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Global Gesture Recognition Solution Market 2019-2023- Product Image
Global Gesture Recognition Solution Market 2019-2023- Product Image

Global Gesture Recognition Solution Market 2019-2023

  • ID: 4772978
  • Report
  • May 2019
  • Region: Global
  • 122 pages
  • TechNavio

FEATURED COMPANIES

  • Crunchfish AB
  • GestureTek
  • Intel Corporation
  • Sony Corporation
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The augmenting adoption of gaming consoles with gesture recognition technology is one of the critical factors that will trigger the growth of the gesture recognition solution market. The acceptance of motion control games by users compelled gaming console companies such as Nintendo and Sony Corporation to reiterate the technology to its next-generation gaming consoles. Sony Corporation retained gesture recognition technology in PlayStation 4, which was launched in 2013. The gaming industry is transforming toward VR-based gaming with gesture controls. In 2016, Sony Corporation launched Play Station VR, which was equipped with gesture recognition technology. The global gesture recognition solution market for gaming consoles segment, which will subsequently contribute to the growth of the market in focus during the forecast period. Analysts have predicted that the gesture recognition solution market will register a CAGR of nearly 76% by 2023.

Market Overview

Increasing development of processors supporting gesture recognition

The gesture recognition software identifies motion gestures from a predetermined gestures library, wherein each gesture is matched to a computer command. Once the gesture has been interpreted, the specific command for the gesture is executed. High processing speed is required for executing the command. This, in turn, increases the need for powerful processors. The development of processors, which support gesture recognition, is enabling electronic device manufacturers to incorporate gesture recognition technology into their products. Thus, the development of gesture recognition supporting processors will drive the growth of the global gesture recognition solution market during the forecast period.

Limited accuracy in recognizing motion gestures

One of the major drawbacks of gesture recognition technology, compared with its prevailing substitutes such as physical touch buttons and voice recognition technology, is its limited accuracy in capturing motion gestures. The lack of standardized gestures and movements is one of the reasons for the occurrences of accuracy errors with respect to capturing motion gestures. Further, poor lighting conditions cause difficulty in distinguishing between the foreground and background features, resulting in the inaccurate detection of hand and other body movements. The lack of accuracy in recognizing motion gestures is decreasing the adoption rate of gesture recognition technology by electronic device manufacturers. This factor is expected to challenge the growth of the global gesture recognition solution market during the forecast period.

Competitive Landscape

The market appears to be moderately concentrated. The presence of a few companies, including Crunchfish AB and Eyesight Technologies Ltd, makes the competitive environment quite intense. Factors such as the increasing development of processors supporting gesture recognition and the augmenting adoption of gaming consoles with gesture recognition technology will provide considerable growth opportunities to gesture recognition solution manufacturers. GestureTek, Intel Corporation, and Sony Corporation. are some of the major companies covered in this report.
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Crunchfish AB
  • GestureTek
  • Intel Corporation
  • Sony Corporation
PART 01: EXECUTIVE SUMMARY

PART 02: SCOPE OF THE REPORT
  • Preface
  • Currency conversion rates for US$
PART 03: MARKET LANDSCAPE
  • Market ecosystem
  • Market characteristics
  • Market segmentation analysis
PART 04: MARKET SIZING
  • Market definition
  • Market sizing 2018
  • Market size and forecast 2018-2023
PART 05: FIVE FORCES ANALYSIS
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition
PART 06: MARKET SEGMENTATION BY PRODUCT
  • Market segmentation by product
  • Comparison by product
  • Gaming consoles - Market size and forecast 2018-2023
  • PCs - Market size and forecast 2018-2023
  • Smartphones - Market size and forecast 2018-2023
  • Automobiles - Market size and forecast 2018-2023
  • Market opportunity by product
PART 07: CUSTOMER LANDSCAPE

PART 08: GEOGRAPHIC LANDSCAPE
  • Geographic segmentation
  • Geographic comparison
  • APAC - Market size and forecast 2018-2023
  • Americas - Market size and forecast 2018-2023
  • EMEA - Market size and forecast 2018-2023
  • Key leading countries
  • Market opportunity
PART 09: DECISION FRAMEWORK

PART 10: DRIVERS AND CHALLENGES
  • Market drivers
  • Market challenges
PART 11: MARKET TRENDS
  • Increasing priority for ToF cameras for gesture recognition
  • Market consolidation in gesture recognition solution ecosystem
  • Rise in number of gesture recognition-related patents
PART 12: VENDOR LANDSCAPE
  • Overview
  • Landscape disruption
PART 13: VENDOR ANALYSIS
  • Vendors covered
  • Vendor classification
  • Market positioning of vendors
  • Crunchfish AB
  • Eyesight Technologies Ltd.
  • GestureTek
  • Intel Corporation
  • Sony Corporation
PART 14: APPENDIX
  • Research methodology
  • List of abbreviations
PART 15: EXPLORE

