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Global Virtual Reality Market Size, Share & Trends Analysis Report by Technology (Semi & Fully Immersive, Non-immersive), by Device (HMD, GTD), by Component (Hardware, Software), by Application, and Segment Forecasts, 2021-2028

  • ID: 4312515
  • Report
  • March 2021
  • Region: Global
  • 150 pages
  • Grand View Research

FEATURED COMPANIES

  • Alphabet, Inc.
  • Barco
  • CyberGlove Systems Inc.
  • HTC Corporation
  • Microsoft
  • Sensics, Inc.
  • MORE
The global virtual reality market size is anticipated to reach USD 69.60 billion by 2028. The market is expected to record a CAGR of 18.0% from 2021 to 2028. Technological advancements in the past years have made it feasible to experience real-world life in a digitally immersive environment with Virtual Reality (VR) and Augmented Reality (AR). The Covid-19 pandemic has given a rapid rise to VR-enabled platforms and tools, especially in the education and e-commerce sectors. VR technology has offered many companies new techniques and opportunities to attract potential customers to their business.



The e-commerce industry offers the unique feature of virtually trying clothes or accessories and assisting customers in making the right purchase decisions. Moreover, the temporary shutdown of educational institutions to curb the spread of coronavirus has compelled institutions to shift their academic sessions to VR-based online platforms for better collaboration. The technology has also enabled medical professionals to provide training and aid treatments through its audio-visual tool. The major drivers of the global market are the increasing adoption of automation and Artificial Intelligence (AI) across several industries.

The commencement of 5G network bandwidth that is expected to enhance the immersion experience on VR devices and the rise in smartphone penetration is also likely to boost the market growth. Various industries, such as healthcare, retail, education, manufacturing, automation, real estate, and tourism, have deployed several VR-based software/devices that have proven beneficial for their businesses. For instance, Atlantis, The Palm Dubai, a luxury resort in the UAE, offers its potential customers the opportunity to experience the ambiance of the resort through a VR 360 tool, providing an immersive and real-like sight to the viewers.

Virtual Reality Market Report Highlights

  • Innovations in smartphone hardware, coupled with state-of-the-art VR-compatible headsets, are anticipated to drive the market from 2021 to 2028
  • The Head-Mounted Display (HMD) segment accounted for over 60.0% of the total market share in 2020
  • The semi & fully immersive technology segment accounted for the largest revenue share in 2020 and is expected to witness substantial growth over the forecast period
  • This growth is attributed to the ability of the technology to provide real-like dimension to a simulated realm
  • In 2020, Asia Pacific accounted for the largest market share of around 40.0% and is expected to maintain its lead throughout the forecast years

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FEATURED COMPANIES

  • Alphabet, Inc.
  • Barco
  • CyberGlove Systems Inc.
  • HTC Corporation
  • Microsoft
  • Sensics, Inc.
  • MORE
Chapter 1 Methodology and Scope
1.1 Information Procurement and Research Scope
1.2 Information Analysis
1.3 Market Formulation & Data Visualization
1.4 Market Scope and Assumptions
1.4.1 Secondary Sources
1.4.2 Primary Sources

Chapter 2 Executive Summary
2.1 Virtual Reality - Industry Snapshot & Key Buying Criteria, 2016 - 2028
2.2 Global
2.2.1 Global virtual reality market, 2016 - 2028
2.2.2 Global virtual reality market, by device, 2016 - 2028
2.2.3 Global virtual reality market, by technology, 2016 - 2028
2.2.4 Global virtual reality market, by component, 2016 - 2028
2.2.5 Global virtual reality market, by application, 2016 - 2028
2.2.6 Global virtual reality market, by region, 2016 - 2028

Chapter 3 Market Variables, Trends & Scope
3.1 Market Segmentation & Scope
3.2 Virtual Reality Size and Growth Prospects
3.3 Virtual Reality - Value Chain Analysis
3.4 Virtual Reality Market Dynamics
3.4.1 Market drivers
3.4.1.1 Evolving solicitations in entertainment & medical sectors
3.4.1.2 Growing VR penetration in consumer electronics
3.4.2 Market restraints
3.4.2.1 High initial investment & device compatibility restrictions
3.4.2.2 Spatial discomfort & risk of other ailments
3.5 Penetration & Key Opportunities Mapping
3.6 Industry Analysis - Porter’s
3.7 Virtual Reality - Key Company Analysis, 2020
3.8 Virtual Reality - PEST Analysis
3.9 Virtual Reality - COVID-19 Impact Analysis

