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Wireless in-Flight Entertainment Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 5792730
The wireless in-flight entertainment market size has grown rapidly in recent years. It will grow from $2.42 billion in 2025 to $2.77 billion in 2026 at a compound annual growth rate (CAGR) of 14.6%. The growth in the historic period can be attributed to early adoption of onboard wireless networks to reduce reliance on seatback screens, rising demand for digital entertainment access on personal devices during flights, initial development of airplane software enabling wireless content distribution, increasing airline focus on enhancing passenger experience through value-added services, growth in availability of offline wi-fi systems to support basic in-flight content delivery.

The wireless in-flight entertainment market size is expected to see rapid growth in the next few years. It will grow to $4.58 billion in 2030 at a compound annual growth rate (CAGR) of 13.4%. The growth in the forecast period can be attributed to growing integration of high-speed connectivity solutions to support richer media streaming, increasing deployment of advanced entertainment software tailored for personal devices, rising airline investments in differentiated digital service offerings, expansion of cloud-based content management platforms for in-flight use, growing passenger expectations for seamless wireless access to travel information and entertainment. Major trends in the forecast period include increasing adoption of wireless in-flight entertainment in commercial airlines, integration of passenger personalization features and interactive content, expansion of retrofitting solutions for older aircraft fleets, growing demand for high-speed connectivity and seamless streaming, rising use of multi-band satellite and atg-based systems.

The rising number of air passengers is expected to support the growth of the wireless in-flight entertainment market in the coming years. Air passengers include both domestic and international travelers flying with air carriers registered in a given country. Wireless in-flight entertainment systems provide passengers with convenient access to the internet, browsing, video streaming, and other digital activities on their personal devices during a flight. For example, in December 2024, Eurostat, a Luxembourg-based government agency, reported that 973 million passengers traveled by air within the EU in 2023 - a 19.3% increase from 2022, when 816 million passengers were recorded. All EU member states experienced an increase in passenger numbers compared with the previous year. Therefore, the growth in air passenger traffic is driving the expansion of the wireless in-flight entertainment market.

Leading companies are developing innovative technologies to strengthen their competitive position. For instance, in August 2024, Air India, the national carrier of India, introduced wireless in-flight entertainment on its wide-body aircraft in response to customer feedback regarding previous system issues. The new service, Vista, enables passengers to stream content directly to their personal devices during flights. The Vista W-IFE system uses Bluebox’s Blueview digital services platform, allowing content to be streamed through Bluebox Wow, a compact wireless network system that can be stored in the aircraft’s overhead compartments.

In November 2023, Stingray Group Inc., a Canada-based provider of music, media, and technology services, partnered with Air Transat A.T. Inc. to enhance the inflight entertainment experience. Through this partnership, passengers can access a wide selection of listening options, including live performances, relaxing film content, Stingray Music channels, and destination-themed audio offerings. Travelers can also enjoy Qello Concerts, a special feature that brings full-length concert experiences onboard, allowing passengers to watch performances by their favorite artists while in the air. Air Transat A.T. Inc. is a Canada-based company specializing in holiday travel and vacation packages.

Major companies operating in the wireless in-flight entertainment market are Panasonic Avionics Corporation, SITA AG, Astronics Corporation, Burrana Pty Ltd., Collins Aerospace, FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems GmbH & Co. KG, Thales Group, Viasat Inc., Inmarsat plc, Sitaonair SA, Bluebox Aviation Systems Ltd., digEcor Inc., Kontron AG, Lufthansa Technik AG, Spafax Group Inc., VT Miltope LLC, AirFi Co., Global Onboard Partners LLC, Immfly Group.

North America was the largest region in the wireless in-flight entertainment market in 2025. Asia-Pacific is expected to be the fastest-growing region in the wireless in-flight entertainment market report during the forecast period. The regions covered in the wireless in-flight entertainment market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Tariffs are affecting the wireless in-flight entertainment market by increasing the cost of importing critical components such as antennas, modems, access points, and network hardware, resulting in higher implementation costs and delayed system rollouts. Segments most impacted include hardware providers and airlines installing retrofit solutions, with North America and Europe being particularly affected due to high import dependencies. On the positive side, tariffs have prompted greater local manufacturing and innovation, encouraging service providers to develop cost-efficient and domestically produced in-flight entertainment systems.

The wireless in-flight entertainment market research report is one of a series of new reports that provides wireless in-flight entertainment market statistics, including wireless in-flight entertainment industry global market size, regional shares, competitors with a wireless in-flight entertainment market share, detailed wireless in-flight entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the wireless in-flight entertainment industry. This wireless in-flight entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Wireless in-flight entertainment refers to a system that enables wireless content distribution to passengers' devices, offering benefits such as information on the travel path, onboard menu, operational recommendations, and other relevant content.

