China online gaming market is expected to surpass US$ 75 Billion by the end of the year 2024. China online gaming market is one of the biggest online gaming markets in the world, surpassing the United States and Japan. The user of China online gaming is anticipated to cross 700 Million by the end of the year 2024. According to this research analysis, PC Online (Client Games) market share is contracting and mobile game market share is expanding continuously. Tencent captured the lion’s market share compared as compared to its competitors.
The rise in per capita income of Chinese online gamers has reinforced the China online gaming market to the great height. Due to convenient or well-developed payment systems, players would like to engage themselves in games and spend more money and time. The online mobile game is the largest revenue contributors in China online gaming Market. There are numerous new games like “Knives Out” and “Love & Producer” are expected to outperform. Increasing consumer’s propensity to play online games and rising mobile games penetration are the major growth drivers of China online gaming market.
Mobile Online Games Dominates the Online Games Market in China
China mobile online games are continuously rising at a rapid pace and expected to outperform in the anticipated year. The report covers the market of Mobile Online Games, PC Online / Client Games, and Web Games.
Chinese Age Group of (19-25 Years) is highly Passionate about Online Gaming
Chinese youth (19-25) are spending more money on online games because they are considered to be the working for population and have high disposable income. The report covers following Age Bracket (Below 19 Years), Age Bracket (19 - 25 Years), Age Bracket 26+ 37
Large Client Games dominates the China Online Gaming Industry
Large client games are most popular in China online gaming industry because it played on PC’s and Mobile both. The report covers the following segment markets: Large Client Games, Platform Games, Social Games and Other Games.
This report titled “China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group (below 19, 19-25, 26+) Years, Segments (Large Client Games, Platform Games, Social Games, Other Games), Companies (Tencent, NetEase, Kingsoft, Changyou, Shanda” provides a comprehensive assessment of the fast-evolving, high-growth of online gaming market in China.
By Category - China Online Gaming Market:
- Mobile Online Games Market
- PC Online / Client Games Market
- Web Games Market
By Age Group - China Online Gaming Market:
- Age Bracket (Below 19 Years)
- Age Bracket (19 - 25 Years)
- Age Bracket 26+
By Segments - China Online Gaming Market:
- Large Client Games
- Platform Games
- Social Games
- Other Games
Number of Users - China Online Gaming:
- Online Gaming Users
- Mobile Online Games Users
- PC Online Client’s Games Users
Companies Sales (2011 - 2024):
- Tencent
- NetEase
- Kingsoft
- Changyou
- Shanda
Table of Contents
1. Executive Summary2. China Online Gaming Market (2011 - 2024)
Companies Mentioned
- Changyou
- Kingsoft
- NetEase
- Shanda
- Tencent
Methodology
In this report, for analyzing the future trends for the studied market during the forecast period, the publisher has incorporated rigorous statistical and econometric methods, further scrutinized by secondary, primary sources and by in-house experts, supported through their extensive data intelligence repository. The market is studied holistically from both demand and supply-side perspectives. This is carried out to analyze both end-user and producer behavior patterns, in the review period, which affects price, demand and consumption trends. As the study demands to analyze the long-term nature of the market, the identification of factors influencing the market is based on the fundamentality of the study market.
Through secondary and primary researches, which largely include interviews with industry participants, reliable statistics, and regional intelligence, are identified and are transformed to quantitative data through data extraction, and further applied for inferential purposes. The publisher's in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. These analytical tools and models sanitize the data & statistics and enhance the accuracy of their recommendations and advice.
Primary Research
The primary purpose of this phase is to extract qualitative information regarding the market from the key industry leaders. The primary research efforts include reaching out to participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions. The publisher also established professional corporate relations with various companies that allow us greater flexibility for reaching out to industry participants and commentators for interviews and discussions, fulfilling the following functions:
- Validates and improves the data quality and strengthens research proceeds
- Further develop the analyst team’s market understanding and expertise
- Supplies authentic information about market size, share, growth, and forecast
The researcher's primary research interview and discussion panels are typically composed of the most experienced industry members. These participants include, however, are not limited to:
- Chief executives and VPs of leading corporations specific to the industry
- Product and sales managers or country heads; channel partners and top level distributors; banking, investment, and valuation experts
- Key opinion leaders (KOLs)
Secondary Research
The publisher refers to a broad array of industry sources for their secondary research, which typically includes, however, is not limited to:
- Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
- Patent and regulatory databases for understanding of technical & legal developments
- Scientific and technical writings for product information and related preemptions
- Regional government and statistical databases for macro analysis
- Authentic new articles, webcasts, and other related releases for market evaluation
- Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecasts
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