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Global VR Gaming Market 2023-2027

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    Report

  • 120 Pages
  • November 2022
  • Region: Global
  • TechNavio
  • ID: 5509405
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The VR gaming market is poised to grow by $17853.41 mn during 2023-2027, accelerating at a CAGR of 28.39% during the forecast period. The report on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, the latest trends and drivers, and the overall market environment. The market is driven by the increasing adoption of VR in interactive home entertainment industry, the introduction of digital downloading in gaming consoles, and the rising adoption of AR games.

The VR gaming market is segmented as below:

By Application

  • Consoles
  • PCs
  • Mobile devices

By Component

  • Hardware
  • Software

By Geographical Landscape

  • APAC
  • North America
  • Europe
  • Middle East and Africa
  • South America
This study identifies the growing popularity of 360-degree content as one of the prime reasons driving the VR gaming market growth during the next few years. Also, advancements in virtual gaming and the growing popularity of smartphone-integrated VR headsets will lead to sizable demand in the market.

The report on VR gaming market covers the following areas:

  • VR gaming market sizing
  • VR gaming market forecast
  • VR gaming market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading VR gaming market vendors that include Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment, Unity Software Inc., Virtuix Inc., Wookey Technologies Inc., and Advanced Micro Devices Inc. Also, the VR gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary
1.1 Market overview
Exhibit 01: Executive Summary - Chart on Market Overview
Exhibit 02: Executive Summary - Data Table on Market Overview
Exhibit 03: Executive Summary - Chart on Global Market Characteristics
Exhibit 04: Executive Summary - Chart on Market By Geographical Landscape
Exhibit 05: Executive Summary - Chart on Market Segmentation by Application
Exhibit 06: Executive Summary - Chart on Market Segmentation by Component
Exhibit 07: Executive Summary - Chart on Incremental Growth
Exhibit 08: Executive Summary - Data Table on Incremental Growth
Exhibit 09: Executive Summary - Chart on Vendor Market Positioning
2 Market Landscape
2.1 Market ecosystem
Exhibit 10: Parent market
Exhibit 11: Market Characteristics
3 Market Sizing
3.1 Market definition
Exhibit 12: Offerings of vendors included in the market definition
3.2 Market segment analysis
Exhibit 13: Market segments
3.3 Market size 2022
3.4 Market outlook: Forecast for 2022-2027
Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
4 Historic Market Size
4.1 Global VR gaming market 2017 - 2021
Exhibit 18: Historic Market Size - Data Table on Global VR gaming market 2017 - 2021 ($ million)
4.2 Application Segment Analysis 2017 - 2021
Exhibit 19: Historic Market Size - Application Segment 2017 - 2021 ($ million)
4.3 Component Segment Analysis 2017 - 2021
Exhibit 20: Historic Market Size - Component Segment 2017 - 2021 ($ million)
4.4 Geography Segment Analysis 2017 - 2021
Exhibit 21: Historic Market Size - Geography Segment 2017 - 2021 ($ million)
4.5 Country Segment Analysis 2017 - 2021
Exhibit 22: Historic Market Size - Country Segment 2017 - 2021 ($ million)
5 Five Forces Analysis
5.1 Five forces summary
Exhibit 23: Five forces analysis - Comparison between 2022 and 2027
5.2 Bargaining power of buyers
Exhibit 24: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
5.3 Bargaining power of suppliers
Exhibit 25: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
5.4 Threat of new entrants
Exhibit 26: Threat of new entrants - Impact of key factors in 2022 and 2027
5.5 Threat of substitutes