Chapter 4 Virtual Reality Market: Device Estimates & Trend Analysis
4.1 Virtual Reality Market: Device Movement Analysis
4.1.1 Head-Mounted Display (HMD)
4.1.1.1. Head-Mounted Display (HMD) virtual reality market, by region, 2016 - 2028
4.1.1.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
4.1.2 Gesture-Tracking Device (GTD)
4.1.2.1. Gesture-Tracking Device (GTD) virtual reality market, by region, 2016 - 2028
4.1.2.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
4.1.3 Projectors & Display Wall (PDW)
4.1.3.1. Projectors & Display Wall (PDW) virtual reality market, by region, 2016 - 2028
4.1.3.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)

Chapter 5 Virtual Reality Market: Technology Estimates & Trend Analysis
5.1 Virtual Reality Market: Technology Movement Analysis
5.1.1 Semi & Fully Immersive
5.1.1.1. Semi & fully immersive virtual reality market, by region, 2016 - 2028
5.1.1.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
5.1.2 Non-Immersive
5.1.2.1. Non-immersive virtual reality market, by region, 2016 - 2028
5.1.2.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)

Chapter 6 Virtual Reality Market: Component Estimates & Trend Analysis
6.1 Virtual Reality Market: Component Movement Analysis
6.1.1 Hardware
6.1.1.1. Hardware virtual reality market, by region, 2016 - 2028
6.1.1.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
6.1.2 Software
6.1.2.1. Software virtual reality market, by region, 2016 - 2028
6.1.2.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)

Chapter 7 Virtual Reality Market: Application Estimates & Trend Analysis
7.1 Virtual Reality Market: Application Movement Analysis
7.1.1 Aerospace & Defense
7.1.1.1. Aerospace & defense virtual reality market, by region, 2016 - 2028
7.1.1.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
7.1.2 Consumer
7.1.2.1. Consumer virtual reality market, by region, 2016 - 2028
7.1.2.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
7.1.3 Commercial
7.1.3.1. Commercial virtual reality market, by region, 2016 - 2028
7.1.3.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
7.1.4 Enterprise
7.1.4.1. Enterprise virtual reality market, by region, 2016 - 2028
7.1.4.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
7.1.5 Healthcare
7.1.5.1. Healthcare virtual reality market, by region, 2016 - 2028
7.1.5.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)
7.1.6 Others
7.1.6.1. Others virtual reality market, by region, 2016 - 2028
7.1.6.1.1. Market estimates and forecasts, 2016 - 2028 (USD Million)

