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Worth A Thousand Words. Using Graphic Novels to Teach Visual and Verbal Literacy

  • ID: 4449336
  • Book
  • November 2018
  • Region: Global
  • 176 Pages
  • John Wiley and Sons Ltd
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Use graphic novels to teach visual and verbal literacy

While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals.

Worth a Thousand Words details how and why graphic novels are complex texts with advanced–level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content–area classrooms and provides an extensive list of appropriate graphic novels for K–8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. 

  • Provides research to back up why graphic novels are such powerful educational tools
  • Helps you engage diverse student learners with exciting texts
  • Shows you how to make lessons more meaningful
  • Offers advice on implementing new literary mediums into your classroom

Perfect for parents and teachers in grades K–8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy. 

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Notes of Thanks


Chapter 1: Graphic Novels: Fears And Facts


Facts: Graphic Novels and Common Core Standards

How and Where to Find Graphic Novels

Moving Forward: How to Read and Integrate Graphic Novels into Your Curricula: Layout of the Book

Chapter 2: Why Use Graphic Novels? Why Now?

Graphic Novels Improve and Enhance Teaching Methods

Graphic Novels Motivate All Kinds of Readers and Learners

Responding to the Naysayers: the Complex History of Graphic Novels and Why Now Is the Time to Use Them



Chapter 3: Foundational Skills in Graphic Novels, Part 1: Reading Pictures

Visual Literacy: Teaching How to Critically Read an Image

This Assessment What to Expect Developmentally

Moving on to the Visual Literacy Lesson

Moving On

Chapter 4: Foundational Skills in Graphic Novels, Part 2: How to Teach Graphic Novels

The Anatomy of a Graphic Novel: Panels

The Anatomy of a Graphic Novel: Narrative, Text, and Thought Balloons


Putting This All Together and Taking a Page for a Spin

Taking These Basics Further

Chapter 5: Motivation

Getting to Know Your Students

Are Your Students Comfortable Taking Risks?

Are Your Students Artistic?

Leveraging Collaboration and Groupwork

Leveraging Student Affinities

Chapter 6: Using Graphic Novels to Teach Reading

Addressing the Challenges You May Find Integrating Graphic Novels into Your Reading Curriculum

How Graphic Novels Can Be Used for Reading Instruction

Graphic Novels and Literary Devices

Graphic Novels and Character Development

Chapter 7: Graphic Novels and the Writing Process

Using Graphic Novels to Help Teach Writing Prose Ficiton

Using Graphic Novels to Help Teach Writing Prose Nonfiction

Writing Graphic Novels

Chapter 8: Grahic Novels and Content–Area Curriculum

Graphic Novels in Your Math Classroom

Graphic Novels in Your Social Studies Classroom

Graphic Novels in Your Science Classroom

Chapter 9: Final Words

Where We ve Come From

Where We re Heading

Where We May Continue Together

Appendix A: Guidelines and Resources to Help Support Your Reading/Graphic Novel Choices

Appendix B: Resources for Creating and Using Graphic Novels in Your Classroom


Note: Product cover images may vary from those shown
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Meryl Jaffe
Talia Hurwich
Note: Product cover images may vary from those shown