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Affective Computing Market by Technology (Touch-based and Touchless), Component (Software (Speech Recognition and Gesture Recognition) and Hardware (Sensors, Cameras, and Storage Devices and Processors)), Vertical, and Region - Global Forecast to 2024

  • ID: 4855525
  • Report
  • November 2019
  • Region: Global
  • 176 Pages
  • Markets and Markets
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The Global Affective Computing Market size is Projected to grow from USD 22.2 Billion in 2019 to USD 90.0 Billion by 2024

FEATURED COMPANIES

  • Affectiva
  • Cognitec Systems
  • Eyeris
  • Google
  • Kairos
  • nViso
  • MORE

Deployment of emotion AI-related technologies in customer interaction solutions across retail and healthcare verticals and growing adoption of virtual assistants for healthcare and entertainment purposes are driving the overall growth of the affective computing market.

The global affective computing market size is projected to grow from USD 22.2 billion in 2019 to USD 90.0 billion by 2024, at a CAGR of 32.3% during the forecast period. Technological advancements, along with the rising adoption of advanced electronic devices, are projected to stimulate the growth of the market during the forecast period. Voice-activated biometrics used for security purposes help in providing access to authenticated users for performing a transaction, therefore, surging the use of affective computing solutions across the globe.

By component, the software segment is estimated to hold a larger market size than the hardware segment in 2019.

The increasing need to capture customer behaviour & personality, the demand for software platforms for the provision of efficient learning tools in educational institutes, and the rapidly growing use of supportive tools for medical emergencies are the major drivers that have bolstered the software providers to offer effective computing software platforms. Growing virtualization across industries and the adoption of cloud computing is promoting the demand for software-based affective computing solutions in various countries. Moreover, software installations are suitable for business entities that are dynamic in nature and usually have a limited budget allocated for deploying new infrastructure.

By software, facial feature extraction is expected to register a higher growth rate than any other software segments during the forecast period in the affective computing market.

Facial recognition is a type of biometric software that is used to scan, store, and recognize human faces by comparing digital images with those stored in databases. One of the major advantages of facial recognition is that it enables the identification of a person by comparing a person’s image with that stored in the database, resulting in a higher level of security. Facial recognition has found increasing usage where it is used by defence personnel to identify criminals and by enterprises to identify personnel to prevent any unauthorized use of the enterprise resources.

The Asia Pacific affective computing market is expected to register the highest growth rate during the forecast period.

APAC has witnessed advanced and dynamic adoption of new technologies and expected to record the highest CAGR in the global affective computing market during the forecast period. APAC constitutes major economies, such as China, India, Japan, and Australia, which are expected to register high growth in the affective computing industry.

Verticals, such as healthcare and life sciences, government, and IT and telecom, are expected to adopt affective computing solutions at the highest rate in the region. Companies operating in APAC would benefit from the flexible economic conditions, industrialization-motivated policies of the governments, as well as from the growing digitalization, which is expected to have a significant impact on the business community.

  • By Company Type: Tier 1 – 30%, Tier 2 – 45%, and Tier 3 – 25%
  • By Designation: C-level – 35%, D-level – 35%, and Others – 30%
  • By Region: North America – 45%, Europe – 25%, Asia Pacific – 25%, RoW – 5%

Major vendors offering affective computing solutions include Google (US), Microsoft (US), IBM (US), Apple (US), Qualcomm (US), Affectiva (US), Elliptic Labs (Norway), Eyesight Technologies (Israel), Sony Depthsensing Solutions (Belgium), Intel (US), Pyreos (UK), Cognitec Systems (Germany), Beyond Verbal (Israel), GestureTek (Canada), SightCorp (Noord-Holland), CrowdEmotion (UK), Kairos (US), nViso (Switzerland), PointGrab (US), Eyeris (US), Numenta (US). The affective computing market study includes an in-depth competitive analysis of these key market players, along with their profiles, recent developments, and key market strategies.

Research Coverage
The market study covers the affective computing market size across segments. It aims at estimating the market size and the growth potential of this market across different segments by technology, component, software, hardware, vertical, and region. The study also includes an in-depth competitive analysis of the key market players, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report
The report will help the market leaders/new entrants with information on the closest approximations of the revenue numbers for the overall affective computing market and its subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to better position their businesses and to plan suitable go-to-market strategies. The report will also help stakeholders understand the pulse of the market and provide them with information on key market drivers, restraints, challenges, and opportunities.

Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Affectiva
  • Cognitec Systems
  • Eyeris
  • Google
  • Kairos
  • nViso
  • MORE

1 Introduction
1.1 Objectives of the Study
1.2 Market Definition
1.2.1 Inclusions and Exclusions
1.3 Market Scope
1.3.1 Market Segmentation
1.3.2 Regions Covered
1.4 Years Considered for the Study
1.5 Currency Considered
1.6 Stakeholders

2 Research Methodology
2.1 Research Data
2.1.1 Secondary Data
2.1.2 Primary Data
2.1.2.1 Breakup of Primary Profiles
2.1.2.2 Key Industry Insights
2.2 Market Breakup and Data Triangulation
2.3 Market Size Estimation
2.3.1 Top-Down Approach
2.3.2 Bottom-Up Approach
2.4 Market Forecast
2.5 Assumptions for the Study
2.6 Limitations of the Study

3 Executive Summary

4 Premium Insights
4.1 Attractive Market Opportunities in the Affective Computing Market
4.2 Market, Market Share of Top 3 Verticals and Regions, 2019
4.3 Market, By Technology, 2019–2024
4.4 Market, By Software, 2019–2024
4.5 Market, By Hardware, 2019–2024

5 Market Overview and Industry Trends
5.1 Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.1.1 Growing Need for Telehealth-Related Affective Computing Solutions
5.2.1.2 Rising Need for Socially Intelligent Artificial Agents
5.2.1.3 Increasing Adoption of Wearable Devices and Growing Internet Penetration Across Industry Verticals
5.2.1.4 Technological Advancements Across the Globe
5.2.1.5 Growing Need for High Operational Excellence, Increased Resource Utilization, and Enhanced Productivity
5.2.2 Restraints
5.2.2.1 High Production Cost of Affective Computing Systems
5.2.2.2 Gap Between Academic Research and Real-Life Applications
5.2.3 Opportunities
5.2.3.1 Growing Inclination Toward Industry-Specific Solutions
5.2.3.2 Increasing Government Initiatives to Leverage the Benefits of Emotion AI/Affective Computing Technology
5.2.3.3 Growing Adoption of Cloud-Based Applications and Services
5.2.3.4 Growing Number of Partnerships and Widening Ecosystems
5.2.4 Challenges
5.2.4.1 Complex Systems for Emotion Recognition
5.2.4.2 Lack of Knowledge and Awareness and Technical Challenges
5.2.4.3 High Power Consumption of Wearable Computing Devices
5.3 Ethics of Measuring Emotions
5.4 Key Guardrails for Adoption of Affective Computing
5.5 Innovation Spotlight
5.5.1 Neurodata Lab
5.5.2 Emteq
5.5.3 Sensum
5.6 Use Cases
5.6.1 Use Cases: Gaming
5.6.2 Use Cases: Government and Defense
5.6.3 Use Cases: Automotive
5.6.4 Use Cases: High-Tech

6 Affective Computing Market, By Technology
6.1 Introduction
6.2 Touch-Based
6.2.1 Growing Need to Adopt Touch-Based Affective Computing for People Engagement
6.3 Touchless
6.3.1 Rising Demand for High-Security Measures and User Authentication to Drive the Growth of Touchless Technologies

7 Market, By Component
7.1 Introduction
7.2 Software
7.2.1 Rising Implementation of Software-Based Affective Computing for Improved Time and Resource Efficiency
7.3 Hardware
7.3.1 Growing use of Miniaturized Hardware By End Users

8 Market, By Software
8.1 Introduction
8.2 Speech Recognition
8.2.1 Growing use of Speech Recognition Software in the Healthcare and Government Sectors for Implementing Affective Computing Applications
8.3 Gesture Recognition
8.3.1 Increasing Need to Determine Emotional Behavior Through Gesture Recognition Across Verticals
8.4 Facial Feature Extraction
8.4.1 Growing Demand for Fast and Secure User Identification to Fuel the Demand for Facial Feature Extraction
8.5 Analytics Software
8.5.1 Growing Need to Optimize Operations and Increase Productivity to Drive the Demand for Analytics Software
8.6 Enterprise Software
8.6.1 Growing Preference for Standardization of Processes to Drive the Market Growth of Enterprise Software

