+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

PRINTER FRIENDLY

Healthcare Gamification Market Research Report by Game Type, by Application, by Region - Global Forecast to 2026 - Cumulative Impact of COVID-19

  • ID: 4857986
  • Report
  • July 2021
  • Region: Global
  • 190 pages
  • 360iResearch™
UP TO OFF
until Sep 30th 2021
The Global Healthcare Gamification Market will Grow to USD 6,435.41 Million by 2026, at a CAGR of 34.35%

FEATURED COMPANIES

  • Ayogo Health, Inc.
  • Cohero Health
  • Fitbit, Inc.
  • JawBone
  • Nike, Inc.
  • Reflexion Health, Inc.
The Global Healthcare Gamification Market size was estimated at USD 1,094.09 Million in 2020 and expected to reach USD 1,466.26 Million in 2021, at a Compound Annual Growth Rate (CAGR) 34.35% to reach USD 6,435.41 Million by 2026.



Market Statistics:

The report provides market sizing and forecast across five major currencies - USD, EUR GBP, JPY, and AUD. It helps organization leaders make better decisions when currency exchange data is readily available. In this report, the years 2018 and 2019 are considered historical years, 2020 as the base year, 2021 as the estimated year, and years from 2022 to 2026 are considered the forecast period.

Market Segmentation & Coverage:

This research report categorizes the Healthcare Gamification to forecast the revenues and analyze the trends in each of the following sub-markets:
  • Based on Game Type, the Healthcare Gamification Market was examined across Casual games, Exercise games, and Serious games.
  • Based on Product, the Healthcare Gamification Market was examined across Consumer-based Solutions and Enterprise-based Solutions.
  • Based on Application, the Healthcare Gamification Market was examined across Fitness management, Medical Training & Education, Medication Management, and Physical Therapy.
  • Based on Geography, the Healthcare Gamification Market was examined across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas was further studied across Argentina, Brazil, Canada, Mexico, and United States. The Asia-Pacific was further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, and Thailand. The Europe, Middle East & Africa was further studied across France, Germany, Italy, Netherlands, Qatar, Russia, Saudi Arabia, South Africa, Spain, United Arab Emirates, and United Kingdom.
Cumulative Impact of COVID-19:

COVID-19 is an incomparable global public health emergency that has affected almost every industry, and the long-term effects are projected to impact the industry growth during the forecast period. This ongoing research amplifies this research framework to ensure the inclusion of underlying COVID-19 issues and potential paths forward. The report delivers insights on COVID-19 considering the changes in consumer behavior and demand, purchasing patterns, re-routing of the supply chain, dynamics of current market forces, and the significant interventions of governments. The updated study provides insights, analysis, estimations, and forecasts, considering the COVID-19 impact on the market.

Competitive Strategic Window:

The Competitive Strategic Window analyses the competitive landscape in terms of markets, applications, and geographies to help the vendor define an alignment or fit between their capabilities and opportunities for future growth prospects. It describes the optimal or favorable fit for the vendors to adopt successive merger and acquisition strategies, geography expansion, research & development, and new product introduction strategies to execute further business expansion and growth during a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and categorizes the vendors in the Healthcare Gamification Market based on Business Strategy (Business Growth, Industry Coverage, Financial Viability, and Channel Support) and Product Satisfaction (Value for Money, Ease of Use, Product Features, and Customer Support) that aids businesses in better decision making and understanding the competitive landscape.

Market Share Analysis:

The Market Share Analysis offers the analysis of vendors considering their contribution to the overall market. It provides the idea of its revenue generation into the overall market compared to other vendors in the space. It provides insights into how vendors are performing in terms of revenue generation and customer base compared to others. Knowing market share offers an idea of the size and competitiveness of the vendors for the base year. It reveals the market characteristics in terms of accumulation, fragmentation, dominance, and amalgamation traits.

Company Usability Profiles:

The report profoundly explores the recent significant developments by the leading vendors and innovation profiles in the Global Healthcare Gamification Market, including Ayogo Health, Inc., Bunchball, Cardinal Health, Inc., Cohero Health, Domedica, EveryMove, Inc., Fitbit, Inc., General Electric Company, HubBub Health, JawBone, Mango Health, Microsoft Corporation, Nike, Inc., Oracle Corporation, Rally Health, Inc., Reflexion Health, Inc., Respond Well, Strava, Inc., SupperBetter, LLC, Under Armour, Inc., and Welltok, Inc.