Chapter 8 Virtual Reality Market: Regional Estimates & Trend Analysis
8.1 Virtual Reality Market: Regional Movement Analysis
8.2 North America
8.2.1 Regional trends
8.2.2 North America virtual reality market, 2016 - 2028
8.2.2.1 North America virtual reality market by device, 2016 - 2028 (USD Million)
8.2.2.2 North America virtual reality market by technology, 2016 - 2028 (USD Million)
8.2.2.3 North America virtual reality market by component, 2016 - 2028 (USD Million)
8.2.2.4 North America virtual reality market by application, 2016 - 2028 (USD Million)
8.2.2.5 The U.S. virtual reality market, 2016 - 2028
8.2.2.5.1 The U.S. virtual reality market by device, 2016 - 2028 (USD Million)
8.2.2.5.2 The U.S. virtual reality market by technology, 2016 - 2028 (USD Million)
8.2.2.5.3 The U.S. virtual reality market by component, 2016 - 2028 (USD Million)
8.2.2.5.4 The U.S. virtual reality market by application, 2016 - 2028 (USD Million)
8.2.2.6 Canada virtual reality market, 2016 - 2028
8.2.2.6.1 Canada virtual reality market by device, 2016 - 2028 (USD Million)
8.2.2.6.2 Canada virtual reality market by technology, 2016 - 2028 (USD Million)
8.2.2.6.3 Canada virtual reality market by component, 2016 - 2028 (USD Million)
8.2.2.6.4 Canada virtual reality market by application, 2016 - 2028 (USD Million)
8.2.2.7 Mexico virtual reality market, 2016 - 2028
8.2.2.7.1 Mexico virtual reality market by device, 2016 - 2028 (USD Million)
8.2.2.7.2 Mexico virtual reality market by technology, 2016 - 2028 (USD Million)
8.2.2.7.3 Mexico virtual reality market by component, 2016 - 2028 (USD Million)
8.2.2.7.4 Mexico virtual reality market by application, 2016 - 2028 (USD Million)
8.3 Europe
8.3.1 Regional trends
8.3.2 Europe virtual reality market, 2016 - 2028
8.3.2.1 Europe virtual reality market by device, 2016 - 2028 (USD Million)
8.3.2.2 Europe virtual reality market by technology, 2016 - 2028 (USD Million)
8.3.2.3 Europe virtual reality market by component, 2016 - 2028 (USD Million)
8.3.2.4 Europe virtual reality market by application, 2016 - 2028 (USD Million)
8.3.2.5 The U.K. virtual reality market, 2016 - 2028
8.3.2.5.1 The U.K. virtual reality market by device, 2016 - 2028 (USD Million)
8.3.2.5.2 The U.K. virtual reality market by technology, 2016 - 2028 (USD Million)
8.3.2.5.3 The U.K. virtual reality market by component, 2016 - 2028 (USD Million)
8.3.2.5.4 The U.K. virtual reality market by application, 2016 - 2028 (USD Million)
8.3.2.6 Germany virtual reality market, 2016 - 2028
8.3.2.6.1 Germany virtual reality market by device, 2016 - 2028 (USD Million)
8.3.2.6.2 Germany virtual reality market by technology, 2016 - 2028 (USD Million)
8.3.2.6.3 Germany virtual reality market by component, 2016 - 2028 (USD Million)
8.3.2.6.4 Germany virtual reality market by application, 2016 - 2028 (USD Million)
8.3.2.7 France virtual reality market, 2016 - 2028
8.3.2.7.1 France virtual reality market by device, 2016 - 2028 (USD Million)
8.3.2.7.2 France virtual reality market by technology, 2016 - 2028 (USD Million)
8.3.2.7.3 France virtual reality market by component, 2016 - 2028 (USD Million)
8.3.2.7.4 France virtual reality market by application, 2016 - 2028 (USD Million)
8.4 Asia Pacific
8.4.1 Regional Trends
8.4.2 Asia Pacific virtual reality market, 2016 - 2028
8.4.2.1 Asia Pacific virtual reality market by device, 2016 - 2028 (USD Million)
8.4.2.2 Asia Pacific virtual reality market by technology, 2016 - 2028 (USD Million)
8.4.2.3 Asia Pacific virtual reality market by component, 2016 - 2028 (USD Million)
8.4.2.4 Asia Pacific virtual reality market by application, 2016 - 2028 (USD Million)
8.4.2.5 China virtual reality market, 2016 - 2028
8.4.2.5.1 China virtual reality market by device, 2016 - 2028 (USD Million)
8.4.2.5.2 China virtual reality market by technology, 2016 - 2028 (USD Million)
8.4.2.5.3 China virtual reality market by component, 2016 - 2028 (USD Million)
8.4.2.5.4 China virtual reality market by application, 2016 - 2028 (USD Million)
8.4.2.6 Japan virtual reality market, 2016 - 2028
8.4.2.6.1 Japan virtual reality market by device, 2016 - 2028 (USD Million)
8.4.2.6.2 Japan virtual reality market by technology, 2016 - 2028 (USD Million)
8.4.2.6.3 Japan virtual reality market by component, 2016 - 2028 (USD Million)
8.4.2.6.4 Japan virtual reality market by application, 2016 - 2028 (USD Million)
8.4.2.7 India virtual reality market, 2016 - 2028
8.4.2.7.1 India virtual reality market by device, 2016 - 2028 (USD Million)
8.4.2.7.2 India virtual reality market by technology, 2016 - 2028 (USD Million)
8.4.2.7.3 India virtual reality market by component, 2016 - 2028 (USD Million)
8.4.2.7.4 India virtual reality market by application, 2016 - 2028 (USD Million)
8.5 South America
8.5.1 Regional Trends
8.5.2 South America virtual reality market, 2016 - 2028
8.5.2.1 South America virtual reality market by device, 2016 - 2028 (USD Million)
8.5.2.2 South America virtual reality market by technology, 2016 - 2028 (USD Million)
8.5.2.3 South America virtual reality market by component, 2016 - 2028 (USD Million)
8.5.2.4 South America virtual reality market by application, 2016 - 2028 (USD Million)
8.5.2.5 Brazil virtual reality market, 2016 - 2028
8.5.2.5.1 Brazil virtual reality market by device, 2016 - 2028 (USD Million)
8.5.2.5.2 Brazil virtual reality market by technology, 2016 - 2028 (USD Million)
8.5.2.5.3 Brazil virtual reality market by component, 2016 - 2028 (USD Million)
8.5.2.5.4 Brazil virtual reality market by application, 2016 - 2028 (USD Million)
8.6 Middle East & Africa (MEA)
8.6.1 Regional trends
8.6.2 MEA virtual reality market, 2016 - 2028
8.6.2.1 MEA virtual reality market by device, 2016 - 2028 (USD Million)
8.6.2.2 MEA virtual reality market by technology, 2016 - 2028 (USD Million)
8.6.2.3 MEA virtual reality market by component, 2016 - 2028 (USD Million)
8.6.2.4 MEA virtual reality market by application, 2016 - 2028 (USD Million)