9 Affective Computing Market, By Hardware
9.1 Introduction
9.2 Sensors
9.2.1 Growing Adoption of Home Healthcare Services to Drive the Affective Computing-Enabled Sensors Industry
9.3 Cameras
9.3.1 Increasing use of Smart Cameras for Security and Surveillance Purposes
9.4 Storage Devices and Processors
9.4.1 Growing Adoption of Solid-State Devices to Drive the Demand for Storage Devices and Processors
9.5 Others

10 Market, By Vertical
10.1 Introduction
10.2 Academia and Research
10.2.1 Enhanced Class Monitoring and Student Engagement to Drive the Adoption of Affective Computing in the Academia and Research Vertical
10.3 Media and Entertainment
10.3.1 Growing Demand for Digital Media Content to Drive the Market Growth in the Media and Entertainment Vertical
10.4 Government and Defense
10.4.1 Increasing Need to Protect Sensitive Data and Ensure the Safety of Citizens to Drive the Adoption of Affective Computing Solutions in the Government and Public Sector
10.5 Healthcare and Life Sciences
10.5.1 Need to Analyze Patient Information to Drive the Market Growth in the Healthcare and Life Sciences Vertical
10.6 IT and Telecom
10.6.1 Growing Demand for Enhanced Customer Experience to Drive the Market Growth in the IT and Telecom Vertical
10.7 Retail and Ecommerce
10.7.1 Increasing Popularity of Wearable Biosensors to Monitor Emotional and Physiological Changes to Drive the Market Growth in the Retail and Ecommerce Vertical
10.8 Automotive
10.8.1 Growing Adoption of Affective Computing to Provide Ease of Access for Drivers in the Automotive Vertical
10.9 Banking, Financial Services, and Insurance
10.9.1 Rising Need for Virtual Assistants and Customer Behavioral Analytics to Drive the Adoption of Affective Computing in the Banking, Financial Services, and Insurance Vertical
10.1 Others

11 Affective Computing Market, By Region
11.1 Introduction
11.2 North America
11.2.1 United States
11.2.1.1 Government Focus on Innovation and Research to Fuel the Adoption of Affective Computing Technologies in the United States
11.2.2 Canada
11.2.2.1 Increasing Government Initiatives for the Adoption of Affective Computing Technologies to Drive the Growth of the Market in Canada
11.3 Europe
11.3.1 United Kingdom
11.3.1.1 Rising Adoption of Affective Computing Technologies Across BFSI, Retail, and Government Verticals to Boost the Growth of the Market in the United Kingdom
11.3.2 Germany
11.3.2.1 Increasing Adoption of Affective Technologies Across Healthcare, Automotive, and BFSI Verticals to Boost the Growth of the Market in Germany
11.3.3 Rest of Europe
11.4 Asia Pacific
11.4.1 China
11.4.1.1 Increasing Investments in Integrating AI and ML With Affective Computing Solutions to Drive the Adoption of the Market in China
11.4.2 Japan
11.4.2.1 Government Initiatives to Provide Opportunities for the Adoption of AI-Enabled Technologies Driving the Growth of the Affective Computing Market in Japan
11.4.3 Australia
11.4.3.1 Increasing Digitalization Initiatives to Provide Deployment Opportunities for Affective Computing Solutions in Australia
11.4.4 Rest of Asia Pacific
11.5 Rest of the World
11.5.1 Middle East and Africa
11.5.1.1 Increasing Investments in Advanced Technologies to Drive the Growth of the Market in Mea
11.5.2 Latin America
11.5.2.1 Growing Technological Advancements to Drive the Growth of the Affective Computing Market in Latin America

12 Competitive Landscape
12.1 Introduction
12.2 Competitive Leadership Mapping
12.2.1 Visionary Leaders
12.2.2 Dynamic Differentiators
12.2.3 Innovators
12.2.4 Emerging Companies
12.3 Competitive Scenario
12.3.1 New Product Launches and Product Enhancements
12.3.2 Partnerships and Collaborations
12.3.3 Mergers and Acquisitions

13 Company Profiles
13.1 Introduction
13.2 Google
13.3 Microsoft
13.4 IBM
13.5 Apple
13.6 Qualcomm
13.7 Affectiva
13.8 Elliptic Labs
13.9 Eyesight Technologies
13.10 Sony Depthsensing Solutions
13.11 Intel
13.12 Pyreos
13.13 Cognitec Systems
13.14 Beyond Verbal
13.15 GestureTek
13.16 SightCorp
13.17 CrowdEmotion
13.18 Kairos
13.19 nViso
13.20 PointGrab
13.21 Eyeris
13.22 Numenta
13.23 Right to Win

