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Console and Handheld Gaming Software - Global Strategic Business Report

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    Report

  • 304 Pages
  • June 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 2255374
The global market for Console and Handheld Gaming Software was estimated at US$50.4 Billion in 2024 and is projected to reach US$64.4 Billion by 2030, growing at a CAGR of 4.2% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Console and Handheld Gaming Software market.

Global Console and Handheld Gaming Software Market - Key Trends and Drivers Summarized

The Console and Handheld Gaming Software Market is an integral component of the global gaming industry, thriving on continuous technological advancements and shifts in consumer gaming preferences. This sector delivers immersive experiences through high-quality graphics and audio, creating lifelike animations and sound effects that captivate players by drawing them into elaborately designed virtual environments. Storytelling and character development are significant aspects, enriching the gaming experience with complex narratives that engage emotionally. Furthermore, the market adapts to the evolving trends by integrating features like multiplayer and online connectivity, which foster both competitive and cooperative play through social interactions, matchmaking, and in-game communities.

Recent trends show significant growth in areas like cloud gaming and an increasing focus on mobile platforms, fueled by the widespread use of smartphones. The gaming software market is also capitalizing on the burgeoning esports scene and the integration of emerging technologies such as Virtual Reality (VR), Augmented Reality (AR), and blockchain, which pave new ways for gameplay innovation. Subscription services are becoming popular, offering gamers an economical alternative to access a broad spectrum of content. This adaptability ensures that console and handheld gaming remains relevant, providing a rich, interactive, and accessible gaming experience. Moreover, developers continue to support games post-launch with downloadable content (DLC) and microtransactions, which help maintain player interest over time and open up revenue streams beyond the initial sale.

The handheld gaming segment, in particular, has seen remarkable evolution since the introduction of devices like the Nintendo Switch, which blurs the lines between console and handheld gaming by offering console-quality graphics and flexible play styles. The success of handheld devices now hinges on their ability to integrate seamlessly with extensive software ecosystems and offer unique features that differentiate them from traditional consoles and emerging mobile gaming platforms. As the market expands, developers and manufacturers are focusing on creating hybrid gaming experiences that combine the best aspects of console, PC, and mobile gaming into a singular, portable format. Looking forward, the console and handheld gaming market is poised for further expansion, driven by technological advancements and a growing global audience, setting the stage for a future rich with innovation and new gaming experiences.

Scope of Study:

The report analyzes the Console and Handheld Gaming Software market in terms of units by the following Segments, and Geographic Regions/Countries:
  • Segments: Segment (Console Gaming Software, Handheld Gaming Software); Application (Amateur, Professional)
  • Geographic Regions/Countries: World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Spain; Russia; Rest of Europe; Asia-Pacific; Australia; India; South Korea; Rest of Asia-Pacific; Latin America; Argentina; Brazil; Mexico; Rest of Latin America; Middle East; Iran; Israel; Saudi Arabia; UAE; Rest of Middle East; Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Console Gaming Software segment, which is expected to reach US$59.6 Billion by 2030 with a CAGR of a 4.4%. The Handheld Gaming Software segment is also set to grow at 1.3% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $13.2 Billion in 2024, and China, forecasted to grow at an impressive 6.8% CAGR to reach $14.2 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Console and Handheld Gaming Software Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Console and Handheld Gaming Software Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Console and Handheld Gaming Software Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Activision Blizzard, Inc., Activision Publishing, Inc., Arkane Studios SASU, Atlus Co., Ltd., Bethesda Game Studios and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 103 companies featured in this Console and Handheld Gaming Software market report include:

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.

