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Virtual Production Market by Component, Production Stage, End-User - Global Forecast 2025-2030

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    Report

  • 188 Pages
  • October 2024
  • Region: Global
  • 360iResearch™
  • ID: 5666380
UP TO OFF until Dec 31st 2024
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The Virtual Production Market grew from USD 2.55 billion in 2023 to USD 3.01 billion in 2024. It is expected to continue growing at a CAGR of 18.57%, reaching USD 8.42 billion by 2030.

Virtual production integrates real-time computer graphics with live-action footage to blend physical and digital elements seamlessly in the filmmaking process. It encompasses technologies like virtual reality, augmented reality, computer-generated imagery, and motion capture, enabling filmmakers to see their scenes unfold in real-time. The necessity for virtual production arises from its ability to streamline workflows, reduce production costs, minimize environmental footprints, and enhance creative control, making it indispensable in modern filmmaking, advertising, and virtual events. Applications are extensive, including film and television, gaming, live entertainment, and virtual concerts, with end-use across sectors such as entertainment, education, corporate training, and simulation.

The market is witnessing growth driven by increasing demand for immersive content, advancements in technology, and the rising popularity of virtual reality experiences. Key growth factors include innovations in augmented and mixed reality tools, improvements in real-time rendering software, and the increased adoption of LED video walls and virtual sets. Emerging opportunities lie in the expansion of virtual production into broadcast news, sports analysis, and online education, where immersive and interactive content is gaining traction. Businesses are advised to invest in developing scalable virtual production solutions that can cater to varied industrial needs to capture these opportunities.

However, market growth faces limitations such as high initial setup costs, technical complexity, and a shortage of skilled professionals. Furthermore, challenges like data privacy concerns, the need for continuous tech upgrades, and potential over-reliance on digital over practical effects can hinder market progress. Encouraging experimentation with cloud-based solutions and AI-driven analytics can foster innovation, while collaboration with educational institutions to nurture talent can address the skills gap. The market's nature is highly dynamic and competitive, fostering continuous innovation as new technologies and applications emerge. Prospective businesses should focus on creating flexible, adaptive solutions that can swiftly respond to changing market demands to stay ahead in this evolving landscape.

Understanding Market Dynamics in the Virtual Production Market

The Virtual Production Market is rapidly evolving, shaped by dynamic supply and demand trends. These insights provide companies with actionable intelligence to drive investments, develop strategies, and seize emerging opportunities. A comprehensive understanding of market dynamics also helps organizations mitigate political, geographical, technical, social, and economic risks while offering a clearer view of consumer behavior and its effects on manufacturing costs and purchasing decisions.
  • Market Drivers
    • Rising popularity of movies with extensive graphics among consumers
    • Proliferating demand for visual effects in gaming industry
    • Increasing adoption of virtual production for the creation of commercial ads
  • Market Restraints
    • High cost associated with virtual production
  • Market Opportunities
    • Advancements in virtual production technologies and systems
    • Adoption of camera robotics for the production of movies
  • Market Challenges
    • Technical complexities of virtual production method

Exploring Porter’s Five Forces for the Virtual Production Market

Porter’s Five Forces framework further strengthens the insights of the Virtual Production Market, delivering a clear and effective methodology for understanding the competitive landscape. This tool enables companies to evaluate their current competitive standing and explore strategic repositioning by assessing businesses’ power dynamics and market positioning. It is also instrumental in determining the profitability of new ventures, helping companies leverage their strengths, address weaknesses, and avoid potential pitfalls.

Applying PESTLE Analysis to the Virtual Production Market

External macro-environmental factors deeply influence the performance of the Virtual Production Market, and the PESTLE analysis provides a comprehensive framework for understanding these influences. By examining Political, Economic, Social, Technological, Legal, and Environmental elements, this analysis offers organizations critical insights into potential opportunities and risks. It also helps businesses anticipate changes in regulations, consumer behavior, and economic trends, enabling them to make informed, forward-looking decisions.

