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Portable Gaming Consoles - Global Strategic Business Report

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    Report

  • 480 Pages
  • June 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6088685
The global market for Portable Gaming Consoles was estimated at US$16.0 Billion in 2024 and is projected to reach US$20.6 Billion by 2030, growing at a CAGR of 4.4% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Portable Gaming Consoles market.

Global Portable Gaming Consoles Market - Key Trends & Drivers Summarized

Why Are Portable Gaming Consoles Redefining the Future of Mobile Entertainment?

The global market for portable gaming consoles is undergoing a dynamic resurgence, fueled by evolving consumer expectations for gaming flexibility, on-the-go entertainment, and hybrid hardware experiences. As digital gaming becomes more deeply embedded in everyday lifestyles, portable consoles have transitioned from niche devices into mainstream entertainment platforms that blur the boundaries between handheld gaming, console-grade performance, and mobile computing. The success of hybrid systems like the Nintendo Switch, Valve Steam Deck, and emerging Android/Windows-based devices has reignited market momentum for high-performance gaming on the move.

Modern portable consoles now offer advanced GPU and CPU integration, high-resolution touchscreens, and versatile connectivity options that allow users to seamlessly switch between handheld, tabletop, and docked TV modes. These form factors are particularly appealing to consumers seeking flexibility without compromising game quality. Cloud gaming and game streaming capabilities further enable access to AAA titles beyond hardware limitations, allowing consoles to act as gateways to vast digital libraries. As portable systems evolve to accommodate both casual and hardcore gamers, they are becoming integral components of the broader gaming ecosystem that spans living rooms, coffee shops, and airport terminals.

How Are Hardware Advancements and Ecosystem Integration Elevating User Experience?

The latest generation of portable gaming consoles is powered by custom AMD, NVIDIA, or ARM-based chipsets that offer desktop-class processing and graphics within a compact footprint. These architectures enable fluid gameplay at 720p to 1080p resolutions with support for ray tracing, fast refresh rates, and SSD-level storage speeds. Integrated cooling systems, haptic feedback, adaptive triggers, and programmable buttons provide immersive tactile feedback and precision control, essential for competitive gaming experiences.

Ecosystem integration is also redefining product value. Cloud platforms like Xbox Cloud Gaming, GeForce NOW, and PlayStation Remote Play have expanded the functionality of portable consoles beyond traditional cartridge or digital downloads. Cross-platform syncing, save state continuity, and backward compatibility with legacy libraries ensure that gamers enjoy continuity across home and mobile environments. Online multiplayer, in-game chat, and social sharing features are enabling more collaborative and social gameplay experiences. Furthermore, device manufacturers are introducing modular accessories-such as detachable controllers, keyboard mounts, and external GPU docks-extending the utility and lifecycle of portable gaming devices across varied user preferences.

Where Is Demand Growing Across Consumer Segments and Regional Markets?

Demand for portable gaming consoles is rising across multiple consumer demographics, from young casual gamers to tech-savvy professionals seeking recreational outlets during travel or downtime. Teenage gamers and students are drawn to affordable, entry-level handhelds for their access to family-friendly and indie titles, while adult consumers are increasingly embracing premium devices with console-grade performance for uninterrupted access to open-world and FPS games on the go. The growing mobile workforce and digital nomad culture are further reinforcing the appeal of gaming consoles that double as media devices and productivity hubs.

Regionally, North America, Japan, and South Korea continue to lead in market penetration due to strong gaming cultures, high broadband access, and mature content ecosystems. However, Southeast Asia, India, and Latin America are witnessing accelerated growth driven by mobile-first digital engagement, improved internet infrastructure, and rising middle-class discretionary income. E-commerce platforms and exclusive digital storefronts have increased accessibility, with OEMs offering bundled game packages, extended warranties, and subscription services. Localized content, language support, and regional tournaments are also helping brands capture community-driven user bases in these emerging markets.

What's Fueling the Global Growth of the Portable Gaming Consoles Market?

The growth in the global portable gaming consoles market is driven by several factors, including the convergence of mobile computing power, cloud gaming access, and evolving consumer lifestyles that prioritize convenience and entertainment on demand. As players seek uninterrupted, high-quality gaming experiences without being tethered to a fixed setup, portable consoles offer the right mix of performance, content variety, and ergonomic design. The ability to play major titles both offline and online, supported by intuitive interfaces and robust battery performance, makes these devices increasingly indispensable in today's connected, mobile-first world.

Hardware innovation, combined with strong developer support, exclusive franchise releases, and cross-platform play compatibility, is deepening user engagement and expanding the value proposition of portable gaming consoles. Competitive pricing, device financing models, and the bundling of premium subscription services such as Game Pass and PlayStation Plus are also making high-end gaming more accessible. As gaming becomes both a social and solitary pastime across geographies, portable consoles are emerging as the ideal conduit for immersive, flexible, and scalable entertainment-ensuring sustained global demand across generations and user segments.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Single Function Gaming Console segment, which is expected to reach US$13.1 Billion by 2030 with a CAGR of a 5.3%. The Multifunction Gaming Console segment is also set to grow at 2.9% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $4.3 Billion in 2024, and China, forecasted to grow at an impressive 8.2% CAGR to reach $4.3 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Portable Gaming Consoles Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Portable Gaming Consoles Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Portable Gaming Consoles Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Anbernic, AsusTek Computer Inc., AYANEO, Blaze Entertainment Ltd. (Evercade), and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 48 companies featured in this Portable Gaming Consoles market report include:

