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Global Virtual Production Market by Component (Hardware, Services, Software), Production Stage (Post-Production, Pre-Production, Production), End-User - Forecast 2024-2030

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    Report

  • 186 Pages
  • May 2024
  • Region: Global
  • 360iResearch™
  • ID: 5666380
UP TO OFF until Dec 31st 2024
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The Virtual Production Market size was estimated at USD 2.55 billion in 2023, USD 3.01 billion in 2024, and is expected to grow at a CAGR of 18.27% to reach USD 8.27 billion by 2030.

Virtual production integrates physical and virtual filmmaking techniques to create breakthrough media. Real-time 3D engines are used to create photorealistic sets and displayed on large LED walls behind physical sets using the real-time rendering capabilities of the game engines. The cameras are synced with the game engines for enhanced realism and depth of perspective. Virtual production allows studios to build bigger, innovate more, and deliver high-quality results in production. The rising popularity of enhanced graphics and the surging demand for visual effects in film production studios are accelerating the use of virtual production techniques.

However, elevated cost and technical complexities of virtual production may impede their adoption by the film industry. Moreover, the introduction of technologically advanced virtual production hardware and integration of software with novel technologies such as artificial intelligence (AI) and machine learning (ML) can provide real-time insights and improve the visibility of operations and is expected to encourage their adoption by end-users worldwide.

Regional Insights

The virtual production market represents a highly evolving landscape in the Americas owing to their extensive applications in the filmmaking studios in the region. The growing demand for online videos and the rising popularity of on-demand video streaming in the APAC and EMEA countries are encouraging visual production in the region. Governments and cultural organizations worldwide are heavily investing in the film sector to support the growth of a sustainable local film industry by empowering the private sector with financing packages that support local content and promote filmmaking.

For instance, in March 2023, Saudi Cultural Development Fund launched its Film Sector Financing Program, offering USD 233 million in financial support to local and international film companies involved in the country’s burgeoning cinema industry. Additionally, advances in virtual production software and hardware broaden their applications in content creation, three-dimensional texturing, and post-process motion-capturing data, which is expected to accelerate their use by film and media producers across the world.

Market Trends by Segment

  • Component: Significant penetration of virtual production software
  • Production Stage: Expanding use of virtual production for post-production in media industry
  • End-User: Proliferating demand from film & television industry

Industry Insights

  • Market Dynamics
  • Market Disruption Analysis
  • Porter’s Five Forces Analysis
  • Value Chain & Critical Path Analysis
  • Pricing Analysis
  • Technology Analysis
  • Patent Analysis
  • Trade Analysis
  • Regulatory Framework Analysis
  • FPNV Positioning Matrix
  • Market Share Analysis
  • Strategy Analysis and Recommendations

Recent Developments

Accenture's Strategic Investment in Vū Technologies to Enhance Immersive Experience Creation

Accenture has strategically partnered with Vū Technologies, marking a significant leap toward redefining the landscape of creative content creation. Vū Technologies excels in blending live-action footage with computer-generated imagery in real-time, offering immersive, captivating experiences that have already benefited giants, including Amazon, CBS Sports, and Disney.

Unlocking the Future of Education with Pixotope Pocket: Simplifying Virtual Production for Academic Excellence

Pixotope Pocket provides an exciting opportunity for educators to stay ahead of the curve. With its easy-to-use interface and intuitive workflow, Pixotope Pocket is a great tool for teaching students about virtual production. It simplifies and streamlines the process while providing the same results as larger, more expensive systems. The affordability and scalability of this product make it an ideal choice for educational institutions looking to integrate virtual production into their curriculum.

LG's Groundbreaking Virtual Production Solutions Unveiled at NAB Show 2020, Pioneering 360-Degree Streaming and Cloud-Based Technology for the Future of Broadcasting

LG unveiled their new broadcast virtual production extended reality solutions at the NAB Show 2020, offering 360-degree streaming and cloud-based production for news and entertainment professionals. With this innovative technology, LG is providing an enhanced experience to video producers and businesses seeking to create immersive content from anywhere in the world. This revolutionary new system allows users to transform traditional sets into digital workspaces with real-time effects, creating a more cost-efficient and interactive production process.

