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Cloud Gaming Market by Device Type (Game Console, PC, Smart TV), Game Genre (Action, Racing, Role Playing), Monetization Model, End User - Global Forecast 2025-2030

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    Report

  • 198 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 4858023
UP TO OFF until Dec 31st 2025
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The Cloud Gaming Market grew from USD 3.57 billion in 2024 to USD 4.32 billion in 2025. It is expected to continue growing at a CAGR of 20.48%, reaching USD 10.93 billion by 2030.

Setting the Stage for On-Demand Play: A Comprehensive Exploration of Cloud Gaming’s Strategic Imperatives and Market Dynamics

Cloud gaming has rapidly emerged as a disruptive model in interactive entertainment, redefining how users access, experience, and engage with gaming content. By streaming high-fidelity graphics and seamless gameplay directly from powerful remote servers, this paradigm removes traditional hardware barriers and transforms device-dependent play into a truly on-demand service. Moving beyond the constraints of local consoles and PCs, cloud gaming leverages advances in network architecture, server virtualization, and content delivery networks to meet the growing expectations of contemporary audiences.

In recent years, enhancements in broadband connectivity, the proliferation of 5G infrastructure, and the integration of edge computing have created fertile ground for the maturation of streaming platforms. Lower latency, higher bandwidth, and distributed compute resources are converging to deliver experiences that rival local execution, enabling publishers to deliver premium titles without requiring costly hardware investments from consumers.

Despite its promise, the model faces inherent technical and operational challenges. Latency management remains critical, with even millisecond variances affecting user immersion. Content licensing, royalty structures, and revenue sharing demand novel frameworks to align stakeholder interests. Moreover, service providers must cultivate robust partnerships across telecommunications, data center operators, and platform ecosystems to ensure consistent performance and global reach.

As the landscape evolves, organizations must navigate a complex interplay of technological advances, consumer behavior shifts, and competitive pressures to harness the transformative potential of cloud gaming.

Unveiling the Technological and Consumer Shifts Revolutionizing Cloud-Based Gaming Experiences Across Networks, Devices, and Engagement Models

The cloud gaming landscape is undergoing transformative shifts driven by both technological breakthroughs and evolving consumer preferences. Innovations in network architecture, including the advent of 5G and the expansion of multi-access edge computing, are enabling ultra-low-latency experiences that were once considered unattainable. As data centers proliferate closer to end users, the interplay between centralized processing power and geographically distributed nodes is reshaping the very foundations of real-time game streaming.

Concurrently, consumer expectations are moving beyond passive content consumption toward highly personalized and socially integrated experiences. Interactive features such as cross-play functionality, real-time analytics, and cloud-enabled modding are becoming core differentiators. Subscription and membership models are maturing to bundle access to extensive game libraries, fostering recurring engagement while encouraging platform loyalty.

In parallel, partnerships between telecommunications operators, hardware manufacturers, and content publishers are gaining momentum, reflecting a shift toward collaborative ecosystems. These alliances aim to optimize network performance, co-develop exclusive content, and co-market services, thereby unlocking new monetization avenues. Furthermore, open standards and interoperability initiatives are fostering a more inclusive environment, reducing fragmentation and enabling seamless transitions between devices and networks.

Taken together, these shifts illustrate a market in flux, where agility and strategic alignment across technology, consumer engagement, and partnership frameworks will determine which platforms emerge as enduring leaders in the cloud gaming era.

Assessing the Cumulative Impact of 2025 United States Tariff Measures on Cloud Gaming Infrastructure, Supply Chains, and Service Viability

The introduction of new tariff measures by the United States in 2025 has introduced an additional layer of complexity to cloud gaming’s global supply chain. Server hardware components, including graphics processors and specialized accelerators, are subject to increased duties, which in turn influence capital expenditure decisions for data center operators. These escalated input costs may prompt service providers to reassess their geographical deployment strategies, balancing the need for performance proximity with the imperative to manage hardware budgets effectively.

Moreover, software licensing and intellectual property agreements that cross national borders are encountering heightened scrutiny. As duties extend to certain categories of imported technology, negotiating favorable terms for cloud gaming platforms demands a more nuanced understanding of trade policy. Content distributors and platform developers must collaborate closely to mitigate potential cost transfers to end consumers and preserve the attractiveness of subscription pricing structures.