  • Anbernic
  • AsusTek Computer Inc.
  • AYANEO
  • Blaze Entertainment Ltd. (Evercade)
  • GPD (GamePad Digital)
  • HTC Corporation
  • Lenovo Group Limited
  • Logitech International S.A.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • MSI (Micro-Star International)
  • Nintendo Co., Ltd.
  • Nvidia Corporation
  • Panic Inc. (Playdate)
  • Powkiddy
  • Sega Corporation
  • Sony Interactive Entertainment
  • Valve Corporation
  • VTech Holdings Ltd.
  • Xiaomi Corporation

This edition integrates the latest global trade and economic shifts as of June 2025 into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes segmentation by product, technology, type, material, distribution channel, application, and end-use, with historical analysis since 2015.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025, competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.
  • Complimentary Update: Buyers receive a free July 2025 update with finalized tariff impacts, new trade agreement effects, revised projections, and expanded country-level coverage.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Portable Gaming Consoles - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Popularity of Mobile Gaming Ecosystems Propels Demand for Portable Gaming Consoles
  • Expansion of Cloud Gaming and Cross-Platform Titles Throws the Spotlight on Device Versatility
  • Innovation in SoC, GPU, and Display Technologies Enhances Immersive Gameplay on the Go
  • Growth in Indie Game Development and Digital-Only Distribution Models Drives Console Adoption
  • Focus on Lightweight Form Factors With High Refresh Rates Improves User Experience
  • Surging Interest in Competitive and On-the-Go Multiplayer Gaming Fuels Console Connectivity Features
  • Integration of 5G, Wi-Fi 6, and Bluetooth Low Energy Enables Seamless Online Gaming
  • Expansion of AAA Franchise Ports to Portable Formats Strengthens Market Appeal to Hardcore Gamers
  • Development of Modular Controllers and Accessory Ecosystems Boosts Customization Options
  • Increasing Integration With Streaming Platforms and Social Media Enhances Console Functionality
  • Participation in Game Subscription Services Supports Recurring Revenue Models
  • Rising Trend of Hybrid Consoles Bridging Home and Portable Gaming Experiences Spurs Innovation
  • Advances in Heat Management, Battery Optimization, and Silent Operation Enhance Device Performance
  • Growth in AR, Haptics, and Adaptive Feedback Features Spurs Demand for Next-Gen Portable Consoles
  • Collaboration With Game Studios Strengthens Exclusive Title Ecosystems
  • Increasing Inclusion of Educational and Edutainment Content Expands Target Demographics
  • Differentiation Through Compact eSports-Friendly Designs Drives Niche User Base Growth
  • Global Expansion of Gaming Communities in Asia, LATAM, and MENA Sustains Market Penetration
  • Entry Into Sustainable Console Manufacturing Enhances ESG Positioning
  • Evolving Gamer Lifestyle Trends and Screen Time Habits Propel Continuous Portable Console Upgrades
4. GLOBAL MARKET PERSPECTIVE
  • TABLE 1: World Portable Gaming Consoles Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • TABLE 2: World Recent Past, Current & Future Analysis for Portable Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 3: World Historic Review for Portable Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 4: World 15-Year Perspective for Portable Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • TABLE 5: World Recent Past, Current & Future Analysis for Single Function Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 6: World Historic Review for Single Function Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 7: World 15-Year Perspective for Single Function Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 8: World Recent Past, Current & Future Analysis for Multifunction Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 9: World Historic Review for Multifunction Gaming Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 10: World 15-Year Perspective for Multifunction Gaming Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 11: World Recent Past, Current & Future Analysis for Windows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 12: World Historic Review for Windows by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 13: World 15-Year Perspective for Windows by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 14: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 15: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 16: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 17: World Recent Past, Current & Future Analysis for iOS by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 18: World Historic Review for iOS by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 19: World 15-Year Perspective for iOS by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 20: World Recent Past, Current & Future Analysis for Android by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 21: World Historic Review for Android by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 22: World 15-Year Perspective for Android by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 23: World Recent Past, Current & Future Analysis for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 24: World Historic Review for Children by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 25: World 15-Year Perspective for Children by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 26: World Recent Past, Current & Future Analysis for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 27: World Historic Review for Adults by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 28: World 15-Year Perspective for Adults by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 29: World Recent Past, Current & Future Analysis for PlayStation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 30: World Historic Review for PlayStation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 31: World 15-Year Perspective for PlayStation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 32: World Recent Past, Current & Future Analysis for Xbox by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 33: World Historic Review for Xbox by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 34: World 15-Year Perspective for Xbox by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 35: World Recent Past, Current & Future Analysis for Razer Switchblade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 36: World Historic Review for Razer Switchblade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 37: World 15-Year Perspective for Razer Switchblade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 38: World Recent Past, Current & Future Analysis for PlayStation Vita by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 39: World Historic Review for PlayStation Vita by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 40: World 15-Year Perspective for PlayStation Vita by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 41: World Recent Past, Current & Future Analysis for Nintendo Switch Lite by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 42: World Historic Review for Nintendo Switch Lite by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 43: World 15-Year Perspective for Nintendo Switch Lite by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
CANADA
JAPAN
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
CHINA
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
EUROPE
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
FRANCE
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
GERMANY
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
ITALY
UNITED KINGDOM
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
AUSTRALIA
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Portable Gaming Consoles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Anbernic
  • AsusTek Computer Inc.
  • AYANEO
  • Blaze Entertainment Ltd. (Evercade)
  • GPD (GamePad Digital)
  • HTC Corporation
  • Lenovo Group Limited
  • Logitech International S.A.
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • MSI (Micro-Star International)
  • Nintendo Co., Ltd.
  • Nvidia Corporation
  • Panic Inc. (Playdate)
  • Powkiddy
  • Sega Corporation
  • Sony Interactive Entertainment
  • Valve Corporation
  • VTech Holdings Ltd.
  • Xiaomi Corporation

Table Information