List of Exhibits:
Exhibit 01: Global electronics market
Exhibit 02: Segments of global electronics market
Exhibit 03: Market characteristics
Exhibit 04: Market segments
Exhibit 05: Market definition - Inclusions and exclusions checklist
Exhibit 06: Market size 2018
Exhibit 07: Global market: Size and forecast 2018-2023 ($ millions)
Exhibit 08: Global market: Year-over-year growth 2019-2023 (%)
Exhibit 09: Five forces analysis 2018
Exhibit 10: Five forces analysis 2023
Exhibit 11: Bargaining power of buyers
Exhibit 12: Bargaining power of suppliers
Exhibit 13: Threat of new entrants
Exhibit 14: Threat of substitutes
Exhibit 15: Threat of rivalry
Exhibit 16: Market condition - Five forces 2018
Exhibit 17: Product - Market share 2018-2023 (%)
Exhibit 18: Comparison by product
Exhibit 19: Gaming consoles - Market size and forecast 2018-2023 ($ millions)
Exhibit 20: Gaming consoles with gesture recognition technology
Exhibit 21: Gaming consoles - Year-over-year growth 2019-2023 (%)
Exhibit 22: PCs - Market size and forecast 2018-2023 ($ millions)
Exhibit 23: PCs with gesture recognition technology
Exhibit 24: PCs - Year-over-year growth 2019-2023 (%)
Exhibit 25: Smartphones - Market size and forecast 2018-2023 ($ millions)
Exhibit 26: Smartphones with gesture recognition technology
Exhibit 27: Smartphones - Year-over-year growth 2019-2023 (%)
Exhibit 28: Automobiles - Market size and forecast 2018-2023 ($ millions)
Exhibit 29: Automobiles with gesture recognition technology
Exhibit 30: Automobiles - Year-over-year growth 2019-2023 (%)
Exhibit 31: Market opportunity by product
Exhibit 32: Customer landscape
Exhibit 33: Market share by geography 2018-2023 (%)
Exhibit 34: Geographic comparison
Exhibit 35: APAC - Market size and forecast 2018-2023 ($ millions)
Exhibit 36: APAC - Year-over-year growth 2019-2023 (%)
Exhibit 37: Americas - Market size and forecast 2018-2023 ($ millions)
Exhibit 38: Americas - Year-over-year growth 2019-2023 (%)
Exhibit 39: EMEA - Market size and forecast 2018-2023 ($ millions)
Exhibit 40: Automobiles with gesture recognition technology
Exhibit 41: EMEA - Year-over-year growth 2019-2023 (%)
Exhibit 42: Key leading countries
Exhibit 43: Market opportunity
Exhibit 44: Impact of drivers and challenges
Exhibit 45: Vendor landscape
Exhibit 46: Landscape disruption
Exhibit 47: Vendors covered
Exhibit 48: Vendor classification
Exhibit 49: Market positioning of vendors
Exhibit 50: Crunchfish AB - Vendor overview
Exhibit 51: Crunchfish AB - Organizational developments
Exhibit 52: Crunchfish AB - Key offerings
Exhibit 53: Eyesight Technologies Ltd. - Vendor overview
Exhibit 54: Eyesight Technologies Ltd. - Organizational developments
Exhibit 55: Eyesight Technologies Ltd. - Key offerings
Exhibit 56: GestureTek - Vendor overview
Exhibit 57: GestureTek - Organizational developments
Exhibit 58: GestureTek - Key offerings
Exhibit 59: Intel Corporation - Vendor overview
Exhibit 60: Intel Corporation - Business segments
Exhibit 61: Intel Corporation - Organizational developments
Exhibit 62: Intel Corporation - Geographic focus
Exhibit 63: Intel Corporation - Segment focus
Exhibit 64: Intel Corporation - Key offerings
Exhibit 65: Sony Corporation - Vendor overview
Exhibit 66: Sony Corporation - Business segments
Exhibit 67: Sony Corporation - Organizational developments
Exhibit 68: Sony Corporation - Geographic focus
Exhibit 69: Sony Corporation - Segment focus
Exhibit 70: Sony Corporation - Key offerings
Exhibit 71: Validation techniques employed for market sizing
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Crunchfish AB
  • GestureTek
  • Intel Corporation
  • Sony Corporation
The analyst recognizes the following companies as the key players in the global gesture recognition solution market: Crunchfish AB, Eyesight Technologies Ltd., GestureTek, Intel Corporation, and Sony Corporation.

Commenting on the report, an analyst from the team said: “The latest trend gaining momentum in the market is the rise in a number of gesture recognition-related patents.”

According to the report, one of the major drivers in this market is the rising implementation of HMI technologies in the automotive industry.

Further, the report states that one of the major factors hindering the growth of this market is the limited accuracy in recognizing motion gestures.

The study was conducted using an objective combination of primary and secondary information, including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Note: Product cover images may vary from those shown
  • Crunchfish AB
  • Eyesight Technologies Ltd.
  • GestureTek
  • Intel Corporation
  • Sony Corporation
Note: Product cover images may vary from those shown

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