Chapter 9 Competitive Landscape
9.1 Company Profiles
9.1.1 Alphabet, Inc.
9.1.1.1 Company overview
9.1.1.2 Financial performance
9.1.1.3 Product benchmarking
9.1.1.4 Recent developments
9.1.2 Barco
9.1.2.1 Company overview
9.1.2.2 Financial performance
9.1.2.3 Product benchmarking
9.1.2.4 Recent developments
9.1.3 CyberGlove Systems Inc.
9.1.3.1 Company overview
9.1.3.2 Product benchmarking
9.1.3.3 Recent developments
9.1.4 Facebook Technologies, LLC
9.1.4.1 Company overview
9.1.4.2 Financial performance
9.1.4.3 Product benchmarking
9.1.4.4 Recent developments
9.1.5 HTC Corporation
9.1.5.1 Company overview
9.1.5.2 Financial performance
9.1.5.3 Product benchmarking
9.1.5.4 Recent developments
9.1.6 Microsoft
9.1.6.1 Company overview
9.1.6.2 Financial performance
9.1.6.3 Product benchmarking
9.1.6.4 Recent developments
9.1.7 Samsung Electronics Co., Ltd.
9.1.7.1 Company overview
9.1.7.2 Financial performance
9.1.7.3 Product benchmarking
9.1.7.4 Recent developments
9.1.8 Sensics, Inc.
9.1.8.1 Company overview
9.1.8.2 Product benchmarking
9.1.8.3 Recent developments
9.1.9 Sixense Enterprises Inc.
9.1.9.1 Company overview
9.1.9.2 Product benchmarking
9.1.9.3 Recent developments
9.1.10 Ultraleap Limited
9.1.10.1 Company overview
9.1.10.2 Product benchmarking
9.1.10.3 Recent developments 