At the same time, these tariff developments are accelerating conversations around onshore manufacturing of gaming-grade hardware and regionalizing supply chains. By localizing production and assembly, stakeholders aim to reduce exposure to cross-border levies and foster strategic resilience. This geographic diversification creates opportunities for emerging data center hubs and incentivizes investment in localized network infrastructure.

Looking ahead, cloud gaming enterprises will need to integrate tariff risk management into their broader strategic planning, ensuring that technology investments and partnership agreements remain both economically viable and operationally robust in an evolving trade environment.

Illuminating Critical Segmentation Insights by Device Type, Genre, Monetization Model, and End User Perspectives in Cloud Gaming Market Dynamics

A nuanced segmentation analysis reveals how distinct market segments are shaping the trajectory of cloud gaming adoption. Device type delineations, spanning game consoles, personal computers, smart televisions, smartphones, and tablets, illustrate the importance of performance parity and interface optimization in meeting diverse user expectations. Each device category brings its own performance constraints, input modalities, and network connectivity considerations, influencing how developers tailor experiences for seamless streaming.

At the same time, exploring genre-based distinctions uncovers varying demands on rendering capabilities and latency tolerance. Action titles and high-speed racing games require ultra-responsive controls, while role playing and strategy offerings may accommodate more immersive, narrative-driven pacing. Recognizing these nuances allows platform providers to prioritize network resource allocation and server provisioning strategies that align with each genre’s technical profile.

Equally significant is the monetization model segmentation, which encompasses advertising-supported frameworks, freemium entry points, subscription memberships, and transactional in-game purchases. This diversity underscores the necessity for integrated billing systems, flexible revenue-sharing agreements, and robust analytics to monitor engagement and conversion patterns. Crafting effective pricing tiers and promotional mechanisms hinges on an accurate understanding of how each model drives user acquisition and retention.

Finally, end-user distinctions between business-oriented use cases, such as corporate training and cloud-native development, versus consumer play deepen insights into performance SLAs, security protocols, and enterprise-grade support requirements. Tailoring service levels and partnership offers to these distinct cohorts ensures that cloud gaming platforms resonate across both commercial and personal entertainment domains.

Deciphering Regional Growth Drivers and Adoption Patterns for Cloud Gaming in the Americas, Europe Middle East and Africa, and Asia-Pacific Markets

Regional dynamics exert a profound influence on cloud gaming’s diffusion, with each geography presenting unique network infrastructures, regulatory frameworks, and consumer behaviors. In the Americas, robust broadband penetration and a culture of on-demand media consumption have accelerated platform trial and adoption. North American operators are leveraging advanced peering agreements and content delivery nodes to optimize latency for densely populated urban centers, while Latin American markets are emerging through strategic partnerships that address localized bandwidth constraints.

Meanwhile, Europe, Middle East and Africa combine varied digital maturity levels, where Western Europe benefits from widespread fiber deployments and progressive content regulations. In contrast, the Middle East and Africa are experiencing rapid mobile network upgrades, particularly in urban centers, offering an opportune moment for cloud gaming providers to introduce low-cost, high-engagement offerings. Cross-border data flows and regional data sovereignty requirements further shape the design of latency-sensitive architectures in these territories.

Across Asia-Pacific, an especially dynamic ecosystem is driven by a densely connected population and a thriving mobile gaming culture. Southeast Asian economies are witnessing a surge in service trials as smartphone penetration climbs, whereas developed markets such as Japan and South Korea showcase early forays into next-generation interactive content. Collaborations with local telecom operators and content licensors in this region underscore the importance of culturally attuned strategies to capture diverse consumer segments.

By tailoring deployment footprints, partnership models, and content libraries to regional idiosyncrasies, providers can unlock sustainable growth pathways and cement their presence in these high-potential markets.

Profiling Leading Innovators and Strategic Partnerships Shaping the Competitive Landscape of Cloud Gaming Platforms and Service Delivery

Key players in the cloud gaming space are distinguishing themselves through strategic alliances, proprietary technology advancements, and expansive content ecosystems. Established technology firms are integrating specialized streaming protocols and adaptive bitrate engines to maintain consistent performance even under fluctuating network conditions. Meanwhile, entertainment conglomerates are leveraging exclusive content rights to attract subscribers and deepen engagement across their service portfolios.

