Wearable Computing: Technologies, Applications and Global Markets

  • ID: 4580171
  • Report
  • Region: Global
  • 111 Pages
  • BCC Research
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This Report Emphasizes the Provision of Global Market Sizes, CAGR, and Revenue Prospects for Various Segments and Sub-Segments Through 2023

Report Scope:

The study includes a detailed analysis of key trends and geographic information regarding the wearable computing market and its various segments. It also emphasizes the provision of global market sizes, compounded annual growth rates (CAGR), and revenue prospects for various segments and sub-segments through 2023. However, wearable computing’s core market segment is comprised of product types that include smartwatches, fitness trackers or bands, smart eyewear and headsets, medical and health monitoring devices, smart clothing, and other devices (wearable cameras, body sensors, and smart headphones).

The wearable computing report does not include the IT vendors or market size for software or applications (apps) used to support the functioning of such devices. However, the product type segment covers only basic and smart devices that function based on the following technical attributes:

  • Operating System (OS) - Android, Wear OS by Google, Glass OS by Google, RTOS, Windows, Apple’s Watch OS, etc.
  • Technical attributes: External speaker, GPS, heart rate sensor, megapixels, microphone, skin, and body temp sensor, touchscreen, UV sensor, and waterproofing.
  • Connectivity: Bluetooth, Wi-Fi, NFC, and 3G/4G.
  • Operation mode: Tethered, standalone, and both.
  • Furthermore, in hardware or devices, the report does not include earwear that are Bluetooth devices used only for calling purposes and listening to music.

The market is also segmented by application areas including fitness and wellness (self-monitoring devices), healthcare and medical, military and defense, infotainment, and other industrial usage. The wearable computing market is further segmented based on its adoption among end-user type including consumers and commercial or industrial users. The scope of the study also includes major application areas of wearable computing devices, for example, all the segments of the market have been analyzed globally across North America, Europe, Asia-Pacific, and the rest of the world (RoW).

The report also provides company profile and competitive analyses of key wearable computing vendors holding the maximum share of the market. Some of the companies include Apple, Alphabet Inc., Fitbit, Garmin, Huawei, LG Electronics, Samsung, Sony, Xiaomi Technology and Lifesense Group.

Report Includes:

  • 29 data tables and 25 additional tables
  • Detailed industry analysis of the global markets for wearable computing technologies and applications
  • Analyses of global market trends, with data from 2017, estimates for 2018 and projections of compound annual growth rates (CAGRs) through 2023
  • Identification and evaluation of recent technological developments, growth driving factors, industry challenges and market trends in the global wearable computing market
  • Assess global market and revenue estimation for wearable computing technology by geographical regions, product types, application areas, organization size and verticals, and end-user industries
  • Patent evaluation, including coverage of the current state of technology, new patent applications, and newly issued patents
  • Company profiles of major key players in the market, including Alphabet, Inc., Apple Inc., Sony Corp., Samsung Electronics, Seiko Epson Corp., Vuzix Corp., LG Corp., and Xiaomi Inc.

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1 Introduction

  • Introduction
  • What is wearable computing?
  • Current Market Scenario
  • Study Goals and Objectives
  • Scope of Report
  • Intended Audiences
  • Information Sources
  • Methodology
  • Geographic Breakdown
  • Analyst's Credentials
  • Related Reports

2 Summary and Highlights

3 Wearable Computing Global Market Overview

  • Introduction
  • History of the Wearable Computing Industry
  • Evolution of Wearable Computing
  • Market Drivers
  • Intense Competition and Declining Cost
  • Rising Demand for Activity and Fitness Monitoring
  • Increasing Adoption for Gaming and Infotainment
  • Demand in Non-Consumer Markets
  • Market Restraints
  • Display Size and User Interface
  • Privacy and Personal Security
  • Usability
  • Market Opportunities
  • Aging Population and Increasing Prevalence of Chronic Diseases

4 Market Breakdown by Product Type

  • Overview
  • Wrist Wear
  • Smartwatch
  • Fitness Bands or Activity Trackers
  • Head-Mounts and Eyewear
  • Augmented Reality (AR) Headsets and Smart Eyewear
  • Virtual Reality (VR) headsets
  • Body-Wear
  • Smart Clothing or E-textiles
  • Smart Footwear
  • Others
  • Body Cameras
  • Smart Jewelry
  • Healthcare and Safety Monitoring Devices
  • Smart Earphones

