Africa, diverse regulatory frameworks and language considerations demand localized content strategies and region-specific partnerships to navigate data privacy laws and age rating systems. Simultaneously, the Middle East has emerged as an incubator for competitive events, hosting marquee tournaments that attract global audiences.

In Asia-Pacific, powerhouse nations such as China, South Korea, and Japan maintain dominant positions through homegrown studios and massive player bases, while emerging markets in Southeast Asia demonstrate exponential mobile growth. Regional platform providers and local publishers are capitalizing on cultural affinity, forging alliances with global IP holders to deliver tailored experiences at scale.

Strategies and Innovations from Industry Leaders

Leading industry participants showcase diverse strategic approaches that illuminate best practices and innovation pathways. Major console manufacturers are doubling down on exclusive content pipelines and subscription bundles to secure recurring revenue and reinforce ecosystem loyalty. Global technology giants leverage cloud gaming services to broaden access, integrating hardware-agnostic solutions with low-latency streaming protocols. Meanwhile, pure-play developers are experimenting with live service roadmaps, leveraging community feedback loops and rapid update cycles to sustain engagement.

Publishers renowned for blockbuster franchises are investing heavily in narrative franchises with transmedia potential, extending lore through cinematic tie-ins and branded merchandise. Conversely, independent studios excel at niche offerings, harnessing guerrilla marketing and digital storefront optimizations to reach core audiences with limited budgets. Across the board, strategic alliances-ranging from joint development agreements to regional publishing partnerships-underscore the value of collaboration in an era defined by rising production costs and heightened consumer expectations.

Actionable Paths to Competitive Advantage

To thrive amid intensifying competition and shifting market dynamics, leaders must pursue multifaceted growth plays. Prioritizing cross-platform interoperability will amplify network effects, enabling seamless transitions between console, PC, and mobile endpoints. Embracing hybrid monetization frameworks-combining subscription, free-to-play, and one-time purchase options-can optimize lifetime value while catering to diverse spending behaviors. Ethical microtransaction designs that foreground cosmetic and non-pay-to-win enhancements will sustain player trust, whereas transparent reward schedules can mitigate regulatory scrutiny.

Regional diversification remains paramount. Establishing local development hubs and forging alliances with regional publishers will accelerate content localization and regulatory compliance. Investing in scalable cloud infrastructure will reduce latency, support dynamic content delivery, and unlock new markets with constrained hardware budgets. Finally, fostering robust community engagement through player councils and early access programs will cement brand loyalty and drive iterative improvements based on direct feedback.

Rigorous Approach Underpinning Analytical Rigor

This analysis synthesizes data from a comprehensive mix of primary and secondary sources to ensure analytical integrity. Extensive interviews with senior executives, technical directors, and community managers provided firsthand perspectives on development cycles, monetization priorities, and player sentiment. These insights were complemented by proprietary surveys conducted across key demographics, capturing usage patterns, spending propensities, and platform preferences.

Secondary research drew upon industry reports, financial filings, and regulatory announcements to map tariff implications and geopolitical trends. Data triangulation techniques reconciled quantitative metrics from public databases with qualitative feedback, reinforcing confidence in segmentation splits and regional forecasts. The methodology adheres to strict quality control protocols, including peer review and cross-validation, to deliver reliable, actionable findings.

Summarizing Key Trends and Strategic Imperatives

In summary, the MMOG arena stands at an inflection point defined by technological breakthroughs, evolving business models, and shifting regulatory landscapes. Stakeholders equipped with granular segmentation insights, region-specific strategies, and an understanding of tariff impacts will be best positioned to capture growth and foster long-term engagement. The competitive environment rewards agility, innovation, and a relentless focus on player experience, demanding that developers and publishers continuously refine their approaches.

