Global VR Gaming Market 2017-2021

  • ID: 4144049
  • Report
  • Region: Global
  • 70 pages
  • TechNavio
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until May 31st 2018
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FEATURED COMPANIES

  • Activision Blizzard
  • Electronic Arts
  • FOVE
  • GoPro
  • NVIDIA
  • Qualcomm Technologies
  • MORE
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Speak directly to the analyst to clarify any post sales queries you may have.

About VR Gaming

The virtual reality (VR) can be experienced using a head-mounted display (HMD) or glasses which display 3D experiences as part of their image. Some HMDs and glasses have options for additional sensory input in the form of audio or video. New forms of human-machine interactions are possible through the VR technology.

The analysts forecast the global VR gaming market to grow at a CAGR of 67.03% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global VR gaming market for 2017-2021. To calculate the market size, the report explains the market with a detailed forecast of its revenue along with the number of users and the shipment of the hardware.

The market is divided into the following segments based on geography:
- Americas
- APAC
- EMEA

The report, Global VR Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- Oculus VR
- Samsung
- HTC
- Google
- Sony
- ZEISS International
- Razer
- FOVE

Other prominent vendors
- Activision Blizzard
- Disney
- Electronic Arts
- AMD (Advanced Micro Devices)
- Facebook
- GoPro
- NVIDIA
- Qualcomm Technologies

Market drivers
- Growing awareness of VR gaming.
- For a full, detailed list, view the full report

Market challenges
- High price of VR headsets.
- For a full, detailed list, view the full report

Market trends
- Growing popularity of 360-degree videos.
- For a full, detailed list, view the full report

Key questions answered in this report
- What will the market size be in 2021 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the Key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

You can request one free hour of the analyst’s time when you purchase this market report. Details are provided within the report.
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FEATURED COMPANIES

  • Activision Blizzard
  • Electronic Arts
  • FOVE
  • GoPro
  • NVIDIA
  • Qualcomm Technologies
  • MORE
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction

PART 05: Market landscape
  • Market overview
  • Market size and forecast
  • Five forces analysis
PART 06: Market segmentation by product
  • Global VR gaming market by product
  • Global VR gaming market by PCs
  • Global VR gaming market by consoles
  • Global VR gaming market by mobile devices
PART 07: Market segmentation by type
  • Global VR gaming market by type
  • Global VR gaming market by hardware
  • Global VR gaming market by software
  • Global VR gaming market by accessories
PART 08: Geographical segmentation
  • Global VR gaming market by geography
  • VR gaming market in EMEA
  • VR gaming market in Americas
  • VR gaming market in APAC
PART 09: Key leading countries
  • Key leading countries
  • VR gaming market in US
  • VR gaming market in Japan
PART 10: Decision framework

PART 11: Drivers and challenges
  • Market drivers
  • Impact of drivers on key customer segments
  • Market challenges
  • Impact of challenges on key customer segments
PART 12: Market trends

PART 13: Vendor landscape
  • Competitive scenario
  • Key leading vendors
  • Other prominent vendors
PART 14: Appendix
  • List of abbreviations
List of Exhibits
Exhibit 01: Major types of HMDs available in the market
Exhibit 02: Value chain analysis
Exhibit 03: Global VR gaming market: Overview
Exhibit 04: Global VR gaming market 2016-2021 ($ billions)
Exhibit 05: Five forces analysis
Exhibit 06: Global VR gaming market by product 2016 and 2021
Exhibit 07: Global VR gaming market by PCs 2016-2021 ($ billions)
Exhibit 08: Global VR gaming market by consoles 2016-2021 ($ billions)
Exhibit 09: Global VR gaming market by mobile devices 2016-2021 ($ billions)
Exhibit 10: Global VR gaming market by type 2016 and 2021 (revenue)
Exhibit 11: Global VR gaming market by hardware 2016-2021 ($ billions)
Exhibit 12: Global VR gaming market by hardware 2016-2021 (millions of units)
Exhibit 13: ASP of VR gaming hardware 2016-2021 (USD)
Exhibit 14: Global VR gaming market by software 2016-2021 ($ billions)
Exhibit 15: Global VR gaming market by accessories 2016-2021 ($ billions)
Exhibit 16: Global VR gaming market by geography in 2016 and 2021 (revenue)
Exhibit 17: VR gaming market in EMEA 2016-2021 ($ billions)
Exhibit 18: VR gaming market in Americas 2016-2021 ($ billions)
Exhibit 19: VR gaming market in APAC 2016-2021 ($ billions)
Exhibit 20: Top 10 countries 2016 (revenue)
Exhibit 21: Top 10 countries by revenue and market share 2016
Exhibit 22: VR gaming market in US 2016-2021 ($ billions)
Exhibit 23: VR gaming market in Japan 2016-2021 ($ billions)
Exhibit 24: Impact of drivers
Exhibit 25: Impact of challenges
Exhibit 26: Other prominent vendors
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FEATURED COMPANIES