5 Market Breakdown by End Users

  • Overview
  • Consumers
  • Market Size and Forecast
  • Commercial or Non-consumers
  • Market Size and Forecast

6 Global Wearable Computing Market by Application

  • Overview
  • Fitness and Wellness
  • Gaming and Infotainment
  • Healthcare and Medical
  • Lifestyle
  • Others
  • Logistics and Warehousing
  • Manufacturing
  • Safety and Law Enforcement

7 Market Breakdown by Region

  • Overview
  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World (RoW)

8 Competitive Analysis

  • Market Share Analysis
  • Strategic Developments
  • New Product Developments
  • Agreements, Collaborations and Partnerships
  • Mergers and Acquisitions
  • State of Wearable Computing Market Developments
  • Strategic Market Developments- by Top Players
  • Patent Review
  • Smartwatch Patent Review
  • Augmented Reality Patent Review
  • Patent Review of Other Wearable Technologies

9 Company Profiles

  • ALPHABET INC.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • APPLE INC.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • DAQRI LLC.
  • Company Overview
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • FITBIT INC.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • GARMIN LTD.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • HUAWEI INVESTMENT & HOLDING CO., LTD.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • SONY CORP.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • SAMSUNG ELECTRONICS CO., LTD.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • SEIKO EPSON CORP.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • VUZIX CORP.
  • Company Overview
  • Company Financials
  • Product Portfolio
  • Recent Developments
  • Strategic Overview
  • Other Prominent Vendors
  • ADIDAS GROUP
  • Company Overview
  • ALIPHCOM, INC. (JAWBONE)
  • Company Overview
  • LIFESENSE GROUP B.V.
  • Company Overview
  • LG CORP.
  • Company Overview
  • MISFIT INC. (FOSSIL GROUP, INC. COMPANY)
  • Company Overview
  • Product Portfolio
  • OSTERHAUT DESIGN GROUP INC.
  • Company Overview
  • Product Portfolio
  • OCULUS VR LLC (FACEBOOK INC. COMPANY)
  • Company Overview
  • UNDER ARMOUR, INC.
  • Company Overview
  • XIAOMI INC.
  • Company Overview
  • Product Portfolio
  • ZEPHYR TECHNOLOGY CORP. (MEDTRONIC PLC)
  • Company Overview

List of Tables
Summary Table: Global Wearable Computing Market, by Application, Through 2023
Table 1: Global Wearable Computing Market by Product Type, Through 2023
Table 2: Global Wearable Computing Market, by End User, Through 2023
Table 3: Wearable Computing Market for Consumers, by Region, Through 2023
Table 4: Wearable Computing Market for Commercial Users, by Region, Through 2023
Table 5: Global Wearable Computing Market, by Application, Through 2022
Table 6: Wearable Computing Market for Fitness and Wellness, by Region, Through 2023
Table 7: Wearable Computing Market for Gaming and Infotainment, by Region, Through 2023
Table 8: Global Wearable Computing Market for Healthcare and Medical, by Region, Through 2023
Table 9: Wearable Computing Market for Lifestyle, by Region, Through 2023
Table 10: Global Wearable Computing Market for Other Application, by Region, Through 2023
Table 11: Global Market for Wearable Computing, by Region, Through 2023
Table 12: North America Wearable Computing Market by End User, Through 2023
Table 13: North America Wearable Computing Market, by Application, Through 2023
Table 14: Europe Wearable Computing Market, by End User, Through 2023
Table 15: Europe Wearable Computing Market, by Application, Through 2023
Table 16: Asia-Pacific Wearable Computing Market, by End User, Through 2023
Table 17: Asia-Pacific Wearable Computing Market, by Application, Through 2023
Table 18: RoW Wearable Computing Market, by End-User Through 2022
Table 19: RoW Wearable Computing Market, by Application, Through 2023
Table 20: New Product Developments in Wearable Computing Market, 2016-2018
Table 21: Agreement, Collaborations and Partnerships, Wearable Computing Market, 2016-2018
Table 22: Mergers and Acquisitions, Wearable Computing Market, 2016-2018
Table 23: Alphabet Inc., Net Revenue, 2015-2017
Table 24: Alphabet Inc., Products and Services
Table 25: Alphabet Inc., Recent Development
Table 26: Apple Inc., Net Revenue, 2015-2017
Table 27: Apple Inc., Products and Services
Table 28: Apple Inc., Recent Developments
Table 29: DAQRI LLC, Products and Services
Table 30: DAQRI LLC, Recent Developments
Table 31: Fitbit Inc., Net Revenue, 2015-2017
Table 32: Fitbit Inc., Product and Services
Table 33: Fitbit Inc., Recent Developments
Table 34: Garmin Ltd., Net Revenue, 2015-2017
Table 35: Garmin Ltd., Products and Services
Table 36: Garmin Ltd., Recent Developments
Table 37: Huawei Holdings and Investment Ltd., Net Revenue, 2015-2017
Table 38: Huawei Technologies Co. Ltd., Product & Services
Table 39: Huawei Technologies Co. Ltd., Recent Developments
Table 40: Sony Corp., Net Revenue, 2015-2017
Table 41: Sony Corp., Products and Services
Table 42: Sony Corp., Recent Developments
Table 43: Samsung Electronics Co., Ltd., Net Revenue, 2015-2017
Table 44: Samsung Electronics Co., Ltd., Products and Services
Table 45: Samsung Electronics Co., Ltd., Recent Developments
Table 46: Seiko Epson Corp., Net Revenue, 2015-2017
Table 47: Seiko Epson Corp., Products & services
Table 48: Seiko Epson Corp., Recent Developments
Table 49: Vuzix Corp., Net Revenue, 2015-2017
Table 50: Vuzix Corp., Product & Services
Table 51: Vuzix Corp., Recent Developments
Table 52: Fossil Group (Misfit) Wearable Products
Table 53: Osterhaut Design Group Inc.’s Product Portfolio
Table 54: Xiaomi Inc.’s Product Portfolio

