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Visualization and 3D Rendering Software - Global Market Trajectory & Analytics

  • ID: 4806323
  • Report
  • April 2021
  • Region: Global
  • 181 pages
  • Global Industry Analysts, Inc
Global Visualization and 3D Rendering Software Market to Reach $5.2 Billion by 2027

Amid the COVID-19 crisis, the global market for Visualization and 3D Rendering Software estimated at US$1.5 Billion in the year 2020, is projected to reach a revised size of US$5.2 Billion by 2027, growing at a CAGR of 19.1% over the period 2020-2027. Cloud, one of the segments analyzed in the report, is projected to record 18.5% CAGR and reach US$2 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the On-Premise segment is readjusted to a revised 19.5% CAGR for the next 7-year period.



The U.S. Market is Estimated at $455.6 Million, While China is Forecast to Grow at 18.8% CAGR

The Visualization and 3D Rendering Software market in the U.S. is estimated at US$455.6 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$918.6 Million by the year 2027 trailing a CAGR of 18.8% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 17.3% and 16.2% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 13.3% CAGR.

Select Competitors (Total 47 Featured):
  • Adobe Systems, Inc.
  • Autodesk, Inc.
  • Chaos Group
  • Christie Digital Systems USA, Inc.
  • Corel Corporation
  • Dassault Systemes
  • Luxion, Inc.
  • NewTek, Inc.
  • Next Limit Technologies S.L
  • NVIDIA Corporation
  • Render Legion a.s.
  • SAP SE
  • Siemens AG
  • The Foundry Visionmongers Ltd.
  • Trimble, Inc.
Note: Product cover images may vary from those shown
I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Current & Future Analysis for Visualization and 3D Rendering Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 2: World 7-Year Perspective for Visualization and 3D Rendering Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2020 & 2027
  • Table 3: World Current & Future Analysis for Cloud by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 4: World 7-Year Perspective for Cloud by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 5: World Current & Future Analysis for On-Premise by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 6: World 7-Year Perspective for On-Premise by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 7: World Current & Future Analysis for Architectural & Product Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 8: World 7-Year Perspective for Architectural & Product Visualization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 9: World Current & Future Analysis for High-End Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 10: World 7-Year Perspective for High-End Video Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 11: World Current & Future Analysis for Marketing & Advertisement by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 12: World 7-Year Perspective for Marketing & Advertisement by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 13: World Current & Future Analysis for Training Simulation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 14: World 7-Year Perspective for Training Simulation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 15: World Current & Future Analysis for Architecture, Building & Construction by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 16: World 7-Year Perspective for Architecture, Building & Construction by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 17: World Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 18: World 7-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 19: World Current & Future Analysis for Design & Engineering by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 20: World 7-Year Perspective for Design & Engineering by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 21: World Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 22: World 7-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
III. MARKET ANALYSIS
  • UNITED STATES
  • Table 23: USA Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 24: USA 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 25: USA Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 26: USA 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 27: USA Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 28: USA 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • CANADA
  • Table 29: Canada Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 30: Canada 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 31: Canada Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 32: Canada 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 33: Canada Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 34: Canada 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • JAPAN
  • Table 35: Japan Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 36: Japan 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 37: Japan Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 38: Japan 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 39: Japan Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 40: Japan 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • CHINA
  • Table 41: China Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 42: China 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 43: China Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 44: China 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 45: China Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 46: China 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • EUROPE
  • Table 47: Europe Current & Future Analysis for Visualization and 3D Rendering Software by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
  • Table 48: Europe 7-Year Perspective for Visualization and 3D Rendering Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2020 & 2027
  • Table 49: Europe Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 50: Europe 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 51: Europe Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 52: Europe 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 53: Europe Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 54: Europe 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • FRANCE
  • Table 55: France Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 56: France 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 57: France Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 58: France 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 59: France Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 60: France 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • GERMANY
  • Table 61: Germany Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 62: Germany 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 63: Germany Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 64: Germany 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 65: Germany Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 66: Germany 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • ITALY
  • Table 67: Italy Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 68: Italy 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 69: Italy Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 70: Italy 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 71: Italy Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 72: Italy 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • UNITED KINGDOM
  • Table 73: UK Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 74: UK 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 75: UK Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 76: UK 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 77: UK Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 78: UK 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • REST OF EUROPE
  • Table 79: Rest of Europe Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 80: Rest of Europe 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 81: Rest of Europe Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 82: Rest of Europe 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 83: Rest of Europe Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 84: Rest of Europe 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • ASIA-PACIFIC
  • Table 85: Asia-Pacific Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 86: Asia-Pacific 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 87: Asia-Pacific Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 88: Asia-Pacific 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 89: Asia-Pacific Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 90: Asia-Pacific 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
  • REST OF WORLD
  • Table 91: Rest of World Current & Future Analysis for Visualization and 3D Rendering Software by Deployment - Cloud and On-Premise - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 92: Rest of World 7-Year Perspective for Visualization and 3D Rendering Software by Deployment - Percentage Breakdown of Value Sales for Cloud and On-Premise for the Years 2020 & 2027
  • Table 93: Rest of World Current & Future Analysis for Visualization and 3D Rendering Software by Application - Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 94: Rest of World 7-Year Perspective for Visualization and 3D Rendering Software by Application - Percentage Breakdown of Value Sales for Architectural & Product Visualization, High-End Video Games, Marketing & Advertisement and Training Simulation for the Years 2020 & 2027
  • Table 95: Rest of World Current & Future Analysis for Visualization and 3D Rendering Software by End-Use - Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
  • Table 96: Rest of World 7-Year Perspective for Visualization and 3D Rendering Software by End-Use - Percentage Breakdown of Value Sales for Architecture, Building & Construction, Media & Entertainment, Design & Engineering and Other End-Uses for the Years 2020 & 2027
IV. COMPETITION
  • Total Companies Profiled: 47
Note: Product cover images may vary from those shown
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