Key Company Profiles

The report delves into recent significant developments in the Virtual Production Market, highlighting leading vendors and their innovative profiles. These include 360Rize, 80six Ltd., Adobe Inc., Amazon.com, Inc., Autodesk, Inc., AV Stumpfl GmbH, Avid Technology, Inc., Aximmetry Technologies Ltd., Barco NV, Blackmagic Design Pty Ltd, Boris FX, Inc., Brompton Technology Ltd., Dimension, Disguise Technologies Limited, DNEG PLC, Epic Games, Inc., FuseFX, Glassbox Technologies, HTC Corporation, HumanEyes Technologies Ltd., LG Corporation, Mo-Sys Engineering Ltd., NEOM Company, NVIDIA Corporation, Panocam3d.com, Perforce Software, Inc., Pixar Animation Studios by The Walt Disney Company, Pixotope Technologies, Planar Systems, Inc., Production Resource Group, L.L.C, Samsung Electronics Co., Ltd., SHOWRUNNER, Side Effects Software Inc., Sony Group Corporation, Technicolor Creative Studios SA, Unilumin Group Co., Ltd., Unity Technologies Inc., Ventuz Technology AG, Vicon Motion Systems Ltd., Virsabi ApS, Vū Technologies Corp by Diamond View Studios, and Wētā FX Ltd.

This research report offers invaluable insights into various crucial aspects of the Virtual Production Market:

  1. Market Penetration: This section thoroughly overviews the current market landscape, incorporating detailed data from key industry players.
  2. Market Development: The report examines potential growth prospects in emerging markets and assesses expansion opportunities in mature segments.
  3. Market Diversification: This includes detailed information on recent product launches, untapped geographic regions, recent industry developments, and strategic investments.
  4. Competitive Assessment & Intelligence: An in-depth analysis of the competitive landscape is conducted, covering market share, strategic approaches, product range, certifications, regulatory approvals, patent analysis, technology developments, and advancements in the manufacturing capabilities of leading market players.
  5. Product Development & Innovation: This section offers insights into upcoming technologies, research and development efforts, and notable advancements in product innovation.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current market size and projected growth?
  2. Which products, segments, applications, and regions offer promising investment opportunities?
  3. What are the prevailing technology trends and regulatory frameworks?
  4. What is the market share and positioning of the leading vendors?
  5. What revenue sources and strategic opportunities do vendors in the market consider when deciding to enter or exit?