Analyzing Market Share in the Virtual Production Market

The Virtual Production Market share analysis evaluates vendor performance. This analysis provides a clear view of each vendor’s standing in the competitive landscape by comparing key metrics such as revenue, customer base, and other critical factors. Additionally, it highlights market concentration, fragmentation, and trends in consolidation, empowering vendors to make strategic decisions that enhance their market position.

Evaluating Vendor Success with the FPNV Positioning Matrix in the Virtual Production Market

The Virtual Production Market FPNV Positioning Matrix is crucial in evaluating vendors based on business strategy and product satisfaction levels. By segmenting vendors into four quadrants - Forefront (F), Pathfinder (P), Niche (N), and Vital (V) - this matrix helps users make well-informed decisions that best align with their unique needs and objectives in the market.

Strategic Recommendations for Success in the Virtual Production Market

The Virtual Production Market strategic analysis is essential for organizations aiming to strengthen their position in the global market. A comprehensive review of resources, capabilities, and performance helps businesses identify opportunities for improvement and growth. This approach empowers companies to navigate challenges in the increasingly competitive landscape, ensuring they capitalize on new opportunities and align with long-term success.

Key Company Profiles

The report delves into recent significant developments in the Virtual Production Market, highlighting leading vendors and their innovative profiles. These include 360Rize, 80six Ltd., Adobe Inc., Amazon.com, Inc., Autodesk, Inc., AV Stumpfl GmbH, Avid Technology, Inc., Aximmetry Technologies Ltd., Barco NV, Blackmagic Design Pty Ltd, Boris FX, Inc., Brompton Technology Ltd., Dimension, Disguise Technologies Limited, DNEG PLC, Epic Games, Inc., FuseFX, Glassbox Technologies, HTC Corporation, HumanEyes Technologies Ltd., LG Corporation, Mo-Sys Engineering Ltd., NEOM Company, NVIDIA Corporation, Panocam3d.com, Perforce Software, Inc., Pixar Animation Studios by The Walt Disney Company, Pixotope Technologies, Planar Systems, Inc., Production Resource Group, L.L.C, Samsung Electronics Co., Ltd., SHOWRUNNER, Side Effects Software Inc., Sony Group Corporation, Technicolor Creative Studios SA, Unilumin Group Co., Ltd., Unity Technologies Inc., Ventuz Technology AG, Vicon Motion Systems Ltd., Virsabi ApS, Vū Technologies Corp by Diamond View Studios, and Wētā FX Ltd..

Market Segmentation & Coverage

This research report categorizes the Virtual Production Market to forecast the revenues and analyze trends in each of the following sub-markets:
  • Component
    • Hardware
      • Cameras
        • 360 Cameras
        • Action Cameras
        • Compact Cameras
        • DSLR Cameras
        • Medium Format Cameras
        • Traditional Film Cameras
      • GPUs & Video Cards
      • LED Display Wall
      • Memory & Storage
      • Workstations
    • Services
    • Software
  • Production Stage
    • Post-Production
    • Pre-Production
    • Production
  • End-User
    • Film & Television
    • Gaming
    • Marketing & Advertisements
    • Social Media Content
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report provides a detailed overview of the market, exploring several key areas:

  1. Market Penetration: A thorough examination of the current market landscape, featuring comprehensive data from leading industry players and analyzing their reach and influence across the market.
  2. Market Development: The report identifies significant growth opportunities in emerging markets and assesses expansion potential within established segments, providing a roadmap for future development.
  3. Market Diversification: In-depth coverage of recent product launches, untapped geographic regions, significant industry developments, and strategic investments reshaping the market landscape.
  4. Competitive Assessment & Intelligence: A detailed analysis of the competitive landscape, covering market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, technological advancements, and innovations in manufacturing by key market players.
  5. Product Development & Innovation: Insight into groundbreaking technologies, R&D efforts, and product innovations that will drive the market in future.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current size of the market, and how is it expected to grow?
  2. Which products, segments, and regions present the most attractive investment opportunities?
  3. What are the prevailing technology trends and regulatory factors influencing the market?
  4. How do top vendors rank regarding market share and competitive positioning?
  5. What revenue sources and strategic opportunities guide vendors' market entry or exit decisions?