This edition integrates the latest global trade and economic shifts as of June 2025 into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes segmentation by product, technology, type, material, distribution channel, application, and end-use, with historical analysis since 2015.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025, competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.
  • Complimentary Update: Buyers receive a free July 2025 update with finalized tariff impacts, new trade agreement effects, revised projections, and expanded country-level coverage.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
Tariff Impact on Global Supply Chain Patterns
Console Gaming Still Remains One Among the Most Popular Gaming Platforms
Hardcore Gamers: The Prime Customer Target for Console Gaming
Recent Market Activity
Competition
Rising Game Development Costs Jeopardizes Developers’ Profitability
Market Outlook
Console and Handheld Gaming Software - Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
Global Economic Update
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Increasing Global Penetration of Gaming Consoles Boosts Demand for Gaming Software
Surge in Popularity of Handheld Gaming Devices Amid Expanding Mobile Gaming Market
Innovations in Game Development Technologies Enhance Gameplay Experience
Rise in eSports and Competitive Gaming Spurs Demand for Diverse Gaming Titles
Cross-Platform Gaming Capabilities Drive Software Development and Consumer Engagement
Expansion of Digital Distribution Channels and Decrease in Physical Game Sales
Growth in Indie Game Development Expands the Variety and Accessibility of Games
Integration of Virtual Reality (VR) and Augmented Reality (AR) in Console Games
Demand for Family and Casual Gaming Content Increases Market Reach
Evolving Consumer Preferences Towards Cloud Gaming Services
Advances in AI to Create More Immersive and Interactive Gaming Experiences
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Recent Past, Current & Future Analysis for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 2: World Historic Review for Console Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 3: World 15-Year Perspective for Console Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World Historic Review for Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 6: World 15-Year Perspective for Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 7: World Recent Past, Current & Future Analysis for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 8: World Historic Review for Amateur by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 9: World 15-Year Perspective for Amateur by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World Historic Review for Professional by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 12: World 15-Year Perspective for Professional by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 13: World Console and Handheld Gaming Software Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 14: World Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World Historic Review for Console and Handheld Gaming Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 16: World 15-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Increasing Global Penetration of Gaming Consoles Boosts Demand for Gaming Software
Surge in Popularity of Handheld Gaming Devices Amid Expanding Mobile Gaming Market
Innovations in Game Development Technologies Enhance Gameplay Experience
Rise in eSports and Competitive Gaming Spurs Demand for Diverse Gaming Titles
Cross-Platform Gaming Capabilities Drive Software Development and Consumer Engagement
Expansion of Digital Distribution Channels and Decrease in Physical Game Sales
Growth in Indie Game Development Expands the Variety and Accessibility of Games
Integration of Virtual Reality (VR) and Augmented Reality (AR) in Console Games
Demand for Family and Casual Gaming Content Increases Market Reach
Evolving Consumer Preferences Towards Cloud Gaming Services
Advances in AI to Create More Immersive and Interactive Gaming Experiences
III. MARKET ANALYSIS
UNITED STATES
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 17: USA Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 18: USA Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 19: USA 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 20: USA Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 21: USA Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 22: USA 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
CANADA
TABLE 23: Canada Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 24: Canada Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 25: Canada 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 26: Canada Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 27: Canada Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 28: Canada 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
JAPAN
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 29: Japan Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 30: Japan Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 31: Japan 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 32: Japan Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 33: Japan Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 34: Japan 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
CHINA
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 35: China Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 36: China Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 37: China 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 38: China Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 39: China Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 40: China 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
EUROPE
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 41: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 42: Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 43: Europe 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 44: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 46: Europe 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
TABLE 47: Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 48: Europe Historic Review for Console and Handheld Gaming Software by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 49: Europe 15-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
FRANCE
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 50: France Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: France Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 52: France 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 53: France Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 54: France Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 55: France 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
GERMANY
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 56: Germany Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Germany Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 58: Germany 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 59: Germany Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 60: Germany Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 61: Germany 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
ITALY
TABLE 62: Italy Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Italy Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 64: Italy 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 65: Italy Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 66: Italy Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 67: Italy 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
UNITED KINGDOM
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 68: UK Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: UK Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 70: UK 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 71: UK Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 72: UK Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 73: UK 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
SPAIN
TABLE 74: Spain Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: Spain Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 76: Spain 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 77: Spain Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 78: Spain Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 79: Spain 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
RUSSIA
TABLE 80: Russia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Russia Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 82: Russia 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 83: Russia Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 84: Russia Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 85: Russia 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
REST OF EUROPE
TABLE 86: Rest of Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Rest of Europe Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 88: Rest of Europe 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 89: Rest of Europe Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 90: Rest of Europe Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 91: Rest of Europe 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
ASIA-PACIFIC
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 92: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Segment - Console Gaming Software and Handheld Gaming Software Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 94: Asia-Pacific 15-Year Perspective for Console and Handheld Gaming Software by Segment - Percentage Breakdown of Value Sales for Console Gaming Software and Handheld Gaming Software for the Years 2015, 2025 & 2030
TABLE 95: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Application - Amateur and Professional - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 96: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Application - Amateur and Professional Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 97: Asia-Pacific 15-Year Perspective for Console and Handheld Gaming Software by Application - Percentage Breakdown of Value Sales for Amateur and Professional for the Years 2015, 2025 & 2030
TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 99: Asia-Pacific Historic Review for Console and Handheld Gaming Software by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 100: Asia-Pacific 15-Year Perspective for Console and Handheld Gaming Software by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
AUSTRALIA
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREA
REST OF ASIA-PACIFIC
LATIN AMERICA
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINA
BRAZIL
MEXICO
REST OF LATIN AMERICA
MIDDLE EAST
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRAN
ISRAEL
SAUDI ARABIA
UNITED ARAB EMIRATES
REST OF MIDDLE EAST
AFRICA
Console and Handheld Gaming Software Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard, Inc.
  • Activision Publishing, Inc.
  • Arkane Studios SASU
  • Atlus Co., Ltd.
  • Bethesda Game Studios
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • ConcernedApe
  • Crystal Dynamics, Inc.
  • Electronic Arts, Inc.
  • Giant Sparrow
  • Guerrilla B.V.
  • HAL Laboratory, Inc.
  • Housemarque Oy
  • id Software LLC
  • Infinite Fall
  • Kojima Productions Co., Ltd.
  • Koei Tecmo Holdings Co., Ltd.
  • Mercury Steam Entertainment S.L.
  • Microsoft Corporation
  • NetherRealm Studios
  • Next Level Games Inc.
  • Nintendo Co. Ltd.
  • Playground Games
  • Respawn Entertainment, LLC
  • Sony Interactive Entertainment LLC
  • Square Enix Holdings Co. Ltd.
  • Ubi Soft Entertainment S.A.

Table Information