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Console and Handheld Gaming Software: Global Strategic Business Report

  • PDF Icon

    Report

  • 304 Pages
  • September 2023
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 2255374

Quick Summary:

Unveiling a comprehensive view of an evolving industry, this market report on the Global Console and Handheld Gaming Software Market offers key insights that help steer vital strategic decisions. With a valuation estimated at US$52.3 Billion in 2022, the market is forecast to expand to US$64.4 Billion by 2030, indicating substantial opportunities for growth and innovation. The recent fluctuations and systemic changes in the gaming industry underline the critical necessity of an informed perspective, offering a definitive edge in a competitive market.

This report dissects not just the broad industry projections, but dives into detailed segment analysis as well, such as Console Gaming Software projected to reach US$59.6 Billion with a steady 3% CAGR. Geographic distinctions including emerging economies like China, forecast to grow at a 6.2% CAGR, enrich the narrative. The analysis includes the perspectives of 103 key market competitors, from Activision Blizzard to Ubi Soft Entertainment. Our market report equips you with a thorough understanding of versatile market dynamics, aligning strategy with market progression.

Global Console and Handheld Gaming Software Market to Reach $64.4 Billion by 2030

The global market for Console and Handheld Gaming Software estimated at US$52.3 Billion in the year 2022, is projected to reach a revised size of US$64.4 Billion by 2030, growing at a CAGR of 2.6% over the analysis period 2022-2030. Console Gaming Software, one of the segments analyzed in the report, is projected to record 3% CAGR and reach US$59.6 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Handheld Gaming Software segment is readjusted to a revised -1.1% CAGR for the next 8-year period.

The U.S. Market is Estimated at $14.3 Billion, While China is Forecast to Grow at 6.2% CAGR

The Console and Handheld Gaming Software market in the U.S. is estimated at US$14.3 Billion in the year 2022. China, the world's second largest economy, is forecast to reach a projected market size of US$14.2 Billion by the year 2030 trailing a CAGR of 6.2% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 0.1% and 1.6% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 1% CAGR.

Select Competitors (Total 103 Featured) -

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.

What's New?

  • Special coverage on Russia-Ukraine war; global inflation; easing of zero-Covid policy in China and its `bumpy` reopening; supply chain disruptions, global trade tensions; and risk of recession.
  • Global competitiveness and key competitor percentage market shares
  • Market presence across multiple geographies - Strong/Active/Niche/Trivial
  • Online interactive peer-to-peer collaborative bespoke updates
  • Access to digital archives and Research Platform
  • Complimentary updates for one year

Frequently Asked Questions about the Global Market for Console and Handheld Gaming Software

What is the estimated value of the Global Market for Console and Handheld Gaming Software?

The Global Market for Console and Handheld Gaming Software was estimated to be valued at $44.9 Billion in 2020.

What is the growth rate of the Global Market for Console and Handheld Gaming Software?

The growth rate of the Global Market for Console and Handheld Gaming Software is 3.4%, with an estimated value of $56.8 Billion by 2027.

What is the forecasted size of the Global Market for Console and Handheld Gaming Software?

The Global Market for Console and Handheld Gaming Software is estimated to be worth $56.8 Billion by 2027.

Who are the key companies in the Global Market for Console and Handheld Gaming Software?

Key companies in the Global Market for Console and Handheld Gaming Software include Activision Blizzard, Inc., Activision Publishing, Inc., Arkane Studios SASU, Atlus Co., Ltd., Bethesda Game Studios, Capcom Co., Ltd., CD Projekt S.A., ConcernedApe, Crystal Dynamics, Inc. and Electronic Arts, Inc..

