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Traditional Toys and Games in Indonesia

  • ID: 2315965
  • Report
  • May 2021
  • Region: Indonesia
  • 21 pages
  • Euromonitor International
Traditional toys and games was one of many consumer goods categories to suffer in the Indonesian market in 2020 as a result of the COVID-19 crisis. Measures introduced to curb the spread of the disease had a marked economic impact, increasing consumer budget-consciousness as they led to job losses, pay cuts and general uncertainty.

The Traditional Toys and Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2016-2020, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2025 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: Market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Note: Product cover images may vary from those shown
TRADITIONAL TOYS AND GAMES IN INDONESIA

KEY DATA FINDINGS

2020 IMPACT
  • Traditional toys and games suffers from economic impact of COVID-19 crisis
  • Traditional toys and games stores remains the largest channel, while e-commerce expands strongly
  • Mattel and Hasbro retain lead but continue to lose share
RECOVERY AND OPPORTUNITIES
  • Traditional toys and games expected to bounce back
  • Threat from expansion of mobile games
  • Construction to remain the largest category
CATEGORY DATA
  • Table 1 Sales of Traditional Toys and Games by Category: Value 2015-2020
  • Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2015-2020
  • Table 3 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2015-2020
  • Table 4 NBO Company Shares of Traditional Toys and Games: % Value 2016-2020
  • Table 5 LBN Brand Shares of Traditional Toys and Games: % Value 2017-2020
  • Table 6 Distribution of Traditional Toys and Games by Format: % Value 2015-2020
  • Table 7 Forecast Sales of Traditional Toys and Games by Category: Value 2020-2025
  • Table 8 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2020-2025
  • Table 9 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2020-2025
TOYS AND GAMES IN INDONESIA

EXECUTIVE SUMMARY
  • COVID-19 impact on toys and games
  • COVID-19 country impact
  • Company response
  • Retailing shift
  • What next for toys and games?
MARKET DATA
  • Table 10 Sales of Toys and Games by Category: Value 2015-2020
  • Table 11 Sales of Toys and Games by Category: % Value Growth 2015-2020
  • Table 12 NBO Company Shares of Toys and Games: % Value 2016-2020
  • Table 13 LBN Brand Shares of Toys and Games: % Value 2017-2020
  • Table 14 Distribution of Toys and Games by Format: % Value 2015-2020
  • Table 15 Forecast Sales of Toys and Games by Category: Value 2020-2025
  • Table 16 Forecast Sales of Toys and Games by Category: % Value Growth 2020-2025
GLOBAL MACROECONOMIC ENVIRONMENT

GLOBAL INDUSTRY ENVIRONMENT

DISCLAIMER

SOURCES
  • Summary 1 Research Sources
Note: Product cover images may vary from those shown
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