14 Appendix
14.1 Discussion Guide
14.2 Knowledge Store: Subscription Portal
14.3 Available Customizations
14.4 Related Reports
14.5 Author Details

List of Tables
Table 1 Factor Analysis
Table 2 Affective Computing Market Size and Growth, 2017–2024 (USD Million, CAGR %)
Table 3 Elementary Motivations for the Adoption of Health-Related Affective Computing
Table 4 Emerging Applications for End Users
Table 5 Key Guardrails for Adoption of Affective Computing
Table 6 Use Cases: Gaming
Table 7 Use Cases: Government and Defense
Table 8 Use Cases: Automotive
Table 9 Use Cases: High Tech
Table 10 Affective Computing Market Size, By Technology, 2017–2024 (USD Million)
Table 11 Touch-Based: Market Size, By Region, 2017–2024 (USD Million)
Table 12 Touch-Based: North America Market Size, By Country, 2017–2024 (USD Million)
Table 13 Touch-Based: Europe Market Size, By Country, 2017–2024 (USD Million)
Table 14 Touch-Based: Asia Pacific Market Size, By Country, 2017–2024 (USD Million)
Table 15 Touchless: Market Size, By Region, 2017–2024 (USD Thousand)
Table 16 Touchless: North America Market Size, By Country, 2017–2024 (USD Million)
Table 17 Touchless: Europe Market Size, By Country, 2017–2024 (USD Million)
Table 18 Touchless: Asia Pacific Market Size, By Country, 2017–2024 (USD Million)
Table 19 Affective Computing Market Size, By Component, 2017–2024 (USD Million)
Table 20 Software: Market Size, By Region, 2017–2024 (USD Million)
Table 21 Hardware: Market Size, By Region, 2017–2024 (USD Million)
Table 22 Market Size, By Software, 2017–2024 (USD Million)
Table 23 Speech Recognition: Market Size, By Region, 2017–2024 (USD Million)
Table 24 Gesture Recognition: Market Size, By Region, 2017–2024 (USD Million)
Table 25 Facial Feature Extraction: Market Size, By Region, 2017–2024 (USD Million)
Table 26 Analytics Software: Market Size, By Region, 2017–2024 (USD Million)
Table 27 Enterprise Software: Market Size, By Region, 2017–2024 (USD Million)
Table 28 Affective Computing Market Size, By Hardware, 2017–2024 (USD Million)
Table 29 Sensors: Market Size, By Region, 2017–2024 (USD Million)
Table 30 Cameras: Market Size, By Region, 2017–2024 (USD Million)
Table 31 Storage Devices and Processors: Market Size, By Region, 2017–2024 (USD Million)
Table 32 Other Hardwares: Market Size, By Region, 2017–2024 (USD Million)
Table 33 Market Size, By Vertical, 2017–2024 (USD Million)
Table 34 Academia and Research: Market Size, By Region, 2017–2024 (USD Million)
Table 35 Media and Entertainment: Market Size, By Region, 2017–2024 (USD Million)
Table 36 Government and Defense: Market Size, By Region, 2017–2024 (USD Thousand)
Table 37 Healthcare and Life Sciences: Market Size, By Region, 2017–2024 (USD Million)
Table 38 IT and Telecom: Affective Computing Market Size, By Region, 2017–2024 (USD Million)
Table 39 Retail and Ecommerce: Market Size, By Region, 2017–2024 (USD Million)
Table 40 Automotive: Market Size, By Region, 2017–2024 (USD Million)
Table 41 Banking, Financial Services, and Insurance: Market Size, By Region, 2017–2024 (USD Million)
Table 42 Other Verticals: Market Size, By Region, 2017–2024 (USD Million)
Table 43 Market Size, By Region, 2017–2024 (USD Million)
Table 44 North America: Affective Computing Market Size, By Technology, 2017–2024 (USD Million)
Table 45 North America: Market Size, By Component, 2017–2024 (USD Million)
Table 46 North America: Market Size, By Software, 2017–2024 (USD Million)
Table 47 North America: Market Size, By Hardware, 2017–2024 (USD Million)
Table 48 North America: Market Size, By Vertical, 2017–2024 (USD Million)
Table 49 North America: Market Size, By Country, 2017–2024 (USD Million)
Table 50 United States: Affective Computing Market Size, By Technology, 2017–2024 (USD Million)
Table 51 United States:Market Size, By Component, 2017–2024 (USD Million)
Table 52 United States: Market Size, By Software, 2017–2024 (USD Million)
Table 53 United States: Market Size, By Hardware, 2017–2024 (USD Million)
Table 54 United States: Market Size, By Vertical, 2017–2024 (USD Million)
Table 55 Canada: Affective Computing Market Size, By Technology, 2017–2024 (USD Million)
Table 56 Canada: Market Size, By Component, 2017–2024 (USD Million)
Table 57 Canada: Market Size, By Software, 2017–2024 (USD Million)