The report provides insights on the following pointers:

1. Market Penetration: Provides comprehensive information on the market offered by the key players
2. Market Development: Provides in-depth information about lucrative emerging markets and analyze penetration across mature segments of the markets
3. Market Diversification: Provides detailed information about new product launches, untapped geographies, recent developments, and investments
4. Competitive Assessment & Intelligence: Provides an exhaustive assessment of market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players
5. Product Development & Innovation: Provides intelligent insights on future technologies, R&D activities, and breakthrough product developments

The report answers questions such as:

1. What is the market size and forecast of the Global Healthcare Gamification Market?
2. What are the inhibiting factors and impact of COVID-19 shaping the Global Healthcare Gamification Market during the forecast period?
3. Which are the products/segments/applications/areas to invest in over the forecast period in the Global Healthcare Gamification Market?
4. What is the competitive strategic window for opportunities in the Global Healthcare Gamification Market?
5. What are the technology trends and regulatory frameworks in the Global Healthcare Gamification Market?
6. What is the market share of the leading vendors in the Global Healthcare Gamification Market?
7. What modes and strategic moves are considered suitable for entering the Global Healthcare Gamification Market?
Note: Product cover images may vary from those shown

FEATURED COMPANIES

  • Ayogo Health, Inc.
  • Cohero Health
  • Fitbit, Inc.
  • JawBone
  • Nike, Inc.
  • Reflexion Health, Inc.
1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders

2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update

3. Executive Summary
3.1. Introduction
3.2. Market Outlook
3.3. Game Type Outlook
3.4. Product Outlook
3.5. Application Outlook
3.6. Geography Outlook
3.7. Competitor Outlook

4. Market Overview
4.1. Introduction
4.2. Cumulative Impact of COVID-19

5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Escalating prevalence of chronic diseases coupled with increasing boom amongst millennial generation
5.1.1.2. Emergence of health consumerism
5.1.1.3. Upsurge of social media and smartphone usage
5.1.1.4. Growing acceptance of gamified models throughout the healthcare
5.1.2. Restraints
5.1.2.1. Difficulty in long term user engagement
5.1.3. Opportunities
5.1.3.1. Rising shift to business-to-consumer model and outcomes-based medicine
5.1.3.2. Growing use of gamification towards HIV awareness in South Africa
5.1.4. Challenges
5.1.4.1. Ethical issues related to healthcare gamification
5.2. Porters Five Forces Analysis
5.2.1. Threat of New Entrants
5.2.2. Threat of Substitutes
5.2.3. Bargaining Power of Customers
5.2.4. Bargaining Power of Suppliers
5.2.5. Industry Rivalry

6. Healthcare Gamification Market, by Game Type
6.1. Introduction
6.2. Casual games
6.3. Exercise games
6.4. Serious games

7. Healthcare Gamification Market, by Product
7.1. Introduction
7.2. Consumer-based Solutions
7.3. Enterprise-based Solutions

8. Healthcare Gamification Market, by Application
8.1. Introduction
8.2. Fitness management
8.3. Medical Training & Education
8.4. Medication Management
8.5. Physical Therapy

9. Americas Healthcare Gamification Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States

10. Asia-Pacific Healthcare Gamification Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Thailand

11. Europe, Middle East & Africa Healthcare Gamification Market
11.1. Introduction
11.2. France
11.3. Germany
11.4. Italy
11.5. Netherlands
11.6. Qatar
11.7. Russia
11.8. Saudi Arabia
11.9. South Africa
11.10. Spain
11.11. United Arab Emirates
11.12. United Kingdom

12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.1.1. Quadrants
12.1.2. Business Strategy
12.1.3. Product Satisfaction
12.2. Market Ranking Analysis
12.3. Market Share Analysis, By Key Player
12.4. Competitive Scenario
12.4.1. Merger & Acquisition
12.4.2. Agreement, Collaboration, & Partnership
12.4.3. New Product Launch & Enhancement
12.4.4. Investment & Funding
12.4.5. Award, Recognition, & Expansion

13. Company Usability Profiles
13.1. Ayogo Health, Inc.
13.2. Bunchball
13.3. Cardinal Health, Inc.
13.4. Cohero Health
13.5. Domedica
13.6. EveryMove, Inc.
13.7. Fitbit, Inc.
13.8. General Electric Company
13.9. HubBub Health
13.10. JawBone
13.11. Mango Health
13.12. Microsoft Corporation
13.13. Nike, Inc.
13.14. Oracle Corporation
13.15. Rally Health, Inc.
13.16. Reflexion Health, Inc.
13.17. Respond Well
13.18. Strava, Inc.
13.19. SupperBetter, LLC
13.20. Under Armour, Inc.
13.21. Welltok, Inc.