Exhibit 27: Threat of substitutes - Impact of key factors in 2022 and 2027
5.6 Threat of rivalry
Exhibit 28: Threat of rivalry - Impact of key factors in 2022 and 2027
5.7 Market condition
Exhibit 29: Chart on Market condition - Five forces 2022 and 2027
6 Market Segmentation by Application
6.1 Market segments
Exhibit 30: Chart on Application - Market share 2022-2027 (%)
Exhibit 31: Data Table on Application - Market share 2022-2027 (%)
6.2 Comparison by Application
Exhibit 32: Chart on Comparison by Application
Exhibit 33: Data Table on Comparison by Application
6.3 Consoles - Market size and forecast 2022-2027
Exhibit 34: Chart on Consoles - Market size and forecast 2022-2027 ($ million)
Exhibit 35: Data Table on Consoles - Market size and forecast 2022-2027 ($ million)
Exhibit 36: Chart on Consoles - Year-over-year growth 2022-2027 (%)
Exhibit 37: Data Table on Consoles - Year-over-year growth 2022-2027 (%)
6.4 PCs - Market size and forecast 2022-2027
Exhibit 38: Chart on PCs - Market size and forecast 2022-2027 ($ million)
Exhibit 39: Data Table on PCs - Market size and forecast 2022-2027 ($ million)
Exhibit 40: Chart on PCs - Year-over-year growth 2022-2027 (%)
Exhibit 41: Data Table on PCs - Year-over-year growth 2022-2027 (%)
6.5 Mobile devices - Market size and forecast 2022-2027
Exhibit 42: Chart on Mobile devices - Market size and forecast 2022-2027 ($ million)
Exhibit 43: Data Table on Mobile devices - Market size and forecast 2022-2027 ($ million)
Exhibit 44: Chart on Mobile devices - Year-over-year growth 2022-2027 (%)
Exhibit 45: Data Table on Mobile devices - Year-over-year growth 2022-2027 (%)
6.6 Market opportunity by Application
Exhibit 46: Market opportunity by Application ($ million)
7 Market Segmentation by Component
7.1 Market segments
Exhibit 47: Chart on Component - Market share 2022-2027 (%)
Exhibit 48: Data Table on Component - Market share 2022-2027 (%)
7.2 Comparison by Component
Exhibit 49: Chart on Comparison by Component
Exhibit 50: Data Table on Comparison by Component
7.3 Hardware - Market size and forecast 2022-2027
Exhibit 51: Chart on Hardware - Market size and forecast 2022-2027 ($ million)
Exhibit 52: Data Table on Hardware - Market size and forecast 2022-2027 ($ million)
Exhibit 53: Chart on Hardware - Year-over-year growth 2022-2027 (%)
Exhibit 54: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
7.4 Software - Market size and forecast 2022-2027
Exhibit 55: Chart on Software - Market size and forecast 2022-2027 ($ million)
Exhibit 56: Data Table on Software - Market size and forecast 2022-2027 ($ million)
Exhibit 57: Chart on Software - Year-over-year growth 2022-2027 (%)
Exhibit 58: Data Table on Software - Year-over-year growth 2022-2027 (%)
7.5 Market opportunity by Component
Exhibit 59: Market opportunity by Component ($ million)
8 Customer Landscape
8.1 Customer landscape overview
Exhibit 60: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
9 Geographic Landscape
9.1 Geographic segmentation
Exhibit 61: Chart on Market share By Geographical Landscape 2022-2027 (%)
Exhibit 62: Data Table on Market share By Geographical Landscape 2022-2027 (%)
9.2 Geographic comparison
Exhibit 63: Chart on Geographic comparison
Exhibit 64: Data Table on Geographic comparison
9.3 APAC - Market size and forecast 2022-2027
Exhibit 65: Chart on APAC - Market size and forecast 2022-2027 ($ million)
Exhibit 66: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
Exhibit 67: Chart on APAC - Year-over-year growth 2022-2027 (%)
Exhibit 68: Data Table on APAC - Year-over-year growth 2022-2027 (%)
9.4 North America - Market size and forecast 2022-2027
Exhibit 69: Chart on North America - Market size and forecast 2022-2027 ($ million)
Exhibit 70: Data Table on North America - Market size and forecast 2022-2027 ($ million)
