Key Highlights
- The global VR market, worth nearly $5bn in 2020, will generate revenues of $51bn by 2030, expanding at a compound annual growth rate (CAGR) of 27% over the 10-year period, according to the Publisher forecasts.
- The market remains heavily gaming-oriented, but VR is gaining traction in areas such as social media and live streaming. Consumer-focused VR companies are striving for a semi-mythical killer app that would make VR a mainstream hit. Meanwhile, VR headset makers are increasingly exploring growth among enterprises.
Scope
- This report provides an overview of the virtual reality theme.
- It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into four categories: technology trends, macroeconomic trends, regulatory trends, and media trends.
- It includes comprehensive industry analysis, including forecasts for virtual reality revenues to 2030. These forecasts are split by end-user (consumer and enterprise) and platform (hardware and software). There is also market share information for the VR headsets markets.
- It contains details of M&A deals driven by the virtual reality theme, and a timeline highlighting milestones in the development of virtual reality.
- The detailed value chain shows comprises five segments: semiconductors, components, headsets, platforms, and applications and content. Leading and challenging vendors are identified across all five segments.
Reasons to Buy
- Tech companies are constantly working on expanding the VR ecosystem and positioning it as a next-generation computing platform; VR will be a key enabler of the metaverse, an emerging mega-theme that could revolutionize digital media.
- This report tells you need to know about VR, including market forecasts to 2030 and profiles of the leading companies.
Table of Contents
- Executive summary
- Players
- Technology briefing
- Trends
- Industry analysis
- Value chain
- Companies
- Sector scorecards
- Glossary
- Further reading
- Thematic methodology
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- AMD
- AAC Technologies
- AdHawk Microsystems
- AG Microsystems
- Airbnb
- Airbus
- Akamai
- Alibaba
- Alphabet (Google)
- Alphabet (YouTube)
- Amazon
- Ambarella
- Analog Devices
- ANIMA RES
- ANTVR
- ApertusVR
- AppGameKit
- Apple
- Applied Materials
- AppliedVR
- Autodesk
- BAE Systems
- Baidu
- Baobab Studios
- BBK Electronics
- BigScreenVR
- Blu Wireless
- Boeing
- Bosch
- Broadcom
- Burberry
- BYD
- ByteDance (Pico)
- Cadence
- CAE
- Canbor
- Capcom
- Carl Zeiss
- CBAK Energy Technology
- Chukong Technologies
- CineVR
- Cirrus Logic
- Cloudflare
- Cognex
- Colopl
- Crytek
- Dassault Systèmes
- Dialog Semiconductor
- Digital Domain (3Glasses)
- Dish Network (Sling TV)
- Dolby Labs
- DPVR
- eBay
- Elbit System
- Electronic Arts
- Enhance
- EON Reality
- Epic Games
- F5 Networks
- Fable Studio
- Fastly
- Felix & Paul Studios
- Firsthand Technology
- Fove
- Foxconn
- Fulldrive
- FundamentalVR
- Garmin
- G'Audio
- Genius Electronic Optical
- GestureTek
- Godot
- Goertek
- Gravity Sketch
- HaptX
- Himax
- HP
- HTC
- Huawei
- ImmersiveTouch
- Infineon
- Intel
- Invensense (TDK)
- iQiyi
- Japan Display
- JD.com
- jsDelivr
- Kinicho
- Kioxia
- Knowles Electronics
- Leica
- Lenovo
- LG Chem
- LG Display
- LG Electronics
- Lockheed Martin
- LVMH (Christian Dior)
- Macronix
- Mantis Vision
- Manus Machinae
- Matterport
- MediaTek
- Medical Realities
- MeetinVR
- Merge Labs
- Micron
- Microsoft
- Mimi (3D Sound Labs)
- MindMotionPro
- Mozilla (Hubs)
- Murata
- Myer
- Nanome
- Nanya Tech
- NetEase
- Netflix
- Nexon
- Nikon
- Nintendo
- Northrop Grumman
- Nvidia
- NXP Semiconductors
- Occipital
- Olympus
- OmniVision
- Omron
- Oncomfort
- OnSemi
- OpenXR
- Osso VR
- Oxford VR
- Panasonic
- Penrose Studios
- Pimax
- Psious
- Qorvo
- Qualcomm
- Resolution Games
- Ricoh
- Safran
- Samsung Electronics
- Seiko Epson
- Sennheiser
- Sensata
- Shanghai Optics
- Shenzhen Arashi
- Shinecon
- SideQuest
- Sine Wave
- Sixense
- SK Hynix
- Skyworks
- Softbank (Arm)
- Sony
- Spatial Systems
- Square Enix
- StackPath
- STMicroelectronics
- Suning.com
- SUPERHOT
- TDK (ATL)
- TDK (InvenSense)
- Tencent
- Tencent (WeChat)
- Texas Instruments
- Toshiba
- Tsinghua Unigroup
- TSMC
- Ubisoft
- Ultrahaptics
- Unity
- Unity Technologies
- Universal Display
- USound
- Valve
- Varjo
- Verizon
- Vicarious Surgical
- Vicon
- VR Lens Lab
- VRChat
- Walt Disney
- WearVR
- Western Digital
- Wild Technology
- Wookey Technologies
- WorldViz
- Xiaomi
- Xilinx
- Young Optics
- Yulio Technologies