Global Arcade Gaming Market 2017-2021 - Product Image

Global Arcade Gaming Market 2017-2021

  • ID: 4368862
  • Report
  • Region: Global
  • 74 pages
  • TechNavio
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Analysts forecast the global arcade gaming market to decline at a CAGR of (9.28%) during the period 2017-2021

FEATURED COMPANIES

  • BRUNSWICK GROUP
  • CXC Simulations
  • D-BOX Technologies
  • Eleetus
  • Gold Standard Games
  • NAMCO
  • MORE
About Arcade Gaming

Analysts forecast the global arcade gaming market to decline at a CAGR of (9.28%) during the period 2017-2021

Arcade games are one of the primary sources of entertainment in the gaming industry. The popularity of electronic devices and PCs aided by the rise of the Internet have led to the commercialization of alternative form of gaming. Arcade games have different genres and offer different user experiences with evolving technology across a wide variety of platforms. Arcade games are predominantly played on TV screens and less on PC screens. The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.

Covered in this report

The report covers the present scenario and the growth prospects of the global arcade gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from consumer spending toward playing games.

The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
Global Arcade Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors
  • CXC Simulations
  • Eleetus
  • NAMCO
  • SEGA
Other Prominent Vendors
  • D-BOX Technologies
  • Vesaro
  • Taito
  • BRUNSWICK GROUP
  • Gold Standard Games
  • Rene Pierre
Market Drivers
  • High scope for monetization
  • For a full, detailed list, view the full report
Market Challenges
  • High maintenance cost
  • For a full, detailed list, view the full report
Market Trends
  • 360-degree camera being accepted as next-generation technology
  • For a full, detailed list, view the full report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
You can request one free hour of the analyst’s time when you purchase this market report. Details are provided within the report.

Research methodology is based on extensive primary and secondary research:
  • Primary research includes in-depth interviews with industry experts, vendors, resellers and customers
  • Secondary research includes the publisher's platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by government agencies
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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • BRUNSWICK GROUP
  • CXC Simulations
  • D-BOX Technologies
  • Eleetus
  • Gold Standard Games
  • NAMCO
  • MORE
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
  • Market outline
PART 05: Market landscape
  • Market overview
  • Market size and forecast
  • Five forces analysis
PART 06: Market segmentation by type
  • Global arcade gaming market segmentation by type
  • Global arcade gaming market segmentation by video games
  • Global arcade gaming market segmentation by mechanical games
  • Global arcade gaming market segmentation by simulation games
PART 07: Market segmentation of mechanical arcade games
  • Global mechanical arcade gaming market segmentation by products
  • Global snooker equipment market
  • Global foosball equipment market
  • Global air hockey equipment market
  • Other mechanical games equipment market
PART 08: Market segmentation by genre
  • Digital arcade gaming market by genre
  • Global digital arcade gaming market by racing games
  • Global digital arcade gaming market by shooting games
  • Global digital arcade gaming market by sports games
  • Global digital arcade gaming market by action games
PART 09: Market segmentation by end-users
  • Global arcade gaming market by end-users
  • Global arcade gaming market in gaming hubs
  • Global arcade gaming market in semi-commercial locations
  • Global arcade gaming market in residential users
PART 10: Market segmentation by geography
  • Global arcade gaming market segmentation by geography
  • Arcade gaming market in APAC
  • Arcade gaming market in Americas
  • Arcade gaming market in EMEA
PART 11: Key leading countries
  • Key leading countries in global arcade gaming market
  • Arcade gaming market in US
  • Arcade gaming market in China
PART 12: Decision framework

PART 13: Drivers and challenges
  • Market drivers
  • Market challenges
PART 14: Market trends