Exhibit 71: Chart on North America - Year-over-year growth 2022-2027 (%)
Exhibit 72: Data Table on North America - Year-over-year growth 2022-2027 (%)
9.5 Europe - Market size and forecast 2022-2027
Exhibit 73: Chart on Europe - Market size and forecast 2022-2027 ($ million)
Exhibit 74: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
Exhibit 75: Chart on Europe - Year-over-year growth 2022-2027 (%)
Exhibit 76: Data Table on Europe - Year-over-year growth 2022-2027 (%)
9.6 Middle East and Africa - Market size and forecast 2022-2027
Exhibit 77: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibit 78: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibit 79: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibit 80: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
9.7 South America - Market size and forecast 2022-2027
Exhibit 81: Chart on South America - Market size and forecast 2022-2027 ($ million)
Exhibit 82: Data Table on South America - Market size and forecast 2022-2027 ($ million)
Exhibit 83: Chart on South America - Year-over-year growth 2022-2027 (%)
Exhibit 84: Data Table on South America - Year-over-year growth 2022-2027 (%)
9.8 US - Market size and forecast 2022-2027
Exhibit 85: Chart on US - Market size and forecast 2022-2027 ($ million)
Exhibit 86: Data Table on US - Market size and forecast 2022-2027 ($ million)
Exhibit 87: Chart on US - Year-over-year growth 2022-2027 (%)
Exhibit 88: Data Table on US - Year-over-year growth 2022-2027 (%)
9.9 China - Market size and forecast 2022-2027
Exhibit 89: Chart on China - Market size and forecast 2022-2027 ($ million)
Exhibit 90: Data Table on China - Market size and forecast 2022-2027 ($ million)
Exhibit 91: Chart on China - Year-over-year growth 2022-2027 (%)
Exhibit 92: Data Table on China - Year-over-year growth 2022-2027 (%)
9.10 Germany - Market size and forecast 2022-2027
Exhibit 93: Chart on Germany - Market size and forecast 2022-2027 ($ million)
Exhibit 94: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
Exhibit 95: Chart on Germany - Year-over-year growth 2022-2027 (%)
Exhibit 96: Data Table on Germany - Year-over-year growth 2022-2027 (%)
9.11 Japan - Market size and forecast 2022-2027
Exhibit 97: Chart on Japan - Market size and forecast 2022-2027 ($ million)
Exhibit 98: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
Exhibit 99: Chart on Japan - Year-over-year growth 2022-2027 (%)
Exhibit 100: Data Table on Japan - Year-over-year growth 2022-2027 (%)
9.12 UK - Market size and forecast 2022-2027
Exhibit 101: Chart on UK - Market size and forecast 2022-2027 ($ million)
Exhibit 102: Data Table on UK - Market size and forecast 2022-2027 ($ million)
Exhibit 103: Chart on UK - Year-over-year growth 2022-2027 (%)
Exhibit 104: Data Table on UK - Year-over-year growth 2022-2027 (%)
9.13 Market opportunity By Geographical Landscape
Exhibit 105: Market opportunity By Geographical Landscape ($ million)
10 Drivers, Challenges, and Trends
10.1 Market drivers
10.2 Market challenges
10.3 Impact of drivers and challenges
Exhibit 106: Impact of drivers and challenges in 2022 and 2027
10.4 Market trends
11 Vendor Landscape
11.1 Overview
11.2 Vendor landscape
Exhibit 107: Overview on Criticality of inputs and Factors of differentiation
11.3 Landscape disruption
Exhibit 108: Overview on factors of disruption
11.4 Industry risks
Exhibit 109: Impact of key risks on business
12 Vendor Analysis
12.1 Vendors covered
Exhibit 110: Vendors covered
12.2 Market positioning of vendors
Exhibit 111: Matrix on vendor position and classification
12.3 Advanced Micro Devices Inc.
Exhibit 112: Advanced Micro Devices Inc. - Overview
Exhibit 113: Advanced Micro Devices Inc. - Business segments
Exhibit 114: Advanced Micro Devices Inc. - Key news
Exhibit 115: Advanced Micro Devices Inc. - Key offerings
Exhibit 116: Advanced Micro Devices Inc. - Segment focus