Table 58 Canada: Market Size, By Hardware, 2017–2024 (USD Million)
Table 59 Canada: Market Size, By Vertical, 2017–2024 (USD Million)
Table 60 Europe: Market Size, By Technology, 2017–2024 (USD Million)
Table 61 Europe: Market Size, By Component, 2017–2024 (USD Million)
Table 62 Europe: Market Size, By Software, 2017–2024 (USD Million)
Table 63 Europe: Affective Computing Market Size, By Hardware, 2017–2024 (USD Million)
Table 64 Europe: Market Size, By Vertical, 2017–2024 (USD Million)
Table 65 Europe:Market Size, By Country, 2017–2024 (USD Million)
Table 66 United Kingdom: Market Size, By Technology, 2017–2024 (USD Million)
Table 67 United Kingdom: Market Size, By Component, 2017–2024 (USD Million)
Table 68 United Kingdom: Market Size, By Software, 2017–2024 (USD Million)
Table 69 United Kingdom: Affective Computing Market Size, By Hardware, 2017–2024 (USD Million)
Table 70 United Kingdom: Market Size, By Vertical, 2017–2024 (USD Million)
Table 71 Germany: Market Size, By Technology, 2017–2024 (USD Million)
Table 72 Germany: Market Size, By Component, 2017–2024 (USD Million)
Table 73 Germany: Market Size, By Software, 2017–2024 (USD Million)
Table 74 Germany: Market Size, By Hardware, 2017–2024 (USD Million)
Table 75 Germany: Affective Computing Market Size, By Vertical, 2017–2024 (USD Million)
Table 76 Rest of Europe: Market Size, By Technology, 2017–2024 (USD Million)
Table 77 Rest of Europe: Market Size, By Component, 2017–2024 (USD Million)
Table 78 Rest of Europe: Market Size, By Software, 2017–2024 (USD Million)
Table 79 Rest of Europe: Market Size, By Hardware, 2017–2024 (USD Million)
Table 80 Rest of Europe: Market Size, By Vertical, 2017–2024 (USD Million)
Table 81 Asia Pacific: Affective Computing Market Size, By Technology, 2017–2024 (USD Million)
Table 82 Asia Pacific: Market Size, By Component, 2017–2024 (USD Million)
Table 83 Asia Pacific: Market Size, By Software, 2017–2024 (USD Million)
Table 84 Asia Pacific: Market Size, By Hardware, 2017–2024 (USD Million)
Table 85 Asia Pacific: Market Size, By Vertical, 2017–2024 (USD Million)
Table 86 Asia Pacific: Market Size, By Country, 2017–2024 (USD Million)
Table 87 China: Affective Computing Market Size, By Technology, 2017–2024 (USD Million)
Table 88 China: Market Size, By Component, 2017–2024 (USD Million)
Table 89 China: Market Size, By Software, 2017–2024 (USD Million)
Table 90 China: Market Size, By Hardware, 2017–2024 (USD Million)
Table 91 China: Market Size, By Vertical, 2017–2024 (USD Million)
Table 92 Japan: Market Size, By Technology, 2017–2024 (USD Million)
Table 93 Japan: Market Size, By Component, 2017–2024 (USD Million)
Table 94 Japan: Market Size, By Software, 2017–2024 (USD Million)
Table 95 Japan: Affective Computing Market Size, By Hardware, 2017–2024 (USD Million)
Table 96 Japan: Market Size, By Vertical, 2017–2024 (USD Million)
Table 97 Australia: Market Size, By Technology, 2017–2024 (USD Million)
Table 98 Australia: Market Size, By Component, 2017–2024 (USD Million)
Table 99 Australia: Market Size, By Software, 2017–2024 (USD Million)
Table 100 Australia: Market Size, By Hardware, 2017–2024 (USD Million)
Table 101 Australia: Market Size, By Vertical, 2017–2024 (USD Million)
Table 102 Rest of Asia Pacific: Market Size, By Technology, 2017–2024 (USD Million)
Table 103 Rest of Asia Pacific: Market Size, By Component, 2017–2024 (USD Million)
Table 104 Rest of Asia Pacific: Affective Computing Market Size, By Software, 2017–2024 (USD Million)
Table 105 Rest of Asia Pacific: Market Size, By Hardware, 2017–2024 (USD Million)
Table 106 Rest of Asia Pacific: Market Size, By Vertical, 2017–2024 (USD Million)
Table 107 Rest of the World: Market Size, By Technology, 2017–2024 (USD Million)
Table 108 Rest of the World: Market Size, By Component, 2017–2024 (USD Million)
Table 109 Rest of the World: Market Size, By Software, 2017–2024 (USD Million)
Table 110 Rest of the World: Market Size, By Hardware, 2017–2024 (USD Million)
Table 111 Rest of the World: Market Size, By Vertical, 2017–2024 (USD Million)
Table 112 Rest of the World: Market Size, By Country, 2017–2024 (USD Million)
Table 113 Evaluation Criteria
Table 114 New Product Launches and Product Enhancements, 2018–2019
Table 115 Partnerships and Collaborations, 2017–2019
Table 116 Mergers and Acquisitions, 2017–2018
Table 117 Right to Win

