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PC Games Global Market Report 2020

  • ID: 4852496
  • Report
  • Region: Global
  • 200 pages
  • The Business Research Company
1 of 5

FEATURED COMPANIES

  • Activision Blizzard
  • Capcom
  • Elex Technology
  • Microsoft Studios
  • Square Enix
  • Ubisoft
  • MORE
PC Games Market Global Report 2020 from the author provides strategists, marketers and senior management with the critical information they need to assess the global pc games market.

Reasons to Purchase
  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Description:
Where is the largest and fastest growing market for the pc games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The PC Games Market Global Report from the author answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market
  • The Market Characteristics section of the report defines and explains the market.
  • The Market Size section gives the market size ($b) covering both the historic growth of the market and forecasting the future. Drivers and restraints looks at the external factors supporting and controlling the growth of the market.
  • Market Segmentations break down market into sub markets.
  • The Regional and Country section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers all the regions, key developed countries and major emerging markets. It draws comparisons with country populations and economies to understand the importance of the market by country and how this is changing.
  • Competitive Landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The Trends and Strategies section highlights the likely future developments in the market and suggests approaches companies can take to exploit this.
Scope
  • Markets Covered: 1) By Type: Physical, Online microtransaction, Digital 2) By Application: Shooter, Action, Sport Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Other
  • Companies Mentioned: Electronic Arts, Activision Blizzard, Ubisoft, Sony Computer Entertainment, XSEED Games
  • Countries: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA
  • Regions: Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
  • Time Series: Five years historic and forecast.
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Note: Product cover images may vary from those shown
2 of 5

FEATURED COMPANIES

  • Activision Blizzard
  • Capcom
  • Elex Technology
  • Microsoft Studios
  • Square Enix
  • Ubisoft
  • MORE

1. Executive Summary

2. PC Games Market Characteristics

3. PC Games Market Size And Growth
3.1. Global PC Games Market Historic Market, 2015 - 2019, $ Billion
3.1.1. Drivers Of The Market
3.1.2. Restraints On The Market
3.2. Global PC Games Market Forecast Market, 2019 - 2022F, 2025F, 2030F, $ Billion
3.2.1. Drivers Of The Market
3.2.2. Restraints On The Market

4. PC Games Market Segmentation
4.1. Global PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

  • Physical
  • Online microtransaction
  • Digital

4.2. Global PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

  • Shooter
  • Action
  • Sport Games
  • Role-Playing
  • Adventure
  • Racing
  • Fighting
  • Strategy
  • Other

5. PC Games Market Regional And Country Analysis
5.1. Global PC Games Market, Split By Region, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
5.2. Global PC Games Market, Split By Country, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

6. Asia-Pacific PC Games Market
6.1. Asia-Pacific PC Games Market Overview
6.2. Asia-Pacific PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
6.3. Asia-Pacific PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

7. China PC Games Market
7.1. China PC Games Market Overview
7.2. China PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F,$ Billion
7.3. China PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F,$ Billion

8. India PC Games Market
8.1. India PC Games Market Overview
8.2. India PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
8.3. India PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

9. Japan PC Games Market
9.1. Japan PC Games Market Overview
9.2. Japan PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
9.3. Japan PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

10. Australia PC Games Market
10.1. Australia PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
10.2. Australia PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

11. Indonesia PC Games Market
11.1. Indonesia PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
11.2. Indonesia PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

12. South Korea PC Games Market
12.1. South Korea PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
12.2. South Korea PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

13. Western Europe PC Games Market
13.1. Western Europe PC Games Market Overview
13.2. Western Europe PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
13.3. Western Europe PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

14. UK PC Games Market
14.1. UK PC Games Market Overview
14.2. UK PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
14.3. UK PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

15. Germany PC Games Market
15.1. Germany PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
15.2. Germany PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

16. France PC Games Market
16.4. France PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
16.5. France PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

17. Eastern Europe PC Games Market
17.1. Eastern Europe PC Games Market Overview
17.2. Eastern Europe PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
17.3. Eastern Europe PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

18. Russia PC Games Market
18.1. Russia PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
18.2. Russia PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

19. North America PC Games Market
19.1. North America PC Games Market Overview
19.2. North America PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
19.3. North America PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

20. USA PC Games Market
20.1. USA PC Games Market Overview
20.2. USA PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
20.3. USA PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

21. South America PC Games Market
21.1. South America PC Games Market Overview
21.2. South America PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
21.3. South America PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

