Global Virtual Reality (VR) Market to Reach $67.1 Billion by 2027
In the changed post COVID-19 business landscape, the global market for Virtual Reality (VR) estimated at US$21.5 Billion in the year 2020, is projected to reach a revised size of US$67.1 Billion by 2027, growing at a CAGR of 17.6% over the analysis period 2020-2027. Hardware, one of the segments analyzed in the report, is projected to record 17.1% CAGR and reach US$45.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Software segment is readjusted to a revised 18.7% CAGR for the next 7-year period.The U.S. Market is Estimated at $6.4 Billion, While China is Forecast to Grow at 17% CAGR
The Virtual Reality (VR) market in the U.S. is estimated at US$6.4 Billion in the year 2020. China, the world's second largest economy, is forecast to reach a projected market size of US$11.6 Billion by the year 2027 trailing a CAGR of 17% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 15.7% and 15.2% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 13% CAGR.Select Competitors (Total 126 Featured) -
- Advanced Micro Devices, Inc.
- AppReal-VR
- Barco N.V
- Crytek GmbH
- Cubicle Ninjas
- EON Reality Inc.
- Epic Games, Inc.
- Erminesoft
- Firsthand Technology Inc.
- Google Inc.
- HTC Corporation
- Hyperlink Infosystem
- Immersive Robotics
- Intel Corporation
- Jaunt, Inc.
- Kopin Corporation, Inc.
- Leap Motion, Inc.
- Lenovo (China)
- MindMaze Holding SA
- NVIDIA Corporation
- Oculus VR, LLC
- Pimax Technology (Shanghai) Co., Ltd.
- Pixvana, Inc.
- Qualcomm Technologies, Inc.
- Samsung Electronics Co., Ltd.
- Sensics, Inc.
- Sixense Enterprises Inc.
- Sony Interactive Entertainment
- StarVR Corporation
- Unigine Corp.
- Unity Technologies, Inc.
- Varjo Technologies
- Virtalis Limited
- VirtaMed AG
- VRgineers, Inc.
- WorldViz
What`s New for 2022?
- Global competitiveness and key competitor percentage market shares
- Market presence across multiple geographies - Strong/Active/Niche/Trivial
- Online interactive peer-to-peer collaborative bespoke updates
- Access to digital archives and Research Platform
- Complimentary updates for one year
Frequently Asked Questions about the Global Market for Virtual Reality (VR)
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Report Attribute | Details |
---|---|
No. of Pages | 313 |
Published | October 2022 |
Forecast Period | 2020 - 2027 |
Estimated Market Value ( USD | $ 21.5 Billion |
Forecasted Market Value ( USD | $ 67.1 Billion |
Compound Annual Growth Rate | 17.7% |
Regions Covered | Global |
Table of Contents
I. METHODOLOGYII. EXECUTIVE SUMMARYIII. MARKET ANALYSISCANADAITALYREST OF EUROPEREST OF WORLDIV. COMPETITION
1. MARKET OVERVIEW
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
UNITED STATES
JAPAN
CHINA
EUROPE
FRANCE
GERMANY
UNITED KINGDOM
ASIA-PACIFIC
Companies Mentioned
A selection of companies mentioned in this report includes:
- Advanced Micro Devices, Inc.
- AppReal-VR
- Barco N.V
- Crytek GmbH
- Cubicle Ninjas
- EON Reality Inc.
- Epic Games, Inc.
- Erminesoft
- Firsthand Technology Inc.
- Google Inc.
- HTC Corporation
- Hyperlink Infosystem
- Immersive Robotics
- Intel Corporation
- Jaunt, Inc.
- Kopin Corporation, Inc.
- Leap Motion, Inc.
- Lenovo (China)
- MindMaze Holding SA
- NVIDIA Corporation
- Oculus VR, LLC
- Pimax Technology (Shanghai) Co., Ltd.
- Pixvana, Inc.
- Qualcomm Technologies, Inc.
- Samsung Electronics Co., Ltd.
- Sensics, Inc.
- Sixense Enterprises Inc.
- Sony Interactive Entertainment
- StarVR Corporation
- Unigine Corp.
- Unity Technologies, Inc.
- Varjo Technologies
- Virtalis Limited
- VirtaMed AG
- VRgineers, Inc.
- WorldViz