List of Tables
Table 1 Virtual reality - Industry snapshot & key buying criteria, 2016 - 2028
Table 2 Global virtual reality market, 2016 - 2028 (USD Million)
Table 3 Global virtual reality market by device, 2016 - 2028 (USD Million)
Table 4 Global virtual reality market by technology, 2016 - 2028 (USD Million)
Table 5 Global virtual reality market by component, 2016 - 2028 (USD Million)
Table 6 Global virtual reality market by application, 2016 - 2028 (USD Million)
Table 7 Global virtual reality market estimates and forecasts by region, 2016 - 2028 (USD million)
Table 8 Virtual reality market by Head-Mounted Display (HMD), 2016 - 2028 (USD Million)
Table 9 Virtual reality market by Gesture-Tracking Device (GTD), 2016 - 2028 (USD Million)
Table 10 Virtual reality market by Projectors & Display Wall (PDW), 2016 - 2028 (USD Million)
Table 11 Virtual reality market by semi & fully immersive, 2016 - 2028 (USD Million)
Table 12 Virtual reality market by non-immersive, 2016 - 2028 (USD Million)
Table 13 Virtual reality market by hardware, 2016 - 2028 (USD Million)
Table 14 Virtual reality market by software, 2016 - 2028 (USD Million)
Table 15 Virtual reality market by aerospace & defense, 2016 - 2028 (USD Million)
Table 16 Virtual reality market by consumer, 2016 - 2028 (USD Million)
Table 17 Virtual reality market by commercial, 2016 - 2028 (USD Million)
Table 18 Virtual reality market by enterprise, 2016 - 2028 (USD Million)
Table 19 Virtual reality market by healthcare, 2016 - 2028 (USD Million)
Table 20 Virtual reality market by others, 2016 - 2028 (USD Million)
Table 21 North America virtual reality market, 2016 - 2028 (USD Million)
Table 22 North America virtual reality market by device, 2016 - 2028 (USD Million)
Table 23 North America virtual reality market by technology, 2016 - 2028 (USD Million)
Table 24 North America virtual reality market by component, 2016 - 2028 (USD Million)
Table 25 North America virtual reality market by application, 2016 - 2028 (USD Million)
Table 26 The U.S. virtual reality market, 2016 - 2028 (USD Million)
Table 27 The U.S. virtual reality market by device, 2016 - 2028 (USD Million)
Table 28 The U.S. virtual reality market by technology, 2016 - 2028 (USD Million)
Table 29 The U.S. virtual reality market by component, 2016 - 2028 (USD Million)
Table 30 The U.S. virtual reality market by application, 2016 - 2028 (USD Million)
Table 31 Canada virtual reality market, 2016 - 2028 (USD Million)
Table 32 Canada virtual reality market by device, 2016 - 2028 (USD Million)
Table 33 Canada virtual reality market by technology, 2016 - 2028 (USD Million)
Table 34 Canada virtual reality market by component, 2016 - 2028 (USD Million)
Table 35 Canada virtual reality market by application, 2016 - 2028 (USD Million)
Table 36 Mexico virtual reality market, 2016 - 2028 (USD Million)
Table 37 Mexico virtual reality market by device, 2016 - 2028 (USD Million)
Table 38 Mexico virtual reality market by technology, 2016 - 2028 (USD Million)
Table 39 Mexico virtual reality market by component, 2016 - 2028 (USD Million)
Table 40 Mexico virtual reality market by application, 2016 - 2028 (USD Million)
Table 41 Europe virtual reality market, 2016 - 2028 (USD Million)
Table 42 Europe virtual reality market by device, 2016 - 2028 (USD Million)
Table 43 Europe virtual reality market by technology, 2016 - 2028 (USD Million)
Table 44 Europe virtual reality market by component, 2016 - 2028 (USD Million)
Table 45 Europe virtual reality market by application, 2016 - 2028 (USD Million)
Table 46 The U.K. virtual reality market, 2016 - 2028 (USD Million)
Table 47 The U.K. virtual reality market by device, 2016 - 2028 (USD Million)
Table 48 The U.K. virtual reality market by technology, 2016 - 2028 (USD Million)
Table 49 The U.K. virtual reality market by component, 2016 - 2028 (USD Million)
Table 50 The U.K. virtual reality market by application, 2016 - 2028 (USD Million)
Table 51 Germany virtual reality market, 2016 - 2028 (USD Million)
Table 52 Germany virtual reality market by device, 2016 - 2028 (USD Million)
Table 53 Germany virtual reality market by technology, 2016 - 2028 (USD Million)
Table 54 Germany virtual reality market by component, 2016 - 2028 (USD Million)
Table 55 Germany virtual reality market by application, 2016 - 2028 (USD Million)
Table 56 France virtual reality market, 2016 - 2028 (USD Million)
Table 57 France virtual reality market by device, 2016 - 2028 (USD Million)
Table 58 France virtual reality market by technology, 2016 - 2028 (USD Million)
Table 59 France virtual reality market by component, 2016 - 2028 (USD Million)
Table 60 France virtual reality market by application, 2016 - 2028 (USD Million)
Table 61 Asia Pacific virtual reality market, 2016 - 2028 (USD Million)
Table 62 Asia Pacific virtual reality market by device, 2016 - 2028 (USD Million)
Table 63 Asia Pacific virtual reality market by technology, 2016 - 2028 (USD Million)
Table 64 Asia Pacific virtual reality market by component, 2016 - 2028 (USD Million)
Table 65 Asia Pacific virtual reality market by application, 2016 - 2028 (USD Million)
Table 66 China virtual reality market, 2016 - 2028 (USD Million)
Table 67 China virtual reality market by device, 2016 - 2028 (USD Million)
Table 68 China virtual reality market by technology, 2016 - 2028 (USD Million)
Table 69 China virtual reality market by component, 2016 - 2028 (USD Million)
Table 70 China virtual reality market by application, 2016 - 2028 (USD Million)
Table 71 Japan virtual reality market, 2016 - 2028 (USD Million)
Table 72 Japan virtual reality market by device, 2016 - 2028 (USD Million)
Table 73 Japan virtual reality market by technology, 2016 - 2028 (USD Million)
Table 74 Japan virtual reality market by component, 2016 - 2028 (USD Million)
Table 75 Japan virtual reality market by application, 2016 - 2028 (USD Million)
Table 76 India virtual reality market, 2016 - 2028 (USD Million)
Table 77 India virtual reality market by device, 2016 - 2028 (USD Million)
Table 78 India virtual reality market by technology, 2016 - 2028 (USD Million)
Table 79 India virtual reality market by component, 2016 - 2028 (USD Million)
Table 80 India virtual reality market by application, 2016 - 2028 (USD Million)
Table 81 South America virtual reality market, 2016 - 2028 (USD Million)
Table 82 South America virtual reality market by device, 2016 - 2028 (USD Million)
Table 83 South America virtual reality market by technology, 2016 - 2028 (USD Million)
Table 84 South America virtual reality market by component, 2016 - 2028 (USD Million)
Table 85 South America virtual reality market by application, 2016 - 2028 (USD Million)
Table 86 Brazil virtual reality market, 2016 - 2028 (USD Million)
Table 87 Brazil virtual reality market by device, 2016 - 2028 (USD Million)
Table 88 Brazil virtual reality market by technology, 2016 - 2028 (USD Million)
Table 89 Brazil virtual reality market by component, 2016 - 2028 (USD Million)
Table 90 Brazil virtual reality market by application, 2016 - 2028 (USD Million)
Table 91 MEA virtual reality market, 2016 - 2028 (USD Million)
Table 92 MEA virtual reality market by device, 2016 - 2028 (USD Million)
Table 93 MEA virtual reality market by technology, 2016 - 2028 (USD Million)
Table 94 MEA virtual reality market by component, 2016 - 2028 (USD Million)
Table 95 MEA virtual reality market by application, 2016 - 2028 (USD Million)