22. Brazil PC Games Market
22.1. Brazil PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
22.2. Brazil PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

23. Middle East PC Games Market
23.1. Middle East PC Games Market Overview
23.2. Middle East PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
23.3. Middle East PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

24. Africa PC Games Market
24.1. Africa PC Games Market Overview
24.2. Africa PC Games Market, Segmentation By Type, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion
24.3. Africa PC Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2022F, 2025F, 2030F, $ Billion

25. PC Games Market Competitive Landscape And Company Profiles
25.1. PC Games Market Competitive Landscape
25.2. PC Games Market Company Profiles
25.2.1. Electronic Arts
25.2.1.1. Overview
25.2.1.2. Products and Services
25.2.1.3. Strategy
25.2.1.4. Financial Performance
25.2.2. Activision Blizzard
25.2.2.1. Overview
25.2.2.2. Products and Services
25.2.2.3. Strategy
25.2.2.4. Financial Performance
25.2.3. Ubisoft
25.2.3.1. Overview
25.2.3.2. Products and Services
25.2.3.3. Strategy
25.2.3.4. Financial Performance
25.2.4. Sony Computer Entertainment
25.2.4.1. Overview
25.2.4.2. Products and Services
25.2.4.3. Strategy
25.2.4.4. Financial Performance
25.2.5. XSEED Games
25.2.5.1. Overview
25.2.5.2. Products and Services
25.2.5.3. Strategy
25.2.5.4. Financial Performance

26. Key Mergers And Acquisitions In The PC Games Market

27. PC Games Market Trends And Strategies

28. PC Games Market Future Outlook and Potential Analysis

29. Appendix
29.1. Abbreviations
29.2. Currencies
29.3. Research Inquiries

Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Activision Blizzard
  • Capcom
  • Elex Technology
  • Microsoft Studios
  • Square Enix
  • Ubisoft
  • MORE
The PC games market consists of sales of physical, online/micro-transactional, or digital video games which are played on a personal computer or laptop.

The global pc games market was valued at about $27.73 billion in 2018 and is expected to grow to $30.71 billion at a CAGR of 2.6% through 2022.

The PC games market has been geographically segmented into North America, Western Europe, APAC, Eastern Europe, South America and Middle East & Africa. The APAC market is the largest market for PC games and is expected to continue to be the largest market during the forecast period.

The personal computer games market is being driven by the emergence of cloud gaming. In cloud gaming, the provider runs the game on its servers and then streams back the display. Streaming games from the cloud is significantly increasing the number users of PC games as it eliminates the need for hardware upgradation. For instance, Google has launched Stadia, a cloud gaming service capable of streaming video games in 4K resolution at 60 frames per second, via its numerous data centers across the globe.

Companies in the personal computer games industry are using augmented reality and virtual reality which are offering new levels of engagement among the users of pc games. Augmented Reality provides an immersive user experience through imposition of a computer-generated image on the user's view of the real world. Virtual Reality creates an interactive experience through simulations by providing auditory and visual feedback. For instance, augmented reality is being used for building interactive games, such as Pokemon Go. Similarly, virtual reality has seen a significant use in pc games, with the users feeling more involved. As an example, Owlchemy Labs is building innovative virtual reality games which involve role playing among users.

There are various acts and laws for copyrights for users of PC games in various countries. For instance, China has made efforts to improve the protection of intellectual property rights. Chinese law prohibits foreign PC games’ companies from publishing and operating video games in China directly and also has strict regulations over inappropriate content of video games. Japan protects created works including PC games through the Copyright Act. In Germany, the pc gamer has editor-copyrights if his or her contribution gives rise to a personal intellectual creation in programming or in design, while building new levels, settings and characters in the pc games.

In July 2018, Electronic Arts Inc. acquired Respawn Entertainment for $400 million. The acquisition is expected to strengthen Electronic Art Inc's focus on developing new gaming concepts. Respawn Entertainment is an independent video game and pc game development studio founded in 2010 and is based in California, USA.

Major players in the market are Electronic Arts, Activision Blizzard, Ubisoft, Sony Computer Entertainment and XSEED Games.
Note: Product cover images may vary from those shown
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  • Electronic Arts
  • Activision Blizzard
  • Ubisoft
  • Sony Computer Entertainment
  • XSEED Games
  • Square Enix
  • Capcom
  • Bandai Namco
  • Microsoft Studios
  • Supercell
  • Elex Technology
  • Gameloft
  • Microsoft Studios
  • Valve Corporat
Note: Product cover images may vary from those shown
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