14. Appendix
14.1. Discussion Guide
14.2. License & Pricing

List of Figures
FIGURE 1. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, 2020 VS 2026 (USD MILLION)
FIGURE 2. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2020 (USD MILLION)
FIGURE 3. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2020 (USD MILLION)
FIGURE 4. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2020 (USD MILLION)
FIGURE 5. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2020 (USD MILLION)
FIGURE 6. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, 2018-2026 (USD MILLION)
FIGURE 7. GLOBAL HEALTHCARE GAMIFICATION MARKET: MARKET DYNAMICS
FIGURE 8. GLOBAL HEALTHCARE GAMIFICATION MARKET: PORTERS FIVE FORCES ANALYSIS
FIGURE 9. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2020 VS 2026 (%)
FIGURE 10. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2020 VS 2026 (USD MILLION)
FIGURE 11. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2026
FIGURE 12. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY CASUAL GAMES, 2018-2026 (USD MILLION)
FIGURE 13. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY CASUAL GAMES, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 14. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY EXERCISE GAMES, 2018-2026 (USD MILLION)
FIGURE 15. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY EXERCISE GAMES, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 16. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY SERIOUS GAMES, 2018-2026 (USD MILLION)
FIGURE 17. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY SERIOUS GAMES, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 18. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2020 VS 2026 (%)
FIGURE 19. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2020 VS 2026 (USD MILLION)
FIGURE 20. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2026
FIGURE 21. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY CONSUMER-BASED SOLUTIONS, 2018-2026 (USD MILLION)
FIGURE 22. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY CONSUMER-BASED SOLUTIONS, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 23. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY ENTERPRISE-BASED SOLUTIONS, 2018-2026 (USD MILLION)
FIGURE 24. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY ENTERPRISE-BASED SOLUTIONS, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 25. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2020 VS 2026 (%)
FIGURE 26. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2020 VS 2026 (USD MILLION)
FIGURE 27. COMPETITIVE STRATEGIC WINDOW FOR GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2026
FIGURE 28. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY FITNESS MANAGEMENT, 2018-2026 (USD MILLION)
FIGURE 29. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY FITNESS MANAGEMENT, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 30. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, 2018-2026 (USD MILLION)
FIGURE 31. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 32. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICATION MANAGEMENT, 2018-2026 (USD MILLION)
FIGURE 33. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICATION MANAGEMENT, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 34. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PHYSICAL THERAPY, 2018-2026 (USD MILLION)
FIGURE 35. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PHYSICAL THERAPY, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 36. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2020 VS 2026 (%)
FIGURE 37. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 38. COMPETITIVE STRATEGIC WINDOW FOR AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2026
FIGURE 39. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 40. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 41. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 42. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 43. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 44. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2020 VS 2026 (%)
FIGURE 45. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 46. COMPETITIVE STRATEGIC WINDOW FOR ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2026
FIGURE 47. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 48. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 49. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 50. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 51. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 52. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 53. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 54. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 55. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 56. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 57. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2020 VS 2026 (%)
FIGURE 58. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2020 VS 2026 (USD MILLION)
FIGURE 59. COMPETITIVE STRATEGIC WINDOW FOR EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2026
FIGURE 60. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 61. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 62. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 63. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 64. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 65. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 66. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 67. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 68. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 69. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 70. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
FIGURE 71. GLOBAL HEALTHCARE GAMIFICATION MARKET: FPNV POSITIONING MATRIX
FIGURE 72. GLOBAL HEALTHCARE GAMIFICATION MARKET: SHARE, BY KEY PLAYER, 2020
FIGURE 73. COMPETITIVE SCENARIO ANALYSIS IN GLOBAL HEALTHCARE GAMIFICATION MARKET, BY TYPE