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This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary4. Market Overview
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rising popularity of movies with extensive graphics among consumers
5.1.1.2. Proliferating demand for visual effects in gaming industry
5.1.1.3. Increasing adoption of virtual production for the creation of commercial ads
5.1.2. Restraints
5.1.2.1. High cost associated with virtual production
5.1.3. Opportunities
5.1.3.1. Advancements in virtual production technologies and systems
5.1.3.2. Adoption of camera robotics for the production of movies
5.1.4. Challenges
5.1.4.1. Technical complexities of virtual production method
5.2. Market Segmentation Analysis
5.2.1. Component: Significant penetration of virtual production software
5.2.2. Production Stage: Expanding use of virtual production for post-production in media industry
5.2.3. End-User: Proliferating demand from film & television industry
5.3. Market Trend Analysis
5.3.1. Rise in film production coupled with the adoption of advanced virtual production technologies
5.3.2. Significant growth in OTT customer base coupled with high penetration of film making companies in the APAC region
5.3.3. Competent strategies by native players bolster virtual production market expansion in the EMEA region.
5.4. Cumulative Impact of Russia-Ukraine Conflict
5.5. Cumulative Impact of High Inflation
5.6. Porter’s Five Forces Analysis
5.6.1. Threat of New Entrants
5.6.2. Threat of Substitutes
5.6.3. Bargaining Power of Customers
5.6.4. Bargaining Power of Suppliers
5.6.5. Industry Rivalry
5.7. Value Chain & Critical Path Analysis
5.8. Regulatory Framework Analysis
6. Virtual Production Market, by Component
6.1. Introduction
6.2. Hardware
6.3. Services
6.4. Software
7. Virtual Production Market, by Production Stage
7.1. Introduction
7.2. Post-Production
7.3. Pre-Production
7.4. Production
8. Virtual Production Market, by End-User
8.1. Introduction
8.2. Film & Television
8.3. Gaming
8.4. Marketing & Advertisements
8.5. Social Media Content
9. Americas Virtual Production Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Virtual Production Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Virtual Production Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. Market Share Analysis, 2023
12.2. FPNV Positioning Matrix, 2023
12.3. Competitive Scenario Analysis
12.3.1. Accenture's Strategic Investment in Vu Technologies to Enhance Immersive Experience Creation
12.3.2. Unlocking the Future of Education with Pixotope Pocket: Simplifying Virtual Production for Academic Excellence
12.3.3. LG's Groundbreaking Virtual Production Solutions Unveiled at NAB Show 2020, Pioneering 360-Degree Streaming and Cloud-Based Technology for the Future of Broadcasting
12.3.4. Revolutionizing Virtual Production: Planar and OptiTrack Unveil Cutting-Edge Broadcast Technology Suite at NAB 2023
12.3.5. Sony Pictures Imageworks Unveils Cutting-Edge Virtual Production Technology in Shanghai
12.3.6. Sony Launches Comprehensive Virtual Production Tool Set
12.3.7. Exploring Next-Gen Techniques and Implications for Future Content Creation
12.3.8. Media.Monks and Epic Games Unleash Unreal Engine 5's Capabilities for Next-Gen Film and TV Realism
12.3.9. Anna Valley and Garden Studios Forge Strategic Partnership to Elevate Large-Scale Productions with Advanced Technology and Design
12.3.10. Arctic7 Expands Virtual Production Horizons with Strategic Acquisitions of Narwhal Studios and Star Fort Games
12.3.11. Weber Shandwick Collective Acquires XR Firm to Revolutionize Virtual Production in Marketing
12.3.12. Vu's Partnership with Cube Expands Studio Network and Breaks New Ground in Visual Effects Creation
12.3.13. NantStudios Expands Global Reach with Cutting-Edge Virtual Production Stages in Melbourne
12.3.14. Yorkshire's LBi and Mainstage Launch Cutting-Edge Virtual Production Venture
12.3.15. LAMDA's Venture into Sustainable and Efficient Virtual Production Innovation
12.3.16. HTC's Enhanced Vive XR Elite and Business Solutions Introduced
12.3.17. Tag Americas Amplifies Virtual Marketing Horizon, Elevating Brand Engagement through Cutting-Edge Virtual Production Studio Expansion
12.3.18. Revolutionizing Virtual Production with Seamless Integration and Unmatched Visual Fidelity
12.3.19. Hungary Advances in Film Industry Leadership with Euro 11 Million Investment in Cutting-Edge Budapest Virtual Studio
12.3.20. Singapore Pioneers Virtual Production Evolution, Unveiling a New Era with Media Development Authority's Innovation Fund
12.3.21. The Dawn of AWS-Powered Virtual Production at Amazon Studios
12.3.22. Exploring the Capabilities and Versatility of the Black Pearl BP2V2 LED Display System
13. Competitive Portfolio
13.1. Key Company Profiles
13.2. Key Product Portfolio
List of Figures
FIGURE 1. VIRTUAL PRODUCTION MARKET RESEARCH PROCESS
FIGURE 2. VIRTUAL PRODUCTION MARKET SIZE, 2023 VS 2030
FIGURE 3. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2030 (USD THOUSAND)
FIGURE 4. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 6. VIRTUAL PRODUCTION MARKET DYNAMICS
FIGURE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2023 VS 2030 (%)
FIGURE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2023 VS 2030 (%)
FIGURE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2023 VS 2030 (%)
FIGURE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 13. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 15. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 17. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD THOUSAND)
FIGURE 21. VIRTUAL PRODUCTION MARKET SHARE, BY KEY PLAYER, 2023
FIGURE 22. VIRTUAL PRODUCTION MARKET, FPNV POSITIONING MATRIX, 2023
List of Tables
TABLE 1. VIRTUAL PRODUCTION MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2018-2023 (USD THOUSAND)
TABLE 4. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, 2024-2030 (USD THOUSAND)
TABLE 5. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 6. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 7. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 8. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 9. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 10. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 11. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 12. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 13. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 14. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 15. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 16. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 17. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY 360 CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 18. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY 360 CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 19. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ACTION CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 20. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY ACTION CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 21. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPACT CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 22. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY COMPACT CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 23. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DSLR CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 24. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY DSLR CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 25. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEDIUM FORMAT CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 26. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEDIUM FORMAT CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 27. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRADITIONAL FILM CAMERAS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 28. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY TRADITIONAL FILM CAMERAS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 29. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GPUS & VIDEO CARDS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 30. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GPUS & VIDEO CARDS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 31. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED DISPLAY WALL, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 32. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY LED DISPLAY WALL, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 33. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEMORY & STORAGE, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 34. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MEMORY & STORAGE, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 35. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY WORKSTATIONS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 36. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY WORKSTATIONS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 37. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SERVICES, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 38. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SERVICES, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 39. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 40. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOFTWARE, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 41. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 42. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 43. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY POST-PRODUCTION, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 44. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY POST-PRODUCTION, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 45. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRE-PRODUCTION, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 46. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRE-PRODUCTION, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 47. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 48. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 49. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 50. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 51. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM & TELEVISION, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 52. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY FILM & TELEVISION, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 53. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GAMING, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 54. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY GAMING, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 55. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MARKETING & ADVERTISEMENTS, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 56. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY MARKETING & ADVERTISEMENTS, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 57. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOCIAL MEDIA CONTENT, BY REGION, 2018-2023 (USD THOUSAND)
TABLE 58. GLOBAL VIRTUAL PRODUCTION MARKET SIZE, BY SOCIAL MEDIA CONTENT, BY REGION, 2024-2030 (USD THOUSAND)
TABLE 59. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 60. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 61. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 62. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 63. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 64. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 65. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 66. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 67. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 68. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 69. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2023 (USD THOUSAND)
TABLE 70. AMERICAS VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024-2030 (USD THOUSAND)
TABLE 71. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 72. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 73. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 74. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 75. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 76. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 77. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 78. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 79. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 80. ARGENTINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 81. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 82. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 83. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 84. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 85. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 86. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 87. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 88. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 89. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 90. BRAZIL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 91. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 92. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 93. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 94. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 95. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 96. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 97. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 98. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 99. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 100. CANADA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 101. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 102. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 103. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 104. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 105. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 106. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 107. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 108. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 109. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 110. MEXICO VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 111. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 112. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 113. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 114. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 115. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 116. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 117. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 118. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 119. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 120. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 121. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2018-2023 (USD THOUSAND)