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Console Gaming Still Remains One Among the Most Popular Gaming Platforms
  • Hardcore Gamers: The Prime Customer Target for Console Gaming
  • The Battle Between PC Gaming and Console Gaming Intensifies
  • As the Average Gamer Get Older, Strategy Console Games Grow in Popularity
  • Console Game Giants Look to Tap into the Casual Gaming Boom
  • Console Vendors Attempt to Enable Cross- Console & Cross-Platform Multiplayer Game Playability
  • Console Gaming to Receive a Boost from the Ingress of Virtual Reality Technology
  • Recent Market Activity
  • Competition
  • Sony: The Undisputed Leader of the Console Games Market
  • How Real is the Threat of Mobile Gaming?
  • Although a Key Factor Responsible for Intensifying the Competitive Heat, Mobile Gaming is Not a True Replacement for Console Games
  • Piracy in the Console Games Market: A Review
  • Rising Game Development Costs Jeopardizes Developers’ Profitability
  • Market Outlook
  • Console and Handheld Gaming Software - Global Key Competitors Percentage Market Share in 2022 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
  • Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
  • Activision Blizzard, Inc. (USA)
  • Activision Publishing, Inc. (USA)
  • Arkane Studios SASU (France)
  • Atlus Co., Ltd. (Japan)
  • Bethesda Game Studios (USA)
  • Capcom Co., Ltd. (Japan)
  • CD Projekt S.A. (Poland)
  • ConcernedApe (USA)
  • Crystal Dynamics, Inc. (USA)
  • Electronic Arts, Inc. (USA)
  • Giant Sparrow (USA)
  • Guerrilla B.V. (The Netherlands)
  • HAL Laboratory, Inc. (Japan)
  • Housemarque Oy (Finland)
  • id Software LLC (USA)
  • Infinite Fall (USA)
  • Kojima Productions Co., Ltd. (Japan)
  • Koei Tecmo Holdings Co., Ltd. (Japan)
  • Mercury Steam Entertainment S.L. (Spain)
  • Microsoft Corporation (USA)
  • Microsoft Studios (USA)
  • NetherRealm Studios (USA)
  • Next Level Games Inc. (Canada)
  • Nintendo Co. Ltd. (Japan)
  • Playground Games (UK)
  • Respawn Entertainment, LLC (USA)
  • Sony Interactive Entertainment LLC (USA)
  • Square Enix Holdings Co. Ltd. (USA)
  • Ubi Soft Entertainment S.A (France)
3. MARKET TRENDS & DRIVERS
  • Non-Gaming Feature Innovation in Consoles Expands the Audience Base to Non-Gamers, Casual Gamers & Women
  • Interest Surrounding the Use of Game Consoles for Rehabilitation Grows
  • Continuous Innovations in 8th Generation Consoles to Spur Opportunities for Growth in the Market
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 2: World Historic Review for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 3: World 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2023 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 5: World Historic Review for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 6: World 16-Year Perspective for Console Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 7: World Recent Past, Current & Future Analysis for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 8: World Historic Review for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 9: World 16-Year Perspective for Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 11: World Historic Review for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 12: World 16-Year Perspective for Amateur by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 13: World Recent Past, Current & Future Analysis for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 14: World Historic Review for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 15: World 16-Year Perspective for Professional by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2023 & 2030
  • Table 16: World Console and Handheld Gaming Software Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
III. MARKET ANALYSIS
UNITED STATES
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2023 (E)
  • Table 17: USA Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 18: USA Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 19: USA 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 20: USA Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 21: USA Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 22: USA 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
CANADA
  • Table 23: Canada Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 24: Canada Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 25: Canada 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 26: Canada Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 27: Canada Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 28: Canada 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
JAPAN
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2023 (E)
  • Table 29: Japan Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 30: Japan Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 31: Japan 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 32: Japan Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 33: Japan Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 34: Japan 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
CHINA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2023 (E)
  • Table 35: China Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 36: China Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 37: China 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 38: China Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 39: China Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 40: China 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
EUROPE
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2023 (E)
  • Table 41: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 42: Europe Historic Review for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 43: Europe 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2023 & 2030
  • Table 44: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 45: Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 46: Europe 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 47: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 48: Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 49: Europe 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
FRANCE
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2023 (E)
  • Table 50: France Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 51: France Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 52: France 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 53: France Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 54: France Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 55: France 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
GERMANY
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2023 (E)
  • Table 56: Germany Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 57: Germany Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 58: Germany 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 59: Germany Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 60: Germany Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 61: Germany 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
ITALY
  • Table 62: Italy Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 63: Italy Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 64: Italy 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 65: Italy Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 66: Italy Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 67: Italy 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
UNITED KINGDOM
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2023 (E)
  • Table 68: UK Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 69: UK Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 70: UK 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 71: UK Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 72: UK Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 73: UK 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
SPAIN
  • Table 74: Spain Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 75: Spain Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 76: Spain 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 77: Spain Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 78: Spain Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 79: Spain 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
RUSSIA
  • Table 80: Russia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 81: Russia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 82: Russia 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 83: Russia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 84: Russia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 85: Russia 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
REST OF EUROPE
  • Table 86: Rest of Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 87: Rest of Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 88: Rest of Europe 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 89: Rest of Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 90: Rest of Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 91: Rest of Europe 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
ASIA-PACIFIC
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2023 (E)
  • Table 92: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2022 through 2030 and % CAGR
  • Table 93: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 94: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2023 & 2030
  • Table 95: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 96: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 97: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2014, 2023 & 2030
  • Table 98: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2022 through 2030 and % CAGR
  • Table 99: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2021 and % CAGR
  • Table 100: Asia-Pacific 16-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2014, 2023 & 2030
AUSTRALIA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2023 (E)
INDIA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2023 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2023 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2023 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2023 (E)
IV. COMPETITION

Companies Mentioned

A selection of companies mentioned in this report includes:

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.