List of Figures
Summary Figure: Global Wearable Computing Market Size, 2017-2023
Figure 1: Global Wearable Computing Market Size, 2017-2023
Figure 2: Global Wearable Computing Market, by End user, 2017-2023
Figure 3: Global Wearable Computing Market Size by Application, 2017-2023
Figure 4: Global Wearable Computing Market, by Geographical Regions
Figure 5: Global Wearable Computing Market Share, by Region, 2018
Figure 6: Market Share Analysis for Top Six Companies, by Shipment Volume, 2017
Figure 7: Global Wearable Computing Strategic Developments, 2016-2018
Figure 8: Global Wearable Computing Market Developments, 2016-2018
Figure 9: Global Wearable Computing Market Strategic Developments, by Company, 2016-2018
Figure 10: Alphabet Inc., Revenue by Business Segment, 2017
Figure 11: Alphabet Inc., Revenue by Region, 2017
Figure 12: Apple Inc., Revenue by Business Segment, 2017
Figure 13: Apple Inc., Revenue by Region, 2017
Figure 14: Fitbit Inc., Revenue by Region, 2017
Figure 15: Garmin Ltd., Revenue by Business Segment, 2016
Figure 16: Garmin Ltd., Revenue by Region, 2017
Figure 17: Huawei Technologies Co. Ltd., Revenue by Business Segment, 2017
Figure 18: Huawei Technologies Co. Ltd., Revenue by Region, 2017
Figure 19: Sony Corp., Revenue by Business Segment, 2017
Figure 20: Sony Corp., Revenue by Region, 2017
Figure 21: Samsung Electronics Co., Ltd., Revenue by Business Segment, 2017
Figure 22: Samsung Electronics Co., Ltd., Revenue by Region, 2017
Figure 23: Seiko Epson Corp., Revenue by Business Segment, 2017
Figure 24: Seiko Epson Corp., Revenue by Region, 2017
Figure 25: Vuzix Corp., Revenue by Business Segment, 2017

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  • Adidas Group
  • Aliphcom, Inc. (Jawbone)
  • Alphabet Inc.
  • Apple Inc.
  • Daqri Llc.
  • Fitbit Inc.
  • Garmin Ltd.
  • Huawei Investment & Holding Co., Ltd.
  • LG Corp.
  • Lifesense Group B.V.
  • Misfit Inc. (Fossil Group, Inc. Company)
  • Oculus Vr Llc (Facebook Inc. Company)
  • Osterhaut Design Group Inc.
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corp.
  • Sony Corp.
  • Under Armour, Inc.
  • Vuzix Corp.
  • Xiaomi Inc.
  • Zephyr Technology Corp. (Medtronic Plc)
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