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Global Healthcare Gamification Market by Product (Consumer-Based Solutions, Enterprise-Based Solutions), Game Type (Casual Games, Exercise Games, Serious Games), Application - Forecast 2024-2030

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    Report

  • 187 Pages
  • March 2024
  • Region: Global
  • 360iResearch™
  • ID: 4857986
UP TO OFF until Dec 31st 2024
1h Free Analyst Time
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The Healthcare Gamification Market size was estimated at USD 2.64 billion in 2023, USD 3.55 billion in 2024, and is expected to grow at a CAGR of 34.54% to reach USD 21.11 billion by 2030.

FPNV Positioning Matrix

The FPNV Positioning Matrix is pivotal in evaluating the Healthcare Gamification Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Market Share Analysis

The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Healthcare Gamification Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

Key Company Profiles

The report delves into recent significant developments in the Healthcare Gamification Market, highlighting leading vendors and their innovative profiles. These include Ayogo Health, Inc., Cardinal Health, Inc., Cohero Health, Inc., EveryMove, Fitbit, Inc., General Electric Company, higi SH LLC, Microsoft Corporation, Nike, Inc., Oracle Corporation, Rally Health, Inc., Strava, Inc., SupperBetter, LLC, Under Armour, Inc., and Virgin Pulse.

Market Segmentation & Coverage

This research report categorizes the Healthcare Gamification Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • Consumer-Based Solutions
    • Enterprise-Based Solutions
  • Game Type
    • Casual Games
    • Exercise Games
    • Serious Games
  • Application
    • Fitness Management
    • Medical Training & Education
    • Medication Management
    • Physical Therapy
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

The report offers valuable insights on the following aspects

  1. Market Penetration: It presents comprehensive information on the market provided by key players.
  2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
  3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
  4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
  5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.

The report addresses key questions such as

  1. What is the market size and forecast of the Healthcare Gamification Market?
  2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Healthcare Gamification Market?
  3. What are the technology trends and regulatory frameworks in the Healthcare Gamification Market?
  4. What is the market share of the leading vendors in the Healthcare Gamification Market?
  5. Which modes and strategic moves are suitable for entering the Healthcare Gamification Market?

