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Toys and Games Companies in China

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    Report

  • 89 Pages
  • March 2024
  • Region: China
  • AMID Co
  • ID: 3447696

China's demand for Toys and Games will continue to grow at about 8% by 2033

This study focuses on China’s Toys and Games industry assessments and company profiles. In the two past decades, the industry has been growing at a fast pace. The dramatic expansions of the manufacturing capabilities and rising consumer consumptions in China have transformed China’s society and economy. China is one of the world’s major producers for industrial and consumer products. Far outpacing other economies in the world, China is the world’s fastest growing market for the consumptions of goods and services. The Chinese economy maintains a high speed growth which has been stimulated by the consecutive increases of industrial output, imports & exports, consumer consumption and capital investment for over two decades. Rapid consolidation between medium and large players is anticipated since the Chinese government has been encouraging industry consolidation with an effort to regulate the industry and to improve competitiveness in the world market.

Although China has enjoyed the benefits of an expanding market for production and distribution, the industry is suffering from minimal innovation and investment in R&D and new product development. The sector’s economies of scale have yet to be achieved. Most domestic manufacturers lack the autonomic intellectual property and financial resources to develop their own brand name products.

This study analyzes the industry structure, capacities and output. Major producers' production locations, market shares and profiles are presented. The primary and secondary research is done in China in order to access up-to-date government regulations, market information and industry data. Data were collected from the Chinese government publications, Chinese language newspapers and magazines, industry associations, local governments’ industry bureaus, industry publications, and in-house databases.

Table of Contents

I. INTRODUCTION
  • Report Scope and Methodology
  • Executive Summary
II. TOYS AND GAMES INDUSTRY ASSESSMENTS
  • Toys and Games Industry Structure
  • Toys and Games Industry Sales Volumes and Forecasts
  • Major Producer Facility
  • Major Toys and Games Consumption
  • Toys and Games Safety Regulation on Consumers
  • Major Foreign Investments
  • Potential Entrants
  • Technology Development
III. TOYS AND GAMES PRODUCER DIRECTORY
  • Toys and Games Producer Profiles and Directory
LIST OF TABLES
I. INTRODUCTION
  • Economic Outlook Summary
II. TOYS AND GAMES INDUSTRY ASSESSMENTS
  • China’s Toys and Games Sales Volumes and Forecasts
  • China’s Toys and Games Output, Capacity and Demand
  • China’s Toys and Games Key Producers
LIST OF CHARTS
I. INTRODUCTION
  • China’s Toys and Games Capacity and Output
II. CHINA TOYS AND GAMES INDUSTRY ASSESSMENTS
  • Toys and Games Output
  • Toys and Games Capacity
  • Toys and Games Demand
  • Toys and Games Output, Capacity and Demand
  • Toys and Games Output and Export Rate
  • China’s Key Toys and Games producer Location by Province
  • Toys and Games Sales Value by Products

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Bandai (Guangzhou) Co. Ltd.
  • Calebou Brain Toys Co. Ltd.