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Cloud Gaming - Global Market Trajectory & Analytics

  • ID: 2228015
  • Report
  • May 2020
  • Region: Global
  • 94 Pages
  • Global Industry Analysts, Inc
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Amid the COVID-19 crisis and the looming economic recession, the Cloud Gaming market worldwide will grow by a projected US$5.9 Billion, during the analysis period, driven by a revised compounded annual growth rate (CAGR) of 32.2%. Video Streaming, one of the segments analyzed and sized in this study, is forecast to grow at over 35.9% and reach a market size of US$4.8 Billion by the end of the analysis period. An unusual period in history, the coronavirus pandemic has unleashed a series of unprecedented events affecting every industry. The Video Streaming market will be reset to a new normal which going forward in a post COVID-19 era will be continuously redefined and redesigned. Staying on top of trends and accurate analysis is paramount now more than ever to manage uncertainty, change and continuously adapt to new and evolving market conditions.

As part of the new emerging geographic scenario, the United States is forecast to readjust to a 30.7% CAGR. Within Europe, the region worst hit by the pandemic, Germany will add over US$160.8 Million to the region's size over the next 7 to 8 years. In addition, over US$264 Million worth of projected demand in the region will come from Rest of the European markets. In Japan, the Video Streaming segment will reach a market size of US$204.5 Million by the close of the analysis period. Blamed for the pandemic, significant political and economic challenges confront China. Amid the growing push for decoupling and economic distancing, the changing relationship between China and the rest of the world will influence competition and opportunities in the Cloud Gaming market. Against this backdrop and the changing geopolitical, business and consumer sentiments, the world’s second largest economy will grow at 27.7% over the next couple of years and add approximately US$614.8 Million in terms of addressable market opportunity. Continuous monitoring for emerging signs of a possible new world order post-COVID-19 crisis is a must for aspiring businesses and their astute leaders seeking to find success in the now changing Cloud Gaming market landscape. All research viewpoints presented are based on validated engagements from influencers in the market, whose opinions supersede all other research methodologies.

Competitors identified in this market include, among others:

Amazon Web Services, Inc, Cirrascale Corporation, GameFly Inc, Google Inc, IBM Corp, Leap Computing Inc, LiquidSky Software Inc, Microsoft Corp, NVIDIA Corporation, PlayGiga, Playkey, Sony Interactive Entertainment LLC, TransGaming Interactive UK Ltd, Ubitus Inc, Utomik Inc, Valve Corporation, Zynga Inc.

The global analysis and forecast periods covered within the report are 2020-2027 (Current & Future Analysis) and 2012-2019 (Historic Review). Research estimates are provided for 2020, while research projections cover the period 2021-2027.
Note: Product cover images may vary from those shown
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I. INTRODUCTION, METHODOLOGY & REPORT SCOPE

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud
Lights, Camera & Cloud
Recent Market Activity
Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry
Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field
Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud
The Rise of On-Demand Gaming as a Service (GaaS)
High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming
Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation
Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming
Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market
Developments in Cloud Gaming Architecture to Spur Growth in the Market
Developing Cloud Mobile App Ecosystem Lends Traction to Growth
The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting Gameplay Drives Interest in Cloud Gaming
Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers
Cloud Gaming Services Enable Piracy Reduction
Cloud Gaming & VR Combo Soon to be a Reality
Women Emerge as a Key Consumer Cluster for Cloud Games
High Cloud Readiness Index Brings Developing Countries as Focal Points for Future Growth
Technical Challenges in Cloud Gaming
Latency Issues
Data Security
Packet Loss
Market Outlook
Global Competitor Market Shares
Cloud Gaming Competitor Market Share Scenario Worldwide (in %): 2020 & 2029
Impact of Covid-19 and a Looming Global Recession

2. FOCUS ON SELECT PLAYERS
Amazon Web Services, Inc. (USA)
Cirrascale Corporation (USA)
GameFly, Inc. (USA)
Google, Inc. (USA)
Hatch Entertainment Ltd. (Finland)
International Business Machines Corporation (USA)
Leap Computing, Inc.
LiquidSky Software, Inc
Microsoft Corporation (USA)
NVIDIA Corporation (USA)
PlayGiga (Spain)
Playkey (USA)
Sony Interactive Entertainment LLC (USA)
TransGaming Interactive UK Ltd. (UK)
Ubitus Inc. (Taiwan)
Utomik, Inc. (Netherlands)
Valve Corporation (USA)
Zynga, Inc. (USA)

