Internet Gaming Disorder

  • ID: 4482983
  • Book
  • 272 Pages
  • Elsevier Science and Technology
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Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches.
  • Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction
  • Provides screening approaches for measuring excessive gaming
  • Details a structured clinical interview approach for assessing gaming disorder
  • Provides evidence-based clinical strategies for prevention and treatment
  • Covers cognitive behavioral therapy and harm reduction strategies
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1. The Scope of Gaming Worldwide
2. Types of Games and Structural Design
3. Emerging Gaming Technologies
4. The Benefits of Gaming
5. Industry Perspective on Addictive Gaming
6. The Concept of Gaming Disorder: Controversies
7. The Public Health Burden of Gaming
8. Gaming Disorder in Health and Clinical Classifications
9. Screening of Gaming Disorder
10. Diagnosis and Case Formulation of Gaming Disorder
11. Cognitive-Behavioral Model of Gaming Disorder
12. Treatment of Gaming Disorder
13. Prevention Approaches to Gaming Disorder
14. Potential Priorities and Future Directions
15. Closing Comments
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King, Daniel
Dr. King's area of research is in digital technology-based addictions, with a specific interest in video games and online activities. He also looks at the role of new digital technologies in gambling (both monetary and non-monetary forms) and the potential risks posed to young people by these avenues. He is the author of over 60 publications, having published in The Journal of Clinical Psychology, Clinical Psychology Review, Journal of Gambling Studies, and International Journal of Mental Health and Addiction.
Delfabbro, Paul
Dr. Delfabbro's principal research interests are in the areas of gambling and risk-taking. He has published roughly 200 papers and book chapters in these and other areas, and has been a chief investigator on almost 60 grants and consultancies with both state and federal government funding bodies. He has written and presented over 170 conference and seminar papers.
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