List of Tables
TABLE 1. GLOBAL HEALTHCARE GAMIFICATION MARKET: MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2016–2020
TABLE 3. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, 2018-2026 (USD MILLION)
TABLE 4. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 5. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY CASUAL GAMES, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 6. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY EXERCISE GAMES, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 7. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY SERIOUS GAMES, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 8. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 9. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY CONSUMER-BASED SOLUTIONS, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 10. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY ENTERPRISE-BASED SOLUTIONS, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 11. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 12. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY FITNESS MANAGEMENT, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 13. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICAL TRAINING & EDUCATION, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 14. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY MEDICATION MANAGEMENT, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 15. GLOBAL HEALTHCARE GAMIFICATION MARKET SIZE, BY PHYSICAL THERAPY, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 16. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 17. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 18. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 19. AMERICAS HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 20. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 21. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 22. ARGENTINA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 23. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 24. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 25. BRAZIL HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 26. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 27. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 28. CANADA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 29. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 30. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 31. MEXICO HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 32. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 33. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 34. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 35. UNITED STATES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 36. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 37. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 38. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 39. ASIA-PACIFIC HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 40. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 41. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 42. AUSTRALIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 43. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 44. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 45. CHINA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 46. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 47. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 48. INDIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 49. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 50. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 51. INDONESIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 52. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 53. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 54. JAPAN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 55. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 56. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 57. MALAYSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 58. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 59. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 60. PHILIPPINES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 61. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 62. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 63. SINGAPORE HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 64. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 65. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 66. SOUTH KOREA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 67. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 68. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 69. THAILAND HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 70. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GEOGRAPHY, 2018-2026 (USD MILLION)
TABLE 71. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 72. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 73. EUROPE, MIDDLE EAST & AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 74. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 75. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 76. FRANCE HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 77. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 78. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 79. GERMANY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 80. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 81. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 82. ITALY HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 83. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 84. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 85. NETHERLANDS HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 86. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 87. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 88. QATAR HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 89. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 90. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 91. RUSSIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 92. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 93. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 94. SAUDI ARABIA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 95. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 96. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 97. SOUTH AFRICA HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 98. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 99. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 100. SPAIN HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 101. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 102. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 103. UNITED ARAB EMIRATES HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 104. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY GAME TYPE, 2018-2026 (USD MILLION)
TABLE 105. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY PRODUCT, 2018-2026 (USD MILLION)
TABLE 106. UNITED KINGDOM HEALTHCARE GAMIFICATION MARKET SIZE, BY APPLICATION, 2018-2026 (USD MILLION)
TABLE 107. GLOBAL HEALTHCARE GAMIFICATION MARKET: SCORES
TABLE 108. GLOBAL HEALTHCARE GAMIFICATION MARKET: BUSINESS STRATEGY
TABLE 109. GLOBAL HEALTHCARE GAMIFICATION MARKET: PRODUCT SATISFACTION
TABLE 110. GLOBAL HEALTHCARE GAMIFICATION MARKET: RANKING
TABLE 111. GLOBAL HEALTHCARE GAMIFICATION MARKET: SHARE, BY KEY PLAYER, 2020
TABLE 112. GLOBAL HEALTHCARE GAMIFICATION MARKET: MERGER & ACQUISITION
TABLE 113. GLOBAL HEALTHCARE GAMIFICATION MARKET: AGREEMENT, COLLABORATION, & PARTNERSHIP
TABLE 114. GLOBAL HEALTHCARE GAMIFICATION MARKET: NEW PRODUCT LAUNCH & ENHANCEMENT
TABLE 115. GLOBAL HEALTHCARE GAMIFICATION MARKET: INVESTMENT & FUNDING
TABLE 116. GLOBAL HEALTHCARE GAMIFICATION MARKET: AWARD, RECOGNITION, & EXPANSION
TABLE 117. GLOBAL HEALTHCARE GAMIFICATION MARKET: LICENSE & PRICING
Note: Product cover images may vary from those shown
  • Ayogo Health, Inc.
  • Bunchball
  • Cardinal Health, Inc.
  • Cohero Health
  • Domedica
  • EveryMove, Inc.
  • Fitbit, Inc.
  • General Electric Company
  • HubBub Health
  • JawBone
  • Mango Health
  • Microsoft Corporation
  • Nike, Inc.
  • Oracle Corporation
  • Rally Health, Inc.
  • Reflexion Health, Inc.
  • Respond Well
  • Strava, Inc.
  • SupperBetter, LLC
  • Under Armour, Inc.
  • Welltok, Inc.
Note: Product cover images may vary from those shown

Loading
LOADING...

Adroll
adroll