The main types of aircraft in wireless in-flight entertainment include narrow-body, wide-body, and regional jets. A narrow-body aircraft is characterized by a single aisle of seats and is typically used for short-haul international and domestic flights, accommodating as few as four passengers and as many as 300. These aircraft may have different fitment types, such as retrofit and line-fit, utilizing hardware such as antennas, wireless access points, modems, and others. The technologies involved in wireless in-flight entertainment include ATG (air-to-ground), ku-band, l-band, and ka-band.

The countries covered in the wireless in-flight entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The wireless in-flight entertainment market consists of revenues earned by entities by providing wireless in-flight entertainment services such as offline wi-fi networks, airplane software, and entertainment software. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Wireless in-Flight Entertainment Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Wireless in-Flight Entertainment Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation (Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation)
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Wireless in-Flight Entertainment Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Wireless in-Flight Entertainment Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Artificial Intelligence & Autonomous Intelligence
4.1.2 Autonomous Systems, Robotics & Smart Mobility
4.1.3 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.4 Digitalization, Cloud, Big Data & Cybersecurity
4.1.5 Sustainability, Climate Tech & Circular Economy
4.2. Major Trends
4.2.1 Increasing Adoption of Wireless in-Flight Entertainment in Commercial Airlines
4.2.2 Integration of Passenger Personalization Features and Interactive Content
4.2.3 Expansion of Retrofitting Solutions for Older Aircraft Fleets
4.2.4 Growing Demand for High-Speed Connectivity and Seamless Streaming
4.2.5 Rising Use of Multi-Band Satellite and Atg-Based Systems
5. Wireless in-Flight Entertainment Market Analysis of End Use Industries
5.1 Private Recreational Pilots
5.2 Flight Schools
5.3 Aero Clubs
5.4 Military
5.5 Commercial Aviation Operators
6. Wireless in-Flight Entertainment Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Wireless in-Flight Entertainment Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Wireless in-Flight Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Wireless in-Flight Entertainment Market Size, Comparisons and Growth Rate Analysis
7.3. Global Wireless in-Flight Entertainment Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global Wireless in-Flight Entertainment Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global Wireless in-Flight Entertainment Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Wireless in-Flight Entertainment Market Segmentation
9.1. Global Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Narrow-Body, Wide-Body, Regional Jet
9.2. Global Wireless in-Flight Entertainment Market, Segmentation by Fitment Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Retrofit, Line Fit
9.3. Global Wireless in-Flight Entertainment Market, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Antennas, Wireless Access Points, Modems, Other Hardware
9.4. Global Wireless in-Flight Entertainment Market, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • ATG, Ku-Band, L-Band, Ka-Band
9.5. Global Wireless in-Flight Entertainment Market, Sub-Segmentation of Narrow-Body, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Single-Aisle Jets, Short-Haul Aircraft
9.6. Global Wireless in-Flight Entertainment Market, Sub-Segmentation of Wide-Body, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Long-Haul Aircraft, Twin-Aisle Jets
9.7. Global Wireless in-Flight Entertainment Market, Sub-Segmentation of Regional Jet, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Regional Turboprop Aircraft, Regional Jets
10. Wireless in-Flight Entertainment Market Regional and Country Analysis
10.1. Global Wireless in-Flight Entertainment Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Wireless in-Flight Entertainment Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Wireless in-Flight Entertainment Market
11.1. Asia-Pacific Wireless in-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Wireless in-Flight Entertainment Market
12.1. China Wireless in-Flight Entertainment Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Wireless in-Flight Entertainment Market
13.1. India Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Wireless in-Flight Entertainment Market
14.1. Japan Wireless in-Flight Entertainment Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Wireless in-Flight Entertainment Market
15.1. Australia Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Wireless in-Flight Entertainment Market
16.1. Indonesia Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Wireless in-Flight Entertainment Market
17.1. South Korea Wireless in-Flight Entertainment Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Wireless in-Flight Entertainment Market
18.1. Taiwan Wireless in-Flight Entertainment Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Wireless in-Flight Entertainment Market
19.1. South East Asia Wireless in-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Wireless in-Flight Entertainment Market
20.1. Western Europe Wireless in-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Wireless in-Flight Entertainment Market
21.1. UK Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Wireless in-Flight Entertainment Market
22.1. Germany Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Wireless in-Flight Entertainment Market
23.1. France Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Wireless in-Flight Entertainment Market
24.1. Italy Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Wireless in-Flight Entertainment Market
25.1. Spain Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Wireless in-Flight Entertainment Market
26.1. Eastern Europe Wireless in-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Wireless in-Flight Entertainment Market
27.1. Russia Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Wireless in-Flight Entertainment Market
28.1. North America Wireless in-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Wireless in-Flight Entertainment Market
29.1. USA Wireless in-Flight Entertainment Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Wireless in-Flight Entertainment Market
30.1. Canada Wireless in-Flight Entertainment Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Wireless in-Flight Entertainment Market
31.1. South America Wireless in-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Wireless in-Flight Entertainment Market
32.1. Brazil Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Wireless in-Flight Entertainment Market
33.1. Middle East Wireless in-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Wireless in-Flight Entertainment Market
34.1. Africa Wireless in-Flight Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Wireless in-Flight Entertainment Market, Segmentation by Aircraft Type, Segmentation by Fitment Type, Segmentation by Hardware, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Wireless in-Flight Entertainment Market Regulatory and Investment Landscape
36. Wireless in-Flight Entertainment Market Competitive Landscape and Company Profiles
36.1. Wireless in-Flight Entertainment Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Wireless in-Flight Entertainment Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Wireless in-Flight Entertainment Market Company Profiles
36.3.1. Panasonic Avionics Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.2. SITA AG Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Astronics Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Burrana Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Collins Aerospace Overview, Products and Services, Strategy and Financial Analysis
37. Wireless in-Flight Entertainment Market Other Major and Innovative Companies
  • FDS Avionics Corp., Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Lufthansa Systems GmbH & Co. KG, Thales Group, Viasat Inc., Inmarsat plc, Sitaonair SA, Bluebox Aviation Systems Ltd., digEcor Inc., Kontron AG, Lufthansa Technik AG
38. Global Wireless in-Flight Entertainment Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Wireless in-Flight Entertainment Market
40. Wireless in-Flight Entertainment Market High Potential Countries, Segments and Strategies
40.1 Wireless in-Flight Entertainment Market in 2030 - Countries Offering Most New Opportunities
40.2 Wireless in-Flight Entertainment Market in 2030 - Segments Offering Most New Opportunities
40.3 Wireless in-Flight Entertainment Market in 2030 - Growth Strategies
40.3.1 Market Trend-Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Wireless In-Flight Entertainment Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses wireless in-flight entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for wireless in-flight entertainment? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The wireless in-flight entertainment market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Aircraft Type: Narrow-Body; Wide-Body; Regional Jet
2) By Fitment Type: Retrofit; Line Fit
3) By Hardware: Antennas; Wireless Access Points; Modems; Other Hardware
4) By Technology: ATG; Ku-Band; L-Band; Ka-Band

