Global K-12 Makerspace Materials Market 2017-2021

  • ID: 4368891
  • Report
  • Region: Global
  • 76 pages
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Analysts forecast the global K-12 makerspace materials market to grow at a CAGR of 15.49% during the period 2017-2021

FEATURED COMPANIES

  • 3Dexter
  • GoldieBlox
  • LEGO Education
  • MakerBot
  • Raspberry Pi Foundation
  • SparkFun Education
  • MORE
About K-12 Makerspace Materials

Analysts forecast the global K-12 makerspace materials market to grow at a CAGR of 15.49% during the period 2017-2021

Government initiatives and funding from angel investors are accelerating the growth of the K-12 education market. Investments are being made in technology projects that are integrated into the modern education system. The US government has taken various initiatives, such as the No Child Left Behind and Every Student Succeeds Act, for the development of K-12 schools. The increasing number of schools in North America are accepting the similar core K-12 curricula to bring in standardization across the education system in the region. European countries are also focusing on implementing modern learning methodologies such as blended learning, game-based learning, and project-oriented learning to provide students with an immersive learning experience. The European Commission (EC) is taking several beneficial initiatives for the development of the overall infrastructural of K-12 schools in the region.

Covered in this report

The report covers the present scenario and the growth prospects of the global K-12 makerspace materials market for 2017-2021. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
  • APAC
  • Europe
  • North America
  • ROW
Global K-12 Makerspace Materials Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Vendors
  • Follett
  • GoldieBlox
  • MakerBot
  • Renovated Learning
Other Prominent Vendors
  • SparkFun Education
  • littleBits
  • K'NEX Education
  • TechShop
  • 3Dexter
  • LEGO Education
  • Parrot Education
  • Raspberry Pi Foundation
  • Sphero
Market Drivers
  • Popularity of maker movement
  • For a full, detailed list, view the full report
Market Challenges
  • High material costs
  • For a full, detailed list, view the full report
Market Trends
  • Introduction of AR and VR
  • For a full, detailed list, view the full report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
You can request one free hour of the analyst’s time when you purchase this market report. Details are provided within the report.

Research methodology is based on extensive primary and secondary research:
  • Primary research includes in-depth interviews with industry experts, vendors, resellers and customers
  • Secondary research includes the publisher's platform, industry publications, company reports, news articles, analyst reports, trade associations and the data published by government agencies
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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • 3Dexter
  • GoldieBlox
  • LEGO Education
  • MakerBot
  • Raspberry Pi Foundation
  • SparkFun Education
  • MORE
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
  • Global K-12 education market
PART 05: Market landscape
  • Global K-12 makerspace materials market
  • Five forces analysis
PART 06: Geographical segmentation
  • Global K-12 makerspace materials market by geography
  • K-12 makerspace materials market in North America
  • K-12 makerspace materials market in Europe
  • K-12 makerspace materials market in APAC
  • K-12 makerspace materials market in ROW
PART 07: Market segmentation by products
  • Global K-12 makerspace materials market by products
  • Global K-12 makerspace materials market by robotic toolkits
  • Global K-12 makerspace materials market by construction materials
  • Global K-12 makerspace market by art and craft materials
  • Global K-12 makerspace materials market by others
PART 08: Market segmentation by school level
  • Global K-12 makerspace materials market by school level
  • Global K-12 makerspace materials market by middle school level
  • Global K-12 makerspace materials market by elementary school level
  • Global K-12 makerspace materials market by high school level
PART 09: Decision framework

PART 10: Drivers and challenges
  • Market drivers
  • Market challenges
PART 11: Market trends
  • Market trends
  • Introduction of AR and VR
  • Growing importance of IoT
  • Increasing awareness for virtual learning commons
  • Surging popularity of pop-up makerspaces
PART 12: Vendor landscape
  • Competitive scenario
  • Competitive benchmarking
  • Growth strategy
PART 13: Key vendor analysis
  • Follett
  • GoldieBlox
  • MakerBot
  • Renovated Learning
PART 14: Other prominent vendors

