Global Corporate E-learning Market 2017-2021

  • ID: 4403401
  • Report
  • Region: Global
  • 101 pages
  • TechNavio
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FEATURED COMPANIES

  • Adobe
  • CCS Digital Education
  • Designing Digitally
  • Expertus
  • Learning Pool
  • Skillsoft
  • MORE
About Corporate E-learning

The global corporate e-learning market comprises revenue generated by third-party vendors that provide technology-driven products to organizations and corporations across the globe. Many organizations avail these products to train their employees on various domains, including compliance, safety, technical, and soft skills training. Various products offered by market vendors include systems, solutions, courses, content, and other innovative solutions such as game-based learning and gamification.

The analysts forecast the global corporate e-learning market to grow at a CAGR of 18.54% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global corporate e-learning market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of corporate e-learning modules.

The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
The report, Global Corporate E-learning Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the Key vendors operating in this market.

Key vendors
  • Adobe
  • Expertus
  • GP Strategies
  • Skillsoft
Other prominent vendors
  • AllenComm
  • G-Cube
  • Learning Pool
  • City & Guilds Group
  • Articulate
  • EI Design
  • CCS Digital Education
  • PulseLearning
  • SweetRush
  • Learnnovators
  • XoomPoint
  • Designing Digitally
  • Tata Interactive Systems
  • Elucidat
  • Cornerstone OnDemand
Market drivers
  • Use of e-learning reduces costs for organizations
  • For a full, detailed list, view the full report
Market challenges
  • Challenges related to budget
  • For a full, detailed list, view the full report
Market trends
  • Emergence of IoT and wearable devices
  • For a full, detailed list, view the full report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Adobe
  • CCS Digital Education
  • Designing Digitally
  • Expertus
  • Learning Pool
  • Skillsoft
  • MORE
PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: INTRODUCTION
  • Global education technology
PART 05: MARKET LANDSCAPE
  • Global corporate training market
PART 06: MARKET OVERVIEW
  • Global corporate e-learning market
  • Market size and forecast
  • Five forces analysis
PART 07: MARKET SEGMENTATION BY DEPLOYMENT
  • Global corporate e-learning market by deployment
  • Global corporate e-learning market by on-premise deployment
  • Global corporate e-learning market by cloud-based deployment
PART 08: MARKET SEGMENTATION BY PRODUCT
  • Global corporate e-learning market by product
  • Global corporate e-learning market by systems
  • Global corporate e-learning market by content
  • Global corporate e-learning market by courses
  • Global corporate e-learning market by solutions
  • Global corporate e-learning market by others
PART 09: REGIONAL LANDSCAPE
  • Geographical segmentation
  • Regional comparison
  • Americas – Market size and forecast
  • EMEA – Market size and forecast
  • APAC – Market size and forecast
  • Key leading countries
  • Market opportunity
PART 10: DECISION FRAMEWORK

PART 11: DRIVERS AND CHALLENGES
  • Market drivers
  • Market challenges
PART 12: MARKET TRENDS
  • Emergence of IoT and wearable devices
  • Rising popularity of learning analytics
  • Increased use of gamification in corporate e-learning
  • Emerging online microlearning courses
PART 13: VENDOR LANDSCAPE
  • Competitive scenario
  • Competitive benchmarking
  • Growth strategy
PART 14: KEY VENDOR ANALYSIS
  • Adobe
  • Expertus
  • GP Strategies
  • Skillsoft
PART 15: OTHER PROMINENT VENDORS