List of Figures
Figure 1 Global Affective Computing Market: Research Design
Figure 2 Research Methodology
Figure 3 Market Size Estimation Methodology: Bottom-Up and Top-Down Approaches
Figure 4 Asia Pacific to Grow at the Highest CAGR During the Forecast Period
Figure 5 North America to Account for the Highest Market Share in 2019
Figure 6 Fastest-Growing Segments of the Affective Computing Market
Figure 7 Constantly Evolving and Increasing Need for Resource Optimization and High Security Measures in Enterprises to Push the Demand for Affective Computing Solutions
Figure 8 Government and Defense Segment and North America to Have the Highest Market Shares in 2019
Figure 9 Software Segment to Have a Higher Market Share During the Forecast Period
Figure 10 Analytics Software Segment to Hold the Highest Market Share in 2019
Figure 11 Storage Devices and Processors Segment to Hold the Highest Market Share in 2019
Figure 12 Drivers, Restraints, Opportunities, and Challenges: Affective Computing Market
Figure 13 Touch-Based Segment to Dominate the Market During the Forecast Period
Figure 14 Software Segment to Hold a Higher CAGR During the Forecast Period
Figure 15 Analytics Software Segment to Hold the Highest CAGR During the Forecast Period
Figure 16 Cameras Segment to Account for the Highest CAGR During the Forecast Period
Figure 17 Healthcare and Life Sciences Vertical to Hold the Largest Market Size During the Forecast Period
Figure 18 North America to Hold the Largest Market Size in the Market During the Forecast Period
Figure 19 North America: Market Snapshot
Figure 20 Asia Pacific: Market Snapshot
Figure 21 Affective Computing Market (Global), Competitive Leadership Mapping, 2018
Figure 22 Key Developments By the Leading Players in the Market During 2017–2019
Figure 23 Google: Company Snapshot
Figure 24 Google: SWOT Analysis
Figure 25 Microsoft: Company Snapshot
Figure 26 Microsoft: SWOT Analysis
Figure 27 IBM: Company Snapshot
Figure 28 IBM: SWOT Analysis
Figure 29 Apple: Company Snapshot
Figure 30 Apple: SWOT Analysis
Figure 31 Qualcomm: Company Snapshot
Figure 32 Qualcomm: SWOT Analysis

Note: Product cover images may vary from those shown
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  • Affectiva
  • Apple
  • Beyond Verbal
  • Cognitec Systems
  • CrowdEmotion
  • Elliptic Labs
  • Eyeris
  • Eyesight Technologies
  • GestureTek
  • Google
  • IBM
  • Intel
  • Kairos
  • Microsoft
  • Numenta
  • nViso
  • PointGrab
  • Pyreos
  • Qualcomm
  • Right to Win
  • SightCorp
  • Sony Depthsensing Solutions
Note: Product cover images may vary from those shown
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