TABLE 122. UNITED STATES VIRTUAL PRODUCTION MARKET SIZE, BY STATE, 2024-2030 (USD THOUSAND)
TABLE 123. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 124. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 125. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 126. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 127. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 128. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 129. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 130. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 131. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 132. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 133. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2023 (USD THOUSAND)
TABLE 134. ASIA-PACIFIC VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024-2030 (USD THOUSAND)
TABLE 135. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 136. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 137. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 138. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 139. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 140. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 141. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 142. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 143. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 144. AUSTRALIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 145. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 146. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 147. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 148. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 149. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 150. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 151. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 152. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 153. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 154. CHINA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 155. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 156. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 157. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 158. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 159. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 160. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 161. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 162. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 163. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 164. INDIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 165. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 166. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 167. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 168. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 169. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 170. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 171. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 172. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 173. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 174. INDONESIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 175. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 176. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 177. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 178. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 179. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 180. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 181. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 182. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 183. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 184. JAPAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 185. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 186. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 187. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 188. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 189. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 190. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 191. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 192. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 193. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 194. MALAYSIA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 195. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 196. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 197. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 198. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 199. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 200. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 201. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 202. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 203. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 204. PHILIPPINES VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 205. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 206. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 207. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 208. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 209. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 210. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 211. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 212. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 213. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 214. SINGAPORE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 215. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 216. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 217. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 218. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 219. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 220. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 221. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 222. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 223. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 224. SOUTH KOREA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 225. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 226. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 227. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 228. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 229. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 230. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 231. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 232. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 233. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 234. TAIWAN VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 235. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 236. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 237. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 238. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 239. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 240. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 241. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 242. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 243. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 244. THAILAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 245. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 246. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 247. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 248. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 249. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 250. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 251. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 252. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 253. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 254. VIETNAM VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 255. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 256. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 257. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 258. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 261. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 262. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 265. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2018-2023 (USD THOUSAND)
TABLE 266. EUROPE, MIDDLE EAST & AFRICA VIRTUAL PRODUCTION MARKET SIZE, BY COUNTRY, 2024-2030 (USD THOUSAND)
TABLE 267. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 268. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 269. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 270. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 271. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 272. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 273. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 274. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 275. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 276. DENMARK VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 277. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 278. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 279. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 280. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 281. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 282. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 283. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 284. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 285. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 286. EGYPT VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 287. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 288. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 289. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 290. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 291. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 292. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 293. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 294. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 295. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 296. FINLAND VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 297. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 298. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 299. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 300. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 301. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 302. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 303. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 304. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 305. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 306. FRANCE VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 307. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 308. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 309. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 310. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 311. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 312. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 313. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 314. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 315. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 316. GERMANY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 317. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 318. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 319. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 320. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 321. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 322. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 323. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 324. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 325. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 326. ISRAEL VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 327. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 328. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 329. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 330. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 331. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 332. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 333. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 334. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 335. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 336. ITALY VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 337. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 338. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 339. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 340. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 341. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 342. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 343. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2018-2023 (USD THOUSAND)
TABLE 344. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY PRODUCTION STAGE, 2024-2030 (USD THOUSAND)
TABLE 345. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2018-2023 (USD THOUSAND)
TABLE 346. NETHERLANDS VIRTUAL PRODUCTION MARKET SIZE, BY END-USER, 2024-2030 (USD THOUSAND)
TABLE 347. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2018-2023 (USD THOUSAND)
TABLE 348. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY COMPONENT, 2024-2030 (USD THOUSAND)
TABLE 349. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2018-2023 (USD THOUSAND)
TABLE 350. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY HARDWARE, 2024-2030 (USD THOUSAND)
TABLE 351. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2018-2023 (USD THOUSAND)
TABLE 352. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY CAMERAS, 2024-2030 (USD THOUSAND)
TABLE 353. NIGERIA VIRTUAL PRODUCTION MARKET SIZE, BY PRODU

