Global Interactive Whiteboard Market 2018-2022

  • ID: 4483716
  • Report
  • Region: Global
  • 76 pages
  • TechNavio
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until May 31st 2018
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About Interactive Whiteboard

An interactive whiteboard is an educational tool used to make learning engaging and interactive. A projector is used to display the computer desktop on the board. Users can control the whiteboard with a pen, stylus, or finger.

The analysts forecast the global interactive whiteboard market will earn a revenue more than USD 76 million by 2022.

Covered in this report

The report covers the present scenario and the growth prospects of the global interactive whiteboard market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
The report, Global Interactive Whiteboard Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Hitachi
  • PROMETHEAN
  • Smart Technologies (Foxconn)
Market drivers
  • Increased availability of digital content
  • For a full, detailed list, view the full report
Market challenges
  • Availability of substitute technologies in the market
  • For a full, detailed list, view the full report
Market trends
  • Growth of education gamification
  • For a full, detailed list, view the full report
Key questions answered in this report
  • What will the market size be in 2022 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
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PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT

PART 03: RESEARCH METHODOLOGY

PART 04: MARKET LANDSCAPE
  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis
PART 05: MARKET SIZING
  • Market definition
  • Market sizing 2017
  • Market size and forecast 2017-2022
PART 06: FIVE FORCES ANALYSIS
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
PART 07: CUSTOMER LANDSCAPE

PART 08: MARKET SEGMENTATION BY PRODUCT
  • Segmentation by product
  • Comparison by product
  • Package products- Market size and forecast 2017-2022
  • Stand-alone - Market size and forecast 2017-2022
  • Market opportunity by product
PART 09: MARKET SEGMENTATION BY END-USER
  • Segmentation by end-user
  • Comparison by end-user
  • Education sector - Market size and forecast 2017-2022
  • Corporate sector - Market size and forecast 2017-2022
  • Market opportunity by end-user
PART 10: REGIONAL LANDSCAPE
  • Geographical segmentation
  • Regional comparison
  • Americas - Market size and forecast 2017-2022
  • EMEA - Market size and forecast 2017-2022
  • APAC - Market size and forecast 2017-2022
  • Key leading countries
  • Market opportunity
PART 11: DECISION FRAMEWORK

