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Console and Handheld Gaming Software - Global Market Trajectory & Analytics

  • ID: 2255374
  • Report
  • April 2021
  • Region: Global
  • 322 Pages
  • Global Industry Analysts, Inc
Global Console and Handheld Gaming Software Market to Reach $45.9 Billion by 2027

Amid the COVID-19 crisis, the global market for Console and Handheld Gaming Software estimated at US$38.1 Billion in the year 2020, is projected to reach a revised size of US$45.9 Billion by 2027, growing at a CAGR of 2.7% over the period 2020-2027. Console Gaming Software, one of the segments analyzed in the report, is projected to record 2.9% CAGR and reach US$42.2 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Handheld Gaming Software segment is readjusted to a revised 0.1% CAGR for the next 7-year period.

The U.S. Market is Estimated at $10.3 Billion, While China is Forecast to Grow at 5.1% CAGR

The Console and Handheld Gaming Software market in the U.S. is estimated at US$10.3 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$9.3 Billion by the year 2027 trailing a CAGR of 5.1% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 0.6% and 2% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 1.2% CAGR.

Select Competitors (Total 91 Featured):
  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.
Note: Product cover images may vary from those shown
I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Console Gaming Still Remains One Among the Most Popular Gaming Platforms
  • Hardcore Gamers: The Prime Customer Target for Console Gaming
  • The Battle Between PC Gaming and Console Gaming Intensifies
  • As the Average Gamer Get Older, Strategy Console Games Grow in Popularity
  • Console Game Giants Look to Tap into the Casual Gaming Boom
  • Console Vendors Attempt to Enable Cross- Console & Cross-Platform Multiplayer Game Playability
  • Console Gaming to Receive a Boost from the Ingress of Virtual Reality Technology
  • Recent Market Activity
  • Competition
  • Sony: The Undisputed Leader of the Console Games Market
  • How Real is the Threat of Mobile Gaming?
  • Although a Key Factor Responsible for Intensifying the Competitive Heat, Mobile Gaming is Not a True Replacement for Console Games
  • Piracy in the Console Games Market: A Review
  • Rising Game Development Costs Jeopardizes Developers’ Profitability
  • Market Outlook
  • Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
  • Activision Blizzard, Inc. (USA)
  • Activision Publishing, Inc. (USA)
  • Arkane Studios SASU (France)
  • Atlus Co., Ltd. (Japan)
  • Bethesda Game Studios (USA)
  • Capcom Co., Ltd. (Japan)
  • CD Projekt S.A. (Poland)
  • ConcernedApe (USA)
  • Crystal Dynamics, Inc. (USA)
  • Electronic Arts, Inc. (USA)
  • Giant Sparrow (USA)
  • Guerrilla B.V. (The Netherlands)
  • HAL Laboratory, Inc. (Japan)
  • Housemarque Oy (Finland)
  • id Software LLC (USA)
  • Infinite Fall (USA)
  • Kojima Productions Co., Ltd. (Japan)
  • Koei Tecmo Holdings Co., Ltd. (Japan)
  • Mercury Steam Entertainment S.L. (Spain)
  • Microsoft Corporation (USA)
  • Microsoft Studios (USA)
  • NetherRealm Studios (USA)
  • Next Level Games Inc. (Canada)
  • Nintendo Co. Ltd. (Japan)
  • Playground Games (UK)
  • Respawn Entertainment, LLC (USA)
  • Sony Interactive Entertainment LLC (USA)
  • Square Enix Holdings Co. Ltd. (USA)
  • Ubi Soft Entertainment S.A (France)
3. MARKET TRENDS & DRIVERS
  • Non-Gaming Feature Innovation in Consoles Expands the Audience Base to Non-Gamers, Casual Gamers & Women
  • Interest Surrounding the Use of Game Consoles for Rehabilitation Grows
  • Continuous Innovations in 8th Generation Consoles to Spur Opportunities for Growth in the Market
4. GLOBAL MARKET PERSPECTIVE

III. MARKET ANALYSIS
  • UNITED STATES
  • CANADA
  • JAPAN
  • CHINA
  • EUROPE
  • FRANCE
  • GERMANY
  • ITALY
  • UNITED KINGDOM
  • SPAIN
  • RUSSIA
  • REST OF EUROPE
  • ASIA-PACIFIC
  • AUSTRALIA
  • INDIA
  • SOUTH KOREA
  • REST OF ASIA-PACIFIC
  • LATIN AMERICA
  • ARGENTINA
  • BRAZIL
  • MEXICO
  • REST OF LATIN AMERICA
  • MIDDLE EAST
  • IRAN
  • ISRAEL
  • SAUDI ARABIA
  • UNITED ARAB EMIRATES
  • REST OF MIDDLE EAST
  • AFRICA
IV. COMPETITION
  • Total Companies Profiled: 91
Note: Product cover images may vary from those shown
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