+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Digital PC Games Market - Global Forecast to 2030

  • PDF Icon

    Report

  • 186 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6083785
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The Digital PC Games Market grew from USD 27.58 billion in 2024 to USD 30.50 billion in 2025. It is expected to continue growing at a CAGR of 10.27%, reaching USD 49.62 billion by 2030.

The digital PC games sector has emerged as a cornerstone of interactive entertainment, driven by rapid technological innovation and evolving consumer preferences. This executive summary provides a concise yet comprehensive overview of the current landscape, highlighting the forces shaping market dynamics, the implications of recent policy changes, and the strategic segmentation that informs stakeholder decision-making. By examining transformative shifts-from advances in artificial intelligence and cloud infrastructure to the growing influence of indie developers-this report offers a thorough foundation for understanding how digital distribution, platform diversity, and diverse revenue models converge to create new opportunities and challenges.

As global players navigate tariff adjustments, hardware evolution, and shifting demographic tastes, it is essential to align product development, marketing, and investment strategies with emerging trends. The insights presented here equip industry leaders and decision-makers with the knowledge needed to anticipate market movements, optimize resource allocation, and maintain competitive advantage. Through clear analysis and fact-based discussion, this summary prepares readers to delve deeper into the full report, fostering informed actions that drive growth in a dynamic digital gaming ecosystem.

Transformative Shifts Redefining PC Gaming Dynamics

The digital PC gaming arena is undergoing transformative shifts that are redefining how content is created, distributed, and consumed. First, the integration of artificial intelligence into game development pipelines has accelerated asset creation and enabled personalized gameplay experiences. Developers leverage procedural generation and adaptive difficulty systems to captivate diverse audiences, resulting in richer worlds and more engaging narratives.

Moreover, the proliferation of cloud gaming platforms has reduced hardware barriers, granting players access to high-fidelity titles without costly local infrastructure. This trend is complemented by the rise of virtual reality and augmented reality experiences that blur the lines between physical and digital realms, creating deeper immersion and wider creative possibilities.

In addition, indie studios have gained unprecedented visibility through grassroots marketing and community-driven funding models, challenging established publishers with innovative mechanics and niche storytelling. Concurrently, established franchises exploit cross-platform launches to broaden their reach across Windows, Mac, and Linux ecosystems. These converging trends underscore a dynamic competitive environment in which agility, technological foresight, and community engagement will determine long-term success.

Assessing the 2025 US Tariff Impact on Digital PC Gaming

The new tariff measures introduced by the United States in 2025 have exerted a cumulative impact on the digital PC games industry, affecting both hardware supply chains and software distribution economics. Components such as graphics processing units, high-speed memory modules, and networking chips-often sourced from international manufacturers-carry increased import costs that cascade through the production and retail pricing structures. Consequently, original equipment manufacturers and system integrators are compelled to reassess vendor agreements and consider regional sourcing alternatives to mitigate margin erosion.

Furthermore, digital storefront operators face indirect pressures as end-user hardware affordability influences purchase frequency and title selection. While software itself remains intangible, consumer sentiment around total cost of ownership-encompassing peripherals, upgrade cycles, and service subscriptions-shapes spending patterns. In response, major publishers are exploring hybrid distribution strategies that blend direct download offerings with subscription service bundles, aiming to stabilize revenue streams amid shifting cost structures.

Overall, the tariff environment underscores the importance of supply-chain resilience and cost-pass-through tactics. By proactively adjusting procurement strategies and refining monetization frameworks, stakeholders can navigate these headwinds while preserving competitive positioning.

Key Segmentation Insights Shaping Market Strategies

A nuanced understanding of market segmentation is essential for tailoring product development and marketing strategies. When the market is categorized based on genre, the study encompasses action titles further divided into shooter and survival experiences, adventure offerings split between narrative journeys and visual novels, role-playing games segmented into action RPGs and massively multiplayer online RPGs, simulation formats distinguished by life simulation and vehicle simulation, and strategy formats segmented into real-time strategy and turn-based tactics. Examining platform diversity reveals that Linux users operate on Debian and Ubuntu distributions, Mac users engage with Intel-based and M1-chip architectures, while Windows installations span 32-bit and 64-bit environments.

