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Traditional Toys and Games in Poland

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    Report

  • 23 Pages
  • August 2025
  • Region: Poland
  • Euromonitor International
  • ID: 1929619
In 2024, traditional toys and games experienced further value sales growth, driven by a shift towards family activities, kidult engagement, and tech-integrated toys. Sustainability emerged as a key trend, with brands utilising eco-friendly materials to meet consumer demand. The competitive landscape remained relatively stable, with major players maintaining their positions through innovation and a strong brand presence. Retail e-commerce remained the leading distribution channel.

The Traditional Toys and Games in Poland report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2020-2024, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market - be they new product developments, distribution or pricing issues. Forecasts to 2029 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?

  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.

Table of Contents

KEY DATA FINDINGS
2024 DEVELOPMENTS
  • Kidults, tech integration and sustainability influence category sales
  • CHART 1 Key Trends 2024
INDUSTRY PERFORMANCE
  • Construction continues to lead sales, appealing to both children and kidults
  • CHART 2 Lego Expands Its Highly Successful Botanicals Range
  • Chicco's eco-friendly line influences sustainability strategies
  • CHART 3 Analyst Insight
  • Lego capitalises on kidult trend with Architecture series
  • Clementoni's robot and Lego drive development of tech-integrated toys
  • WHAT’S NEXT?
  • Traditional toys and games to see modest gains due to rising disposable incomes
  • AI integration and partnerships to transform traditional toys and games
  • Rise of retail e-commerce to strengthen digital presence of brands
COMPETITIVE LANDSCAPE
  • LEGO Group expands adult offerings, strengthening category leadership
  • Little Dutch, Janod, and Djeco expand presence with design-focused products
  • Tiger Tribe expands into Poland with Rocking Rollers Cat
  • Buglo Play acquires LeikkiSet Oy to expand play equipment offering
CHANNELS
  • Retail e-commerce strengthens position as leading distribution channel
  • Armagan Toys enters Poland, challenging established chains such as Smyk
  • CHART 4 New Armagan Store Challenges Leading Retailer Smyk in Children’s Toy Retailers
COUNTRY REPORTS DISCLAIMER
  • CHART 5 Key Trends 2024
  • CHART 6 Analyst Insight
  • CHART 7 Ozobot Encourages Children to Develop Programming And Coding Skills
  • CHART 8 Fiat 126P Holds Special Place in Polish Automotive History
  • CHART 9 Real GDP Growth and Inflation 2019-2029
  • CHART 10 PEST Analysis in Poland 2024
  • CHART 11 Key Insights on Consumers in Poland 2024
  • CHART 12 Consumer Landscape in Poland 2024
TOYS AND GAMES IN POLAND
EXECUTIVE SUMMARY
  • Tech-based toys, video games and kidults support solid growth in 2024
KEY DATA FINDINGS
INDUSTRY PERFORMANCE
  • Video games leads growth of toys and games in Poland
  • OZB combines traditional play with augmented reality features
  • Cobi targets kidults with retro car construction sets
  • AI personalisation drives interactive, adaptive toy development to enhance learning
  • WHAT’S NEXT?
  • Video games to drive future growth due to disposable income increase
  • Poland’s gaming industry set to develop through AI, VR and cloud gaming
  • Consumers demand educational and culturally relevant toys and games
COMPETITIVE LANDSCAPE
  • Video games players lead overall, but LEGO Group benefits from dominance of construction
  • EduSense expands its market presence through educational integration of Ozobot
  • Potential acquisitions could significantly impact competitive landscape
CHANNELS
  • Retail e-commerce benefits from aggressive marketing and fast delivery options
  • Rising popularity of online sales challenge physical outlets
ECONOMIC CONTEXTCONSUMER CONTEXTCOUNTRY REPORTS DISCLAIMER
SOURCES
  • Summary 1 Research Sources