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Traditional Toys and Games in Indonesia

  • ID: 2315965
  • Report
  • Region: Indonesia
  • 17 pages
  • Euromonitor International
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In Indonesia, boys consume more toys and games than girls do, and toys for boys take up more space in stores. Toys for boys aged 0-12 are more common in action figures and accessories and construction, the categories that generated the highest share of value sales in 2018. Lego offers unisex toys but its licensed superhero toys from Marvel films and Star Wars mostly appeal to boys.

The author's Traditional Toys and Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2014-2018, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2023 illustrate how the market is set to change.

Product coverage: Action Figures and Accessories, Arts and Crafts, Baby and Infant, Construction, Dolls and Accessories, Dress-Up and Role Play, Games and Puzzles, Model Vehicles, Other Traditional Toys and Games, Outdoor and Sports, Plush, Pre-School, Remote Control Toys, Ride-On Vehicles, Scientific/Educational.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Traditional Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Note: Product cover images may vary from those shown
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Traditional Toys and Games in Indonesia

List of Contents and Tables
Headlines
Prospects
Boys, Pre-teens and Collectors Among Key Consumer Groups
Consumers Prefer Shopping in Stores But Internet Retailing Gains Traction
Board Game Publishers and Communities Enjoy Significant Growth
Competitive Landscape
Mattel and Hasbro Continue To Lead But Lego Gains Share
Modern Toy Stores Leads Distribution
Local Producers Successfully Focus on Non-electronic Toys
Category Data
Table 1 Sales of Traditional Toys and Games by Category: Value 2013-2018
Table 2 Sales of Traditional Toys and Games by Category: % Value Growth 2013-2018
Table 3 Sales of Traditional Toys and Games by Demographic: % Value 2013-2018
Table 4 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2013-2018
Table 5 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2013-2018
Table 6 NBO Company Shares of Traditional Toys and Games: % Value 2014-2018
Table 7 LBN Brand Shares of Traditional Toys and Games: % Value 2015-2018
Table 8 Distribution of Traditional Toys and Games by Format: % Value 2013-2018
Table 9 Forecast Sales of Traditional Toys and Games by Category: Value 2018-2023
Table 10 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2018-2023
Table 11 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2018-2023
Table 12 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2018-2023
Executive Summary
Large Young Population and Avid Gaming Community Spell Great Potential
Indonesia Commits To Developing A Creative Economy Through the Gaming Industry
Mattel and Hasbro Benefit From Effective Licensing, While Switch Boosts Nintendo
Modern Toy Stores Drive In-store Sales, But Video Games Software Drives the Market
Toys and Games Set To See Solid Growth, Driven by Mobile Games
Market Data
Table 13 Sales of Toys and Games by Category: Value 2013-2018
Table 14 Sales of Toys and Games by Category: % Value Growth 2013-2018
Table 15 NBO Company Shares of Toys and Games: % Value 2014-2018
Table 16 LBN Brand Shares of Toys and Games: % Value 2015-2018
Table 17 Distribution of Toys and Games by Format: % Value 2013-2018
Table 18 Forecast Sales of Toys and Games by Category: Value 2018-2023
Table 19 Forecast Sales of Toys and Games by Category: % Value Growth 2018-2023
Sources
Summary 1 Research Sources
Note: Product cover images may vary from those shown
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