Turning to distribution channels, audiences access games via digital download options on major storefronts like the Epic Games Store and Steam or through subscription services such as PlayStation Now and Xbox Game Pass. Revenue model analysis highlights buy-to-play titles supported by downloadable content expansions and one-time purchase packages, free-to-play ecosystems sustained by in-game advertising and microtransactions-with microtransactions further categorized into cosmetic items and in-game currency-and subscription-based offerings available through annual and monthly plans. Demographic insights segment players into adults aged 25 to 34 and 35 to 44 years, teen cohorts aged 13 to 15 and 16 to 18, and young adults aged 19 to 24. Finally, graphics-quality preferences distinguish high-end configurations featuring 4K resolution and ray tracing support from mid-range setups running at 1080p resolution with medium settings.

By intersecting these dimensions, companies can identify niche opportunities, optimize user engagement, and allocate development resources more effectively.

Regional Dynamics Influencing PC Game Consumption

Regional dynamics play a pivotal role in shaping consumption patterns and growth trajectories. In the Americas, robust broadband infrastructure and strong disposable incomes drive high adoption rates for both premium and mid-tier titles. Community ecosystems thrive around major gaming events and influencer-led promotions, reinforcing brand loyalty. In Europe, Middle East & Africa, a blend of mature markets with comprehensive digital regulation and emerging regions with rapidly expanding internet access creates a complex tapestry. Localization, multilingual support, and compliance with regional data-protection policies are critical for market entry and sustained engagement.

Across Asia-Pacific, an extremely diverse gaming culture emphasizes mobile and cloud-enabled experiences while PC gaming remains highly competitive in major hubs. Partnerships with local publishers accelerate distribution, and the integration of cross-play features bolsters user retention. Moreover, government incentives for technology investment and esports infrastructure further catalyze participation. Understanding these regional nuances enables publishers and platform operators to allocate marketing budgets, customize content, and forge strategic alliances that resonate with local preferences and regulatory landscapes.

Competitive Landscape and Leading Company Profiles

The competitive landscape is defined by a mix of global conglomerates, specialized studios, and digital distribution pioneers. 2K Games, Inc. continues to innovate in the sports and storytelling arenas, while Activision Blizzard, Inc. leverages franchise strength and integrated esports ecosystems. Bandai Namco Entertainment Inc. and Bethesda Softworks LLC drive genre diversity, from action-packed adventures to sprawling open-world role-playing experiences. Blizzard Entertainment, Inc. remains influential through sustained community engagement and franchise expansions, and Capcom Co., Ltd. excels in revitalizing classic IP with modern gameplay mechanics.

CD Projekt S.A. upholds narrative excellence and open-world ambition, while Electronic Arts Inc. refines monetization frameworks across sports and simulation titles. Epic Games, Inc. disrupts distribution with its proprietary storefront, complementing its Unreal Engine licensing business. Microsoft Corporation expands cross-platform ecosystems through strategic acquisitions and cloud integration. Nintendo Co., Ltd. continues to defy convention with innovative hardware and exclusive content, and Paradox Interactive AB capitalizes on deep-strategy niches.

Riot Games, Inc. champions competitive balance and live-service engagement, whereas SEGA Corporation and Sony Interactive Entertainment LLC leverage decades of heritage to sustain loyal fan bases. Square Enix Holdings Co., Ltd. intertwines role-playing heritage with cinematic presentation, and Take-Two Interactive Software, Inc. emphasizes narrative depth and online communities. Tencent Holdings Limited influences global distribution through strategic investments, Ubisoft Entertainment S.A. pioneers open-world franchises, and Valve Corporation orchestrates a vast digital marketplace that underpins much of the PC gaming economy. These companies collectively set the pace for innovation, monetization, and global expansion.