Subsegments:

1) By Narrow-Body: Single-Aisle Jets; Short-Haul Aircraft
2) By Wide-Body: Long-Haul Aircraft; Twin-Aisle Jets
3) By Regional Jet: Regional Turboprop Aircraft; Regional Jets

Companies Mentioned: Panasonic Avionics Corporation; SITA AG; Astronics Corporation; Burrana Pty Ltd.; Collins Aerospace; FDS Avionics Corp.; Global Eagle Entertainment Inc.; Gogo LLC; Honeywell International Inc.; Lufthansa Systems GmbH & Co. KG; Thales Group; Viasat Inc.; Inmarsat plc; Sitaonair SA; Bluebox Aviation Systems Ltd.; digEcor Inc.; Kontron AG; Lufthansa Technik AG; Spafax Group Inc.; VT Miltope LLC; AirFi Co.; Global Onboard Partners LLC; Immfly Group

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support
Added Benefits available all on all list-price licence purchases, to be claimed at time of purchase. Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Companies Mentioned

The companies featured in this Wireless in-Flight Entertainment market report include:
  • Panasonic Avionics Corporation
  • SITA AG
  • Astronics Corporation
  • Burrana Pty Ltd.
  • Collins Aerospace
  • FDS Avionics Corp.
  • Global Eagle Entertainment Inc.
  • Gogo LLC
  • Honeywell International Inc.
  • Lufthansa Systems GmbH & Co. KG
  • Thales Group
  • Viasat Inc.
  • Inmarsat plc
  • Sitaonair SA
  • Bluebox Aviation Systems Ltd.
  • digEcor Inc.
  • Kontron AG
  • Lufthansa Technik AG
  • Spafax Group Inc.
  • VT Miltope LLC
  • AirFi Co.
  • Global Onboard Partners LLC
  • Immfly Group

Table Information