Strategic partnerships are proliferating between infrastructure providers and telecommunications carriers, enabling bundled offerings that include gaming subscriptions with broadband or wireless plans. These collaborations facilitate direct distribution channels, enhanced quality-of-service guarantees, and co-branded marketing initiatives that extend reach into new customer segments.

Emerging entrants are also carving out niches by focusing on underserved regional markets, tailoring platform interfaces to local languages, and optimizing server footprints for cost-effective scalability. By adopting modular architectures, these companies can swiftly incorporate new games, integrate third-party features, and iterate on user interfaces to reflect evolving gamer preferences.

Moreover, ventures that emphasize cross-platform interoperability, open APIs, and developer-friendly toolsets are fostering innovation ecosystems that extend beyond core streaming services. This openness attracts independent studios and middleware providers, creating a virtuous cycle of content creation and distribution efficiency. Through a combination of technological leadership, content differentiation, and collaborative network strategies, these organizations are defining the competitive contours of the cloud gaming arena.

Strategic Recommendations for Leveraging Cloud Gaming Innovations to Drive Engagement, Monetization, and Efficiency Across Diverse Stakeholder Ecosystems

Industry leaders must adopt a proactive stance to capitalize on cloud gaming’s potential and navigate its complexities. First, investing in edge computing infrastructure and forging direct peering arrangements with key internet exchanges will mitigate latency concerns and enhance user satisfaction. By strategically locating compute capacity near high-traffic regions, providers can deliver consistently low-ping experiences that underpin premium gameplay.

Second, diversifying monetization structures by blending subscription tiers with targeted advertising and in-game commerce will create multiple revenue streams while accommodating a broad spectrum of consumer price sensitivities. Harnessing robust analytics to track engagement metrics in real time will inform dynamic pricing adjustments and personalized promotional campaigns.

Third, fostering open standards and developer partnerships will accelerate content pipeline expansion. Providing comprehensive software development kits, cloud-native orchestration tools, and performance debugging utilities reduces integration friction for studios and accelerates time-to-market for new titles.

Finally, cultivating regional alliances with telecom operators and local content licensors will enable tailored go-to-market strategies that respect data sovereignty and cultural preferences. Through co-investment in network infrastructure, joint marketing initiatives, and collaborative licensing agreements, industry players can unlock new consumer segments and solidify their positions as leading service providers.

In-Depth Multi-Methodological Approach Detailing Data Collection, Validation Techniques, and Analytical Frameworks Underpinning Cloud Gaming Market Research

This study employs a multi-faceted research methodology to deliver comprehensive insights into the cloud gaming market. Primary data was gathered through in-depth interviews with industry executives, network architects, and content developers to capture firsthand perspectives on operational challenges and strategic priorities. Complementing these insights, on-the-ground assessments of data center deployments and network performance measurements provided empirical validation of latency and throughput metrics across key regions.

Secondary research incorporated a thorough review of technology white papers, public policy documents, and industry consortium publications to contextualize tariff implications, regulatory shifts, and emerging standards. Technical validation workshops were conducted with subject-matter experts to stress-test assumptions and refine analytical frameworks, ensuring alignment with real-world deployment scenarios.

Quantitative analysis techniques were applied to anonymized usage data streams provided by select platform operators, enabling trend identification and pattern recognition across device types, game genres, and user behaviors. This data-driven approach was augmented with scenario planning exercises that modeled the potential impact of trade policy changes, network upgrades, and content licensing shifts.

By triangulating primary insights, secondary sources, and raw performance datasets, this research delivers a robust foundation for strategic decision-making. The methodological rigor ensures that conclusions and recommendations reflect both current market realities and the technical exigencies shaping cloud gaming’s evolution.

Synthesizing Core Findings and Future Outlook for Cloud Gaming to Inform Strategic Decisions and Foster Sustainable Growth Trajectories Across the Ecosystem

The convergence of advanced networking technologies, evolving consumer expectations, and strategic partnerships underscores a pivotal moment for cloud gaming. The foundation laid by 5G rollouts, edge computing innovations, and interactive content frameworks has set the stage for a sustained transformation of how games are delivered and experienced. As the technical barriers to streaming high-fidelity gameplay continue to diminish, platform providers have an unprecedented opportunity to expand their audiences and differentiate through exclusive content and premium service features.

Tariff shifts and supply chain realignments will remain key considerations, prompting leaders to integrate trade policy awareness into their infrastructure planning and procurement strategies. Regional dynamics, from broadband penetration in the Americas to mobile network expansions in Asia-Pacific, will dictate localized deployment priorities and partnership models.