Strategic Recommendations for Industry Leadership

Industry leaders seeking sustainable growth should diversify monetization strategies by integrating hybrid revenue models that combine buy-to-play, free-to-play, and subscription formats. Investing in cross-platform compatibility will broaden user reach across Windows, Mac, and Linux environments, while optimizing performance for both high-end graphics configurations with 4K resolution and ray tracing support and mid-range setups running at 1080p with medium settings ensures satisfaction across hardware tiers. In parallel, regional customization-embracing localization, age-appropriate content, and regulatory compliance-will strengthen market penetration in the Americas, Europe, Middle East & Africa, and Asia-Pacific.

Furthermore, forging strategic alliances with major subscription services and digital storefronts can reduce customer acquisition costs and heighten visibility. Embracing emerging technologies such as AI-driven content creation and cloud gaming infrastructure will accelerate development cycles and expand access. Finally, proactive supply-chain management to mitigate tariff impacts, coupled with community-centric engagement through live events and esports partnerships, will safeguard revenue streams and reinforce brand loyalty. By implementing these recommendations, companies can secure competitive advantage and chart a path toward resilient, long-term profitability.

Conclusion: Navigating Future Growth Opportunities

In summary, the digital PC games market is shaped by rapid technological innovation, shifting policy landscapes, and multifaceted consumer preferences. By embracing the transformative trends of AI-enhanced development, cloud distribution, and immersive experiences, stakeholders can forge new pathways to growth. A deep understanding of licensing models, platform diversity, and demographic segmentation enables precision targeting and optimized resource allocation.

Additionally, navigating tariff headwinds requires agile supply-chain strategies and adaptive pricing mechanisms. Regional insights highlight the necessity of tailored approaches for the Americas, Europe, Middle East & Africa, and Asia-Pacific markets. Finally, a focus on strategic partnerships, community engagement, and continuous technological investment will empower leaders to thrive in an increasingly competitive environment. As the market evolves, those who align innovation with strategic foresight will emerge as tomorrow’s frontrunners.

Market Segmentation & Coverage

This research report categorizes the Digital PC Games Market to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Action
    • Shooter
    • Survival
  • Adventure
    • Narrative
    • Visual Novel
  • Role-Playing
    • Action RPG
    • MMORPG
  • Simulation
    • Life Simulation
    • Vehicle Simulation
  • Strategy
    • Real-Time Strategy
    • Turn-Based Tactics
  • Linux
    • Debian
    • Ubuntu
  • Mac
    • Intel-Based
    • M1-Chip
  • Windows
    • 32-bit
    • 64-bit
  • Digital Download
    • Epic Games Store
    • Steam
  • Subscription Services
    • PlayStation Now
    • Xbox Game Pass
  • Buy-to-Play
    • Downloadable Content
      • Expansion Packs
      • Season Passes
    • One-Time Purchase
  • Free-to-Play
    • In-Game Advertising
    • Microtransactions
      • Cosmetics
      • In-Game Currency
  • Subscription-Based
    • Annual Subscription
    • Monthly Subscription
  • Adults
    • 25-34 Years
    • 35-44 Years
  • Teen
    • 13-15 Years
    • 16-18 Years
  • Young Adults
    • 19-24 Years
  • High-End Graphics
    • 4K Resolution
    • Ray Tracing Support
  • Mid-Range Graphics
    • 1080p Resolution
    • Medium Settings

This research report categorizes the Digital PC Games Market to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom

This research report categorizes the Digital PC Games Market to delves into recent significant developments and analyze trends in each of the following companies:

  • 2K Games, Inc.
  • Activision Blizzard, Inc.
  • Bandai Namco Entertainment Inc.
  • Bethesda Softworks LLC
  • Blizzard Entertainment, Inc.
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Paradox Interactive AB
  • Riot Games, Inc.
  • SEGA Corporation
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Holdings Limited
  • Ubisoft Entertainment S.A.
  • Valve Corporation

