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Visual Computing - Global Market Trajectory & Analytics

  • ID: 4806324
  • Report
  • April 2021
  • Region: Global
  • 182 pages
  • Global Industry Analysts, Inc
Global Visual Computing Market to Reach $40.2 Billion by 2027

Amid the COVID-19 crisis, the global market for Visual Computing estimated at US$11.6 Billion in the year 2020, is projected to reach a revised size of US$40.2 Billion by 2027, growing at a CAGR of 19.4% over the period 2020-2027. Hardware, one of the segments analyzed in the report, is projected to record 20.3% CAGR and reach US$24.2 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Software segment is readjusted to a revised 18.3% CAGR for the next 7-year period.

The U.S. Market is Estimated at $3.5 Billion, While China is Forecast to Grow at 19% CAGR

The Visual Computing market in the U.S. is estimated at US$3.5 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$7 Billion by the year 2027 trailing a CAGR of 19% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 17.5% and 16.4% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 13.4% CAGR.

Select Competitors (Total 46 Featured):
  • Advanced Micro Devices, Inc.
  • ARM Ltd.
  • Cubix Corporation
  • Exxact Corporation
  • Imagination Technologies Ltd.
  • Intel Corporation
  • NVIDIA Corporation
Note: Product cover images may vary from those shown
I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Current & Future Analysis for Visual Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 2: World 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2020 & 2027
  • Table 3: World Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 4: World 7-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 5: World Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 6: World 7-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 7: World Current & Future Analysis for Interactive Whiteboards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 8: World 7-Year Perspective for Interactive Whiteboards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 9: World Current & Future Analysis for Interactive Kiosk by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 10: World 7-Year Perspective for Interactive Kiosk by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 11: World Current & Future Analysis for Other Display Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 12: World 7-Year Perspective for Other Display Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 13: World Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 14: World 7-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 15: World Current & Future Analysis for Media & Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 16: World 7-Year Perspective for Media & Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 17: World Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 18: World 7-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 19: World Current & Future Analysis for Automotive by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 20: World 7-Year Perspective for Automotive by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 21: World Current & Future Analysis for Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 22: World 7-Year Perspective for Manufacturing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
  • Table 23: World Current & Future Analysis for Other Industries by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 24: World 7-Year Perspective for Other Industries by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
III. MARKET ANALYSIS
  • UNITED STATES
  • Table 25: USA Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 26: USA 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 27: USA Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 28: USA 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 29: USA Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 30: USA 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • CANADA
  • Table 31: Canada Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 32: Canada 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 33: Canada Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 34: Canada 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 35: Canada Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 36: Canada 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • JAPAN
  • Table 37: Japan Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 38: Japan 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 39: Japan Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 40: Japan 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 41: Japan Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 42: Japan 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • CHINA
  • Table 43: China Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 44: China 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 45: China Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 46: China 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 47: China Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 48: China 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • EUROPE
  • Table 49: Europe Current & Future Analysis for Visual Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
  • Table 50: Europe 7-Year Perspective for Visual Computing by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2020 & 2027
  • Table 51: Europe Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 52: Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 53: Europe Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 54: Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 55: Europe Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 56: Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • FRANCE
  • Table 57: France Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 58: France 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 59: France Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 60: France 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 61: France Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 62: France 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • GERMANY
  • Table 63: Germany Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 64: Germany 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 65: Germany Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 66: Germany 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 67: Germany Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 68: Germany 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • ITALY
  • Table 69: Italy Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 70: Italy 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 71: Italy Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 72: Italy 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 73: Italy Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 74: Italy 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • UNITED KINGDOM
  • Table 75: UK Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 76: UK 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 77: UK Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 78: UK 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 79: UK Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 80: UK 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • REST OF EUROPE
  • Table 81: Rest of Europe Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 82: Rest of Europe 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 83: Rest of Europe Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 84: Rest of Europe 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 85: Rest of Europe Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 86: Rest of Europe 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • ASIA-PACIFIC
  • Table 87: Asia-Pacific Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 88: Asia-Pacific 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 89: Asia-Pacific Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 90: Asia-Pacific 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 91: Asia-Pacific Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 92: Asia-Pacific 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
  • REST OF WORLD
  • Table 93: Rest of World Current & Future Analysis for Visual Computing by Component - Hardware and Software - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 94: Rest of World 7-Year Perspective for Visual Computing by Component - Percentage Breakdown of Value Sales for Hardware and Software for the Years 2020 & 2027
  • Table 95: Rest of World Current & Future Analysis for Visual Computing by Display Platform - Interactive Whiteboards, Interactive Kiosk and Other Display Platforms - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 96: Rest of World 7-Year Perspective for Visual Computing by Display Platform - Percentage Breakdown of Value Sales for Interactive Whiteboards, Interactive Kiosk and Other Display Platforms for the Years 2020 & 2027
  • Table 97: Rest of World Current & Future Analysis for Visual Computing by Industry - Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
  • Table 98: Rest of World 7-Year Perspective for Visual Computing by Industry - Percentage Breakdown of Value Sales for Gaming, Media & Entertainment, Healthcare, Automotive, Manufacturing and Other Industries for the Years 2020 & 2027
IV. COMPETITION
  • Total Companies Profiled: 46
Note: Product cover images may vary from those shown
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