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This report also includes a complimentary Excel file with data from the report for purchasers at the Site License or greater level.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Healthcare Gamification Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Escalating prevalence of chronic diseases
5.1.1.2. Upsurge of social media and smartphone usage
5.1.1.3. Growing acceptance of gamified models throughout the healthcare
5.1.2. Restraints
5.1.2.1. Difficulty in long term user engagement
5.1.3. Opportunities
5.1.3.1. Rising shift to business-to-consumer model and outcomes-based medicine
5.1.3.2. Growing use of gamification towards disease awareness
5.1.4. Challenges
5.1.4.1. Ethical issues related to healthcare gamification
5.2. Market Segmentation Analysis
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Healthcare Gamification Market, by Product
6.1. Introduction
6.2. Consumer-Based Solutions
6.3. Enterprise-Based Solutions
7. Healthcare Gamification Market, by Game Type
7.1. Introduction
7.2. Casual Games
7.3. Exercise Games
7.4. Serious Games
8. Healthcare Gamification Market, by Application
8.1. Introduction
8.2. Fitness Management
8.3. Medical Training & Education
8.4. Medication Management
8.5. Physical Therapy
9. Americas Healthcare Gamification Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Healthcare Gamification Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Healthcare Gamification Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. Ayogo Health, Inc.
13.1.2. Cardinal Health, Inc.
13.1.3. Cohero Health, Inc.
13.1.4. EveryMove
13.1.5. Fitbit, Inc.
13.1.6. General Electric Company
13.1.7. higi SH LLC
13.1.8. Microsoft Corporation
13.1.9. Nike, Inc.
13.1.10. Oracle Corporation
13.1.11. Rally Health, Inc.
13.1.12. Strava, Inc.
13.1.13. SupperBetter, LLC
13.1.14. Under Armour, Inc.
13.1.15. Virgin Pulse
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
List of Figures
FIGURE 1. HEALTHCARE GAMIFICATION MARKET RESEARCH PROCESS
FIGURE 2. HEALTHCARE GAMIFICATION MARKET SIZE, 2023 VS 2030
FIGURE 3. HEALTHCARE GAMIFICATION MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 4. HEALTHCARE GAMIFICATION MARKET SIZE, BY REGION, 2023 VS 2030 (%)
FIGURE 5. HEALTHCARE GAMIFICATION MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 6. HEALTHCARE GAMIFICATION MARKET DYNAMICS
FIGURE 7. HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2023 VS 2030 (%)
FIGURE 8. HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 9. HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2023 VS 2030 (%)
FIGURE 10. HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 11. HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
FIGURE 12. HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 14. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY STATE, 2023 VS 2030 (%)
FIGURE 16. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 17. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 18. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
FIGURE 21. HEALTHCARE GAMIFICATION MARKET, FPNV POSITIONING MATRIX, 2023
FIGURE 22. HEALTHCARE GAMIFICATION MARKET SHARE, BY KEY PLAYER, 2023
List of Tables
TABLE 1. HEALTHCARE GAMIFICATION MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
TABLE 3. HEALTHCARE GAMIFICATION MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 6. HEALTHCARE GAMIFICATION MARKET SIZE, BY CONSUMER-BASED SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 7. HEALTHCARE GAMIFICATION MARKET SIZE, BY ENTERPRISE-BASED SOLUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 9. HEALTHCARE GAMIFICATION MARKET SIZE, BY CASUAL GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. HEALTHCARE GAMIFICATION MARKET SIZE, BY EXERCISE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. HEALTHCARE GAMIFICATION MARKET SIZE, BY SERIOUS GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 13. HEALTHCARE GAMIFICATION MARKET SIZE, BY FITNESS MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICATION MANAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. HEALTHCARE GAMIFICATION MARKET SIZE, BY PHYSICAL THERAPY, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 18. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 19. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 20. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 21. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 22. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 23. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 24. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 25. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 26. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 27. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 28. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 29. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 30. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 31. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 32. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 33. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 34. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 35. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 36. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 37. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 38. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 39. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 40. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 41. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 42. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 43. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 44. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 45. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 46. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 47. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 48. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 49. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 50. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 51. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 52. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 53. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 54. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 55. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 56. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 57. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 58. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 59. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 60. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 61. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 62. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 63. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 64. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 65. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 66. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 67. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 68. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 69. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 70. TAIWAN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 71. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 72. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 73. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 74. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 75. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 76. VIETNAM HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 77. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 78. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 79. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 80. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 81. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 82. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 83. DENMARK HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 84. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 85. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 86. EGYPT HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 87. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 88. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 89. FINLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 90. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 91. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 92. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 93. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 94. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 95. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 96. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 97. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 98. ISRAEL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 99. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 100. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 101. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 102. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 103. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 104. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 105. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 106. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 107. NIGERIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 108. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 109. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 110. NORWAY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 111. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 112. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 113. POLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 114. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 115. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 116. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 117. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 118. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 119. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 120. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 121. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 122. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 123. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 124. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 125. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 126. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 127. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 128. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 129. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 130. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 131. SWEDEN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 132. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 133. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 134. SWITZERLAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 135. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 136. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 137. TURKEY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 138. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 139. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 140. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 141. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2030 (USD MILLION)
TABLE 142. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2030 (USD MILLION)
TABLE 143. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 144. HEALTHCARE GAMIFICATION MARKET, FPNV POSITIONING MATRIX, 2023
TABLE 145. HEALTHCARE GAMIFICATION MARKET SHARE, BY KEY PLAYER, 2023
TABLE 146. HEALTHCARE GAMIFICATION MARKET LICENSE & PRICING

Companies Mentioned

  • Ayogo Health, Inc.
  • Cardinal Health, Inc.
  • Cohero Health, Inc.
  • EveryMove
  • Fitbit, Inc.
  • General Electric Company
  • higi SH LLC
  • Microsoft Corporation
  • Nike, Inc.
  • Oracle Corporation
  • Rally Health, Inc.
  • Strava, Inc.
  • SupperBetter, LLC
  • Under Armour, Inc.
  • Virgin Pulse

Methodology

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Table Information