  • Activision Blizzard
  • Electronic Arts
  • FOVE
  • GoPro
  • NVIDIA
  • Qualcomm Technologies
  • MORE
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

New Report Released: – Global VR Gaming Market 2017-2021

The author of the report recognizes the following companies as the key players in the global VR gaming market: Oculus VR, Samsung, HTC, Google, Sony, ZEISS International, Razer, and FOVE.

Other Prominent Vendors in the market are: Activision Blizzard, Disney, Electronic Arts, AMD (Advanced Micro Devices), Facebook, GoPro, NVIDIA, and Qualcomm Technologies.

Commenting on the report, an analyst from the research team said: “One trend in market is growing popularity of 360-degree videos. Following the development of 3D, 4D, and 5D contents, advances in technology in the global VR content market have led to the introduction of VR and 360-degree videos. VR is the recent advance in the entertainment sector and is making its way to various digital arenas. As of 2016, the VR content market is emerging as one of the mainstream platforms for gaming. This has led to the technological transformation of the digital world. In 2016, leading companies such as Facebook, Sony, and HTC have launched their VR devices Oculus Rift, Project Morpheus, and VIVE, respectively. With these companies launching their products, the market will observe more new VR devices during the forecast period.”

According to the report, one driver in market is growing awareness of VR gaming. The companies like Samsung, HTC, Sony, Oculus VR, and Google are experiencing intense competitions in the market. The presence of these brands in the market is expected to increase the awareness of VR technology among consumers. The acquisition of Oculus VR in July 2014 by Facebook for $2 billion and Google’s investment in Magic Leap are some of the major developments in the VR market in the past three years. In addition, leading smartphone vendors came up with VR headsets that can be integrated with smartphones to provide an enhanced viewing and gaming experience. For instance, Samsung introduced Gear VR, and HTC introduced VIVE. The increasing awareness of VR technology will drive the global VR gaming market during the forecast period.

Further, the report states that one challenge in market is high price of VR headsets. As a result of the technological advances, a large number of global players are coming up with advanced VR headsets. Companies like Samsung, Sony, HTV, and Oculus VR have come up with VR headsets that give users an experience of the virtual world like real life. However, the high price of VR devices is a major challenge for the growth of the global VR gaming market. Some of the most popular VR headsets like HTC VIVE, Samsung Gear VR, PlayStation VR, and Oculus Rift are priced in the range of $399-$899. In addition, VR headsets are limited to their supporting display devices. For instance, PlayStation VR, which was launched in October 2016, is compatible only with PlayStation 4. Similarly, Oculus Rift is compatible with Xbox One. Gamers avoid spending on VR headsets as they already invest a significant amount in gaming consoles.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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  • Oculus VR
  • Samsung
  • HTC
  • Google
  • Sony
  • ZEISS International
  • Razer
  • FOVE
  • Activision Blizzard
  • Disney
  • Electronic Arts
  • AMD (Advanced Micro Devices)
  • Facebook
  • GoPro
  • NVIDIA
  • Qualcomm Technologies
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