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Please note: For this report, the purchase of an Enterprise license allows up to ten worldwide users of an organization access to the report

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising popularity of movies with extensive graphics among consumers
5.1.1.2. Proliferating demand for visual effects in gaming industry
5.1.1.3. Increasing adoption of virtual production for the creation of commercial ads
5.1.2. Restraints
5.1.2.1. High cost associated with virtual production
5.1.3. Opportunities
5.1.3.1. Advancements in virtual production technologies and systems
5.1.3.2. Adoption of camera robotics for the production of movies
5.1.4. Challenges
5.1.4.1. Technical complexities of virtual production method
5.2. Market Segmentation Analysis
5.2.1. Component: Rising emphasis on using software for transforming creative inputs into visually attractive outputs
5.2.2. Production Stage: Proliferating usage of virtual production in the pre-production stage for better visualization of the final product up front
5.2.3. End-User: Evolving adoption of virtual production technologies in the film & television industry
5.3. Porter’s Five Forces Analysis
5.3.1. Threat of New Entrants
5.3.2. Threat of Substitutes
5.3.3. Bargaining Power of Customers
5.3.4. Bargaining Power of Suppliers
5.3.5. Industry Rivalry
5.4. PESTLE Analysis
5.4.1. Political
5.4.2. Economic
5.4.3. Social
5.4.4. Technological
5.4.5. Legal
5.4.6. Environmental
6. Virtual Production Market, by Component
6.1. Introduction
6.2. Hardware
6.2.1. Cameras
6.2.1.1. 360 Cameras
6.2.1.2. Action Cameras
6.2.1.3. Compact Cameras
6.2.1.4. DSLR Cameras
6.2.1.5. Medium Format Cameras
6.2.1.6. Traditional Film Cameras
6.2.2. GPUs & Video Cards
6.2.3. LED Display Wall
6.2.4. Memory & Storage
6.2.5. Workstations
6.3. Services
6.4. Software
7. Virtual Production Market, by Production Stage
7.1. Introduction
7.2. Post-Production
7.3. Pre-Production
7.4. Production
8. Virtual Production Market, by End-User
8.1. Introduction
8.2. Film & Television
8.3. Gaming
8.4. Marketing & Advertisements
8.5. Social Media Content
9. Americas Virtual Production Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Virtual Production Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Virtual Production Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Norway
11.11. Poland
11.12. Qatar
11.13. Russia
11.14. Saudi Arabia
11.15. South Africa
11.16. Spain
11.17. Sweden
11.18. Switzerland
11.19. Turkey
11.20. United Arab Emirates
11.21. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.3.1. Nottingham Trent University's Strategic Investment in Advanced Virtual Production Technology
12.3.2. WWE Unveils State-of-the-Art 30,000 Sq.-Ft. Studio Featuring Advanced Virtual Production Technologies With the Deployment of Sony Verona LED Wall
12.3.3. Megapixel’s Strategic Acquisition of GhostFrame IP to Fortify Its Presence in Virtual Production Technologies
12.3.4. LG Introduces Studio Series DVLED for Enhanced Virtual Production Capabilities
12.3.5. Hong Kong Design Institute Launches Virtual Production Studio at Shaw Studios
12.3.6. Dark Slope's Strategic Alliance with SideFX to Launch Advanced Smart Stage in Toronto
12.3.7. Sony Pictures Enhances Visual Effects and Virtual Production with New Torchlight Visualization Facility
12.3.8. Accenture's Strategic Investment in Vu Technologies to Enhance Immersive Experience Creation
12.3.9. Unlocking the Future of Education with Pixotope Pocket: Simplifying Virtual Production for Academic Excellence
12.3.10. LG's Groundbreaking Virtual Production Solutions Unveiled at NAB Show 2020, Pioneering 360-Degree Streaming and Cloud-Based Technology for the Future of Broadcasting
12.3.11. Revolutionizing Virtual Production: Planar and OptiTrack Unveil Cutting-Edge Broadcast Technology Suite at NAB 2023
12.3.12. Sony Pictures Imageworks Unveils Cutting-Edge Virtual Production Technology in Shanghai
12.3.13. Sony Launches Comprehensive Virtual Production Tool Set
12.3.14. Exploring Next-Gen Techniques and Implications for Future Content Creation
12.3.15. Media.Monks and Epic Games Unleash Unreal Engine 5's Capabilities for Next-Gen Film and TV Realism
12.3.16. Anna Valley and Garden Studios Forge Strategic Partnership to Elevate Large-Scale Productions with Advanced Technology and Design
12.3.17. Arctic7 Expands Virtual Production Horizons with Strategic Acquisitions of Narwhal Studios and Star Fort Games
12.3.18. Weber Shandwick Collective Acquires XR Firm to Revolutionize Virtual Production in Marketing
12.3.19. Vu's Partnership with Cube Expands Studio Network and Breaks New Ground in Visual Effects Creation
12.3.20. NantStudios Expands Global Reach with Cutting-Edge Virtual Production Stages in Melbourne
12.3.21. Yorkshire's LBi and Mainstage Launch Cutting-Edge Virtual Production Venture
12.3.22. LAMDA's Venture into Sustainable and Efficient Virtual Production Innovation
12.3.23. HTC's Enhanced Vive XR Elite and Business Solutions Introduced
12.3.24. Tag Americas Amplifies Virtual Marketing Horizon, Elevating Brand Engagement through Cutting-Edge Virtual Production Studio Expansion
12.3.25. Revolutionizing Virtual Production with Seamless Integration and Unmatched Visual Fidelity
12.3.26. Hungary Advances in Film Industry Leadership with Euro 11 Million Investment in Cutting-Edge Budapest Virtual Studio
12.3.27. Singapore Pioneers Virtual Production Evolution, Unveiling a New Era with Media Development Authority's Innovation Fund
12.3.28. The Dawn of AWS-Powered Virtual Production at Amazon Studios
12.3.29. Exploring the Capabilities and Versatility of the Black Pearl BP2V2 LED Display System
12.4. Strategy Analysis & Recommendation
12.4.1. Sony Group Corporation
12.4.2. Samsung Electronics Co., Ltd.
12.4.3. LG Corporation
12.4.4. NVIDIA Corporation
12.4.5. DNEG PLC
12.4.6. Adobe Inc.
12.4.7. Epic Games, Inc.
12.4.8. Planar Systems, Inc.
12.4.9. Unity Technologies Inc.
12.4.10. Avid Technology, Inc.
List of Figures
FIGURE 1. VIRTUAL PRODUCTION MARKET RESEARCH PROCESS
FIGURE 2. VIRTUAL PRODUCTION MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD THOUSAND)
FIGURE 4. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 6. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2023 VS 2030 (%)
FIGURE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
FIGURE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 12. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 13. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 14. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 15. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 16. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 17. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 20. VIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 21. VIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. VIRTUAL PRODUCTION MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD THOUSAND)
TABLE 4. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD THOUSAND)
TABLE 6. VIRTUAL PRODUCTION MARKET DYNAMICS
TABLE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY 360 CAMERAS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ACTION CAMERAS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPACT CAMERAS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 13. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DSLR CAMERAS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 14. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEDIUM FORMAT CAMERAS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 15. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRADITIONAL FILM CAMERAS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 16. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 17. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GPUS & VIDEO CARDS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 18. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED DISPLAY WALL, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 19. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEMORY & STORAGE, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 20. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY WORKSTATIONS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 21. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 22. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 23. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 24. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 25. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY POST-PRODUCTION, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 26. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRE-PRODUCTION, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 27. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 28. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 29. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM & TELEVISION, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 30. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GAMING, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 31. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MARKETING & ADVERTISEMENTS, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 32. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOCIAL MEDIA CONTENT, BY REGION, 2018-2030 (USD THOUSAND)
TABLE 33. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 34. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 35. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 36. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 37. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 38. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD THOUSAND)
TABLE 39. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 40. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 41. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 42. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 43. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 44. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 45. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 46. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 47. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 48. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 49. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 50. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 51. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 52. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 53. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 54. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 55. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 56. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 57. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 58. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 59. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 60. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 61. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 62. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 63. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 64. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2018-2030 (USD THOUSAND)