List of Figures
Fig. 1 Research process
Fig. 2 Market formulation
Fig. 3 Market segmentation and scope
Fig. 4 Virtual reality market, 2016 - 2028
Fig. 5 Virtual reality - Value chain analysis
Fig. 6 Virtual reality market dynamics
Fig. 7 Key opportunities analysis
Fig. 8 Virtual reality market share by device, 2020 & 2028
Fig. 9 Virtual reality market share by technology, 2020 & 2028
Fig. 10 Virtual reality market share by component, 2020 & 2028
Fig. 11 Virtual reality market share by application, 2020 & 2028
Fig. 12 Virtual reality market share by region, 2020 & 2028
Fig. 13 North America marketplace: Key takeaways
Fig. 14 Europe marketplace: Key takeaways
Fig. 15 Asia Pacific marketplace: Key takeaways
Fig. 16 South America marketplace: Key takeaways
Fig. 17 MEA marketplace: Key takeaways
Note: Product cover images may vary from those shown
  • Alphabet, Inc.
  • Barco
  • Cyberglove Systems Inc.
  • Facebook Technologies, Llc
  • Htc Corporation
  • Microsoft
  • Samsung Electronics Co., Ltd.
  • Sensics, Inc.
  • Sixense Enterprises Inc.
  • Ultraleap Limited
Note: Product cover images may vary from those shown

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