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The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising popularity of e-sports, increasing number of strategic partnerships and acquisitions gaming companies, and cost savings and quick onboarding of online games.
The online gaming market is segmented as below:
By Type
- Action
- Adventure
- Puzzle
- Arcade
- Others
By Platform
- PC
- Console
- Mobile
By Geographical Landscape
- APAC
- North America
- Europe
- South America
- Middle East and Africa
The report on the online gaming market covers the following areas:
- Online gaming market sizing
- Online gaming market forecast
- Online gaming market industry analysis
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
Executive Summary
The publisher recognizes the following companies as the key players in the global online gaming market: Activision Blizzard Inc., Alphabet Inc., Apple Inc., ArkGames, Bandai Namco Holdings Inc., Capcom Co. Ltd., Electronic Arts Inc., GREE Inc., GungHo Online Entertainment Inc., Microsoft Corp., NetEase Inc., NEXON Co Ltd., Nintendo Co. Ltd., PopReach Corp., Sega Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Zeptolab UK Ltd..Commenting on the report, an analyst from the research team said: 'The latest trend gaining momentum in the market is growth in free-to-play model.'
According to the report, one of the major drivers for this market is the rising popularity of e-sports.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Activision Blizzard Inc.
- Alphabet Inc.
- Apple Inc.
- ArkGames
- Bandai Namco Holdings Inc.
- Capcom Co. Ltd.
- Electronic Arts Inc.
- GREE Inc.
- GungHo Online Entertainment Inc.
- Microsoft Corp.
- NetEase Inc.
- NEXON Co Ltd.
- Nintendo Co. Ltd.
- PopReach Corp.
- Sega Corp.
- Sony Group Corp.
- Square Enix Holdings Co. Ltd.
- Take Two Interactive Software Inc.
- Tencent Holdings Ltd.
- Ubisoft Entertainment SA
- Zeptolab UK Ltd.