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Collectables: A Toys and Games Core Growth Driver

  • ID: 4616155
  • Report
  • August 2018
  • Region: Global
  • 32 pages
  • Euromonitor International
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The traditional toy market faced significant headwinds in 2017, but one bright spot in global growth was collectables, with products such as LOL Surprise! having a major impact on sales. The growth of collectables is being spurred by various factors, such as social media and a growing adult market for toys. Like any toy trend collectables will likely see its influence wane, but with the right adjustments and new product introductions they may be able to influence the toy market for some time.

The Collectables: A Toys and Games Core Growth Driver global briefing offers a comprehensive guide to the Toys and Games market at an international level. It looks at both global and regional level performances as well as providing category and channel analysis. It identifies the leading companies and offers strategic analysis of key factors influencing the industry, new product developments as well as future trends and prospects.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
  • Get a detailed picture of the Toys and Games market;
  • Pinpoint growth sectors and identify factors driving change;
  • Understand the competitive environment, the market’s major players and leading brands;
  • Use five-year forecasts to assess how the market is predicted to develop.
Note: Product cover images may vary from those shown
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Collectables: A Toys and Games Core Growth Driver

Introduction
The Cycle Of Collectables
Blind Bags And Adults Evolve The Collectables Market
Lessons From Video Games
The Future Of Collectables
Appendix
Note: Product cover images may vary from those shown
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