Companies Mentioned

  • 360Rize
  • 80six Ltd.
  • Adobe Inc.
  • Amazon.com, Inc.
  • Autodesk, Inc.
  • AV Stumpfl GmbH
  • Avid Technology, Inc.
  • Aximmetry Technologies Ltd.
  • Barco NV
  • Blackmagic Design Pty Ltd
  • Boris FX, Inc.
  • Brompton Technology Ltd.
  • Dimension
  • Disguise Technologies Limited
  • DNEG PLC
  • Epic Games, Inc.
  • FuseFX
  • Glassbox Technologies
  • HTC Corporation
  • HumanEyes Technologies Ltd.
  • LG Corporation
  • Mo-Sys Engineering Ltd.
  • NEOM Company
  • NVIDIA Corporation
  • Panocam3d.com
  • Perforce Software, Inc.
  • Pixar Animation Studios by The Walt Disney Company
  • Pixotope Technologies
  • Planar Systems, Inc.
  • Production Resource Group, L.L.C
  • Samsung Electronics Co., Ltd.
  • SHOWRUNNER
  • Side Effects Software Inc.
  • Sony Group Corporation
  • Technicolor Creative Studios SA
  • Unilumin Group Co., Ltd.
  • Unity Technologies Inc.
  • Ventuz Technology AG
  • Vicon Motion Systems Ltd.
  • Virsabi ApS
  • Vū Technologies Corp by Diamond View Studios
  • Wētā FX Ltd.

Methodology

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Table Information