Global Massive Multiplayer Online (MMO) Games Market 2017-2021

  • ID: 4424969
  • Report
  • Region: Global
  • 80 pages
  • TechNavio
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FEATURED COMPANIES

  • Activision Blizzard
  • CipSoft
  • Electronic Arts
  • NCSoft
  • Riot Games
  • SQUARE ENIX
  • MORE
About Massive Multiplayer Online (MMO) Games

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

The analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global massive multiplayer online (MMO) games market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
The report, Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Activision Blizzard
  • Electronic Arts
  • Riot Games
  • Tencent
  • Valve Corporation
Other prominent vendors
  • Aeria Games and Entertainment
  • Ankama
  • CCP
  • ChangYou.com
  • CipSoft
  • Cryptic Studios
  • Disney
  • eGames
  • GungHo Online Entertainment
  • King.com
  • KONAMI
  • WebZen (gPotato)
  • Jagex
  • WeMade Entertainment (Joymax)
  • NCSoft
  • NetEase
  • NEXON Korea Corporation and NEXON America
  • OGPlanet
  • Perfect World
  • SEGA Holdings
  • Shanda Interactive Entertainment
  • SOFTNYX
  • Sony Online Entertainment
  • SQUARE ENIX
  • Take-Two Interactive Software
  • Warner Bros. Entertainment
Market drivers
  • Availability of several payment services in the online gaming industry
  • For a full, detailed list, view the full report
Market challenges
  • Delivering gaming content online
  • For a full, detailed list, view the full report
Market trends
  • Possibility of MMOs being incorporated in e-sports in the coming years
  • For a full, detailed list, view the full report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
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Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision Blizzard
  • CipSoft
  • Electronic Arts
  • NCSoft
  • Riot Games
  • SQUARE ENIX
  • MORE
PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research methodology

PART 04: Introduction
  • Market outline
PART 05: Market landscape
  • Market overview
  • Market size and forecast
  • Five forces analysis
PART 06: Market segmentation by genre
  • Global MMO games market by genre
  • Global MMO games market by MMORPG
  • Global MMO games market by MMOFPS
  • Global MMO games market by MMORTS
  • Global MMO games market by others
PART 07: Market segmentation by revenue model
  • Global MMO games market by revenue model
  • Global MMO games market by F2P model
  • Global MMO games market by P2P model
PART 08: Regional landscape
  • Geographical segmentation
  • Regional comparison
  • APAC - market size & forecast
  • Americas - market size & forecast
  • EMEA - market size & forecast
  • Key leading countries
  • China
  • US
  • Japan
  • Germany
  • UK
  • Market opportunity
PART 09: Decision framework

PART 10: Drivers and challenges
  • Market drivers
  • Market challenges
PART 11: Market trends
  • Possibility of MMOs being incorporated in e-sports in the coming years
  • Games converting to F2P model
  • VR/AR in MMO gaming
PART 12: Vendor landscape
  • Competitive scenario
  • Activision Blizzard
  • Electronic Arts
  • Riot Games
  • Tencent
  • Valve Corporation
  • Other prominent vendors
PART 13: Appendix
  • List of abbreviations
List of Exhibits
Exhibit 01: Global MMO games market: Overview
Exhibit 02: Global MMO games market 2016-2021 ($ billions)
Exhibit 03: Five forces analysis
Exhibit 04: Global MMO games market by genre 2016 (% share) of revenue)
Exhibit 05: Global MMO games market 2021 (% share of revenue)
Exhibit 06: Global MMO games market by MMORPG 2016-2021 ($ billions)
Exhibit 07: Global MMO games market by MMOFPS 2016-2021 ($ billions)
Exhibit 08: Global MMO market by MMORTS 2016-2021 ($ billions)
Exhibit 09: Global MMO games market by others 2016-2021 ($ billions)
Exhibit 10: Global MMO games market by revenue model 2016 (% share of revenue)
Exhibit 11: Global MMO games market by F2P revenue model 2016-2021 ($ billions)
Exhibit 12: Global MMO games market by P2P revenue model 2016-2021 ($ billions)
Exhibit 13: Global MMO games market 2016-2021 - market size & forecast
Exhibit 14: Regional comparison (%)
Exhibit 15: APAC - market size & forecast 2016-2021 ($ billions)
Exhibit 16: APAC - Year-over-year growth 2017-2021 (%)
Exhibit 17: Americas - market size & forecast 2016-2021 ($ billions)
Exhibit 18: Americas - Year-over-year growth 2017-2021 (%)
Exhibit 19: EMEA - market size & forecast 2016-2021 ($ billions)
Exhibit 20: EMEA - Year-over-year growth 2017-2021 (%)
Exhibit 21: Key leading countries
Exhibit 22: MMO games market in China 2016-2021 ($ billions)
Exhibit 23: MMO games market in US 2016-2021 ($ billions)
Exhibit 24: MMO games market in Japan 2016-2021 ($ billions)
Exhibit 25: Other prominent vendors
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FEATURED COMPANIES