Furthermore, refined segmentation insights highlight the importance of tailoring offerings across device types, game genres, monetization structures, and end-user scenarios. This granularity enables targeted service enhancements that resonate with specific user cohorts, bolstering adoption and retention.

As cloud gaming enters its next phase, the ability to adapt swiftly to regulatory changes, optimize operational efficiencies, and foster an ecosystem of collaborative innovation will determine which organizations capture lasting leadership roles. Armed with the strategic imperatives and actionable recommendations outlined in this report, stakeholders are well positioned to navigate the evolving terrain and capitalize on the new frontiers of interactive entertainment.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Device Type
    • Game Console
    • PC
    • Smart TV
    • Smartphone
    • Tablet
  • Game Genre
    • Action
    • Racing
    • Role Playing
    • Sports
    • Strategy
  • Monetization Model
    • Advertising
    • Freemium
    • Subscription
    • Transactional
  • End User
    • Business
    • Consumer
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • NVIDIA Corporation
  • Microsoft Corporation
  • Sony Interactive Entertainment LLC
  • Google LLC by Alphabet Inc.
  • Amazon.com, Inc.
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Blacknut SAS
  • Blade SAS
  • Boosteroid SRL

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Expansion of 5G networks enabling ultra-low latency cloud gaming experiences for mobile users
5.2. Adoption of edge computing infrastructure to reduce latency and improve cloud gaming responsiveness across regions
5.3. Integration of AI-driven game customization and adaptive graphics streaming for personalized gaming sessions
5.4. Emergence of subscription-based cloud gaming services bundling exclusive titles and cross-platform play
5.5. Development of hybrid cloud-client architectures optimizing bandwidth usage and device compatibility
5.6. Partnerships between console manufacturers and cloud providers to deliver premium game catalogs via streaming
5.7. Implementation of dynamic bitrate adaptation using machine learning to maintain optimal streaming quality under fluctuating network conditions
5.8. Rise of VR and AR cloud gaming platforms delivering immersive mixed reality experiences without high-end hardware
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Cloud Gaming Market, by Device Type
8.1. Introduction
8.2. Game Console
8.3. PC
8.4. Smart TV
8.5. Smartphone
8.6. Tablet
9. Cloud Gaming Market, by Game Genre
9.1. Introduction
9.2. Action
9.3. Racing
9.4. Role Playing
9.5. Sports
9.6. Strategy
10. Cloud Gaming Market, by Monetization Model
10.1. Introduction
10.2. Advertising
10.3. Freemium
10.4. Subscription
10.5. Transactional
11. Cloud Gaming Market, by End User
11.1. Introduction
11.2. Business
11.3. Consumer
12. Americas Cloud Gaming Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa Cloud Gaming Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific Cloud Gaming Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. NVIDIA Corporation
15.3.2. Microsoft Corporation
15.3.3. Sony Interactive Entertainment LLC
15.3.4. Google LLC by Alphabet Inc.
15.3.5. Amazon.com, Inc.
15.3.6. Tencent Holdings Limited
15.3.7. NetEase, Inc.
15.3.8. Blacknut SAS
15.3.9. Blade SAS
15.3.10. Boosteroid SRL
16. ResearchAI
17. ResearchStatistics
18. ResearchContacts
19. ResearchArticles
20. Appendix
List of Figures
FIGURE 1. CLOUD GAMING MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 16. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. CLOUD GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 22. CLOUD GAMING MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 23. CLOUD GAMING MARKET: RESEARCHAI
FIGURE 24. CLOUD GAMING MARKET: RESEARCHSTATISTICS
FIGURE 25. CLOUD GAMING MARKET: RESEARCHCONTACTS
FIGURE 26. CLOUD GAMING MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. CLOUD GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL CLOUD GAMING MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL CLOUD GAMING MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL CLOUD GAMING MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL CLOUD GAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL CLOUD GAMING MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL CLOUD GAMING MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TV, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL CLOUD GAMING MARKET SIZE, BY SMART TV, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL CLOUD GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL CLOUD GAMING MARKET SIZE, BY TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL CLOUD GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL CLOUD GAMING MARKET SIZE, BY ACTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL CLOUD GAMING MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL CLOUD GAMING MARKET SIZE, BY RACING, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL CLOUD GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL CLOUD GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL CLOUD GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL CLOUD GAMING MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL CLOUD GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL CLOUD GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL CLOUD GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL CLOUD GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL CLOUD GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL CLOUD GAMING MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL CLOUD GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL CLOUD GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL CLOUD GAMING MARKET SIZE, BY TRANSACTIONAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL CLOUD GAMING MARKET SIZE, BY TRANSACTIONAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL CLOUD GAMING MARKET SIZE, BY BUSINESS, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL CLOUD GAMING MARKET SIZE, BY BUSINESS, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL CLOUD GAMING MARKET SIZE, BY CONSUMER, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL CLOUD GAMING MARKET SIZE, BY CONSUMER, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. AMERICAS CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 50. AMERICAS CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 51. AMERICAS CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 52. AMERICAS CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 53. AMERICAS CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 54. AMERICAS CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 55. AMERICAS CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 56. AMERICAS CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 57. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 58. AMERICAS CLOUD GAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 59. UNITED STATES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 60. UNITED STATES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 61. UNITED STATES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 62. UNITED STATES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 63. UNITED STATES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 64. UNITED STATES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 65. UNITED STATES CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 66. UNITED STATES CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 67. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 68. UNITED STATES CLOUD GAMING MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 69. CANADA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 70. CANADA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 71. CANADA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 72. CANADA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 73. CANADA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 74. CANADA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 75. CANADA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 76. CANADA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 77. MEXICO CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 78. MEXICO CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 79. MEXICO CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 80. MEXICO CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 81. MEXICO CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 82. MEXICO CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 83. MEXICO CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 84. MEXICO CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 85. BRAZIL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 86. BRAZIL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 87. BRAZIL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 88. BRAZIL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 89. BRAZIL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 90. BRAZIL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 91. BRAZIL CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 92. BRAZIL CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 93. ARGENTINA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 94. ARGENTINA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 95. ARGENTINA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 96. ARGENTINA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 97. ARGENTINA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 98. ARGENTINA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 99. ARGENTINA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 100. ARGENTINA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 101. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 102. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 103. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 104. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 105. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 106. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 107. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 108. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 109. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 110. EUROPE, MIDDLE EAST & AFRICA CLOUD GAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 111. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 112. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 113. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 114. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 115. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 116. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 117. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 118. UNITED KINGDOM CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 119. GERMANY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 120. GERMANY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 121. GERMANY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 122. GERMANY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 123. GERMANY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 124. GERMANY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 125. GERMANY CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 126. GERMANY CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 127. FRANCE CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 128. FRANCE CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 129. FRANCE CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 130. FRANCE CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 131. FRANCE CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 132. FRANCE CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 133. FRANCE CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 134. FRANCE CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 135. RUSSIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 136. RUSSIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 137. RUSSIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 138. RUSSIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 139. RUSSIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 140. RUSSIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 141. RUSSIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 142. RUSSIA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 143. ITALY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 144. ITALY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 145. ITALY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 146. ITALY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 147. ITALY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 148. ITALY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 149. ITALY CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 150. ITALY CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 151. SPAIN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 152. SPAIN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 153. SPAIN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 154. SPAIN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 155. SPAIN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 156. SPAIN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 157. SPAIN CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 158. SPAIN CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 159. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 160. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 161. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 162. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 163. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 164. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 165. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 166. UNITED ARAB EMIRATES CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 167. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 168. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 169. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 170. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 171. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 172. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 173. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 174. SAUDI ARABIA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 175. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 176. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 177. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 178. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 179. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 180. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 181. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 182. SOUTH AFRICA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 183. DENMARK CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 184. DENMARK CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 185. DENMARK CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 186. DENMARK CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 187. DENMARK CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 188. DENMARK CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 189. DENMARK CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 190. DENMARK CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 191. NETHERLANDS CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 192. NETHERLANDS CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 193. NETHERLANDS CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 194. NETHERLANDS CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 195. NETHERLANDS CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 196. NETHERLANDS CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 197. NETHERLANDS CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 198. NETHERLANDS CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 199. QATAR CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 200. QATAR CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 201. QATAR CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 202. QATAR CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 203. QATAR CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 204. QATAR CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 205. QATAR CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 206. QATAR CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 207. FINLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 208. FINLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 209. FINLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 210. FINLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 211. FINLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 212. FINLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 213. FINLAND CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 214. FINLAND CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 215. SWEDEN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 216. SWEDEN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 217. SWEDEN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 218. SWEDEN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 219. SWEDEN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 220. SWEDEN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 221. SWEDEN CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 222. SWEDEN CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 223. NIGERIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 224. NIGERIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 225. NIGERIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 226. NIGERIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 227. NIGERIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 228. NIGERIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 229. NIGERIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 230. NIGERIA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 231. EGYPT CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 232. EGYPT CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 233. EGYPT CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 234. EGYPT CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 235. EGYPT CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 236. EGYPT CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 237. EGYPT CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 238. EGYPT CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 239. TURKEY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 