12.4 Alphabet Inc.
Exhibit 117: Alphabet Inc. - Overview
Exhibit 118: Alphabet Inc. - Business segments
Exhibit 119: Alphabet Inc. - Key news
Exhibit 120: Alphabet Inc. - Key offerings
Exhibit 121: Alphabet Inc. - Segment focus
12.5 bHaptics Inc.
Exhibit 122: bHaptics Inc. - Overview
Exhibit 123: bHaptics Inc. - Product / Service
Exhibit 124: bHaptics Inc. - Key offerings
12.6 Carl Zeiss AG
Exhibit 125: Carl Zeiss AG - Overview
Exhibit 126: Carl Zeiss AG - Business segments
Exhibit 127: Carl Zeiss AG - Key offerings
Exhibit 128: Carl Zeiss AG - Segment focus
12.7 Electronic Arts Inc.
Exhibit 129: Electronic Arts Inc. - Overview
Exhibit 130: Electronic Arts Inc. - Product / Service
Exhibit 131: Electronic Arts Inc. - Key offerings
12.8 Fallen Planet Studios Ltd
Exhibit 132: Fallen Planet Studios Ltd - Overview
Exhibit 133: Fallen Planet Studios Ltd - Product / Service
Exhibit 134: Fallen Planet Studios Ltd - Key offerings
12.9 HTC Corp.
Exhibit 135: HTC Corp. - Overview
Exhibit 136: HTC Corp. - Product / Service
Exhibit 137: HTC Corp. - Key offerings
12.10 Magic Leap Inc.
Exhibit 138: Magic Leap Inc. - Overview
Exhibit 139: Magic Leap Inc. - Product / Service
Exhibit 140: Magic Leap Inc. - Key offerings
12.11 Meta Platforms Inc.
Exhibit 141: Meta Platforms Inc. - Overview
Exhibit 142: Meta Platforms Inc. - Product / Service
Exhibit 143: Meta Platforms Inc. - Key offerings
12.12 Microsoft Corp.
Exhibit 144: Microsoft Corp. - Overview
Exhibit 145: Microsoft Corp. - Business segments
Exhibit 146: Microsoft Corp. - Key news
Exhibit 147: Microsoft Corp. - Key offerings
Exhibit 148: Microsoft Corp. - Segment focus
12.13 Nintendo Co. Ltd.
Exhibit 149: Nintendo Co. Ltd. - Overview
Exhibit 150: Nintendo Co. Ltd. - Business segments
Exhibit 151: Nintendo Co. Ltd. - Key offerings
Exhibit 152: Nintendo Co. Ltd. - Segment focus
12.14 NVIDIA Corp.
Exhibit 153: NVIDIA Corp. - Overview
Exhibit 154: NVIDIA Corp. - Business segments
Exhibit 155: NVIDIA Corp. - Key news
Exhibit 156: NVIDIA Corp. - Key offerings
Exhibit 157: NVIDIA Corp. - Segment focus
12.15 Qualcomm Inc.
Exhibit 158: Qualcomm Inc. - Overview
Exhibit 159: Qualcomm Inc. - Business segments
Exhibit 160: Qualcomm Inc. - Key news
Exhibit 161: Qualcomm Inc. - Key offerings
Exhibit 162: Qualcomm Inc. - Segment focus
12.16 Razer Inc.
Exhibit 163: Razer Inc. - Overview
Exhibit 164: Razer Inc. - Business segments
Exhibit 165: Razer Inc. - Key offerings
Exhibit 166: Razer Inc. - Segment focus
12.17 Samsung Electronics Co. Ltd.
Exhibit 167: Samsung Electronics Co. Ltd. - Overview
Exhibit 168: Samsung Electronics Co. Ltd. - Business segments
Exhibit 169: Samsung Electronics Co. Ltd. - Key news
Exhibit 170: Samsung Electronics Co. Ltd. - Key offerings
Exhibit 171: Samsung Electronics Co. Ltd. - Segment focus
13 Appendix
13.1 Scope of the report
13.2 Inclusions and exclusions checklist
Exhibit 172: Inclusions checklist
Exhibit 173: Exclusions checklist
13.3 Currency conversion rates for US$
Exhibit 174: Currency conversion rates for US$
13.4 Research methodology
Exhibit 175: Research methodology
Exhibit 176: Validation techniques employed for market sizing
Exhibit 177: Information sources
13.5 List of abbreviations
Exhibit 178: List of abbreviations
List of Exhibits
Exhibits 1: Executive Summary - Chart on Market Overview
Exhibits 2: Executive Summary - Data Table on Market Overview
Exhibits 3: Executive Summary - Chart on Global Market Characteristics
Exhibits 4: Executive Summary - Chart on Market By Geographical Landscape
Exhibits 5: Executive Summary - Chart on Market Segmentation by Application
Exhibits 6: Executive Summary - Chart on Market Segmentation by Component
Exhibits 7: Executive Summary - Chart on Incremental Growth
Exhibits 8: Executive Summary - Data Table on Incremental Growth
