A very high inflation rate in Romania in 2022 was reflected in strong price increases and even faster retail current value growth, compared with the double-digit increments already witnessed through the review period. Whereas premiumisation was a key trend in the industry across the review period, some budget-conscious consumers turned to cheaper products. In general, Romanian consumers hunted more actively for special offers and discounts when purchasing toys and games. Consequently, alongside...
The Toys and Games in Romania report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2027 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
The Toys and Games in Romania report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2018-2022, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2027 illustrate how the market is set to change.
Product coverage: Traditional Toys and Games, Video Games.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
- Get a detailed picture of the Toys and Games market;
- Pinpoint growth sectors and identify factors driving change;
- Understand the competitive environment, the market’s major players and leading brands;
- Use five-year forecasts to assess how the market is predicted to develop.
Table of Contents
TOYS AND GAMES IN ROMANIADISCLAIMERTRADITIONAL TOYS AND GAMES IN ROMANIAVIDEO GAMES IN ROMANIAAR/VR headsets to see the highest retail value CAGR
EXECUTIVE SUMMARY
MARKET DATA
SOURCES
KEY DATA FINDINGS
PROSPECTS AND OPPORTUNITIES
CATEGORY DATA
KEY DATA FINDINGS
PROSPECTS AND OPPORTUNITIES
CATEGORY DATA