PART 16: APPENDIX
  • List of abbreviations
List of Exhibits
Exhibit 01: Ed Tech Impact
Exhibit 02: Corporate training: Key insights
Exhibit 03: Key steps in corporate training activities
Exhibit 04: Types of corporate training courses 2015 (% share)
Exhibit 05: Global corporate e-learning market
Exhibit 06: Global corporate e-learning market 2016-2021 ($ billions)
Exhibit 07: Five forces analysis
Exhibit 08: Global corporate e-learning by deployment 2016 (%)
Exhibit 09: Global corporate e-learning by deployment 2021 (%)
Exhibit 10: Global corporate e-learning market by deployment 2016-2021 (%)
Exhibit 11: Global corporate e-learning market by deployment 2016-2021 ($ billions)
Exhibit 12: Global corporate e-learning market by on-premise deployment 2016-2021 ($ billions)
Exhibit 13: Global corporate e-learning market by cloud-based deployment 2016-2021 ($ billions)
Exhibit 14: Global corporate e-learning market by product 2016 (%)
Exhibit 15: Global corporate e-learning market by product 2021 (%)
Exhibit 16: Global corporate e-learning market by product 2016-2021 (%)
Exhibit 17: Global corporate e-learning market by product 2016-2021 ($ billions)
Exhibit 18: Global corporate e-learning market by systems 2016-2021 ($ billions)
Exhibit 19: Global corporate e-learning market by content 2016-2021 ($ billions)
Exhibit 20: Global corporate e-learning market by courses 2016-2021 ($ billions)
Exhibit 21: Global corporate e-learning market by solutions 2016-2021 ($ billions)
Exhibit 22: Global corporate e-learning market by others 2016-2021 ($ billions)
Exhibit 23: Global corporate e-learning market – Market size and forecast
Exhibit 24: Regional comparison ($ bn)
Exhibit 25: Americas – Market size and forecast ($ bn)
Exhibit 26: Americas – Year-over-year growth
Exhibit 27: Top 3 countries in Americas
Exhibit 28: EMEA – Market size and forecast ($ bn)
Exhibit 29: EMEA – Year-over-year growth
Exhibit 30: Top 3 countries in EMEA
Exhibit 31: APAC – Market size and forecast ($ bn)
Exhibit 32: APAC – Year-over-year growth
Exhibit 33: Top 3 countries in APAC
Exhibit 34: Key leading countries
Exhibit 35: Vendor analysis
Exhibit 36: Key vendors - Strategic initiatives overview
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FEATURED COMPANIES

  • Adobe
  • CCS Digital Education
  • Designing Digitally
  • Expertus
  • Learning Pool
  • Skillsoft
  • MORE
New Report Released: – Global Corporate E-learning Market 2017-2021

The author of the report recognizes the following companies as the key players in the global corporate e-learning market: Adobe, Expertus, GP Strategies, and Skillsoft.

Other Prominent Vendors in the market are: AllenComm, G-Cube, Learning Pool, City & Guilds Group, Articulate, EI Design, CCS Digital Education, PulseLearning, SweetRush, Learnnovators, XoomPoint, Designing Digitally, Tata Interactive Systems, Elucidat, and Cornerstone OnDemand.

Commenting on the report, an analyst from the research team said: “The latest trend gaining momentum in the market is Emergence of IoT and wearable devices. The Internet of Things (IoT) and wearable devices have gained traction in the corporate training industry over the last few years. This is owing to the rapid adoption of digital solutions to implement e-learning. Wearable devices or apps are emerging as the most convenient and time-saving solutions, right from logging attendance of trainees to monitoring their performances in an Internet-enabled room.”

According to the report, one of the major drivers for this market is Use of e-learning reduces costs for organizations. Corporate training poses as one of the key expenses of any organization. The overall productivity of any company depends primarily on how well the new hires are being trained and the existing employees are upgrading their skills. Therefore, organizations are increasingly adopting innovative ways to train their employees in the most cost-effective ways. Costs associated with traditional training in a brick and mortar setup, including additional traveling expenses, employee and trainer time, and facility charges, are considerably high. In addition, escalating costs associated with printing instruction materials and assessment papers are higher compared with just making them available online and giving employees access to the Internet and digital content.

Further, the report states that one of the major factors hindering the growth of this market is Challenges related to budget. Organizations across the globe have fixed budgets allocated to employee training. Companies with sufficient budgets to own essential hardware and software solutions or systems to implement e-learning find it easy to attract employees who are willing to learn in a digitally advanced learning environment. However, organizations with a limited budget may prefer holding on to conventional training methodologies, without incurring extra expenditure on buying new tools and technologies. This, in turn, may hamper the growth of the market. In addition, the switching cost from one technology or tool, such as the LMS, could be extremely high for a few companies.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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  • Adobe
  • Expertus
  • GP Strategies
  • Skillsoft
  • AllenComm
  • G-Cube
  • Learning Pool
  • City & Guilds Group
  • Articulate
  • EI Design
  • CCS Digital Education
  • PulseLearning
  • SweetRush
  • Learnnovators
  • XoomPoint
  • Designing Digitally
  • Tata Interactive Systems
  • Elucidat
  • Cornerstone OnDemand
Note: Product cover images may vary from those shown
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