Exhibits 9: Executive Summary - Chart on Vendor Market Positioning
Exhibits 10: Parent market
Exhibits 11: Market Characteristics
Exhibits 12: Offerings of vendors included in the market definition
Exhibits 13: Market segments
Exhibits 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
Exhibits 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
Exhibits 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
Exhibits 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
Exhibits 18: Historic Market Size - Data Table on Global VR gaming market 2017 - 2021 ($ million)
Exhibits 19: Historic Market Size - Application Segment 2017 - 2021 ($ million)
Exhibits 20: Historic Market Size - Component Segment 2017 - 2021 ($ million)
Exhibits 21: Historic Market Size - Geography Segment 2017 - 2021 ($ million)
Exhibits 22: Historic Market Size - Country Segment 2017 - 2021 ($ million)
Exhibits 23: Five forces analysis - Comparison between 2022 and 2027
Exhibits 24: Chart on Bargaining power of buyers - Impact of key factors 2022 and 2027
Exhibits 25: Bargaining power of suppliers - Impact of key factors in 2022 and 2027
Exhibits 26: Threat of new entrants - Impact of key factors in 2022 and 2027
Exhibits 27: Threat of substitutes - Impact of key factors in 2022 and 2027
Exhibits 28: Threat of rivalry - Impact of key factors in 2022 and 2027
Exhibits 29: Chart on Market condition - Five forces 2022 and 2027
Exhibits 30: Chart on Application - Market share 2022-2027 (%)
Exhibits 31: Data Table on Application - Market share 2022-2027 (%)
Exhibits 32: Chart on Comparison by Application
Exhibits 33: Data Table on Comparison by Application
Exhibits 34: Chart on Consoles - Market size and forecast 2022-2027 ($ million)
Exhibits 35: Data Table on Consoles - Market size and forecast 2022-2027 ($ million)
Exhibits 36: Chart on Consoles - Year-over-year growth 2022-2027 (%)
Exhibits 37: Data Table on Consoles - Year-over-year growth 2022-2027 (%)
Exhibits 38: Chart on PCs - Market size and forecast 2022-2027 ($ million)
Exhibits 39: Data Table on PCs - Market size and forecast 2022-2027 ($ million)
Exhibits 40: Chart on PCs - Year-over-year growth 2022-2027 (%)
Exhibits 41: Data Table on PCs - Year-over-year growth 2022-2027 (%)
Exhibits 42: Chart on Mobile devices - Market size and forecast 2022-2027 ($ million)
Exhibits 43: Data Table on Mobile devices - Market size and forecast 2022-2027 ($ million)
Exhibits 44: Chart on Mobile devices - Year-over-year growth 2022-2027 (%)
Exhibits 45: Data Table on Mobile devices - Year-over-year growth 2022-2027 (%)
Exhibits 46: Market opportunity by Application ($ million)
Exhibits 47: Chart on Component - Market share 2022-2027 (%)
Exhibits 48: Data Table on Component - Market share 2022-2027 (%)
Exhibits 49: Chart on Comparison by Component
Exhibits 50: Data Table on Comparison by Component
Exhibits 51: Chart on Hardware - Market size and forecast 2022-2027 ($ million)
Exhibits 52: Data Table on Hardware - Market size and forecast 2022-2027 ($ million)
Exhibits 53: Chart on Hardware - Year-over-year growth 2022-2027 (%)
Exhibits 54: Data Table on Hardware - Year-over-year growth 2022-2027 (%)
Exhibits 55: Chart on Software - Market size and forecast 2022-2027 ($ million)
Exhibits 56: Data Table on Software - Market size and forecast 2022-2027 ($ million)
Exhibits 57: Chart on Software - Year-over-year growth 2022-2027 (%)
Exhibits 58: Data Table on Software - Year-over-year growth 2022-2027 (%)
Exhibits 59: Market opportunity by Component ($ million)
Exhibits 60: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
Exhibits 61: Chart on Market share By Geographical Landscape 2022-2027 (%)
Exhibits 62: Data Table on Market share By Geographical Landscape 2022-2027 (%)
Exhibits 63: Chart on Geographic comparison
Exhibits 64: Data Table on Geographic comparison