PART 15: Appendix
  • List of abbreviations
List of Exhibits
Exhibit 01: Ed Tech Impact
Exhibit 02: Global K-12 makerspace materials market segmentation
Exhibit 03: Global K-12 makerspace materials market 2016-2021 ($ millions)
Exhibit 04: Five forces analysis
Exhibit 05: Global K-12 makerspace materials market by geography (%)
Exhibit 06: Global K-12 makerspace materials market by geography ($ millions)
Exhibit 07: K-12 makerspace materials market in North America 2016-2021 ($ millions)
Exhibit 08: K-12 makerspace materials market in Europe 2016-2021 ($ millions)
Exhibit 09: K-12 makerspace materials market in APAC 2016-2021 ($ millions)
Exhibit 10: K-12 makerspace materials market in ROW 2016-2021 ($ millions)
Exhibit 11: Global K-12 makerspace materials market by products (%)
Exhibit 12: Global K-12 makerspace materials market by products ($ millions)
Exhibit 13: Global K-12 makerspace materials market by robotic toolkits 2016-2021 ($ millions)
Exhibit 14: Global K-12 makerspace materials market by construction materials 2016-2021 ($ millions)
Exhibit 15: Global K-12 makerspace materials market by art and craft materials 2016-2021 ($ millions)
Exhibit 16: The global K-12 makerspace materials market by others 2016-2021 ($ millions)
Exhibit 17: Global K-12 makerspace materials market by school level (%)
Exhibit 18: Global K-12 makerspace materials market by school level ($ millions)
Exhibit 19: Global K-12 makerspace materials market in middle school level 2016-2021($ millions)
Exhibit 20: Global K-12 makerspace materials market by elementary school level 2016-2021 ($ millions)
Exhibit 21: K-12 makerspace materials market by high school level 2016-2021 ($ millions)
Exhibit 22: Vendor analysis
Exhibit 23: Key vendors: Strategic initiatives overview
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FEATURED COMPANIES

  • 3Dexter
  • GoldieBlox
  • LEGO Education
  • MakerBot
  • Raspberry Pi Foundation
  • SparkFun Education
  • MORE
New Research Report - Global K-12 Makerspace Materials Market 2017-2021

The publisher recognizes the following companies as the key players in the global k-12 makerspace materials market: Follett, GoldieBlox, MakerBot, Renovated Learning

Other Prominent Vendors in the market are: SparkFun Education, littleBits, K'NEX Education, TechShop, 3Dexter, LEGO Education, Parrot Education, Raspberry Pi Foundation, Sphero

Commenting on the report, an analyst from the research team said: “The latest trend gaining momentum in the market is introduction of AR and VR. AR and VR are the emerging technologies revolutionizing the way educators and students are experiencing learning over the past few years. Schools are engaging in introducing makerspaces using the VR technology to create interest and curiosity among students, thus, encouraging their participation in making or tinkering activities. There is a possibility of extra emphasis being put in letting students create, make, or build prototypes of their own ideas, using AR and VR. Classrooms using AR and VR technology such as Google Cardboard, Oculus Rift headset, QR (quick response) codes, and AR and VR content for conducting regular sessions in subjects, such as STEM and social sciences (historical sites, geographic locations) are expected to deploy same technologies in modern maker spaces, thus, encouraging, student participation.”

According to the report, one of the major drivers for this market is popularity of maker movement. The increasing popularity of the Maker movement in the education system, across the globe, is one of the key factors driving the growth of the global K-12 makerspace materials market. The movement is a creative and technological revolution that enables educators to revamp various student-centric teaching practices. This engages children in various activities aligned with their academic growth. Schools have gradually started aligning their curriculum with the Maker movement started by Dale Dougherty in 2005 along with the launch of a magazine named Make Magazine. Various organizations and schools are encouraging students to participate in Maker Faires to help them hone their creative skills. The movement is expected to provide a new tangent to the conventional teaching philosophies in a regulated K-12 segment.

Further, the report states that one of the major factors hindering the growth of this market is high material costs. Makerspaces are being adopted at a rapid rate in K-12 schools of advanced nations. However, it is not the same case in developing economies. Lower adoption of makerspaces in K-12 schools in emerging economies is primarily due to budget constraints. Schools need open dedicated areas to allow students to move around and experiment with different materials available. This results in an increased cost for setting up makerspaces. In addition, various makerspaces in schools need expensive equipment, technology, and resources to be installed, making it unaffordable for schools with low annual budgets. Equipment such as 3-D printers, electronic circuits, and others not only involves the initial purchase cost but also involves the expense of replacement components, maintenance, and replenishing consumable materials.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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  • Follett
  • GoldieBlox
  • MakerBot
  • Renovated Learning
  • SparkFun Education
  • littleBits
  • K'NEX Education
  • TechShop
  • 3Dexter
  • LEGO Education
  • Parrot Education
  • Raspberry Pi Foundation
  • Sphero
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown
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