The interplay of exclusive content, scalable infrastructure, and ethical monetization will shape the winners of this period. By internalizing the strategic imperatives outlined here, industry leaders can chart a course that resonates with modern audiences and secures sustainable market positions.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Platform
    • Console
      • Nintendo
      • PlayStation
      • Xbox
    • Mobile
      • Android
      • iOS
    • PC
  • Game Genre
    • Fantasy
    • Sci Fi
    • Shooter
    • Sports
  • Revenue Model
    • Free To Play
      • Ad Supported
      • In App Purchase
    • One Time Purchase
      • Expansion Purchase
      • Full Game Purchase
    • Subscription
      • Annual
      • Monthly
  • Microtransaction Type
    • Cosmetics
    • DLC
    • Loot Boxes
    • Season Pass
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • NCSoft Corporation
  • Square Enix Holdings Co., Ltd.
  • Electronic Arts Inc.
  • Bandai Namco Entertainment Inc.
  • Ubisoft Entertainment SA
  • Pearl Abyss Corp.
  • Perfect World Co., Ltd.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Massive Multiplayer Online Role-playing Game Market, by Platform
8.1. Introduction
8.2. Console
8.2.1. Nintendo
8.2.2. PlayStation
8.2.3. Xbox
8.3. Mobile
8.3.1. Android
8.3.2. iOS
8.4. PC
9. Massive Multiplayer Online Role-playing Game Market, by Game Genre
9.1. Introduction
9.2. Fantasy
9.3. Sci Fi
9.4. Shooter
9.5. Sports
10. Massive Multiplayer Online Role-playing Game Market, by Revenue Model
10.1. Introduction
10.2. Free to Play
10.2.1. Ad Supported
10.2.2. in App Purchase
10.3. One Time Purchase
10.3.1. Expansion Purchase
10.3.2. Full Game Purchase
10.4. Subscription
10.4.1. Annual
10.4.2. Monthly
11. Massive Multiplayer Online Role-playing Game Market, by Microtransaction Type
11.1. Introduction
11.2. Cosmetics
11.3. DLC
11.4. Loot Boxes
11.5. Season Pass
12. Americas Massive Multiplayer Online Role-playing Game Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa Massive Multiplayer Online Role-playing Game Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific Massive Multiplayer Online Role-playing Game Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. Tencent Holdings Limited
15.3.2. NetEase, Inc.
15.3.3. Activision Blizzard, Inc.
15.3.4. NCSoft Corporation
15.3.5. Square Enix Holdings Co., Ltd.
15.3.6. Electronic Arts Inc.
15.3.7. Bandai Namco Entertainment Inc.
15.3.8. Ubisoft Entertainment SA
15.3.9. Pearl Abyss Corp.
15.3.10. Perfect World Co., Ltd.
16. ResearchAI
17. ResearchStatistics
18. ResearchContacts
19. ResearchArticles
20. Appendix
List of Figures
FIGURE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET MULTI-CURRENCY
FIGURE 2. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET MULTI-LANGUAGE
FIGURE 3. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY NINTENDO, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY XBOX, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FANTASY, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SCI FI, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY EXPANSION PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FULL GAME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ANNUAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MONTHLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COSMETICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY DLC, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY LOOT BOXES, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SEASON PASS, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 41. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 42. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 43. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 44. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 46. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 47. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 48. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 49. AMERICAS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 50. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 51. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 52. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 53. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 54. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 55. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 56. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 57. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 58. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 59. UNITED STATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 60. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 61. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 62. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 63. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 64. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 65. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 66. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 67. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 68. CANADA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 69. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 70. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 71. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 72. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 73. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 74. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 75. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 76. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 77. MEXICO MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 78. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 79. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 80. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 81. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 82. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 83. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 84. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 85. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 86. BRAZIL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 87. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 88. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 89. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 90. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 91. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 92. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 93. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 94. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 95. ARGENTINA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 96. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 97. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 98. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 99. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 100. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 101. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 102. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 103. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 104. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 105. EUROPE, MIDDLE EAST & AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 106. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 107. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 108. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 109. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 110. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 111. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 112. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 113. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 114. UNITED KINGDOM MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 115. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 116. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 117. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 118. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 119. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 120. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 121. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 122. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 123. GERMANY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 124. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 125. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 126. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 127. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 128. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 129. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 130. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 131. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 132. FRANCE MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 133. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 134. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 135. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 136. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 137. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 138. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 139. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 140. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 141. RUSSIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 142. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 143. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 144. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 145. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 146. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 147. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 148. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 149. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 150. ITALY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 151. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 152. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 153. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 154. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 155. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 156. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 157. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 158. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 159. SPAIN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 160. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 161. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 162. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 163. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 164. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 165. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 166. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 167. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 168. UNITED ARAB EMIRATES MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 169. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 170. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 171. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 172. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 173. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 174. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 175. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 176. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 177. SAUDI ARABIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 178. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 179. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 180. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 181. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 182. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 183. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 184. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 185. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 186. SOUTH AFRICA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 187. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 188. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 189. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 190. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 191. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 192. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 193. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 194. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 195. DENMARK MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 196. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 197. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 198. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 199. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 200. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 201. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 202. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 203. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 204. NETHERLANDS MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 205. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 206. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 207. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 208. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 209. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 210. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 211. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 212. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 213. QATAR MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 214. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 215. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 216. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 217. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 218. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 219. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 220. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 221. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 222. FINLAND MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 223. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 224. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 225. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 226. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 227. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 228. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 229. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 230. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 231. SWEDEN MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 232. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 233. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 234. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 235. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 236. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 237. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 238. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 239. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 240. NIGERIA MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 241. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 242. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 243. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 244. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 245. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 246. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 247. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 248. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 249. EGYPT MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 250. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 251. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 252. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 253. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 254. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 255. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 256. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 257. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 258. TURKEY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 259. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 260. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 261. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 262. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 263. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 264. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 265. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 266. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 267. ISRAEL MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MICROTRANSACTION TYPE, 2018-2030 (USD MILLION)
TABLE 268. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 269. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 270. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 271. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY GAME GENRE, 2018-2030 (USD MILLION)
TABLE 272. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 273. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 274. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY ONE TIME PURCHASE, 2018-2030 (USD MILLION)
TABLE 275. NORWAY MASSIVE MULTIPLAYER ONLINE ROLE-PLAYING GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 276

Companies Mentioned

The companies profiled in this Massive Multiplayer Online Role-playing Game market report include:
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • NCSoft Corporation
  • Square Enix Holdings Co., Ltd.
  • Electronic Arts Inc.
  • Bandai Namco Entertainment Inc.
  • Ubisoft Entertainment SA
  • Pearl Abyss Corp.
  • Perfect World Co., Ltd.

Methodology

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Table Information