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Digital PC Games Market, by Genre
8.1. Introduction
8.2. Action
8.2.1. Shooter
8.2.2. Survival
8.3. Adventure
8.3.1. Narrative
8.3.2. Visual Novel
8.4. Role-Playing
8.4.1. Action RPG
8.4.2. MMORPG
8.5. Simulation
8.5.1. Life Simulation
8.5.2. Vehicle Simulation
8.6. Strategy
8.6.1. Real-Time Strategy
8.6.2. Turn-Based Tactics
9. Digital PC Games Market, by Platform
9.1. Introduction
9.2. Linux
9.2.1. Debian
9.2.2. Ubuntu
9.3. Mac
9.3.1. Intel-Based
9.3.2. M1-Chip
9.4. Windows
9.4.1. 32-bit
9.4.2. 64-bit
10. Digital PC Games Market, by Distribution Channel
10.1. Introduction
10.2. Digital Download
10.2.1. Epic Games Store
10.2.2. Steam
10.3. Subscription Services
10.3.1. PlayStation Now
10.3.2. Xbox Game Pass
11. Digital PC Games Market, by Revenue Model
11.1. Introduction
11.2. Buy-to-Play
11.2.1. Downloadable Content
11.2.1.1. Expansion Packs
11.2.1.2. Season Passes
11.2.2. One-Time Purchase
11.3. Free-to-Play
11.3.1. In-Game Advertising
11.3.2. Microtransactions
11.3.2.1. Cosmetics
11.3.2.2. In-Game Currency
11.4. Subscription-Based
11.4.1. Annual Subscription
11.4.2. Monthly Subscription
12. Digital PC Games Market, by Age Group
12.1. Introduction
12.2. Adults
12.2.1. 25-34 Years
12.2.2. 35-44 Years
12.3. Teen
12.3.1. 13-15 Years
12.3.2. 16-18 Years
12.4. Young Adults
12.4.1. 19-24 Years
13. Digital PC Games Market, by Graphics Quality
13.1. Introduction
13.2. High-End Graphics
13.2.1. 4K Resolution
13.2.2. Ray Tracing Support
13.3. Mid-Range Graphics
13.3.1. 1080p Resolution
13.3.2. Medium Settings
14. Americas Digital PC Games Market
14.1. Introduction
14.2. Argentina
14.3. Brazil
14.4. Canada
14.5. Mexico
14.6. United States
15. Asia-Pacific Digital PC Games Market
15.1. Introduction
15.2. Australia
15.3. China
15.4. India
15.5. Indonesia
15.6. Japan
15.7. Malaysia
15.8. Philippines
15.9. Singapore
15.10. South Korea
15.11. Taiwan
15.12. Thailand
15.13. Vietnam
16. Europe, Middle East & Africa Digital PC Games Market
16.1. Introduction
16.2. Denmark
16.3. Egypt
16.4. Finland
16.5. France
16.6. Germany
16.7. Israel
16.8. Italy
16.9. Netherlands
16.10. Nigeria
16.11. Norway
16.12. Poland
16.13. Qatar
16.14. Russia
16.15. Saudi Arabia
16.16. South Africa
16.17. Spain
16.18. Sweden
16.19. Switzerland
16.20. Turkey
16.21. United Arab Emirates
16.22. United Kingdom
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. 2K Games, Inc.
17.3.2. Activision Blizzard, Inc.
17.3.3. Bandai Namco Entertainment Inc.
17.3.4. Bethesda Softworks LLC
17.3.5. Blizzard Entertainment, Inc.
17.3.6. Capcom Co., Ltd.
17.3.7. CD Projekt S.A.
17.3.8. Electronic Arts Inc.
17.3.9. Epic Games, Inc.
17.3.10. Microsoft Corporation
17.3.11. Nintendo Co., Ltd.
17.3.12. Paradox Interactive AB
17.3.13. Riot Games, Inc.
17.3.14. SEGA Corporation
17.3.15. Sony Interactive Entertainment LLC
17.3.16. Square Enix Holdings Co., Ltd.
17.3.17. Take-Two Interactive Software, Inc.
17.3.18. Tencent Holdings Limited
17.3.19. Ubisoft Entertainment S.A.
17.3.20. Valve Corporation
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. DIGITAL PC GAMES MARKET MULTI-CURRENCY
FIGURE 2. DIGITAL PC GAMES MARKET MULTI-LANGUAGE
FIGURE 3. DIGITAL PC GAMES MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2024 VS 2030 (%)
FIGURE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2024 VS 2030 (%)
FIGURE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. DIGITAL PC GAMES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. DIGITAL PC GAMES MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. DIGITAL PC GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL DIGITAL PC GAMES MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SURVIVAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY NARRATIVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VISUAL NOVEL, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MMORPG, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY VEHICLE SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REAL-TIME STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TURN-BASED TACTICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LINUX, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DEBIAN, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY UBUNTU, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MAC, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY INTEL-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY M1-CHIP, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 32-BIT, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 64-BIT, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EPIC GAMES STORE, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY STEAM, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY PLAYSTATION NOW, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY XBOX GAME PASS, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY EXPANSION PACKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SEASON PASSES, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ONE-TIME PURCHASE, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY IN-GAME ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY COSMETICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY IN-GAME CURRENCY, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ANNUAL SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADULTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 25-34 YEARS, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 35-44 YEARS, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TEEN, BY REGION, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 13-15 YEARS, BY REGION, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 16-18 YEARS, BY REGION, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 19-24 YEARS, BY REGION, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 4K RESOLUTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY RAY TRACING SUPPORT, BY REGION, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, BY REGION, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY 1080P RESOLUTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 87. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MEDIUM SETTINGS, BY REGION, 2018-2030 (USD MILLION)
TABLE 88. GLOBAL DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 89. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 90. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 91. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 92. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 93. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 94. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 95. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 96. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 97. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 98. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 99. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 100. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 101. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 102. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 103. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 104. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 105. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 106. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 107. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 108. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 109. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 110. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 111. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 112. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 113. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 114. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 115. AMERICAS DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 116. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 117. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 118. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 119. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 120. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 121. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 122. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 123. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 124. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 125. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 126. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 127. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 128. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 129. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 130. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 131. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 132. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 133. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 134. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 135. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 136. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 137. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 138. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 139. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 140. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 141. ARGENTINA DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 142. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 143. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 144. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 145. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 146. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 147. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 148. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 149. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 150. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 151. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 152. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 153. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 154. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 155. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 156. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 157. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 158. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 159. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 160. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 161. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 162. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 163. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 164. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 165. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 166. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 167. BRAZIL DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 168. CANADA DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 169. CANADA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 170. CANADA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 171. CANADA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 172. CANADA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 173. CANADA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 174. CANADA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 175. CANADA DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 176. CANADA DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 177. CANADA DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 178. CANADA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 179. CANADA DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 180. CANADA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 181. CANADA DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 182. CANADA DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 183. CANADA DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 184. CANADA DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 185. CANADA DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 186. CANADA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 187. CANADA DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 188. CANADA DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 189. CANADA DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 190. CANADA DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 191. CANADA DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 192. CANADA DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 193. CANADA DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 194. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 195. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 196. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 197. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 198. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 199. MEXICO DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 200. MEXICO DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 201. MEXICO DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 202. MEXICO DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 203. MEXICO DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 204. MEXICO DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 205. MEXICO DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 206. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 207. MEXICO DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 208. MEXICO DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 209. MEXICO DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 210. MEXICO DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 211. MEXICO DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 212. MEXICO DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 213. MEXICO DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 214. MEXICO DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 215. MEXICO DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 216. MEXICO DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 217. MEXICO DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 218. MEXICO DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 219. MEXICO DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 220. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 221. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 222. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 223. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 224. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 225. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 226. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 227. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 228. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 229. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 230. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 231. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 232. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 233. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 234. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 235. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 236. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 237. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 238. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 239. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 240. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 241. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 242. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 243. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 244. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 245. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 246. UNITED STATES DIGITAL PC GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 247. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 248. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 249. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 250. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 251. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 252. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 253. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 254. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 255. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 256. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 257. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 258. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 259. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 260. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 261. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 262. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 263. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 264. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 265. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 266. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 267. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 268. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 269. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 270. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 271. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 272. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 273. ASIA-PACIFIC DIGITAL PC GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 274. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 275. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 276. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 277. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 278. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 279. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 280. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 281. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 282. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 283. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 284. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 285. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 286. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 287. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 288. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 289. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 290. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 291. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 292. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 293. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 294. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 295. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 296. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 297. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 298. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 299. AUSTRALIA DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 300. CHINA DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 301. CHINA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 302. CHINA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 303. CHINA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 304. CHINA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 305. CHINA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 306. CHINA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 307. CHINA DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 308. CHINA DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 309. CHINA DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 310. CHINA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 311. CHINA DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 312. CHINA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 313. CHINA DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 314. CHINA DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 315. CHINA DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 316. CHINA DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 317. CHINA DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 318. CHINA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 319. CHINA DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 320. CHINA DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 321. CHINA DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 322. CHINA DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 323. CHINA DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 324. CHINA DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 325. CHINA DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 326. INDIA DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 327. INDIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 328. INDIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 329. INDIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 330. INDIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 331. INDIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 332. INDIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 333. INDIA DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MILLION)
TABLE 334. INDIA DIGITAL PC GAMES MARKET SIZE, BY MAC, 2018-2030 (USD MILLION)
TABLE 335. INDIA DIGITAL PC GAMES MARKET SIZE, BY WINDOWS, 2018-2030 (USD MILLION)
TABLE 336. INDIA DIGITAL PC GAMES MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 337. INDIA DIGITAL PC GAMES MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2030 (USD MILLION)
TABLE 338. INDIA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION SERVICES, 2018-2030 (USD MILLION)
TABLE 339. INDIA DIGITAL PC GAMES MARKET SIZE, BY REVENUE MODEL, 2018-2030 (USD MILLION)
TABLE 340. INDIA DIGITAL PC GAMES MARKET SIZE, BY BUY-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 341. INDIA DIGITAL PC GAMES MARKET SIZE, BY DOWNLOADABLE CONTENT, 2018-2030 (USD MILLION)
TABLE 342. INDIA DIGITAL PC GAMES MARKET SIZE, BY FREE-TO-PLAY, 2018-2030 (USD MILLION)
TABLE 343. INDIA DIGITAL PC GAMES MARKET SIZE, BY MICROTRANSACTIONS, 2018-2030 (USD MILLION)
TABLE 344. INDIA DIGITAL PC GAMES MARKET SIZE, BY SUBSCRIPTION-BASED, 2018-2030 (USD MILLION)
TABLE 345. INDIA DIGITAL PC GAMES MARKET SIZE, BY AGE GROUP, 2018-2030 (USD MILLION)
TABLE 346. INDIA DIGITAL PC GAMES MARKET SIZE, BY ADULTS, 2018-2030 (USD MILLION)
TABLE 347. INDIA DIGITAL PC GAMES MARKET SIZE, BY TEEN, 2018-2030 (USD MILLION)
TABLE 348. INDIA DIGITAL PC GAMES MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 349. INDIA DIGITAL PC GAMES MARKET SIZE, BY GRAPHICS QUALITY, 2018-2030 (USD MILLION)
TABLE 350. INDIA DIGITAL PC GAMES MARKET SIZE, BY HIGH-END GRAPHICS, 2018-2030 (USD MILLION)
TABLE 351. INDIA DIGITAL PC GAMES MARKET SIZE, BY MID-RANGE GRAPHICS, 2018-2030 (USD MILLION)
TABLE 352. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 353. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ACTION, 2018-2030 (USD MILLION)
TABLE 354. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ADVENTURE, 2018-2030 (USD MILLION)
TABLE 355. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY ROLE-PLAYING, 2018-2030 (USD MILLION)
TABLE 356. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY SIMULATION, 2018-2030 (USD MILLION)
TABLE 357. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY STRATEGY, 2018-2030 (USD MILLION)
TABLE 358. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 359. INDONESIA DIGITAL PC GAMES MARKET SIZE, BY LINUX, 2018-2030 (USD MIL

Companies Mentioned

  • 2K Games, Inc.
  • Activision Blizzard, Inc.
  • Bandai Namco Entertainment Inc.
  • Bethesda Softworks LLC
  • Blizzard Entertainment, Inc.
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Paradox Interactive AB
  • Riot Games, Inc.
  • SEGA Corporation
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Holdings Limited
  • Ubisoft Entertainment S.A.
  • Valve Corporation

Methodology

Loading
LOADING...