Exhibits 65: Chart on APAC - Market size and forecast 2022-2027 ($ million)
Exhibits 66: Data Table on APAC - Market size and forecast 2022-2027 ($ million)
Exhibits 67: Chart on APAC - Year-over-year growth 2022-2027 (%)
Exhibits 68: Data Table on APAC - Year-over-year growth 2022-2027 (%)
Exhibits 69: Chart on North America - Market size and forecast 2022-2027 ($ million)
Exhibits 70: Data Table on North America - Market size and forecast 2022-2027 ($ million)
Exhibits 71: Chart on North America - Year-over-year growth 2022-2027 (%)
Exhibits 72: Data Table on North America - Year-over-year growth 2022-2027 (%)
Exhibits 73: Chart on Europe - Market size and forecast 2022-2027 ($ million)
Exhibits 74: Data Table on Europe - Market size and forecast 2022-2027 ($ million)
Exhibits 75: Chart on Europe - Year-over-year growth 2022-2027 (%)
Exhibits 76: Data Table on Europe - Year-over-year growth 2022-2027 (%)
Exhibits 77: Chart on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibits 78: Data Table on Middle East and Africa - Market size and forecast 2022-2027 ($ million)
Exhibits 79: Chart on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibits 80: Data Table on Middle East and Africa - Year-over-year growth 2022-2027 (%)
Exhibits 81: Chart on South America - Market size and forecast 2022-2027 ($ million)
Exhibits 82: Data Table on South America - Market size and forecast 2022-2027 ($ million)
Exhibits 83: Chart on South America - Year-over-year growth 2022-2027 (%)
Exhibits 84: Data Table on South America - Year-over-year growth 2022-2027 (%)
Exhibits 85: Chart on US - Market size and forecast 2022-2027 ($ million)
Exhibits 86: Data Table on US - Market size and forecast 2022-2027 ($ million)
Exhibits 87: Chart on US - Year-over-year growth 2022-2027 (%)
Exhibits 88: Data Table on US - Year-over-year growth 2022-2027 (%)
Exhibits 89: Chart on China - Market size and forecast 2022-2027 ($ million)
Exhibits 90: Data Table on China - Market size and forecast 2022-2027 ($ million)
Exhibits 91: Chart on China - Year-over-year growth 2022-2027 (%)
Exhibits 92: Data Table on China - Year-over-year growth 2022-2027 (%)
Exhibits 93: Chart on Germany - Market size and forecast 2022-2027 ($ million)
Exhibits 94: Data Table on Germany - Market size and forecast 2022-2027 ($ million)
Exhibits 95: Chart on Germany - Year-over-year growth 2022-2027 (%)
Exhibits 96: Data Table on Germany - Year-over-year growth 2022-2027 (%)
Exhibits 97: Chart on Japan - Market size and forecast 2022-2027 ($ million)
Exhibits 98: Data Table on Japan - Market size and forecast 2022-2027 ($ million)
Exhibits 99: Chart on Japan - Year-over-year growth 2022-2027 (%)
Exhibits 100: Data Table on Japan - Year-over-year growth 2022-2027 (%)
Exhibits 101: Chart on UK - Market size and forecast 2022-2027 ($ million)
Exhibits 102: Data Table on UK - Market size and forecast 2022-2027 ($ million)
Exhibits 103: Chart on UK - Year-over-year growth 2022-2027 (%)
Exhibits 104: Data Table on UK - Year-over-year growth 2022-2027 (%)
Exhibits 105: Market opportunity By Geographical Landscape ($ million)
Exhibits 106: Impact of drivers and challenges in 2022 and 2027
Exhibits 107: Overview on Criticality of inputs and Factors of differentiation
Exhibits 108: Overview on factors of disruption
Exhibits 109: Impact of key risks on business
Exhibits 110: Vendors covered
Exhibits 111: Matrix on vendor position and classification
Exhibits 112: Advanced Micro Devices Inc. - Overview
Exhibits 113: Advanced Micro Devices Inc. - Business segments
Exhibits 114: Advanced Micro Devices Inc. - Key news
Exhibits 115: Advanced Micro Devices Inc. - Key offerings
Exhibits 116: Advanced Micro Devices Inc. - Segment focus
Exhibits 117: Alphabet Inc. - Overview
Exhibits 118: Alphabet Inc. - Business segments
Exhibits 119: Alphabet Inc. - Key news