PART 12: DRIVERS AND CHALLENGES
  • Market drivers
  • Market challenges
PART 13: MARKET TRENDS
  • Growth of education gamification
  • Increase in technological developments
  • High adoption of e-learning modules
PART 14: VENDOR LANDSCAPE
  • Overview
  • Landscape disruption
  • Competitive scenario
PART 15: VENDOR ANALYSIS
  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Smart Technologies (Foxconn)
  • Hitachi
  • PROMETHEAN
PART 16: APPENDIX
  • List of abbreviations
List of Exhibits
Exhibit 01: Parent market
Exhibit 02: Global interactive display market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition - Inclusions and exclusions checklist
Exhibit 06: Market size 2017
Exhibit 07: Validation techniques employed for market sizing 2017
Exhibit 08: Global - Market size and forecast 2017-2022 ($ mn)
Exhibit 09: Global - Year-over-year growth 2018-2022 (%)
Exhibit 10: Global - Unit shipments and forecast 2017-2022 (thousands of units)
Exhibit 11: Global - Year-over-year growth rate for shipments 2018-2022 (%)
Exhibit 12: Five forces analysis 2017
Exhibit 13: Five forces analysis 2022
Exhibit 14: Bargaining power of buyers
Exhibit 15: Bargaining power of suppliers
Exhibit 16: Threat of new entrants
Exhibit 17: Threat of substitutes
Exhibit 18: Threat of rivalry
Exhibit 19: Customer landscape
Exhibit 20: Product - Market share 2017-2022 (%)
Exhibit 21: Comparison by product
Exhibit 22: Package products - Market size and forecast 2017-2022 ($ mn)
Exhibit 23: Package products - Year-over-year growth 2018-2022 (%)
Exhibit 24: Package products: Global unit shipments and forecast 2018-2022 (thousands of units)
Exhibit 25: Package products: Year-over-year growth for shipments 2018-2022 (%)
Exhibit 26: ASP of interactive whiteboard packages 2017-2022 ($)
Exhibit 27: Stand-alone products- Market size and forecast 2017-2022 ($ mn)
Exhibit 28: Stand-alone products - Year-over-year growth 2018-2022 (%)
Exhibit 29: Stand-alone products: Global unit shipments and forecast 2017-2022 (thousands of units)
Exhibit 30: Stand-alone products: Year-over-year growth for shipments 2018-2022 (%)
Exhibit 31: ASP of stand-alone interactive whiteboards 2017-2022 ($)
Exhibit 32: Market opportunity by end-user
Exhibit 33: End-user - Market share 2017-2022 (%)
Exhibit 34: Comparison by end-user
Exhibit 35: Education sector - Market size and forecast 2017-2022 ($ mn)
Exhibit 36: Education sector - Year-over-year growth 2018-2022 (%)
Exhibit 37: Corporate sector - Market size and forecast 2017-2022 ($ mn)
Exhibit 38: Corporate sector - Year-over-year growth 2018-2022 (%)
Exhibit 39: Market opportunity by end-user
Exhibit 40: Global - Market share by geography 2017-2022 (%)
Exhibit 41: Regional comparison
Exhibit 42: Americas - Market size and forecast 2017-2022 ($ mn)
Exhibit 43: Americas - Year-over-year growth 2018-2022 (%)
Exhibit 44: EMEA - Market size and forecast 2017-2022 ($ mn)
Exhibit 45: EMEA - Year-over-year growth 2018-2022 (%)
Exhibit 46: APAC - Market size and forecast 2017-2022 ($ mn)
Exhibit 47: APAC - Year-over-year growth 2018-2022 (%)
Exhibit 48: Key leading countries
Exhibit 49: Market opportunity
Exhibit 50: Comparison of interactive displays
Exhibit 51: Vendor landscape
Exhibit 52: Landscape disruption1
Exhibit 53: Parameters of competition
Exhibit 54: Vendors covered
Exhibit 55: Vendor classification
Exhibit 56: Market positioning of vendors
Exhibit 57: Smart Technologies (Foxconn) overview
Exhibit 58: Smart Technologies (Foxconn) - Business segments
Exhibit 59: Smart Technologies (Foxconn) - Organizational developments
Exhibit 60: Smart Technologies (Foxconn) - Geographic focus
Exhibit 61: Smart Technologies (Foxconn) - Segment focus
Exhibit 62: Smart Technologies (Foxconn) - Key offerings
Exhibit 63: Hitachi overview
Exhibit 64: Hitachi - Business segments
Exhibit 65: Hitachi - Organizational developments
Exhibit 66: Hitachi - Geographic focus
Exhibit 67: Hitachi - Segment focus
Exhibit 68: Hitachi - Key offerings
Exhibit 69: PROMETHEAN overview
Exhibit 70: PROMETHEAN - Business segments
Exhibit 71: PROMETHEAN - Organizational developments
Exhibit 72: PROMETHEAN - Geographic focus
Exhibit 73: PROMETHEAN - Segment focus
Exhibit 74: PROMETHEAN - Key offerings
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New Report Released: - Global Interactive Whiteboard Market 2018-2022

The author of the report recognizes the following companies as the key players in the global interactive whiteboard market: Hitachi, PROMETHEAN, and Smart Technologies (Foxconn).

Commenting on the report, an analyst from the research team said: “One trend in the market is growth of education gamification. The education sector is witnessing an increase in the gamification of teaching material and content. The main objective of this approach is to make learning more effective with the use of games and game-related elements.”

According to the report, one driver in the market is increased availability of digital content. Educational content is no longer limited to standard textbooks. Digital tools have gained acceptance in primary and secondary schools, as well as in colleges and universities. Improvements in infrastructure in terms of electricity and bandwidth access and the significant increase in funding will drive the long-term growth of the market.

Further, the report states that one challenge in the market is availability of substitute technologies in the market. The availability of substitutes, such as interactive flat-panel displays, is a major factor hindering the market growth. Though interactive flat-panel displays are expensive compared with interactive whiteboards, the major factors driving their adoption include audio and video quality, brightness, durability, and touch controls.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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  • Smart Technologies (Foxconn)
  • Hitachi
  • PROMETHEAN
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