  • Activision Blizzard
  • CipSoft
  • Electronic Arts
  • NCSoft
  • Riot Games
  • SQUARE ENIX
  • MORE
New Report Released: - Global Massive Multiplayer Online (MMO) Games Market 2017-2021

The author of the report recognizes the following companies as the key players in the global massive multiplayer online (MMO) games market: Activision Blizzard, Electronic Arts, Riot Games, Tencent, and Valve Corporation.

Other Prominent Vendors in the market are: Aeria Games and Entertainment, Ankama, CCP, ChangYou.com, CipSoft, Cryptic Studios, Disney, eGames, GungHo Online Entertainment, King.com, KONAMI, WebZen (gPotato), Jagex, WeMade Entertainment (Joymax), NCSoft, NetEase, NEXON Korea Corporation and NEXON America, OGPlanet, Perfect World, SEGA Holdings, Shanda Interactive Entertainment, SOFTNYX, Sony Online Entertainment, SQUARE ENIX, Take-Two Interactive Software, and Warner Bros. Entertainment.

Commenting on the report, an analyst from the research team said: “One trend in the market is possibility of MMOs being incorporated in e-sports in the coming years. E-sports is increasingly becoming popular as professional gamers compete against each other as in any other physical sporting events. Several gaming teams around the world fight for prestige and hefty prizes.”

According to the report, one driver in the market is availability of several payment services in the online gaming industry. There are various MMO games available with in-app purchases. These in-app purchases prompt the user to make payments to collect points and get rewards as well as power against the opponent player. There are several innovative payment solutions available in the gaming industry, which assist specialists in maximizing the revenue generated from these games while attracting new players. One Click Payment is one such payment option; it is a unique payment service that provides a convenient way to recharge user accounts in a single click.

Further, the report states that one challenge in the market is delivering gaming content online. Several gaming companies face difficulties in delivering gaming content online. The size of game downloads is increasing exponentially with new technologies, such as 4K and Ultra HD, being released in the market. These technologies enhance the gaming experience, but they damage the pre-gaming experience, which revolves around downloading game content. Gamers must wait for hours to download content, which accounts for bad user experience. Delivering large files quickly online is a major challenge faced by gaming companies.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
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  • Activision Blizzard
  • Electronic Arts
  • Riot Games
  • Tencent
  • Valve Corporation
  • Aeria Games and Entertainment
  • Ankama
  • CCP
  • ChangYou.com
  • CipSoft
  • Cryptic Studios
  • Disney
  • eGames
  • GungHo Online Entertainment
  • King.com
  • KONAMI
  • WebZen (gPotato)
  • Jagex
  • WeMade Entertainment (Joymax)
  • NCSoft
  • NetEase
  • NEXON Korea Corporation and NEXON America
  • OGPlanet
  • Perfect World
  • SEGA Holdings
  • Shanda Interactive Entertainment
  • SOFTNYX
  • Sony Online Entertainment
  • SQUARE ENIX
  • Take-Two Interactive Software
  • Warner Bros. Entertainment
Note: Product cover images may vary from those shown
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Note: Product cover images may vary from those shown
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