Exhibits 120: Alphabet Inc. - Key offerings
Exhibits 121: Alphabet Inc. - Segment focus
Exhibits 122: bHaptics Inc. - Overview
Exhibits 123: bHaptics Inc. - Product / Service
Exhibits 124: bHaptics Inc. - Key offerings
Exhibits 125: Carl Zeiss AG - Overview
Exhibits 126: Carl Zeiss AG - Business segments
Exhibits 127: Carl Zeiss AG - Key offerings
Exhibits 128: Carl Zeiss AG - Segment focus
Exhibits 129: Electronic Arts Inc. - Overview
Exhibits 130: Electronic Arts Inc. - Product / Service
Exhibits 131: Electronic Arts Inc. - Key offerings
Exhibits 132: Fallen Planet Studios Ltd - Overview
Exhibits 133: Fallen Planet Studios Ltd - Product / Service
Exhibits 134: Fallen Planet Studios Ltd - Key offerings
Exhibits 135: HTC Corp. - Overview
Exhibits 136: HTC Corp. - Product / Service
Exhibits 137: HTC Corp. - Key offerings
Exhibits 138: Magic Leap Inc. - Overview
Exhibits 139: Magic Leap Inc. - Product / Service
Exhibits 140: Magic Leap Inc. - Key offerings
Exhibits 141: Meta Platforms Inc. - Overview
Exhibits 142: Meta Platforms Inc. - Product / Service
Exhibits 143: Meta Platforms Inc. - Key offerings
Exhibits 144: Microsoft Corp. - Overview
Exhibits 145: Microsoft Corp. - Business segments
Exhibits 146: Microsoft Corp. - Key news
Exhibits 147: Microsoft Corp. - Key offerings
Exhibits 148: Microsoft Corp. - Segment focus
Exhibits 149: Nintendo Co. Ltd. - Overview
Exhibits 150: Nintendo Co. Ltd. - Business segments
Exhibits 151: Nintendo Co. Ltd. - Key offerings
Exhibits 152: Nintendo Co. Ltd. - Segment focus
Exhibits 153: NVIDIA Corp. - Overview
Exhibits 154: NVIDIA Corp. - Business segments
Exhibits 155: NVIDIA Corp. - Key news
Exhibits 156: NVIDIA Corp. - Key offerings
Exhibits 157: NVIDIA Corp. - Segment focus
Exhibits 158: Qualcomm Inc. - Overview
Exhibits 159: Qualcomm Inc. - Business segments
Exhibits 160: Qualcomm Inc. - Key news
Exhibits 161: Qualcomm Inc. - Key offerings
Exhibits 162: Qualcomm Inc. - Segment focus
Exhibits 163: Razer Inc. - Overview
Exhibits 164: Razer Inc. - Business segments
Exhibits 165: Razer Inc. - Key offerings
Exhibits 166: Razer Inc. - Segment focus
Exhibits 167: Samsung Electronics Co. Ltd. - Overview
Exhibits 168: Samsung Electronics Co. Ltd. - Business segments
Exhibits 169: Samsung Electronics Co. Ltd. - Key news
Exhibits 170: Samsung Electronics Co. Ltd. - Key offerings
Exhibits 171: Samsung Electronics Co. Ltd. - Segment focus
Exhibits 172: Inclusions checklist
Exhibits 173: Exclusions checklist
Exhibits 174: Currency conversion rates for US$
Exhibits 175: Research methodology
Exhibits 176: Validation techniques employed for market sizing
Exhibits 177: Information sources
Exhibits 178: List of abbreviations

Executive Summary

The publisher recognizes the following companies as the key players in the global VR gaming market: Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp., Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group Corp., Ubisoft Entertainment, Unity Software Inc., Virtuix Inc., Wookey Technologies Inc., and Advanced Micro Devices Inc.

Commenting on the report, an analyst from the research team said: `The latest trend gaining momentum in the market is growing popularity of 360-degree content.`

According to the report, one of the major drivers for this market is the increasing adoption of VR in interactive home entertainment industry.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Alphabet Inc.
  • bHaptics Inc.
  • Carl Zeiss AG
  • Electronic Arts Inc.
  • Fallen Planet Studios Ltd
  • HTC Corp.
  • Magic Leap Inc.
  • Meta Platforms Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Qualcomm Inc.
  • Razer Inc.
  • Samsung Electronics Co. Ltd.
  • Sony Group Corp.
  • Ubisoft Entertainment
  • Unity Software Inc.
  • Virtuix Inc.
  • Wookey Technologies Inc.
  • Advanced Micro Devices Inc.