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The video poker machines market is rapidly evolving, shaped by digital innovation, shifting regulatory frameworks, and changing operator strategies. This report offers senior executives actionable insights on the technology and competitive dynamics redefining the global video poker machines industry.
Market Snapshot: Global Video Poker Machines Market Size and Growth
The video poker machines market grew from USD 1.28 billion in 2024 to USD 1.35 billion in 2025 and is projected to continue expanding at a CAGR of 5.72%, reaching USD 1.99 billion by 2032. This consistent growth is underpinned by operators’ adoption of server-based systems, digital-focused player engagement, and broader accessibility in established and emerging jurisdictions.
Scope & Segmentation
- Game Variations: Deuces Wild, Double Bonus, Jacks or Better. Each appeals to unique player preferences, from those seeking volatility to those valuing classic formats or enhanced payout potential.
- Control Systems: Card-Based, Random Number Generation Based, and Token-Based. These options support various operational and regulatory requirements across global markets.
- Application: Bars, Casinos, Restaurants. Venue types influence deployment strategies and the type of player experiences offered.
- End-User: Casual Players, Professional Players. Understanding these groups helps tailor machine placements, loyalty programs, and tournament offerings.
- Regions Covered: Americas (North America, Latin America), Europe, Middle East, Africa, and Asia-Pacific. This ensures a comprehensive view of geographic trends and regulatory influences.
- Leading Companies: AGS LLC, Ainsworth Game Technology, AMATIC Industries GmbH, Aristocrat Leisure Ltd., Aruze Gaming America Inc., Euro Games Technology, EVERI Inc., Galaxy Entertainment, H. Betti Industries Inc., Incredible Technologies Inc., Inspired Gaming Group Limited, International Game Technology PLC, KGM Gaming, Konami Gaming Inc., Lightning Gaming Inc., Merkur GmbH, Novomatic AG, R.Franco Group, Scientific Games Corp., Universal Entertainment Corporation.
Key Takeaways: Strategic Insights for Senior Decision-Makers
- Operators leverage server-based architectures and digital platforms to streamline game updates, efficiently collect analytics, and support cloud-based management for rapid response to player demand.
- Emergence of skill-based and interactive features attracts a wider demographic, expanding player engagement beyond traditional casino audiences.
- Cashless payment systems and integrated mobile experiences are increasingly standard, supporting secure transactions and omnichannel engagement, including remote gameplay and on-premise interactions.
- Regional dynamics require localized approaches; Asia-Pacific’s adoption hinges on game localization and cultural preferences, while Western Europe emphasizes compliance and certification standards.
- Strategic partnerships, product innovation, and acquisitions remain key for leading suppliers to diversify portfolios, strengthen market presence, and pursue omnichannel integration.
- Operators must balance game floor management, compliance, and player loyalty initiatives to optimize utilization and drive recurring revenue streams.
Tariff Impact: U.S. Trade Measures and Operational Strategies
Newly introduced U.S. tariffs on electronic components and finished gaming devices have significantly affected cost structures for manufacturers and operators. These changes drive a shift to localized production, alternative sourcing arrangements, and increased focus on supply chain resilience. Stakeholders are adjusting procurement processes, prioritizing supplier diversification, and collaborating through collective purchasing to address supply volatility and margin constraints.
Methodology & Data Sources
This research utilizes a mix of secondary sources—including regulatory filings, white papers, and industry publications—combined with in-depth primary interviews with market participants, operators, and technology integrators. Data is triangulated through statistical analysis and validated by subject-matter experts for both accuracy and actionable insight.
Why This Report Matters
- Guides technology investment and operational decisions by uncovering the tangible impact of digital transformation and emerging player preferences.
- Assists executives to navigate regional regulatory shifts, supply chain disruptions, and competitive differentiation strategies.
- Delivers credible, data-driven recommendations for optimizing player engagement, maximizing investment returns, and sustaining long-term growth.
Conclusion
This research equips leaders in the video poker machines industry to anticipate technological, regulatory, and market shifts. With strategic insights and actionable analysis, stakeholders are empowered to strengthen market positioning and capitalize on growth opportunities.
Additional Product Information:
- Purchase of this report includes 1 year online access with quarterly updates.
- This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.
Table of Contents
3. Executive Summary
4. Market Overview
7. Cumulative Impact of Artificial Intelligence 2025
Companies Mentioned
The companies profiled in this Video Poker Machines market report include:- AGS LLC
- Ainsworth Game Technology
- AMATIC Industries GmbH
- Aristocrat Leisure Ltd.
- Aruze Gaming America Inc.
- Euro Games Technology
- EVERI Inc.
- Galaxy Entertainment
- H. Betti Industries Inc.
- Incredible Technologies, Inc.
- Inspired Gaming Group Limited
- International Game Technology PLC
- KGM Gaming
- Konami Gaming, Inc.
- Lightning Gaming Inc.
- Merkur GmbH
- Novomatic AG
- R.Franco Group
- Scientific Games Corp.
- Universal Entertainment Corporation
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 180 |
| Published | November 2025 |
| Forecast Period | 2025 - 2032 |
| Estimated Market Value ( USD | $ 1.35 Billion |
| Forecasted Market Value ( USD | $ 1.99 Billion |
| Compound Annual Growth Rate | 5.7% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