240. TURKEY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 241. TURKEY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 242. TURKEY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 243. TURKEY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 244. TURKEY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 245. TURKEY CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 246. TURKEY CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 247. ISRAEL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 248. ISRAEL CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 249. ISRAEL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 250. ISRAEL CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 251. ISRAEL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 252. ISRAEL CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 253. ISRAEL CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 254. ISRAEL CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 255. NORWAY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 256. NORWAY CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 257. NORWAY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 258. NORWAY CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 259. NORWAY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 260. NORWAY CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 261. NORWAY CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 262. NORWAY CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 263. POLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 264. POLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 265. POLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 266. POLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 267. POLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 268. POLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 269. POLAND CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 270. POLAND CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 271. SWITZERLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 272. SWITZERLAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 273. SWITZERLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 274. SWITZERLAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 275. SWITZERLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 276. SWITZERLAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 277. SWITZERLAND CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 278. SWITZERLAND CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 279. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 280. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 281. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 282. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 283. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 284. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 285. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 286. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 287. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 288. ASIA-PACIFIC CLOUD GAMING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 289. CHINA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 290. CHINA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 291. CHINA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 292. CHINA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 293. CHINA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 294. CHINA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 295. CHINA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 296. CHINA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 297. INDIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 298. INDIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 299. INDIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 300. INDIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 301. INDIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 302. INDIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 303. INDIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 304. INDIA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 305. JAPAN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 306. JAPAN CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 307. JAPAN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 308. JAPAN CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 309. JAPAN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 310. JAPAN CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 311. JAPAN CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 312. JAPAN CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 313. AUSTRALIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 314. AUSTRALIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 315. AUSTRALIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 316. AUSTRALIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 317. AUSTRALIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 318. AUSTRALIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 319. AUSTRALIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 320. AUSTRALIA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 321. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 322. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 323. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 324. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 325. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 326. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 327. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 328. SOUTH KOREA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 329. INDONESIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 330. INDONESIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 331. INDONESIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 332. INDONESIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 333. INDONESIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 334. INDONESIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 335. INDONESIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 336. INDONESIA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 337. THAILAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 338. THAILAND CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 339. THAILAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 340. THAILAND CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 341. THAILAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 342. THAILAND CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 343. THAILAND CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 344. THAILAND CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 345. PHILIPPINES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 346. PHILIPPINES CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 347. PHILIPPINES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 348. PHILIPPINES CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 349. PHILIPPINES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 350. PHILIPPINES CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 351. PHILIPPINES CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 352. PHILIPPINES CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 353. MALAYSIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 354. MALAYSIA CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 355. MALAYSIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 356. MALAYSIA CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 357. MALAYSIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 358. MALAYSIA CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 359. MALAYSIA CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 360. MALAYSIA CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 361. SINGAPORE CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 362. SINGAPORE CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 363. SINGAPORE CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 364. SINGAPORE CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 365. SINGAPORE CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 366. SINGAPORE CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 367. SINGAPORE CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 368. SINGAPORE CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 369. VIETNAM CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 370. VIETNAM CLOUD GAMING MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 371. VIETNAM CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 372. VIETNAM CLOUD GAMING MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 373. VIETNAM CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 374. VIETNAM CLOUD GAMING MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 375. VIETNAM CLOUD GAMING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 376. VIETNAM CLOUD GAMING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)

Samples

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Companies Mentioned

  • NVIDIA Corporation
  • Microsoft Corporation
  • Sony Interactive Entertainment LLC
  • Google LLC by Alphabet Inc.
  • Amazon.com, Inc.
  • Tencent Holdings Limited
  • NetEase, Inc.
  • Blacknut SAS
  • Blade SAS
  • Boosteroid SRL

Table Information