PART 15: Vendor landscape
  • Competitive scenario
  • Other prominent vendors
PART 16: Appendix
  • List of abbreviations
List of Exhibits
Exhibit 01: Global arcade gaming market segmentation
Exhibit 02: Global arcade gaming market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global arcade gaming market segmentation by type 2016 and 2021 (% share of revenue)
Exhibit 05: Global arcade gaming market segmentation by video games 2016-2021 ($ billions)
Exhibit 06: Global arcade gaming market segmentation by mechanical games 2016-2021 ($ billions)
Exhibit 07: Global arcade gaming market segmentation by simulation games 2016-2021 ($ billions)
Exhibit 08: Global mechanical arcade gaming market segmentation by products 2016 and 2021 (% share of revenue)
Exhibit 09: Global snooker equipment market 2016-2021 ($ millions)
Exhibit 10: Global foosball equipment market 2016-2021 ($ millions)
Exhibit 11: Global air hockey equipment market 2016-2021 ($ millions)
Exhibit 12: Other mechanical games equipment market 2016-2021 ($ millions)
Exhibit 13: Digital arcade gaming market by genre 2016 and 2021 (% share of revenue)
Exhibit 14: Global digital arcade gaming market by racing games ($ billions)
Exhibit 15: Global digital arcade gaming market by shooting games ($ billions)
Exhibit 16: Global digital arcade gaming market by sports games ($ billions)
Exhibit 17: Global digital arcade gaming market by action games ($ billions)
Exhibit 18: Global arcade gaming market by end-users 2016 and 2021 (% share of revenue)
Exhibit 19: Global arcade gaming market in gaming hubs ($ billions)
Exhibit 20: Global arcade gaming market in semi-commercial locations ($ billions)
Exhibit 21: Global arcade gaming market in residential users ($ billions)
Exhibit 22: Global arcade gaming market segmentation by geography 2016 and 2021 (% share of revenue)
Exhibit 23: Arcade gaming market in APAC 2016-2021 ($ billions)
Exhibit 24: Arcade gaming market in Americas 2016-2021 ($ billions)
Exhibit 25: Arcade gaming market in EMEA 2016-2021 ($ billions)
Exhibit 26: Market share of top 10 countries in global arcade gaming market in 2016 (% share of revenue)
Exhibit 27: Market share and revenue of top 10 countries in global arcade gaming market in 2016
Exhibit 28: Arcade gaming market in US 2016-2021 ($ billions)
Exhibit 29: Arcade gaming market in China 2016-2021 ($ billions)
Exhibit 30: Other prominent vendors
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • BRUNSWICK GROUP
  • CXC Simulations
  • D-BOX Technologies
  • Eleetus
  • Gold Standard Games
  • NAMCO
  • MORE
New Research Report - Global Arcade Gaming Market 2017-2021

The publisher recognizes the following companies as the key players in the global arcade gaming market: CXC Simulations, Eleetus, NAMCO, and SEGA

Other Prominent Vendors in the market are: D-BOX Technologies, Vesaro, Taito, BRUNSWICK GROUP, Gold Standard Games, and Rene Pierre.

Commenting on the report, an analyst from the research team said: ““The latest trend gaining momentum in the market is 360-degree camera being accepted as next-generation technology. Advances in VR technologies have led to the introduction of VR 360-degree videos. VR is fast being considered as a mainstream gaming platform in the entertainment sphere, which is making its way to various digital arenas. As of 2016, the concept of VR with gaming simulators is rapidly growing and is one of the leading technological transformation in the gaming world.

According to the report, one of the major drivers for this market is High scope for monetization. Despite the global arcade gaming market being hindered by growing adoption of smartphones and tablets for gaming, an arcade machine still has target audience whose spending on gaming has only increased. Considering the enhanced gameplay experience, arcade gaming has limited substitutes available in the market. Over 80% of the total revenue is generated from gamers who have already played the game in the past. As the popularity of new age arcade machines increases, they will be accessible to the larger population. This will result in more gamers being hooked to the game and will result in increased revenue. As of 2016, less than 10% of the arcade gaming population had experienced gaming on simulators multiple times.

Further, the report states that one of the major factors hindering the growth of this market is High maintenance cost. Arcade business requires high investment like any other businesses. However, the bigger challenge that the arcade gaming vendors face is the high maintenance cost. Maintaining arcade gaming machines can be a tedious job. This is predominant in the case of gaming simulators. From the screens to the legs of the simulator, the hardware is prone to repairs considering the increased penetration of motion simulation and heavy usage. For optimal functioning of motion simulation, the simulator will require synchronous working of all four legs. These legs generate movement based on the feedback received from the haptic sensors.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
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  • CXC Simulations
  • Eleetus
  • NAMCO
  • SEGA
  • D-BOX Technologies
  • Vesaro
  • Taito
  • BRUNSWICK GROUP
  • Gold Standard Games
  • Rene Pierre
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown
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