TABLE 65. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 66. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 67. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 68. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 69. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 70. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD THOUSAND)
TABLE 71. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 72. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 73. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 74. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 75. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 76. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 77. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 78. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 79. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 80. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 81. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 82. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 83. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 84. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 85. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 86. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 87. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 88. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 89. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 90. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 91. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 92. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 93. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 94. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 95. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 96. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 97. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 98. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 99. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 100. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 101. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 102. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 103. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 104. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 105. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 106. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 107. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 108. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 109. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 110. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 111. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 112. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 113. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 114. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 115. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 116. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 117. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 118. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 119. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 120. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 121. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 122. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 123. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 124. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 125. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 126. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 127. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 128. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 129. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 130. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 131. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 132. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 133. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 134. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 135. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 136. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2030 (USD THOUSAND)
TABLE 137. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 138. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 139. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 140. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 141. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 142. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 143. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 144. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 145. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 146. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 147. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 148. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 149. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 150. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 151. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 152. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 153. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 154. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 155. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 156. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 157. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 158. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 159. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 160. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 161. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 162. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 163. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 164. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 165. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 166. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 167. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 168. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 169. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 170. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 171. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 172. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 173. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 174. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 175. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 176. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 177. NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 178. NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 179. NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 180. NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 181. NORWAY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 182. POLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 183. POLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 184. POLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 185. POLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 186. POLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 187. QATAR VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 188. QATAR VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 189. QATAR VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 190. QATAR VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 191. QATAR VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 192. RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 193. RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 194. RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 195. RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 196. RUSSIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 197. SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 198. SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 199. SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 200. SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 201. SAUDI ARABIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 202. SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 203. SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 204. SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 205. SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 206. SOUTH AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 207. SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 208. SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 209. SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 210. SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 211. SPAIN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 212. SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 213. SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 214. SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 215. SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 216. SWEDEN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 217. SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 218. SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 219. SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 220. SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 221. SWITZERLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 222. TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 223. TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 224. TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 225. TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 226. TURKEY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 227. UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 228. UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 229. UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 230. UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 231. UNITED ARAB EMIRATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 232. UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2030 (USD THOUSAND)
TABLE 233. UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2030 (USD THOUSAND)
TABLE 234. UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2030 (USD THOUSAND)
TABLE 235. UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2030 (USD THOUSAND)
TABLE 236. UNITED KINGDOM VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2030 (USD THOUSAND)
TABLE 237. VIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2023
TABLE 238. VIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2023

