FEATURED COMPANIES
- Amazon Web Services, Inc.
- GameFly Inc.
- IBM Corp.
- LiquidSky Software Inc.
- NVIDIA Corporation
- Playkey
Global Cloud Gaming Market to Reach $6.9 Billion by 2027
Amid the COVID-19 crisis, the global market for Cloud Gaming estimated at US$1.3 Billion in the year 2020, is projected to reach a revised size of US$6.9 Billion by 2027, growing at a CAGR of 27.4% over the period 2020-2027. Video Streaming, one of the segments analyzed in the report, is projected to record 30.5% CAGR and reach US$4.8 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the File Streaming segment is readjusted to a revised 22.1% CAGR for the next 7-year period.
The U.S. Market is Estimated at $378.1 Million, While China is Forecast to Grow at 26.4% CAGR
The Cloud Gaming market in the U.S. is estimated at US$378.1 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$1.2 Billion by the year 2027 trailing a CAGR of 26.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 25% and 23% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 18.8% CAGR.
Select Competitors (Total 28 Featured):
Amid the COVID-19 crisis, the global market for Cloud Gaming estimated at US$1.3 Billion in the year 2020, is projected to reach a revised size of US$6.9 Billion by 2027, growing at a CAGR of 27.4% over the period 2020-2027. Video Streaming, one of the segments analyzed in the report, is projected to record 30.5% CAGR and reach US$4.8 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the File Streaming segment is readjusted to a revised 22.1% CAGR for the next 7-year period.
The U.S. Market is Estimated at $378.1 Million, While China is Forecast to Grow at 26.4% CAGR
The Cloud Gaming market in the U.S. is estimated at US$378.1 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$1.2 Billion by the year 2027 trailing a CAGR of 26.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 25% and 23% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 18.8% CAGR.
Select Competitors (Total 28 Featured):
- Amazon Web Services, Inc.
- Cirrascale Corporation
- GameFly Inc.
- Google Inc.
- IBM Corp.
- Leap Computing Inc.
- LiquidSky Software Inc.
- Microsoft Corp.
- NVIDIA Corporation
- PlayGiga
- Playkey
- Sony Interactive Entertainment LLC
- TransGaming Interactive UK Ltd.
- Ubitus Inc.
- Utomik Inc.
- Valve Corporation
- Zynga Inc.
Frequently Asked Questions about the Global Market for Cloud Gaming
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FEATURED COMPANIES
- Amazon Web Services, Inc.
- GameFly Inc.
- IBM Corp.
- LiquidSky Software Inc.
- NVIDIA Corporation
- Playkey
I. METHODOLOGYII. EXECUTIVE SUMMARY3. MARKET TRENDS & DRIVERS
1. MARKET OVERVIEW
2. FOCUS ON SELECT PLAYERS
4. GLOBAL MARKET PERSPECTIVE
III. MARKET ANALYSIS
IV. COMPETITION
Note: Product cover images may vary from those shown
A selection of companies mentioned in this report includes:
- Amazon Web Services, Inc.
- Cirrascale Corporation
- GameFly Inc.
- Google Inc.
- IBM Corp.
- Leap Computing Inc.
- LiquidSky Software Inc.
- Microsoft Corp.
- NVIDIA Corporation
- PlayGiga
- Playkey
- Sony Interactive Entertainment LLC
- TransGaming Interactive UK Ltd.
- Ubitus Inc.
- Utomik Inc.
- Valve Corporation
- Zynga Inc.
Note: Product cover images may vary from those shown