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE
TABLE 1: Cloud Gaming Global Market Estimates and Forecasts in US$ Thousand by Region/Country: 2020-2027
TABLE 2: Cloud Gaming Market Share Shift across Key Geographies Worldwide: 2020 VS 2027
TABLE 3: Video Streaming (Type) World Market by Region/Country in US$ Thousand: 2020 to 2027
TABLE 4: Video Streaming (Type) Market Share Breakdown of Worldwide Sales by Region/Country: 2020 VS 2027
TABLE 5: File Streaming (Type) Potential Growth Markets Worldwide in US$ Thousand: 2020 to 2027
TABLE 6: File Streaming (Type) Market Sales Breakdown by Region/Country in Percentage: 2020 VS 2027

III. MARKET ANALYSIS

GEOGRAPHIC MARKET ANALYSIS

UNITED STATES
Market Facts & Figures
US Cloud Gaming Market Share (in %) by Company: 2020 & 2025
Market Analytics
TABLE 7: United States Cloud Gaming Market Estimates and Projections in US$ Thousand by Type: 2020 to 2027
TABLE 8: United States Cloud Gaming Market Share Breakdown by Type: 2020 VS 2027
CANADA
TABLE 9: Canadian Cloud Gaming Market Estimates and Forecasts in US$ Thousand by Type: 2020 to 2027
TABLE 10: Cloud Gaming Market in Canada: Percentage Share Breakdown of Sales by Type for 2020 and 2027
JAPAN
TABLE 11: Japanese Market for Cloud Gaming: Annual Sales Estimates and Projections in US$ Thousand by Type for the Period 2020-2027
TABLE 12: Japanese Cloud Gaming Market Share Analysis by Type: 2020 VS 2027
CHINA
TABLE 13: Chinese Cloud Gaming Market Growth Prospects in US$ Thousand by Type for the Period 2020-2027
TABLE 14: Chinese Cloud Gaming Market by Type: Percentage Breakdown of Sales for 2020 and 2027
EUROPE
Market Facts & Figures
European Cloud Gaming Market: Competitor Market Share Scenario (in %) for 2020 & 2025
Market Analytics
TABLE 15: European Cloud Gaming Market Demand Scenario in US$ Thousand by Region/Country: 2018-2025
TABLE 16: European Cloud Gaming Market Share Shift by Region/Country: 2020 VS 2027
TABLE 17: European Cloud Gaming Market Estimates and Forecasts in US$ Thousand by Type: 2020-2027
TABLE 18: European Cloud Gaming Market Share Breakdown by Type: 2020 VS 2027
FRANCE
TABLE 19: Cloud Gaming Market in France by Type: Estimates and Projections in US$ Thousand for the Period 2020-2027
TABLE 20: French Cloud Gaming Market Share Analysis by Type: 2020 VS 2027
GERMANY
TABLE 21: Cloud Gaming Market in Germany: Recent Past, Current and Future Analysis in US$ Thousand by Type for the Period 2020-2027
TABLE 22: German Cloud Gaming Market Share Breakdown by Type: 2020 VS 2027
ITALY
TABLE 23: Italian Cloud Gaming Market Growth Prospects in US$ Thousand by Type for the Period 2020-2027
TABLE 24: Italian Cloud Gaming Market by Type: Percentage Breakdown of Sales for 2020 and 2027
UNITED KINGDOM
TABLE 25: United Kingdom Market for Cloud Gaming: Annual Sales Estimates and Projections in US$ Thousand by Type for the Period 2020-2027
TABLE 26: United Kingdom Cloud Gaming Market Share Analysis by Type: 2020 VS 2027
REST OF EUROPE
TABLE 27: Rest of Europe Cloud Gaming Market Estimates and Forecasts in US$ Thousand by Type: 2020-2027
TABLE 28: Rest of Europe Cloud Gaming Market Share Breakdown by Type: 2020 VS 2027
ASIA-PACIFIC
TABLE 29: Cloud Gaming Market in Asia-Pacific by Type: Estimates and Projections in US$ Thousand for the Period 2020-2027
TABLE 30: Asia-Pacific Cloud Gaming Market Share Analysis by Type: 2020 VS 2027
REST OF WORLD
TABLE 31: Rest of World Cloud Gaming Market Estimates and Forecasts in US$ Thousand by Type: 2020 to 2027
TABLE 32: Cloud Gaming Market in Rest of World: Percentage Share Breakdown of Sales by Type for 2020 and 2027

IV. COMPETITION
Total Companies Profiled: 28

Note: Product cover images may vary from those shown
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