Companies Mentioned

The leading players in the Virtual Production Market, which are profiled in this report, include:
  • 360Rize
  • 80six Ltd.
  • Adobe Inc.
  • Amazon.com, Inc.
  • Autodesk, Inc.
  • AV Stumpfl GmbH
  • Avid Technology, Inc.
  • Aximmetry Technologies Ltd.
  • Barco NV
  • Blackmagic Design Pty Ltd
  • Boris FX, Inc.
  • Brompton Technology Ltd.
  • Dimension
  • Disguise Technologies Limited
  • DNEG PLC
  • Epic Games, Inc.
  • FuseFX
  • Glassbox Technologies
  • HTC Corporation
  • HumanEyes Technologies Ltd.
  • LG Corporation
  • Mo-Sys Engineering Ltd.
  • NEOM Company
  • NVIDIA Corporation
  • Panocam3d.com
  • Perforce Software, Inc.
  • Pixar Animation Studios by The Walt Disney Company
  • Pixotope Technologies
  • Planar Systems, Inc.
  • Production Resource Group, L.L.C
  • Samsung Electronics Co., Ltd.
  • SHOWRUNNER
  • Side Effects Software Inc.
  • Sony Group Corporation
  • Technicolor Creative Studios SA
  • Unilumin Group Co., Ltd.
  • Unity Technologies Inc.
  • Ventuz Technology AG
  • Vicon Motion Systems Ltd.
  • Virsabi ApS
  • Vū Technologies Corp by Diamond View Studios
  • Wētā FX Ltd.

Methodology

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Table Information